Christian Costa
b3473bbcf2
Merged d3ddevice/main.h and direct3d/main.h into d3d_private.h.
...
Fixed Thunk_IDirect3DImpl_2_CreateViewport.
2005-06-01 19:52:25 +00:00
Christian Costa
1c196c5923
Merged convert.c, struct_convert.c and helper.c into ddraw_utils.c.
2005-05-31 09:32:44 +00:00
Antoine Chavasse
477ddd8e4d
- Implemented the implicit creation of mipmaps for surfaces that have
...
DDSCAPS_COMPLEX, DDSCAPS_MIPMAP and for which the mipmap count is
not specified.
- Implemented test cases for mipmap textures creation.
2005-05-30 11:11:34 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Antoine Chavasse
9593c4ea16
Added traces in GetPrivateData and SetPrivateData.
...
Made SetPrivateData actually store the data from the buffer as well as
its size.
2005-05-23 11:42:40 +00:00
Alexandre Julliard
34fa35dc99
Added rules for building import libraries in the individual dll
...
makefiles, and added support for building a .def.a static import
library too.
2005-05-09 14:42:30 +00:00
Alexandre Julliard
d62356aa1e
Added rules to build import libraries in the individual dll makefiles.
...
Generate import libraries with the right name right away instead of
using an intermediate .spec.def file.
2005-05-07 12:39:52 +00:00
Lionel Ulmer
ba9ce8c7d6
'0' means 'default refresh rate' and not a real refresh rate of '0'.
2005-05-07 12:17:45 +00:00
Alexandre Julliard
c3116c5e61
Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively
...
to follow the namespace conventions and make it clear that they are
drivers and not dlls.
Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
2005-05-06 19:38:50 +00:00
Marcus Meissner
accf3ee2e6
Fixed 3 memset()s which used the wrong size (too large).
2005-04-25 10:48:38 +00:00
Dylan Taft
14b3729ac3
Set display frequency too in SetDisplayMode.
2005-04-24 17:23:39 +00:00
Matthew Mastracci
11959ba310
Correctly lock and unlock surface for a single-surface Blt() and
...
BltFast() call.
2005-04-11 14:26:00 +00:00
Lionel Ulmer
acdc84e673
Create the GL texture id at texture-binding time.
2005-04-11 12:51:22 +00:00
Jakob Eriksson
9ed61de9a2
Get rid of HeapAlloc casts.
2005-03-24 21:01:35 +00:00
Christian Costa
967f11dd8d
Removed wrong FIXMEs.
2005-03-21 10:28:49 +00:00
Matthew Mastracci
9eead12471
If a FOURCC surface specifies DDSD_PITCH, use that instead of
...
dwLinearSize.
2005-03-21 10:28:09 +00:00
Jakob Eriksson
d4727291ca
SetDisplayMode can return DDERR_UNSUPPORTED. If it does, we shouldn't
...
try to restore something either.
2005-03-16 19:49:25 +00:00
Paul Vriens
fc1f63d279
Check always if destination surface is locked.
2005-03-10 11:13:11 +00:00
Paul Vriens
327049504b
Check for NULL before touching src.
2005-03-09 18:42:35 +00:00
Matthew Mastracci
9cf27b5f1a
Added surface locking.
2005-03-07 12:23:34 +00:00
Matthew Mastracci
2565f7311c
Add DDCAPS_OVERLAY and DDCAPS_OVERLAYSTRETCH to GetCaps().
2005-03-07 11:01:10 +00:00
Christian Costa
e64aae00e0
Handle more properly versions for Direct3D and Direct3DDevice
...
objects.
2005-02-14 11:09:46 +00:00
Raphael Junqueira
52bf5023fb
Set default video memory to 64Mb (was 16Mb) as many d3d9 demos use
...
d3d7 code to get available video memory size (ex ConfigSystem.exe on
d3d9 sdk).
2005-01-27 10:42:24 +00:00
Francois Gouget
87b0906789
Assorted spelling fixes.
2005-01-10 13:29:24 +00:00
Paul Vriens
202b340a51
- use Interlocked* functions in AddRef and Release.
...
- store the result of the Interlocked functions and use only this.
2005-01-09 17:29:21 +00:00
Eric Pouech
cf1d00bb08
Removed excessive statement (break after return or goto, not useful
...
break, not needed vars...)
2005-01-09 16:42:53 +00:00
Mike McCormack
4a0f999859
Use CreateEventW in preference to CreateEventA for unnamed events.
2005-01-07 15:40:09 +00:00
Alexandre Julliard
75f87dd43f
Get rid of the ThunkData stubs, these are not functions.
2005-01-03 20:47:48 +00:00
Christian Costa
65a4775b30
Handle correctly DDSD_LINEARSIZE flag for FOURCC textures.
2005-01-03 14:41:08 +00:00
Christian Costa
171c9420c2
Fake line sweeping of the monitor.
2004-12-27 17:12:55 +00:00
Michael Stefaniuc
5ad7d858e0
Do not check for non NULL pointer before HeapFree'ing it. It's
...
redundant.
