d3d9: Stop setting the device state in d3d9_device_SetLight() and d3d9_device_LightEnable().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-17 17:19:53 -06:00 committed by Alexandre Julliard
parent 66f751f21c
commit e804df72a6
1 changed files with 0 additions and 4 deletions

View File

@ -2222,8 +2222,6 @@ static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD inde
/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
wined3d_mutex_lock();
hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
wined3d_mutex_unlock();
return hr;
@ -2254,8 +2252,6 @@ static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD i
wined3d_mutex_lock();
hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
wined3d_mutex_unlock();
return hr;