Commit Graph

909 Commits

Author SHA1 Message Date
Ivan Gyurdiev 997e670e12 wined3d: Add D3DTADDRESS to the WINED3D namespace. 2006-10-24 20:06:15 +02:00
Ivan Gyurdiev 74cd90a18a wined3d: D3DLOCK: Use consistently in the WINED3D namespace. 2006-10-24 20:06:06 +02:00
Karsten Elfenbein 4ada8a5e26 wined3d: Fix the FrontBuffer content capturing. 2006-10-20 10:19:39 +02:00
Karsten Elfenbein 3447c21f22 wined3d: Correct the software cursor position if the app is running in windowed mode. 2006-10-20 10:19:28 +02:00
Karsten Elfenbein 1635da4b46 wined3d: BltOverride: Make sure that the content of the source rect is
copied to the correct position in the destination rect.
2006-10-20 10:18:59 +02:00
Francois Gouget ef998ea6cb Assorted spelling fixes. 2006-10-16 11:33:38 +02:00
Francois Gouget 8e1e62616a wined3d: Remove '\0's in traces. 2006-10-16 11:30:53 +02:00
Stefan Dösinger 1e6a38967c d3d8: Implement CopyRects with BltFast. 2006-10-16 11:26:00 +02:00
Francois Gouget 58162f87fd Assorted spelling fixes. 2006-10-13 11:55:04 +02:00
Ivan Gyurdiev ce2e980d1b wined3d: Add shader version/end masks to the WINED3D namespace. 2006-10-13 11:15:45 +02:00
Ivan Gyurdiev 9846602412 wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace. 2006-10-13 11:15:31 +02:00
Ivan Gyurdiev 4745e602d2 wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace. 2006-10-13 11:15:18 +02:00
Ivan Gyurdiev b7edf5b008 wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D namespace. 2006-10-13 11:15:00 +02:00
Ivan Gyurdiev 29aa316d67 wined3d: Add D3DSI and other opcode masks to the WINED3D namespace. 2006-10-13 11:14:47 +02:00
Ivan Gyurdiev 6f0bb0f6fc wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace. 2006-10-13 11:14:33 +02:00
Ivan Gyurdiev c912032aa5 wined3d: Add D3DTEXTUREOP to the WINED3D namespace. 2006-10-13 11:13:02 +02:00
Ivan Gyurdiev 532fe7a1cf wined3d: Merge D3DDP_MAXTEXCOORD constants into one constant in WINED3D namespace. 2006-10-12 12:38:02 +02:00
Ivan Gyurdiev 2bac4a02da wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace. 2006-10-12 12:37:52 +02:00
Ivan Gyurdiev 1cd7bcf4c8 wined3d: Merge D3DCOLOR types into one type in WINED3D namespace. 2006-10-12 12:37:40 +02:00
Ivan Gyurdiev 9628a1b2e2 wined3d: Merge D3DRECT types into one type in WINED3D namespace. 2006-10-12 12:37:08 +02:00
Ivan Gyurdiev ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
Ivan Gyurdiev ec782c2b97 wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:39 +02:00
Ivan Gyurdiev b1a4bd87a9 wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:24 +02:00
Ivan Gyurdiev 5f2987ae32 wined3d: Merge VIEWPORT types into one type in WINED3D namespace. 2006-10-11 12:21:54 +02:00
Ivan Gyurdiev 90f5be2bef wined3d: Merge MATERIAL types into one type in WINED3D namespace. 2006-10-11 12:21:14 +02:00
Ivan Gyurdiev 70bbf734b1 wined3d: Merge LIGHT types into one type in WINED3D namespace. 2006-10-11 12:21:06 +02:00
Ivan Gyurdiev fea4495a61 wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:20:34 +02:00
Ivan Gyurdiev a07a8f793b wined3d: D3DDECLTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:20:21 +02:00
Ivan Gyurdiev f0d5b35c97 wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:19:15 +02:00
