From 6aa0e182c22c7a9a1bc50ae515ba368d77367d6f Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Wed, 12 Feb 2020 09:21:53 -0600 Subject: [PATCH] d3d9: Retrieve texture states from the primary stateblock. Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d9/device.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index e2044b98ff0..55b891426c8 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2625,14 +2625,14 @@ static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value); - if (state >= ARRAY_SIZE(tss_lookup)) + if (state >= ARRAY_SIZE(tss_lookup) || tss_lookup[state] == WINED3D_TSS_INVALID) { WARN("Invalid state %#x passed.\n", state); return D3D_OK; } wined3d_mutex_lock(); - *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]); + *value = wined3d_stateblock_get_state(device->state)->texture_states[stage][tss_lookup[state]]; wined3d_mutex_unlock(); return D3D_OK;