2004-12-23 17:06:43 +00:00
Crestez Leonard
f4205ad71f
Check for malformed source rect in DIB_DirectDrawSurfact_BltFast, and
...
return DDERR_INVALID_RECT.
2004-12-21 14:47:35 +00:00
Christian Costa
3bb7f70f6b
Enable creation of the RGB device.
2004-12-20 17:08:41 +00:00
Alexandre Julliard
ebe3c529b1
Janitorial: C booleans must not be compared against TRUE.
2004-12-09 14:07:59 +00:00
Dmitry Timoshkov
627260f89e
Avoid crashes in ddraw.dll when loading it without x11drv, for
...
instance from wineprefixcreate in a text mode console.
2004-12-06 16:21:27 +00:00
Eric Pouech
0a258964c2
Const correctness fixes.
2004-11-30 21:38:57 +00:00
Tom Wickline
5c38e1b561
Version resources cleanup.
2004-11-23 13:59:34 +00:00
Christian Costa
0948ed709e
Fixed colorkey conversion.
...
Handle null surface pointer when creating surface.
2004-11-19 18:05:15 +00:00
Francois Gouget
3bb5b093e8
Assorted spelling fixes.
2004-10-22 22:27:51 +00:00
Francois Gouget
486d020c1b
Don't define COBJMACROS in objbase.h.
...
Update the Wine sources accordingly.
2004-10-07 03:06:48 +00:00
Huw Davies
e8d89cd0f5
Fix a reference leak on failure (spotted by Rob Shearman).
...
Move some code over to the Interlocked* functions.
2004-09-28 19:19:27 +00:00
Alexandre Julliard
f5f7a1822c
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-08 01:50:37 +00:00
Hans Leidekker
fe442b21f7
Fix signed/unsigned comparison warnings.
2004-09-08 01:23:57 +00:00
James Hawkins
fae181b099
Added API documentation for DirectDrawEnumerateEx.
2004-08-30 18:37:17 +00:00
Robert Shearman
9e2e594a1c
Implement IDirectDrawClipper_GetClipList for case where we have a
...
handle to a window.
2004-08-24 20:14:26 +00:00
Alexandre Julliard
f714b39762
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
...
macro.
2004-08-23 19:39:48 +00:00
Tobias Burnus
998a827370
- Limit number of FIXME()s in Clipper_SetClipList and document
...
function.
- Document Clipper_GetClipList.
2004-08-23 18:50:14 +00:00
Alexandre Julliard
48c4bb3c31
Get rid of the non-standard ICOM_VTABLE macro.
2004-08-12 23:00:51 +00:00
Christian Costa
479c13b84e
Implemented IDirect3DDevice{2,3}::GetLightState.
...
Fixed traces in execute buffers.
Updated copyright info.
2004-08-06 17:30:44 +00:00
Lionel Ulmer
fbf003dd39
- add S3TC support to BltFast (fixes NOLF)
...
- proper surface unlocking in case of error in the Blt case
2004-08-02 22:21:30 +00:00
Christian Costa
5e6487fe78
Improved IDirect3DViewportImpl_3_2_1_TransformVertices stub.
2004-08-02 18:27:32 +00:00
Christian Costa
0bbe91213d
Fixed D3DOP_STATELIGHT opcode.
...
Implemented _dump_D3DEXECUTEBUFFERDESC.
2004-08-02 18:26:53 +00:00
Christian Costa
9713f651fe
Moved libtxc_dxt definitions into ddraw headers.
2004-08-02 18:24:40 +00:00
Lionel Ulmer
5ffe177543
- Fix compilation on boxes without OpenGL installed.
...
- Print the warning message only once.
2004-08-02 18:24:04 +00:00
Christian Costa
eac96b5606
Added native and emulated S3TC support.
2004-07-30 18:54:32 +00:00
Lionel Ulmer
c9eb05e560
Better handle the frame-buffer locking case.
2004-07-12 19:47:48 +00:00
Marcus Meissner
42e1216cf5
COPY_COLORKEY_FX: Do not use lvalue casts.
2004-07-06 18:43:10 +00:00
Lionel Ulmer
112c426c47
Move the FPS computation from the D3D code to the common code.
2004-06-04 19:37:16 +00:00
Ivan Leo Murray-Smith
10778aa761
Updated the version info of all DirectX dlls to the version numbers of
...
DirectX 9.0b for Windows 2000/XP.
2004-05-14 21:37:32 +00:00
Lionel Ulmer
d069312de6
Add the possibility to save a snapshot of the backbuffer at
...
flip-time.
2004-04-12 22:07:33 +00:00
Alexandre Julliard
bb133bd596
Fixed a couple of header files ordering issues.
2004-04-07 03:59:41 +00:00
James Perry
7afb399802
Fix handling of D3DBLEND_BOTH* blend modes.
2004-03-27 01:36:26 +00:00
Alexandre Julliard
9e4ed6460c
.spec.c files are no longer used for 32-bit dlls.
2004-03-24 03:36:44 +00:00
Christian Costa
a501ea73ea
Do not return an error when setting a material to NULL.
...
Fixed access to d3d private data.
2004-03-23 23:02:37 +00:00
Christian Costa
bfeca3bff9
Enable creation of a zbuffer in system memory.