Ivan Gyurdiev 837027fcb7 wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace. 2006-10-11 12:18:53 +02:00
Ivan Gyurdiev 19c5534c35 wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:17:52 +02:00
Ivan Gyurdiev fb0c932f21 wined3d: D3DFORMAT: Consistently use WINED3D namespace. 2006-10-11 12:17:21 +02:00
H. Verbeet 94a86c1224 wined3d: Improve shader_dump_decl_usage() TRACEs. 2006-10-10 19:58:39 +02:00
Karsten Elfenbein f2d77d103f wined3d: Corrected names in checkGLcall text. 2006-10-10 19:58:29 +02:00
Ivan Gyurdiev 82379f22a7 wined3d: Move D3DSP dest modifier related items into the WINED3D namespace. 2006-10-10 13:38:45 +02:00
Ivan Gyurdiev 76b571cb48 wined3d: Move D3DSP source modifier-related items into the WINED3D namespace. 2006-10-10 13:38:36 +02:00
Ivan Gyurdiev 17c9d9588a wined3d: Move D3DSP_REG structures into the WINED3D namespace. 2006-10-10 13:37:49 +02:00
Ivan Gyurdiev e8137632c7 wined3d: Move D3DSP DCL-related structures into WINED3D namespace. 2006-10-10 13:37:35 +02:00
Ivan Gyurdiev 7259b9d8b6 wined3d: Move D3DSPR structure into the WINED3D namespace. 2006-10-10 13:37:12 +02:00
Ivan Gyurdiev 062541c026 wined3d: Move D3DSIO structure into WINED3D namespace. 2006-10-10 13:37:03 +02:00
Markus Amsler 8192555dff wined3d: Fix DEBUG_SINGLE_MODE. 2006-10-10 11:57:58 +02:00
Ivan Gyurdiev e020eceddf wined3d: Make the shader mode selections per device. 2006-10-09 20:27:55 +02:00
Francois Gouget 4b248447c0 wined3d: Fix '\n' typo. 2006-10-06 17:29:22 +02:00
Christopher GAUTIER 331679bcc9 wined3d: Disable GL_REGISTER_COMBINERS_NV (if supported) in IWineD3DSurfaceImpl_BltOverride. 2006-10-06 15:24:08 +02:00
Stefan Dösinger 6bcc5ae9f7 wined3d: Pitch alignment for the pow2Size. 2006-10-06 12:53:25 +02:00
Stefan Dösinger d45c16ba98 wined3d: Define the surface alignment in the header. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 90f097f835 wined3d: Honor the pitch in a few more places. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 49deec6139 wined3d: No color keying on surfaces with an alpha channel. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 3529560cd7 wined3d: Add WINED3DUSAGE_OVERLAY. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 2bcacf22d3 wined3d: Add IWineD3DSurface::UpdateOverlay. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 080e4f56cf wined3d: Add UpdatOverlayZOrder. 2006-10-06 12:53:24 +02:00
Stefan Dösinger f6647486cf wined3d: Add IWineD3DSurface::GetOverlayPosition. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 0f3995d21a wined3d: Add IWineD3DSurface::SetOverlayPosition. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 67436f9dbd wined3d: Correctly name a variable. 2006-10-06 12:32:29 +02:00
Francois Gouget 82babbee0b Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
H. Verbeet 80afd74933 wined3d: Report the correct number of available 4-component float vectors for GLSL. 2006-10-02 21:38:22 +02:00
H. Verbeet 35bd8d32b1 wined3d: Explicitly enable the GL_ARB_draw_buffers extension in GLSL shaders. 2006-10-02 21:38:18 +02:00
Ivan Gyurdiev 3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
Ivan Gyurdiev 01d9eac0be wined3d: Remove unused field in shader opcode_arg. 2006-10-02 12:32:30 +02:00
