d3d9: Retrieve texture states from the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-12 09:21:53 -06:00 committed by Alexandre Julliard
parent eac8186951
commit 6aa0e182c2
1 changed files with 2 additions and 2 deletions

View File

@ -2625,14 +2625,14 @@ static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
if (state >= ARRAY_SIZE(tss_lookup))
if (state >= ARRAY_SIZE(tss_lookup) || tss_lookup[state] == WINED3D_TSS_INVALID)
{
WARN("Invalid state %#x passed.\n", state);
return D3D_OK;
}
wined3d_mutex_lock();
*value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
*value = wined3d_stateblock_get_state(device->state)->texture_states[stage][tss_lookup[state]];
wined3d_mutex_unlock();
return D3D_OK;