2004-03-22 22:57:30 +00:00
Christian Costa
7e51de6ea7
Improve D3D7 compatibility.
2004-03-20 02:33:17 +00:00
Elias Ross
56aca378c1
Added 24-bit color key support in DIB_DirectDrawSurface_BltFast.
2004-03-16 19:41:50 +00:00
Christian Costa
85cbe8213b
DD_STRUCT_COPY_BYSIZE: Do not clear more that struct size.
2004-03-16 01:13:29 +00:00
Dmitry Timoshkov
21fc3c8067
CreateDIBSection takes a const pointer to BITMAPINFO.
2004-03-12 19:46:12 +00:00
Alexandre Julliard
05df86a38f
Moved more GDI definitions to gdi_private.h.
...
Get rid of bitmap.h and palette.h.
2004-03-04 20:41:12 +00:00
Alexandre Julliard
589e115233
We no longer use the .exe.spec.c files.
2004-03-02 21:16:37 +00:00
Patrik Stridvall
ede82e3055
Fixed some issues found by winapi_check.
2004-02-20 20:19:23 +00:00
Sami Aario
d3383740d6
No need to link against the uuid library.
2004-02-16 22:18:59 +00:00
Sami Aario
225f142c8d
Added surface tests.
2004-02-16 20:23:58 +00:00
Dmitry Timoshkov
cc535b7cce
There is no point in specifying both MEM_RESERVE and MEM_COMMIT for
...
VirtualAlloc.
2004-02-11 23:57:36 +00:00
Lionel Ulmer
2b8281a827
Fix palette deletion issue seen in DungeonKeeper.
2004-01-30 22:58:03 +00:00
Lionel Ulmer
2ae876fadf
Fix the Z transform in the XYRZHW case.
2004-01-30 22:57:43 +00:00
Alexandre Julliard
20b4585e3c
Only link against libdxguid where necessary.
2004-01-27 00:11:16 +00:00
Francois Gouget
6b6ed724ae
Add missing '\n's to debug traces.
2004-01-27 00:01:43 +00:00
Francois Gouget
998cc56773
Add trailing '\n's to ok() calls.
2004-01-20 21:49:35 +00:00
Lionel Ulmer
266223ddf1
Also remove in the D3D code the pedantic check on the GetProcAddress
...
extension.
2003-12-30 19:13:32 +00:00
Lionel Ulmer
88b928fd0d
Limit usage of vertex arrays to correct states.
2003-12-08 21:53:40 +00:00
Lionel Ulmer
1eaee42399
Use vertex arrays when possible.
2003-11-25 00:06:33 +00:00
Lionel Ulmer
63d9cfcf11
Fix some other multi-texturing problems.
2003-11-18 23:20:25 +00:00
Sami Aario
f22a4720b5
Added some conformance tests for ddraw. These enumerate some display
...
modes and then attempt to open them.
2003-11-18 00:12:00 +00:00
Lionel Ulmer
a122673ebf
Fix graphical corruption on surface lock when multi-texturing is
...
active.
2003-11-17 20:02:33 +00:00
Lionel Ulmer
a39afdd633
Fix parsing of GL version string in X.Y cases.
2003-11-11 20:38:20 +00:00
Lionel Ulmer
b6ddd8cadb
Better color-keying support.
2003-11-11 00:31:16 +00:00
Lionel Ulmer
4a078c8376
Fix some stupid bug with missing braces.
2003-11-09 01:21:25 +00:00
Christian Costa
4bf5d02c23
Add support for all Z buffer depths that are lower that the current
...
one.
2003-10-16 19:08:33 +00:00
Christian Costa
a03c939a66
Add necessary AddRef/Release stuff to {Set/Get}CurrentViewport.
...
When changing parameters of a viewport, do the appropriate update if
it is current.
2003-10-14 01:16:42 +00:00
Dimitrie O. Paun
fbdfd910c1
Remove SYMBOLFILE and LDDLLFLAGS from Makefiles.
2003-10-11 01:09:15 +00:00
Daniel Marmier
0348649853
Fixed warnings with gcc option "-Wwrite-strings".
2003-10-06 21:03:32 +00:00
Alex Pasadyn
bd554e63fc
- Add more logging to resolution changes and queries.
...
- Always enumerate and allow 8, 16, and 32-bit modes.
- Add more default choices to Wine desktop sizes.
- Renamed some variables to make things easier to follow.
2003-09-30 00:31:42 +00:00
Christian Costa
0accacecb2
Small lighting fix.
2003-09-30 00:29:11 +00:00
Dimitrie O. Paun
976483e2a9
Merge documentation/status/directdraw into the ddraw code.
2003-09-27 02:22:56 +00:00
Alex Pasadyn
6c9f813cce
Enable resolution changes for older D3D/DDraw applications.
2003-09-16 20:25:02 +00:00
Lionel Ulmer
8c1c276b5b
- add ZBuffer write support
...
- some TRACEing fixes
2003-09-15 20:00:03 +00:00
Lionel Ulmer
6288266a61
Use ddraw_geom in the execute buffer code.
