Paul Gofman
1035d2ae28
d3d8: Keep previous stream source stride only when setting NULL buffer.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-05 22:16:31 +02:00
Zebediah Figura
a2c29deb19
d3d8: Forbid creating a stateblock while recording.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Zebediah Figura
2e01e46aeb
d3d8: Forbid capturing a stateblock while recording.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Zebediah Figura
d63e1bc9ab
d3d8: Forbid applying a stateblock while recording.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Zebediah Figura
74b3f9e3af
d3d8/tests: Add more tests for calling stateblock methods while recording.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Paul Gofman
aaf3ea3d9f
d3d8/tests: Test specular lighting with zero shininess.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:14:00 +01:00
Michael Stefaniuc
9936d9ec82
d3d8: Actually test two return values.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-27 22:00:55 +01:00
Matteo Bruni
e3957a5627
d3d8/tests: Add a test for GetDisplayMode().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-14 23:52:59 +01:00
Matteo Bruni
59e32ecbbe
d3d8: Validate vertex stride in Draw[Indexed]PrimitiveUP().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Matteo Bruni
7912a19ad3
d3d8/tests: Skip test_lost_device() on WARP.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Matteo Bruni
62dda27f53
d3d8/tests: Set FVF in test_draw_primitive().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Matteo Bruni
f3609e0d8d
d3d8/tests: Add a test for CheckDeviceFormat() with an unsupported adapter format.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Gijs Vermeulen
740102f332
d3d8: Improve ValidatePixelShader().
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Based largely on a patch by Sebastian Lackner.
Adapted from "Improve ValidateVertexShader()" by Henri Verbeet.
Signed-off-by: Gijs Vermeulen <gijsvrm@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:35:55 +01:00
Matteo Bruni
5020020934
d3d8/tests: Add a test for drawing with released buffers.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-28 21:37:30 +01:00
Matteo Bruni
cf11ddfe41
d3d8/tests: Fix device tests on Windows 10.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 20:48:37 +01:00
Matteo Bruni
e2ffbf2e48
d3d8/tests: Add a test for Reset() with bound DEFAULT resources.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:25:32 +01:00
Michael Stefaniuc
40c994d906
d3d8/tests: Remove useless casts to self.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 15:52:03 +01:00
Paul Gofman
e70c4846ff
d3d8/tests: Add test for MaxVertexW device capability.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 18:31:35 +01:00
Henri Verbeet
3ccbb762d2
d3d8: Improve ValidateVertexShader().
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Based largely on a patch by Sebastian Lackner.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-08 12:11:02 +01:00
Józef Kucia
61a5b6c64c
d3d8/tests: Use correct index variable in test_resource_access() (Coverity).
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 22:25:08 +01:00
Paul Gofman
5f823e11a3
d3d8/tests: Port test_alphatest() from d3d9.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 22:13:04 +01:00
Matteo Bruni
4e3ce8c1f0
d3d8: Refuse to create D3DUSAGE_WRITEONLY textures.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:27:06 +01:00
Matteo Bruni
8a69db2ffa
d3d8/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:13:18 +01:00
Matteo Bruni
8384452d19
d3d8/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 18:36:15 +01:00
Zebediah Figura
38fb14a688
d3d8/tests: Port test_draw_primitive() from d3d9.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:55:40 +01:00
Matteo Bruni
6e1015d8bc
d3d8/tests: Test drawing with D3DPOOL_SYSTEMMEM textures.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:33:38 +01:00
Zebediah Figura
7163fbba85
wined3d: Remove stateblock handling from wined3d_device_multiply_transform().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 16:32:27 +01:00
Zebediah Figura
1bd1d0cca3
d3d8/tests: Add a test for MultiplyTransform().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 16:32:19 +01:00
Józef Kucia
58868304dc
d3d8: Clamp vertex buffer upload range to buffer size.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-16 17:14:41 +01:00
Henri Verbeet
dc3221a9c8
d3d8: Avoid calling wined3d_device_process_vertices() with unmappable source buffers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-08 13:07:37 -06:00
Henri Verbeet
da50331bde
d3d8/tests: Add a test for ProcessVertices() on D3DPOOL_SYSTEMMEM buffers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-08 13:07:37 -06:00
Józef Kucia
02222e406f
d3d8/tests: Add test for base vertex index with sysmem vertex buffers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-07 10:47:21 -06:00
Józef Kucia
bdccebcab4
d3d8: Fix Reset() with system memory buffers.
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Fixes a regression introduced by commit
75b7ff6056
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-27 22:43:47 +01:00
Matteo Bruni
695dbca9d3
d3d8: Support drawing from D3DPOOL_SYSTEMMEM index buffers.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-17 22:35:22 +01:00
Matteo Bruni
75b7ff6056
d3d8: Support drawing from D3DPOOL_SYSTEMMEM vertex buffers.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-17 22:35:22 +01:00
Henri Verbeet
b9d50242a6
d3d8: Disallow rendertarget and depth/stencil usage on index buffers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-21 17:06:29 +01:00
Henri Verbeet
55092b5c9d
d3d8: Disallow rendertarget and depth/stencil usage on vertex buffers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-21 17:06:16 +01:00
Henri Verbeet
fc97073e2a
d3d8: Disallow rendertarget and depth/stencil usage on 3D textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-20 16:26:04 +01:00
Henri Verbeet
28324c5be9
d3d8: Disallow index buffers in the scratch pool.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-20 16:26:04 +01:00
Henri Verbeet
9bac6f159c
wined3d: Disallow dynamic rendertarget and depth/stencil resources.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet
0bae2bed43
wined3d: Require exclusive GPU access for rendertarget and depth/stencil resources.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet
826be9ee10
wined3d: Make "driver private" formats always mappable.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet
54d63891f3
wined3d: Allow binding scratch textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet
87871e75e4
wined3d: Validate that the view resource has depth/stencil bind flags in wined3d_device_set_depth_stencil_view().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet
054c79101c
d3d8/tests: Add a resource access test.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet
035d9792ad
d3d8: Translate E_INVALIDARG to D3DERR_INVALIDCALL in d3d8_surface_LockRect().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:04:03 +01:00
Henri Verbeet
1f1b439b91
d3d8: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:04:01 +01:00
Henri Verbeet
9d95637994
d3d8/tests: Port test_lockable_backbuffer() from d3d9.
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Note that we use D3DLOCK_READONLY instead of D3DLOCK_DISCARD. The latter
doesn't appear to be valid for d3d8 backbuffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-06 11:14:40 +01:00
Henri Verbeet
8ab4905dad
d3d8/tests: Use create_window() in more tests.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-06 11:14:39 +01:00
Stefan Dösinger
9317303bae
d3d8/tests: Test when the device goes bad on focus loss.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-15 20:13:51 +02:00