d3d9: Make shader validator traces less verbose.

Suggested by Paul Gofman.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-13 18:51:00 -06:00 committed by Alexandre Julliard
parent 2bd5a8d572
commit 23187cbda3
1 changed files with 4 additions and 4 deletions

View File

@ -151,7 +151,7 @@ static ULONG WINAPI shader_validator_Release(IDirect3DShaderValidator9 *iface)
static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface,
shader_validator_cb callback, void *context, DWORD_PTR arg3)
{
FIXME("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);
WARN("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);
return S_OK;
}
@ -163,7 +163,7 @@ static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface,
static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *iface,
const char *file, int line, const DWORD *tokens, DWORD token_count)
{
FIXME("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
WARN("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
iface, debugstr_a(file), line, tokens, token_count);
return S_OK;
@ -171,7 +171,7 @@ static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *if
static HRESULT WINAPI shader_validator_End(IDirect3DShaderValidator9 *iface)
{
FIXME("iface %p, stub!\n", iface);
WARN("iface %p, stub!\n", iface);
return S_OK;
}
@ -190,7 +190,7 @@ static IDirect3DShaderValidator9 shader_validator = {&shader_validator_vtbl};
IDirect3DShaderValidator9 * WINAPI Direct3DShaderValidatorCreate9(void)
{
TRACE("Returning validator %p.\n", &shader_validator);
FIXME("Returning stub validator %p.\n", &shader_validator);
return &shader_validator;
}