d3d9: Stop setting the device state in d3d9_device_SetTextureStageState().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-12 09:21:54 -06:00 committed by Alexandre Julliard
parent 6aa0e182c2
commit c4851dece3
1 changed files with 0 additions and 2 deletions

View File

@ -2653,8 +2653,6 @@ static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface
wined3d_mutex_lock();
wined3d_stateblock_set_texture_stage_state(device->update_state, stage, tss_lookup[state], value);
if (!device->recording)
wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
wined3d_mutex_unlock();
return D3D_OK;