Francois Gouget 222c167969 Assorted spelling fixes. 2006-09-29 16:28:30 +02:00
Michael Stefaniuc 85ce5117c5 Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int. 2006-09-29 16:08:30 +02:00
Stefan Dösinger ab8264a86d wined3d: Tell gl about the surface alignment. 2006-09-28 11:56:29 +02:00
Jan Zerebecki 10d13b2186 wined3d: Fix typo in ResourceReleased. 2006-09-27 20:20:54 +02:00
Ivan Gyurdiev 42a9262acf wined3d: Read GL info and load constants into the same device. 2006-09-27 19:53:43 +02:00
Ivan Gyurdiev d0032a1a2a wined3d: Move device pointer into the BaseShader class. 2006-09-27 19:44:09 +02:00
H. Verbeet 5abdd7a19f wined3d: Comparing BOOLs against FALSE is redundant. 2006-09-27 09:49:07 +02:00
H. Verbeet 1d839e42e9 wined3d: Add a comment to clarify the point of max_sampler_stages. 2006-09-27 09:48:30 +02:00
H. Verbeet 193f6bbd92 wined3d: Add support for native NPOT textures. 2006-09-27 09:48:11 +02:00
H. Verbeet fdefaed46d wined3d: Enable pixel shaders by default. 2006-09-27 09:47:00 +02:00
H. Verbeet ba8a6a3c0c wined3d: Fix the default values for wined3d_settings. 2006-09-27 09:46:37 +02:00
H. Verbeet 5bc0e91ddf wined3d: Don't overwrite the position y offset in ARB vertex programs. 2006-09-27 09:46:08 +02:00
H. Verbeet e4d5385d2c wined3d: Cleanup ActiveRender some more. 2006-09-27 09:45:50 +02:00
H. Verbeet cc821415ae wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to. 2006-09-27 09:45:34 +02:00
H. Verbeet 4bc8125648 wined3d: Show the MESSAGE in device_find_fbconfigs() only once. 2006-09-27 09:45:25 +02:00
Stefan Dösinger 581c24ef4e wined3d: Use GL_EXTCALL.
That fixes compilation with gl headers that do not know about glUniform4fvARB.
2006-09-26 11:41:53 +02:00
Roderick Colenbrander 4b55964a26 wined3d: Add the missing gamma cap. 2006-09-26 11:39:29 +02:00
Stefan Dösinger 9cafbd6de0 wined3d: Surface data is 32 bit aligned. 2006-09-25 18:31:26 +02:00
Stefan Dösinger 96bce8d6d4 wined3d: Avoid wasting a uniform. 2006-09-25 18:24:19 +02:00
Stefan Dösinger 674af50174 wined3d: Stop fixing up a VBO if the declaration changes too often. 2006-09-25 18:22:36 +02:00
Stefan Dösinger 615db2b93d wined3d: Verify the VBO vertex declaration every draw. 2006-09-25 18:21:50 +02:00
Stefan Dösinger 0ce3c59477 wined3d: Fix a typo. 2006-09-25 18:21:04 +02:00
Roderick Colenbrander 7c86d91bb9 wined3d: glBlend* fixes. 2006-09-25 17:56:04 +02:00
Ivan Gyurdiev b421b60874 wined3d: Allow null streams in the vertex declaration. 2006-09-21 19:57:12 +02:00
Stefan Dösinger fd65b9b413 wined3d: Do not bind the 0 vbo when vbos are unsupported. 2006-09-21 11:14:52 +02:00
Christoph Frick 6192f77d25 wined3d: Clamp the light exponent at 128. 2006-09-20 20:03:46 +02:00
Alexandre Julliard 32ab895e46 makefiles: Generate the dependencies line to avoid some code duplication. 2006-09-14 09:38:16 +02:00
Paul Chitescu f2aee453f1 wined3d: Avoid crashing when renderer returns no name. 2006-09-13 11:37:06 +02:00
H. Verbeet 87fe835f5b wined3d: Cleanup the surface loading code a bit.
- Separate allocation and uploading of textures.
- Move common code for allocating, uploading and downloading textures
  into separate functions.
- Set the correct format and type for DXT textures.
