d3d9: Stop setting the device state in d3d9_device_SetTextureStageState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2653,8 +2653,6 @@ static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface
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wined3d_mutex_lock();
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wined3d_stateblock_set_texture_stage_state(device->update_state, stage, tss_lookup[state], value);
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if (!device->recording)
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wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
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wined3d_mutex_unlock();
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return D3D_OK;
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