d3d9: Retrieve clip planes from the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-13 18:51:03 -06:00 committed by Alexandre Julliard
parent 11b734b826
commit 08bce2a648
1 changed files with 2 additions and 3 deletions

View File

@ -2297,17 +2297,16 @@ static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD
static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
index = min(index, device->max_user_clip_planes - 1);
wined3d_mutex_lock();
hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
memcpy(plane, &wined3d_stateblock_get_state(device->state)->clip_planes[index], sizeof(struct wined3d_vec4));
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static void resolve_depth_buffer(struct d3d9_device *device)