Commit Graph

2101 Commits

Author SHA1 Message Date
Paul Gofman e9961039ec wined3d: Validate the filter in wined3d_texture_blt().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41929
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:37:43 +01:00
Paul Gofman ab0d8e6894 d3d9/tests: Add tests for allowed StrecthRect() filters.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:37:38 +01:00
Matteo Bruni 038b561b10 wined3d: Get rid of the vertex sampler offset.
Do the offsetting in d3d9 instead.

Notice that this also fixes vertex sampler handling in
wined3d_stateblock_apply(), since it was using the adjusted "stage" to index
the sampler_states[] array. (Coverity)

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:37:35 +01:00
Zhiyi Zhang e6368b9c10 wined3d: Pass a struct wined3d_adapter pointer to wined3d_get_device_caps().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:30:58 +01:00
Paul Gofman 7ec7d812f1 wined3d: Handle scale with multisampled blit destination in texture2d_blt().
If either source or destination is multisampled scaled FBO blit results
in GL_INVALID_OPERATION.
Fixes black screen in 'BlazBlue Calamity Trigger'.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zhiyi Zhang f2a850c844 wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_device_format().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:13 +01:00
Zhiyi Zhang beb4668d58 wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_device_multisample_type().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:09 +01:00
Zhiyi Zhang 591068cec0 wined3d: Refactor wined3d_get_adapter_identifier() to wined3d_adapter_get_identifier().
wined3d_adapter_get_identifier() uses a struct wined3d_adapter pointer
as parameter.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:05 +01:00
Zhiyi Zhang a8072e0841 wined3d: Pass a struct wined3d_adapter pointer to wined3d_device_create().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:00 +01:00
Zhiyi Zhang 2d1786c55a wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_depth_stencil_match().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:53 +01:00
Zhiyi Zhang f9701d3777 wined3d: Pass a struct wined3d_output pointer to wined3d_check_device_type().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:53 +01:00
Zhiyi Zhang 5df462274d wined3d: Pass a struct wined3d_output pointer to wined3d_check_device_format_conversion().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:52 +01:00
Zhiyi Zhang aa177f6afc wined3d: Refactor wined3d_get_adapter_display_mode() to wined3d_output_get_display_mode().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:54:06 +01:00
Matteo Bruni acaf1204e0 d3d9: Retrieve state from the stateblock in d3d9_stateblock_Apply().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:52:57 +01:00
Matteo Bruni a9125eed37 d3d9: Store primary stateblock state pointer in the device.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:52:51 +01:00
Rémi Bernon cf40d5a398 d3d9/tests: Make d3d9ex test_window_style checks consistent with device.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:52:02 +01:00
Rémi Bernon 5f11554c49 d3d9/tests: Make device test_window_style checks more consistent.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:52:00 +01:00
Rémi Bernon 64188baffe d3d9/tests: Explicit test_window_style results on w1064v1809.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:51:57 +01:00
Rémi Bernon 3cca234835 d3d9/tests: Register test window class upfront.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:51:52 +01:00
Zhiyi Zhang 1bb5c9187c wined3d: Refactor wined3d_get_adapter_mode_count() to wined3d_output_get_mode_count().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:49:37 +01:00
Zhiyi Zhang a0dbb1e469 wined3d: Refactor wined3d_enum_adapter_modes() to wined3d_output_get_mode().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-05 19:49:33 +01:00
Henri Verbeet a3ad73f9b6 d3d9: Avoid a dead assignment in d3d9_device_SetStreamSource() (Coverity).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:01:43 +01:00
Zhiyi Zhang e531d89a39 d3d9: Enumerate wined3d outputs in d3d9_init().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:01:30 +01:00
Zhiyi Zhang 2f9037c75d wined3d: Introduce wined3d_adapter_get_output_count().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:01:21 +01:00
Zebediah Figura a3b36a34a6 d3d9: Validate the stream index in d3d9_device_SetStreamSource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:16 +01:00
Zebediah Figura bd58d1327a d3d9: Use ARRAY_SIZE in d3d9_device_GetStreamSource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:14 +01:00
Paul Gofman ddd5dbd8e9 d3d9/tests: Do not use NVIDIA mode in test_alpha_to_coverage() if the reported GPU is AMD.
Otherwise, if Wine exposes the ATOC format the test will always trigger the
NVIDIA path regardless of the reported GPU.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:33:14 +01:00
Paul Gofman aff810578d d3d9/tests: Test alpha to coverage state capture.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:33:12 +01:00
Paul Gofman 2a913ecb69 wined3d: Support NVIDIA alpha to coverage state.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:33:09 +01:00
Paul Gofman c736321633 wined3d: Support AMD alpha to coverage state.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:33:06 +01:00
Zebediah Figura e804df72a6 d3d9: Stop setting the device state in d3d9_device_SetLight() and d3d9_device_LightEnable().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:28:20 +01:00
Zebediah Figura 66f751f21c d3d9: Retrieve light state from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:28:18 +01:00
Zebediah Figura 824e27090f d3d9: Stop setting the device state in d3d9_device_SetMaterial().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:28:15 +01:00
Zebediah Figura 85b6123c81 d3d9: Retrieve the material from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:28:12 +01:00
Zebediah Figura 99732f85f5 d3d9: Stop setting the device state in d3d9_device_SetClipPlane().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-17 15:06:08 +01:00
Zebediah Figura 08bce2a648 d3d9: Retrieve clip planes from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-17 15:06:06 +01:00
Zebediah Figura 11b734b826 d3d9: Stop setting the device state in d3d9_device_SetTransform() and d3d9_device_MultiplyTransform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-17 15:06:03 +01:00
Zebediah Figura 85b6cfb826 d3d9: Retrieve transform states from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-17 15:06:00 +01:00
Zebediah Figura 23187cbda3 d3d9: Make shader validator traces less verbose.
Suggested by Paul Gofman.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-17 15:05:56 +01:00
Zebediah Figura c4851dece3 d3d9: Stop setting the device state in d3d9_device_SetTextureStageState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
Zebediah Figura 6aa0e182c2 d3d9: Retrieve texture states from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
Zebediah Figura eac8186951 d3d9: Stop setting the device state in d3d9_device_SetSamplerState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
Zebediah Figura 5898fcc6b7 d3d9: Retrieve sampler states from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
Zebediah Figura 3fc644562e d3d9: Stop setting the device state in d3d9_device_SetTexture().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
Zebediah Figura aa18b69a66 d3d9: Retrieve textures from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
Zebediah Figura 54cd29bd38 d3d9: Stop setting the device state when setting pixel shader constants.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-11 19:47:49 +01:00
Zebediah Figura ace7d48564 d3d9: Retrieve pixel shader constants from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-11 19:47:46 +01:00
Zebediah Figura 37af1676d2 d3d9: Stop setting the device state in d3d9_device_SetPixelShader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-11 19:47:44 +01:00
Zebediah Figura 4b8d328885 d3d9: Stop setting the device state when setting vertex shader constants.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-11 19:47:41 +01:00
Zebediah Figura 57684d5597 d3d9: Retrieve vertex shader constants from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-11 19:47:39 +01:00