2006-09-12 10:52:59 +02:00
Stefan Dösinger 6286c4e70d ddraw: Pass the fullscreen flag to wined3d. 2006-09-10 10:18:45 +02:00
Francois Gouget 06f9532dda Assorted spelling fixes. 2006-09-08 11:04:53 +02:00
Jan Zerebecki db7b684d30 wined3d: Simplify setting the stencil renderstate. 2006-09-07 16:11:21 +02:00
Ivan Gyurdiev 2e1cf4d948 wined3d: Add support for R32F and R16F texture formats. 2006-09-07 13:48:32 +02:00
Ivan Gyurdiev de54843d7b wined3d: Remove unused field: Surface.textureName. 2006-09-07 13:47:25 +02:00
Ivan Gyurdiev 448f918a39 wined3d: Clean up ActiveRender. 2006-09-07 13:47:13 +02:00
Paul Chitescu 4a581e6030 wined3d: Avoid crashing when ProcessVertices is called with NULL vertex declaration. 2006-09-07 13:46:45 +02:00
András Kovács d1d5f4b646 wined3d: Implement BlendFactor renderstate. 2006-09-07 13:44:02 +02:00
András Kovács c33e6245b5 wined3d: Remove unnecessary glBlendColor in TextureFactor renderstate. 2006-09-07 13:43:53 +02:00
Stefan Dösinger bc449ca31f wined3d: Apply the half pixel correction for shaders too. 2006-08-29 12:26:15 +02:00
Ivan Gyurdiev bda6d092a5 wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats. 2006-08-28 11:46:20 +02:00
Stefan Dösinger 760456dc7f wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
Stefan Dösinger 252a0a76d4 wined3d: Properly initialize a variable. 2006-08-28 11:37:11 +02:00
Jan Zerebecki fd15b8d064 wined3d: Use a common function for all D3DCMPFUNC -> GLenum conversions. 2006-08-25 20:04:56 +02:00
Stefan Dösinger d4a88724dd wined3d: Load projected textures in fragment shaders. 2006-08-25 11:19:15 +02:00
Stefan Dösinger 0b7a96e92b wined3d: Compile pixel shaders in drawprim. 2006-08-25 11:19:08 +02:00
Stefan Dösinger e0b21688fa wined3d: Make the destination surface glDirty in UpdateSurface. 2006-08-23 16:54:18 +02:00
Stefan Dösinger d7f94bf7c9 wined3d: Correctly draw transformed and untransformed vertices in the same scene. 2006-08-22 12:53:53 +02:00
Chris Robinson a39e2b51cb wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc. 2006-08-21 12:23:41 +02:00
Chris Robinson 4c88bb84b9 wined3d: Print real unhandled D3DCMPFUNC value. 2006-08-21 12:23:02 +02:00
Roderick Colenbrander de97fa7a3b wined3d: Better GPU detection. 2006-08-21 12:21:19 +02:00
H. Verbeet 09eb0c40a6 wined3d: Improve float constant loading a bit.
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
2006-08-21 12:17:42 +02:00
H. Verbeet 49f4c68e29 wined3d: Lookup GLSL float uniform locations only once per program. 2006-08-21 12:16:27 +02:00
H. Verbeet efa5f78598 wined3d: Free the float constant map arrays for all stateblocks. 2006-08-21 12:16:06 +02:00
H. Verbeet 2358fbbb03 wined3d: Fix indices for the float constant map.
Indices for the float constant map should be multiplied by 4 because
we're loading 4 component float vectors, not because the size of a
float is 4.