2003-09-15 19:59:19 +00:00
Alexandre Julliard
cf52644a1c
Removed the A/W constants for builtin cursors, icons and resource
...
types since they don't exist on Windows, and added typecasts
everywhere instead.
2003-09-10 03:56:47 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
...
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Alexandre Julliard
864ca06832
winnls.h must not include winbase.h.
2003-08-20 18:22:31 +00:00
Lionel Ulmer
4d8d0f03ca
Added support for multi-texturing.
2003-08-18 19:55:11 +00:00
Lionel Ulmer
50fbe7330e
Support the mimap lod bias extension.
2003-08-05 19:18:19 +00:00
Lionel Ulmer
1d45ab4aab
Proper MIRROR texture address support.
2003-08-05 18:28:07 +00:00
Lionel Ulmer
4bc97ce8b4
Report some news caps that were added in DX6.
2003-08-02 00:41:03 +00:00
Alexandre Julliard
20698b22df
Make the DllRegisterServer, DllRegisterServerEx, DllUnregisterServer,
...
DllGetClassObject and DllCanUnloadNow functions private (suggested by
Jon Griffiths).
2003-07-30 03:48:55 +00:00
Lionel Ulmer
1b2f56e62e
Fixed the TEXCOORDINDEX code.
2003-07-30 03:40:39 +00:00
Lionel Ulmer
8297fec7d2
Added ddraw_tex to add texture snooping without needing to recompile.
2003-07-30 03:39:58 +00:00
Lionel Ulmer
d1291ba19a
Better caps support (ie more in line with what GL reports).
2003-07-28 19:05:49 +00:00
Lionel Ulmer
3057315863
- added a ddraw_fps debug channel
...
- checked what Windows does on empty surface description
- fix the GetTextureStageStage call
2003-07-26 20:33:23 +00:00
John K. Hohm
97ae1d2139
Implement DllRegisterServer and DllUnregisterServer for ddraw.dll, and
...
add OleSelfRegister version string.
2003-07-19 03:10:06 +00:00
Lionel Ulmer
08cc0d1c73
- do not forget to set the 'initial_upload_done' flag (to have better
...
performance)
- better handling of the 'initial' flag for frame-buffer flushes
2003-07-16 23:28:37 +00:00
Francois Gouget
3ca761220a
Spelling fixes (s/occured/occurred/ and variants).
2003-07-15 20:53:39 +00:00
Lionel Ulmer
2f34e74ede
Some broken games do not put the TEXTURE flags in the surface caps.
2003-07-15 20:45:01 +00:00
Lionel Ulmer
ad912cf257
- added fast-path for color-keyed Blts
...
- fix 565 colour-keying conversion
- properly handles Pitch in colour conversion
- easier and less buggy UNPACK_WIDTH support
2003-07-11 03:50:43 +00:00
Lionel Ulmer
51df9314d8
- fix FPS computation
...
- some TRACEing fixes
- optimize BltFast locking rectangles
2003-07-08 21:10:01 +00:00
Dmitry Timoshkov
4e1ef0c114
For all DLLs with defined DllMain and which do not require
...
DLL_THREAD_ATTACH/DLL_THREAD_DETACH notifications, call
DisableThreadLibraryCalls() in order to slightly improve performance
on thread creation/exiting.
2003-06-30 20:53:48 +00:00
Lionel Ulmer
3dfdfbfa6f
- some TRACEing fixes
...
- faster Blt to the framebuffer using texture engine
2003-06-23 03:34:34 +00:00
Francois Gouget
9591836ffb
'sizeof type' is best avoided as it won't always compile (e.g. 'int
...
main() {return sizeof int;}'). Use 'sizeof(type)' instead.
2003-06-18 19:45:22 +00:00
Lionel Ulmer
e10a0fd375
- rewrote the buffer to buffer fast path using Texture engine (much
...
faster on my NVIDIA hardware)
- small optimizations
2003-06-16 20:22:46 +00:00
Lionel Ulmer
c203d68e98
- fix some regressions
...
- GetDC does not lock in ReadOnly mode as it leads to problems with
some D3D optimizations
- added a fast Back => Front / Front => Back Blt fast path
2003-06-16 19:41:34 +00:00
Lionel Ulmer
815118a092
- GL state change optimizations
...
- some more preparations for GL-accelerated Blts
- added debug code to compute FPS (nice when adding optimizations)
2003-06-16 01:23:58 +00:00
Lionel Ulmer
26f51af674
- fixes the COLORFILL case for front-buffer
...
- some preparations for GL-accelerated Blts
- some small optimizations in the Clear code
2003-06-13 23:17:59 +00:00
Christian Costa
0153a911e4
Fix matrix multiplication.
2003-06-13 18:54:37 +00:00
Lionel Ulmer
8944b25ead
Be more stringent in the 'Lock' invalid RECT check.
2003-06-13 16:31:41 +00:00
Lionel Ulmer
f0339d222d
Fix the BLT COLOR_FILL case.
2003-06-13 16:29:18 +00:00
Lionel Ulmer
068fa5d471
- fix the texture upload code when RECT is actually used
...
