d3d9: Stop setting the device state when setting vertex shader constants.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-10 20:55:57 -06:00 committed by Alexandre Julliard
parent 57684d5597
commit 4b8d328885
1 changed files with 0 additions and 10 deletions

View File

@ -3556,11 +3556,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i
wined3d_mutex_lock();
hr = wined3d_stateblock_set_vs_consts_f(device->update_state, reg_idx,
count, (const struct wined3d_vec4 *)data);
if (SUCCEEDED(hr) && !device->recording)
{
hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
reg_idx, count, (const struct wined3d_vec4 *)data);
}
wined3d_mutex_unlock();
return hr;
@ -3603,9 +3598,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *i
wined3d_mutex_lock();
hr = wined3d_stateblock_set_vs_consts_i(device->update_state,
reg_idx, count, (const struct wined3d_ivec4 *)data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_vs_consts_i(device->wined3d_device,
reg_idx, count, (const struct wined3d_ivec4 *)data);
wined3d_mutex_unlock();
return hr;
@ -3642,8 +3634,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *i
wined3d_mutex_lock();
hr = wined3d_stateblock_set_vs_consts_b(device->update_state, reg_idx, count, data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
wined3d_mutex_unlock();
return hr;