2006-08-21 12:15:12 +02:00
Christian Costa f50bb771c9 wined3d: Make sure b_info structure is properly allocated and released. 2006-08-17 11:20:33 +02:00
Stefan Dösinger ce5c4d38c4 wined3d: Silence WINED3DRS_DEBUGMONITORTOKEN. 2006-08-16 16:43:32 +02:00
Phil Costin ef1c8fd118 wined3d: Fix vertex shader corruption issue. 2006-08-14 11:45:33 +02:00
Roderick Colenbrander 1a3359884c wined3d: Fix opengl extension call. 2006-08-11 11:56:36 +02:00
Jan Zerebecki 387c982d5c wined3d: Fix spelling in a comment. 2006-08-11 11:55:27 +02:00
Roderick Colenbrander 2628627e79 wined3d: Surface pitch fix. 2006-08-10 10:54:59 +02:00
Roderick Colenbrander 31abc2febd wined3d: Draw buffers support. 2006-08-10 10:54:50 +02:00
Stefan Dösinger 30ef7f0b08 wined3d: Minor cursor fixes. 2006-08-10 10:54:37 +02:00
Roderick Colenbrander c2b6cc9dc4 wined3d: Fix GLSL regression / draw buffers support. 2006-08-09 20:35:59 +02:00
Stefan Dösinger bfbcfd2234 wined3d: Watch out for negative results when validating the shader constant range. 2006-08-09 20:35:02 +02:00
Roderick Colenbrander c856432fab wined3d: Volume texture addressing caps. 2006-08-08 19:37:30 +02:00
Roderick Colenbrander eba1f90ef6 wined3d: Shader declaration cap fixes. 2006-08-08 19:37:23 +02:00
Roderick Colenbrander 194cdfa4b0 wined3d: Shader cap fixes. 2006-08-08 19:35:24 +02:00
Jan Zerebecki ccf0d11352 wined3d: Stub out remaining renderstates. 2006-08-08 11:21:17 +02:00
Jan Zerebecki f5d9b221cf wined3d: Correct check for GL ext. support in MULTISAMPLEANTIALIAS. 2006-08-08 11:21:10 +02:00
Jan Zerebecki f02af24039 wined3d: Add missing newline at the end of traces. 2006-08-08 11:20:15 +02:00
Jan Zerebecki 4d6cfb6351 wined3d: Registry setting for the amount of simulated texture memory.
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB
as string.
2006-08-08 11:20:05 +02:00
Roderick Colenbrander 91998b4d99 wined3d: Textureops caps fix. 2006-08-08 11:15:07 +02:00
H. Verbeet 3d2ae69102 wined3d: Allow async occlusion queries. 2006-08-07 19:59:49 +02:00
H. Verbeet 008c23d06a wined3d: Improve a few query traces.
The query type is useful to have in query TRACEs.
IWineD3DQueryImpl_GetDataSize isn't really a stub.
2006-08-07 19:42:54 +02:00
H. Verbeet 44c1747f71 wined3d: Check Occlusion query GL calls. 2006-08-07 19:42:39 +02:00
H. Verbeet 02a8f74490 wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
Francois Gouget ce9b4baad8 Assorted spelling fixes. 2006-08-07 13:52:55 +02:00
Roderick Colenbrander 930a9a1d02 wined3d: texture caps fixes. 2006-08-07 13:52:38 +02:00
Roderick Colenbrander bd6f0b23d6 wined3d: General constant caps fix. 2006-08-07 13:52:03 +02:00
H. Verbeet 219ca7c2a0 wined3d: Fix D3DCOLOR swizzling in shaders. 2006-08-07 13:12:21 +02:00
H. Verbeet ef87a40c72 wined3d: Delay vertex shader compilation until the shader is first used. 2006-08-07 13:12:10 +02:00
Roderick Colenbrander 3d9e96f3bc wined3d: Volume textures fix. 2006-08-05 11:26:25 +02:00
Roderick Colenbrander 6ded5542b2 wined3d: Raster caps fix. 2006-08-05 11:26:06 +02:00
Roderick Colenbrander 6fedd6c041 wined3d: Primitive misc caps fix. 2006-08-05 11:25:51 +02:00
Roderick Colenbrander 9925b0561e wined3d: Basetexture anisotropic fix. 2006-08-04 20:48:08 +02:00
Roderick Colenbrander 95b047c2fe wined3d: Fix a number of badly reported caps. 2006-08-04 20:47:50 +02:00
Roderick Colenbrander a7c2ab3e90 wined3d: Surface pitch fix. 2006-08-04 11:59:00 +02:00
H. Verbeet ea905eab09 wined3d: Disable vertex arrays after we're done drawing from them.
After drawing from a vertex array we should disable them, to prevent
the next draw calls from potentially reading past their ends. This
also moves the disabling of vertex attrib arrays (for shaders) into
its own function.
2006-08-04 11:58:43 +02:00
Roderick Colenbrander c0c525d458 wined3d: Paletted texture support. 2006-08-03 18:20:37 +02:00
Chris Robinson 13557abb7f wined3d: Fix potential NULL dereference in IWineD3DSurfaceImpl_LockRect. 2006-07-31 17:20:15 +02:00
Chris Robinson 92bc96a96b wined3d: Avoid NULL dereference. 2006-07-31 17:20:05 +02:00