- optimize FB Locks / Unlocks when RECTs are used
2003-06-04 23:43:29 +00:00
Lionel Ulmer
e14233ae03
- Viewport hack to get some old D3D1 games to work
...
- TRACEing fix
2003-06-04 23:39:13 +00:00
Lionel Ulmer
3f61d28661
- small TRACEing fix
...
- fix bug in texture upload (I wonder how I missed this :-/ )
- improve the D3D1/2 texture mapping modes
2003-06-04 23:38:22 +00:00
Lionel Ulmer
ed88304868
- fix (stupid) regressions introduced by last series of patch
...
- 24 bpp handling for lock / unlock code
- some better checks for AlphaPixel value
- better TRACEing to better catch threading problems
2003-06-04 23:36:48 +00:00
Lionel Ulmer
fc58c2a933
- some GL critical section fixes
...
- only bind textures at start of rendering
- optimized the texture parameter code
- optimize of the 'dirty checking code' for mipmapping
- handles the MAXMIPLEVEL texture parameter
2003-06-04 23:34:58 +00:00
Lionel Ulmer
4aba282bb8
- proper (tested on Win2K) reference counting for Direct3D object
...
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Lionel Ulmer
f683839c13
Fixed a bug in the FrameBuffer => Texture blits.
2003-06-04 23:27:28 +00:00
Lionel Ulmer
97140ba2d1
- added RECT support to the texture upload code
...
- use the common code for the FB Unlock code
2003-06-04 23:26:53 +00:00
Lionel Ulmer
3383ce5d51
- some clean-ups (extension code to be added soon)
...
- some interface changes for future reuse for Blt / Lock code
- fixed some Pitch problems in texture uploads (mostly for 'small'
mip-mapping levels)
2003-06-04 23:24:59 +00:00
Lionel Ulmer
094f6bc985
Refactoring of the texture upload code.
2003-06-04 23:22:13 +00:00
Lionel Ulmer
934d97b56b
Fix texture parameters handling on texture change.
2003-06-04 23:19:14 +00:00
Lionel Ulmer
8352f1f48a
- remove some extraneous saving of the read buffer settings
...
- cleaned-up the GL / device critical section handling
2003-06-04 23:18:24 +00:00
Lionel Ulmer
241d306221
- protect viewport setting with GL lock
...
- no need anymore to flush to FB on execute buffer calling
2003-06-04 23:17:23 +00:00
Lionel Ulmer
f87c54f14f
Some threading fixes (prevents some dead-locks).
2003-06-04 23:16:28 +00:00
Lionel Ulmer
21856fbd1c
- implement FB => Texture blits
...
- fix compilation on non-recent glext.h systems
2003-06-04 23:10:38 +00:00
Lionel Ulmer
c312ff950b
- do not search for attached surfaces if the texture doesn't have the
...
MIPMAP flag set
- add GL crit. section support for matrix setting
- support the various BLEND texture operations
2003-06-04 21:53:43 +00:00
Yorick Hardy
a856019687
Added the D3DTBLEND_DECAL render state.
2003-06-04 21:52:46 +00:00
Alexandre Julliard
24d0a8394f
Authors: Mike McCormack <mike@codeweavers.com>, Lionel Ulmer <lionel.ulmer@free.fr>
...
Make DDraw not linked 'statically' to OpenGL.
2003-06-04 20:13:21 +00:00
Lionel Ulmer
a4d733ae5a
- remove fogging too when doing the flush of the frame buffer
...
- handle dest rect in the Blt DEPTH_FILL case
- fix QueryInterface on the D3D Device
2003-05-22 03:38:22 +00:00
Christian Costa
1392c77d7e
Remove all openGL calls in execute buffers and use the Direct3D7 APIs.
...
Enable retrieving the render target surface of a device through its
QueryInterface method.
Avoid lights updating when a viewport and a device have not been
associated to them.
Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL
flag.
2003-05-20 17:49:40 +00:00
Lionel Ulmer
97f216c93c
- some tracing fixes
...
- flush the right buffer to the screen
2003-05-20 04:27:04 +00:00
Lionel Ulmer
c577c27e2b
No need to flush the surface back if last lock was a RO lock.
2003-05-20 04:21:46 +00:00
Lionel Ulmer
8daf96c203
- fix bug in 'Blt DEPTH_FILL' override
...
- added a lock around the flushing of a surface to the frame buffer
- optimize texture loading my minimizing the cases where a conversion
needs to occur and also by reusing the allocated memory
2003-05-20 04:10:22 +00:00
Lionel Ulmer
7b245fa7de
Have Lights and Clipplanes transformed properly.
2003-05-20 03:58:01 +00:00
Lionel Ulmer
11b1b94a67
- implement the TFACTOR texture stage state
...
- support Texture matrices
- various misc. clean-ups
2003-05-20 02:15:24 +00:00
Lionel Ulmer
86f69135c4
Added support for non-full screen viewports and clearing.
2003-05-19 23:03:38 +00:00
Lionel Ulmer
5d62e55d3d
Better handling of pitch set to 0.
2003-05-19 21:38:58 +00:00
Lionel Ulmer
2d27504fc1
Added RGB 32 surface locking (seems to work fine without resorting to
...
