From e804df72a6686f9c9a4c743e60671d5bec636307 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Mon, 17 Feb 2020 17:19:53 -0600 Subject: [PATCH] d3d9: Stop setting the device state in d3d9_device_SetLight() and d3d9_device_LightEnable(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d9/device.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 6f37dfddf2d..3b4c9d5277c 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2222,8 +2222,6 @@ static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD inde /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */ wined3d_mutex_lock(); hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light); - if (SUCCEEDED(hr) && !device->recording) - hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); wined3d_mutex_unlock(); return hr; @@ -2254,8 +2252,6 @@ static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD i wined3d_mutex_lock(); hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable); - if (SUCCEEDED(hr) && !device->recording) - hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable); wined3d_mutex_unlock(); return hr;