d3d9: Retrieve vertex shader constants from the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-10 20:55:56 -06:00 committed by Alexandre Julliard
parent ddd88fe2f4
commit 57684d5597
2 changed files with 33 additions and 20 deletions

View File

@ -114,7 +114,7 @@ struct d3d9_device
DWORD auto_mipmaps; /* D3D9_MAX_TEXTURE_UNITS */
unsigned int max_user_clip_planes;
unsigned int max_user_clip_planes, vs_uniform_count;
UINT implicit_swapchain_count;
struct wined3d_swapchain **implicit_swapchains;

View File

@ -3567,26 +3567,29 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i
}
static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, float *data, UINT count)
UINT start_idx, float *constants, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
const struct wined3d_vec4 *src;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface, start_idx, constants, count);
if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
if (!constants)
return D3DERR_INVALIDCALL;
if (start_idx >= device->vs_uniform_count || count > device->vs_uniform_count - start_idx)
{
WARN("Trying to access %u constants, but d3d9 only supports %u\n",
reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
start_idx + count, device->vs_uniform_count);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_f(device->wined3d_device,
reg_idx, count, (struct wined3d_vec4 *)data);
src = wined3d_stateblock_get_state(device->state)->vs_consts_f;
memcpy(constants, &src[start_idx], count * sizeof(*src));
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
@ -3609,19 +3612,24 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *i
}
static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, int *data, UINT count)
UINT start_idx, int *constants, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
const struct wined3d_ivec4 *src;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface, start_idx, constants, count);
if (!constants || start_idx >= WINED3D_MAX_CONSTS_I)
return WINED3DERR_INVALIDCALL;
if (count > WINED3D_MAX_CONSTS_I - start_idx)
count = WINED3D_MAX_CONSTS_I - start_idx;
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_i(device->wined3d_device,
reg_idx, count, (struct wined3d_ivec4 *)data);
src = wined3d_stateblock_get_state(device->state)->vs_consts_i;
memcpy(constants, &src[start_idx], count * sizeof(*src));
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
@ -3642,18 +3650,22 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *i
}
static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, BOOL *data, UINT count)
UINT start_idx, BOOL *constants, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface, start_idx, constants, count);
if (!constants || start_idx >= WINED3D_MAX_CONSTS_B)
return WINED3DERR_INVALIDCALL;
if (count > WINED3D_MAX_CONSTS_B - start_idx)
count = WINED3D_MAX_CONSTS_B - start_idx;
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, count, data);
memcpy(constants, &wined3d_stateblock_get_state(device->state)->vs_consts_b[start_idx], count * sizeof(*constants));
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
@ -4609,6 +4621,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
device->max_user_clip_planes = caps.MaxUserClipPlanes;
device->vs_uniform_count = caps.MaxVertexShaderConst;
if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
count = caps.NumberOfAdaptersInGroup;