Alpha hacks).
2003-05-19 21:37:50 +00:00
Lionel Ulmer
783b3236f5
Support for device surface locking.
2003-05-17 18:41:26 +00:00
Lionel Ulmer
166750299e
Silence some TRACEs to better spot real errors.
2003-05-17 18:30:27 +00:00
Francois Gouget
f803e2a92d
Fix miscellaneous spelling errors and typos.
2003-05-13 00:41:57 +00:00
Lionel Ulmer
a872c781ea
- separate geometry tracing in a new debug channel (ddraw_geom)
...
- added handling for some new texturing ops
- prepare for addition of multi-texturing
- another way to fix the device enumeration for the reference device
- fix compilation with some glext.h files
- fix a bug in one texture conversion function
- added new texture format (but still texturing problems in 3DMark2000)
2003-05-12 03:09:17 +00:00
Lionel Ulmer
7ebdcb3538
Initialize the dwMipmapCount field even if the application forgets it.
2003-05-11 03:46:53 +00:00
Lionel Ulmer
449f6b212f
- added mipmapping support
...
- added locking for concurrent access to the D3D device
- improved tracing
- added support for most texture combine stages (inspired by the D3D8
code)
- disable current lock / unlock code pending proper solution
2003-05-11 03:44:53 +00:00
Christian Costa
0955adfc2e
Enable branch forward operation in execute buffer.
2003-05-11 03:28:53 +00:00
Christian Costa
4ea9589981
Put the device name string on the stack during devices enumeration.
...
Disable reference enumeration.
2003-05-11 03:28:33 +00:00
Lionel Ulmer
9914a8ec5d
- only enumerate 32 bpp ARGB texture format and remove RGBA one
...
- add support for 32 bpp ARGB texture format
2003-05-08 21:03:57 +00:00
Lionel Ulmer
1279d9a0f4
Actually set the GL context before doing any GL calls.
2003-05-04 02:24:03 +00:00
Alexandre Julliard
69361e08b9
Moved x11drv.h to dlls/x11drv.
2003-04-22 04:05:08 +00:00
Alexandre Julliard
31e78f479e
Header files must not include config.h.
2003-04-12 00:06:42 +00:00
Alexandre Julliard
f00c46f030
Use a more compatible technique to declare COM interfaces methods,
...
using Microsoft's STDMETHOD macros instead of the Wine-specific
ICOM_METHOD ones.
2003-04-10 00:19:24 +00:00
Rok Mandeljc
ef141f721c
Update version info to 8.1.
2003-04-03 23:56:12 +00:00
Alexandre Julliard
114a31a2a8
Take advantage of new winebuild syntax to remove redundant function
...
names in spec files.
2003-03-20 03:53:12 +00:00
Tony Lambregts
2e24a148bf
Replace DPRINTF with TRACE.
2003-03-15 00:12:42 +00:00
Lionel Ulmer
68c3a284aa
- some Caps clean-up when no OpenGL compiled in
...
- fix some fonts displaying problems
2003-03-07 20:34:34 +00:00
Lionel Ulmer
19e6bf96e8
Use the dwStartVertex argument in the Draw*PrimitiveVB methods.
2003-02-12 21:40:25 +00:00
Lionel Ulmer
b307e6a77f
Change algorithm to detect lighted / unlighted vertices.
2003-02-12 21:36:56 +00:00
Lionel Ulmer
4d09cba51d
Handle the COLORVERTEX render state.
2003-02-12 21:35:06 +00:00
Lionel Ulmer
db9b5f74dc
Trace after the matrix has been copied, not before.
2003-02-12 21:34:46 +00:00
Lionel Ulmer
dff968b5f3
- fixed GetTransform
...
- implemented MultiplyTransform
2003-02-12 21:26:28 +00:00
Lionel Ulmer
6238f9a6fb
Added fogging for transformed vertices.
2003-02-12 21:26:05 +00:00
Christian Costa
f21887f431
Fix comment in ZfromZproj.
...
Fix missing path in lighting code.
Move some OpenGL fog init to the right place.
2003-02-12 01:11:17 +00:00
Christian Costa
3268097dcd
Implemented IDirect3DDevice7_Load.
2003-02-12 01:10:03 +00:00
Christian Costa
93a943eecc
Add support for 24 bpp to _Blt_ColorFill.
...
Fix endianness issue in DIB_DirectDrawSurface_Blt.
2003-02-11 21:58:07 +00:00
Alexandre Julliard
f8aa3b506c
Added -Wpointer-arith gcc flag, and fixed the resulting warnings.
2003-01-23 21:32:35 +00:00
Christian Costa
a49cc9e4e1
Implement vertex and pixel fog.
...
Fix fog color initialization.
2003-01-23 01:21:50 +00:00
Christian Costa
820b8ca0e8
Handle more light states.
2003-01-20 23:27:08 +00:00
Christian Costa
6d9630f397
Make D3D1..3 lights code rely on D3D7.
2003-01-20 23:24:05 +00:00
Lionel Ulmer
f85759bcc9
Update the 'DIRECTDRAW7' flag according to the interface initialized.
