d3d9: Stop setting the device state in d3d9_device_SetLight() and d3d9_device_LightEnable().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2222,8 +2222,6 @@ static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD inde
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/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
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wined3d_mutex_lock();
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hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light);
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if (SUCCEEDED(hr) && !device->recording)
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hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
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wined3d_mutex_unlock();
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return hr;
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@ -2254,8 +2252,6 @@ static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD i
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wined3d_mutex_lock();
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hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable);
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if (SUCCEEDED(hr) && !device->recording)
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hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
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wined3d_mutex_unlock();
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return hr;
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