d3d9: Stop setting the device state when setting pixel shader constants.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-10 20:56:00 -06:00 committed by Alexandre Julliard
parent ace7d48564
commit 54cd29bd38
1 changed files with 0 additions and 8 deletions

View File

@ -3899,9 +3899,6 @@ static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *if
wined3d_mutex_lock();
hr = wined3d_stateblock_set_ps_consts_f(device->update_state,
reg_idx, count, (const struct wined3d_vec4 *)data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_ps_consts_f(device->wined3d_device,
reg_idx, count, (const struct wined3d_vec4 *)data);
wined3d_mutex_unlock();
return hr;
@ -3937,9 +3934,6 @@ static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *if
wined3d_mutex_lock();
hr = wined3d_stateblock_set_ps_consts_i(device->update_state,
reg_idx, count, (const struct wined3d_ivec4 *)data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_ps_consts_i(device->wined3d_device,
reg_idx, count, (const struct wined3d_ivec4 *)data);
wined3d_mutex_unlock();
return hr;
@ -3976,8 +3970,6 @@ static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *if
wined3d_mutex_lock();
hr = wined3d_stateblock_set_ps_consts_b(device->update_state, reg_idx, count, data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, count, data);
wined3d_mutex_unlock();
return hr;