2003-01-13 18:30:47 +00:00
Dan Kegel
0fd521fee3
Change RECT to use LONG to match win32 standard headers and fix format
...
strings to use %ld for RECT elements.
2003-01-08 21:09:25 +00:00
Lionel Ulmer
1213c17489
- rewrote a little bit the state magagement to remove the RenderState
...
stucture and use only the state_block code
- factorize some code between interface revisions
- fix some smalls bugs
2003-01-07 23:08:31 +00:00
Dimitrie O. Paun
297f3d898d
Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them.
2003-01-07 20:36:20 +00:00
Christoph Frick
7f4cb0621b
Implementation of (Get|Set)ClipPlane for d3d7.
2003-01-07 19:42:26 +00:00
Lionel Ulmer
76beb5b7ec
Factorize the 'ortho' code (will be needed later on).
2003-01-05 20:28:35 +00:00
Lionel Ulmer
2d7c07c7c3
Ignore the LPSURFACE bit if ALLOCONLOAD is set.
2003-01-05 20:28:17 +00:00
Lionel Ulmer
07f1269302
- fix in the GetHandle method
...
- factorize some code between D3D1/2/3 and D3D7
- fix reference counting for palettes
2003-01-05 01:04:55 +00:00
Lionel Ulmer
330a1b5f2d
Enable Z buffer by default.
2003-01-03 22:32:30 +00:00
Lionel Ulmer
f89ea6499d
- some fixes / optimisations in the color keying code
...
- minimize at the maximum texture uploads
2003-01-03 21:17:47 +00:00
Lionel Ulmer
cec93d0abd
- re-activate the color-keying code
...
- fix yet again texture enumeration to please all games :-/
2003-01-03 21:16:03 +00:00
Christian Costa
b110a96226
Reenable device's default render states initialization.
2003-01-03 21:10:11 +00:00
Lionel Ulmer
e51b007088
Fix order of texture enumeration to fix yet another set of dumb games.
2003-01-03 21:09:25 +00:00
Christian Costa
4fc7a8495a
Beginning of state block.
...
Initialize the device with the right D3D default values.
Implements GetRenderState, GetTextureStageState and GetLightState.
2003-01-03 21:08:50 +00:00
Lionel Ulmer
c064dcf50c
- hack for one case of the ProcessVertices case
...
- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
2003-01-03 21:07:22 +00:00
Lionel Ulmer
0114945b6d
- create a function to set the various transformation matrices to
...
factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer
74c95ec008
- more thunking in the D3DVertexBuffer COM object
...
- added 'support' for GetInfo
2003-01-03 21:04:12 +00:00
Lionel Ulmer
d0f1569218
- light improvements
...
- misc. fixes
2003-01-03 21:03:15 +00:00
Lionel Ulmer
5f87d778aa
- some additionnal flags logged
...
- fixes in the vertex buffer thunking + optimized flag support
2003-01-03 19:10:48 +00:00
Lionel Ulmer
442b235e63
Fix for stupid applications reading some bytes after the end of the
...
surface memory.
2003-01-02 20:14:24 +00:00
Lionel Ulmer
00a3d5f3f8
- added enumeration of the Reference device (some games seems to need
...
it to work and they want it enumerated first..)
- some comments about potential problems with Z masking
2003-01-02 20:13:47 +00:00
Lionel Ulmer
4dac4a5580
Added support for per-vertex material properties.
2003-01-02 20:12:16 +00:00
Christian Costa
bc2cf94d2f
Reimplemented SwapTextureHandles.
2003-01-02 20:07:05 +00:00
Lionel Ulmer
ae10e9c5aa
- removed some useless WARNs
...
- fixed backface culling and material settings
2003-01-02 20:05:48 +00:00
Christian Costa
f78cf542dc
Fix IDirect3DVertexBuffer interface.
...
Implements GetVertexBufferDesc.
Remove some useless FIXME.
2003-01-02 20:02:49 +00:00
Lionel Ulmer
d70a2c0322
- beginning of Material and Light support for D3D7
...
- new rendering states supported
2003-01-02 20:01:54 +00:00
Lionel Ulmer
825ad05656
Fixed texturing.
2003-01-02 20:00:25 +00:00
Lionel Ulmer
b07df8a198
- allow application to load palette-less textures
...
- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00
Lionel Ulmer
bb9837d2a4
- added some tracing in the fake ZBuffer methods
...
- added support for the DEPTH_FILL BLT
- set by defaut perspective correction to nicest.
- decrease the limit where 'w' is ignored
2003-01-02 19:58:21 +00:00
Lionel Ulmer
f0541aa544
Added some blend states.
2003-01-02 19:56:52 +00:00
Christian Costa
eb620386dd
Handle more blend states.
2003-01-02 19:56:08 +00:00
Lionel Ulmer
07bcdf40d1
Prevent memory leak in freeing of the VertexBuffer.
2003-01-02 19:54:09 +00:00
Lionel Ulmer
eb6e830727
Implement GetTransform and rework a bit the matrices storage.
2003-01-02 19:53:43 +00:00
Lionel Ulmer
7a025001d3
- implemented GetTexture
...
