Implemented IDirect3DDevice{2,3}::GetLightState.

Fixed traces in execute buffers.
Updated copyright info.
This commit is contained in:
Christian Costa 2004-08-06 17:30:44 +00:00 committed by Alexandre Julliard
parent 4604e66094
commit 479c13b84e
4 changed files with 66 additions and 7 deletions

View File

@ -1,5 +1,6 @@
/* Direct3D private include file
* Copyright (c) 1998 Lionel ULMER
* Copyright (c) 1998-2004 Lionel ULMER
* Copyright (c) 2002-2004 Christian Costa
*
* This file contains all the structure that are not exported
* through d3d.h and all common macros.
@ -195,6 +196,7 @@ struct IDirect3DDeviceImpl
ICOM_VFIELD_MULTI(IDirect3DDevice2);
ICOM_VFIELD_MULTI(IDirect3DDevice);
DWORD ref;
/* IDirect3DDevice fields */
IDirectDrawImpl *d3d;
IDirectDrawSurfaceImpl *surface;
@ -216,6 +218,9 @@ struct IDirect3DDeviceImpl
/* Current material used in D3D7 mode */
D3DMATERIAL7 current_material;
/* Light state */
DWORD material;
/* Light parameters */
DWORD active_lights, set_lights;
D3DLIGHT7 light_parameters[MAX_LIGHTS];

View File

@ -1,5 +1,6 @@
/* Direct3D Device
* Copyright (c) 1998 Lionel ULMER
* Copyright (c) 1998-2004 Lionel ULMER
* Copyright (c) 2002-2004 Christian Costa
*
* This file contains all the common stuff for D3D devices.
*

View File

@ -1,5 +1,6 @@
/* Direct3D Device
* Copyright (c) 1998 Lionel ULMER
* Copyright (c) 1998-2004 Lionel ULMER
* Copyright (c) 2002-2004 Christian Costa
*
* This file contains the MESA implementation of all the D3D devices that
* Wine supports.
@ -723,6 +724,57 @@ GL_IDirect3DDeviceImpl_7_3T_2T_GetRenderState(LPDIRECT3DDEVICE7 iface,
return DD_OK;
}
HRESULT WINAPI
GL_IDirect3DDeviceImpl_3_2T_GetLightState(LPDIRECT3DDEVICE3 iface,
D3DLIGHTSTATETYPE dwLightStateType,
LPDWORD lpdwLightState)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
TRACE("(%p/%p)->(%08x,%p)\n", This, iface, dwLightStateType, lpdwLightState);
if (!dwLightStateType && (dwLightStateType > D3DLIGHTSTATE_COLORVERTEX)) {
TRACE("Unexpected Light State Type\n");
return DDERR_INVALIDPARAMS;
}
if (dwLightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) {
*lpdwLightState = This->material;
} else if (dwLightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) {
*lpdwLightState = D3DCOLOR_RGB;
} else {
D3DRENDERSTATETYPE rs;
switch (dwLightStateType) {
case D3DLIGHTSTATE_AMBIENT: /* 2 */
rs = D3DRENDERSTATE_AMBIENT;
break;
case D3DLIGHTSTATE_FOGMODE: /* 4 */
rs = D3DRENDERSTATE_FOGVERTEXMODE;
break;
case D3DLIGHTSTATE_FOGSTART: /* 5 */
rs = D3DRENDERSTATE_FOGSTART;
break;
case D3DLIGHTSTATE_FOGEND: /* 6 */
rs = D3DRENDERSTATE_FOGEND;
break;
case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
rs = D3DRENDERSTATE_FOGDENSITY;
break;
case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
rs = D3DRENDERSTATE_COLORVERTEX;
break;
default:
ERR("Unknown D3DLIGHTSTATETYPE %d.\n", dwLightStateType);
return DDERR_INVALIDPARAMS;
}
IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
rs,lpdwLightState);
}
return DD_OK;
}
HRESULT WINAPI
GL_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
D3DLIGHTSTATETYPE dwLightStateType,
@ -746,6 +798,7 @@ GL_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
} else {
FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
}
This->material = dwLightState;
} else if (dwLightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) {
switch (dwLightState) {
case D3DCOLOR_MONO:
@ -1119,7 +1172,7 @@ inline static void handle_xyz(D3DVALUE *coords) {
glVertex3fv(coords);
}
inline static void handle_xyzrhw(D3DVALUE *coords) {
if (coords[3] < 1e-8)
if ((coords[3] < 1e-8) && (coords[3] > -1e-8))
glVertex3fv(coords);
else {
GLfloat w = 1.0 / coords[3];
@ -2608,7 +2661,7 @@ ICOM_VTABLE(IDirect3DDevice3) VTABLE_IDirect3DDevice3 =
XCAST(End) Main_IDirect3DDeviceImpl_3_2T_End,
XCAST(GetRenderState) Thunk_IDirect3DDeviceImpl_3_GetRenderState,
XCAST(SetRenderState) Thunk_IDirect3DDeviceImpl_3_SetRenderState,
XCAST(GetLightState) Main_IDirect3DDeviceImpl_3_2T_GetLightState,
XCAST(GetLightState) GL_IDirect3DDeviceImpl_3_2T_GetLightState,
XCAST(SetLightState) GL_IDirect3DDeviceImpl_3_2T_SetLightState,
XCAST(SetTransform) Thunk_IDirect3DDeviceImpl_3_SetTransform,
XCAST(GetTransform) Thunk_IDirect3DDeviceImpl_3_GetTransform,

View File

@ -331,8 +331,8 @@ static void execute(IDirect3DExecuteBufferImpl *This,
dump_D3DMATRIX(lpDevice->proj_mat);
TRACE(" View Matrix : (%p)\n", lpDevice->view_mat);
dump_D3DMATRIX(lpDevice->view_mat);
TRACE(" World Matrix : (%p)\n", &mat);
dump_D3DMATRIX(&mat);
TRACE(" World Matrix : (%p)\n", lpDevice->world_mat);
dump_D3DMATRIX(lpDevice->world_mat);
}
multiply_matrix(&mat,lpDevice->view_mat,lpDevice->world_mat);