d3d9/tests: Make device test_window_style checks more consistent.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2020-03-05 20:55:05 +01:00 committed by Alexandre Julliard
parent 64188baffe
commit 5f11554c49
1 changed files with 8 additions and 8 deletions

View File

@ -4919,19 +4919,19 @@ static void test_window_style(void)
style = GetWindowLongA(device_window, GWL_STYLE);
expected_style = device_style | tests[i].focus_loss_style | tests[i].style;
todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
expected_style, style);
todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x, i=%u.\n",
expected_style, style, i);
style = GetWindowLongA(device_window, GWL_EXSTYLE);
expected_style = device_exstyle | tests[i].exstyle;
todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
expected_style, style);
todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x, i=%u.\n",
expected_style, style, i);
style = GetWindowLongA(focus_window, GWL_STYLE);
ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
focus_style, style);
ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n",
focus_style, style, i);
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
focus_exstyle, style);
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n",
focus_exstyle, style, i);
/* In d3d8 follow-up tests fail on native if the device is destroyed while
* lost. This doesn't happen in d3d9 on my test machine but it still seems