- semi-stubbed ValidateTexture
- fixed some errors in logging
2003-01-02 19:52:22 +00:00
Lionel Ulmer
6fb7ed8fa7
Added 'blt' and 'bltfast' override functions.
2003-01-02 19:51:25 +00:00
Lionel Ulmer
ce3d96889f
Added 'emulated' VertexBuffer support.
2003-01-02 19:46:46 +00:00
Lionel Ulmer
c3d89f5566
- do not use the alpha coordinates when ALPHABLEND is disabled
...
- disable fogging in the XYZRHW case
- various other small fixes
2003-01-02 19:45:23 +00:00
Lionel Ulmer
62d4f41ee8
Factorize some code in the texture uploading function.
2003-01-02 19:44:14 +00:00
Lionel Ulmer
da66dad0cc
Handle texture addressing the D3D7 way.
2003-01-02 19:43:08 +00:00
Lionel Ulmer
ffc8344ef2
Prevent lock-up in paletted texture with no palette case.
2003-01-02 19:41:25 +00:00
Lionel Ulmer
8cd2609587
Enable the application to create first textures and then the D3D
...
device.
2003-01-02 19:39:57 +00:00
Lionel Ulmer
1d97f52fa1
Some clean-ups after the DrawPrimitive rewrite.
2003-01-02 17:57:58 +00:00
Lionel Ulmer
3429c3cffe
Fix crash in GetAvailableVidMem function when TRACE is activated.
2003-01-02 17:57:39 +00:00
Lionel Ulmer
74c3eab255
- actually use the background color when Clear-ing
...
- replace glOrtho by a hand-built matrix
- fix applications doing SetTransform + using XYZRHW vertices
2002-12-24 01:07:21 +00:00
Lionel Ulmer
608da067ac
- factorize Clear method between Viewport and Device
...
- some more rendering states handled
2002-12-24 01:03:04 +00:00
Lionel Ulmer
5f78568b53
Support viewports the D3D7 way.
2002-12-24 01:00:45 +00:00
Lionel Ulmer
c40b756021
Added some stencil / D3DDevice7 capabilities.
2002-12-24 00:58:27 +00:00
Lionel Ulmer
90bf1f2ea8
Combine texturing for D3D3 and 7 by thunking 3 to 7.
2002-12-24 00:53:50 +00:00
Lionel Ulmer
800cb96bd7
Dump new D3D7 rendering states.
2002-12-24 00:48:21 +00:00
Lionel Ulmer
8768a6ba27
- factorize the D3D1/2 draw_primitive code with the new strided function
...
- rewrote a little bit this strided function to always use the static
functions
2002-12-24 00:48:03 +00:00
Christian Costa
81ac4adbcb
Remove useless FIXMEs since there is nothing to do in BeginScene and
...
EndScene.
2002-12-24 00:25:55 +00:00
Christian Costa
3da729eab6
Update and clean-up draw_primitive_strided_7.
...
Make draw_primitive_7 based on draw_primitive_strided_7.
2002-12-24 00:25:39 +00:00
Lionel Ulmer
3542c9c4d5
- fix mipmap texture creation
...
- some logging improvements
2002-12-23 02:10:31 +00:00
Lionel Ulmer
19ef31e802
- fix small TRACE bug introduced in a previous patch
...
- add WRAPU / WRAPV warning
2002-12-23 02:09:20 +00:00
Lionel Ulmer
f5e1e3beba
Have the 'Lock' warning a bit clearer.
2002-12-23 02:04:12 +00:00
Lionel Ulmer
f876bf6f67
Report that we do not support compressed texture yet.
2002-12-23 02:03:57 +00:00
Lionel Ulmer
c6f5baac23
- fix returning of capabilities in FindDevice
...
- fill properly some caps according to what OpenGL can do
2002-12-23 02:03:38 +00:00
Lionel Ulmer
4feb257eed
Fix Direct3D2 => Direct3D3 thunk for FindDevice.
2002-12-23 01:34:15 +00:00
Lionel Ulmer
96a24ec8ea
Added surface dumping function for debug.
2002-12-19 04:13:46 +00:00
Lionel Ulmer
4943ced93a
Fix in another place in the code computing the memory usage.
2002-12-18 02:23:49 +00:00
Lionel Ulmer
a62fc661e9
If we support 'non-native' texture format, advertise it.
2002-12-17 04:14:55 +00:00
Lionel Ulmer
6ac84072da
- fix bad TRACE
...
- fixed computation of memory used by a texture
2002-12-16 23:10:27 +00:00
Lionel Ulmer
16fcd747af
- revert some optimisations breaking some games
...
- added a new texture format (4444 ARGB)
- fixed the computation of colors
- added new render states and fog support (NOT handled yet for
transformed vertices)
2002-12-16 23:09:23 +00:00
Christian Costa
47b6b94e09
Implemented DrawPrimitiveStrided and DrawIndexPrimitiveStrided.
2002-12-16 23:07:41 +00:00
Lionel Ulmer
ee65d59cf6
Fix a memory leak and optimize a little bit the generic path.
2002-12-16 22:57:39 +00:00