d3d9: Use ARRAY_SIZE in d3d9_device_GetStreamSource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3709,6 +3709,7 @@ static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
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UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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const struct wined3d_stateblock_state *state;
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const struct wined3d_stream_state *stream;
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struct d3d9_vertexbuffer *buffer_impl;
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@ -3718,14 +3719,15 @@ static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
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if (!buffer)
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return D3DERR_INVALIDCALL;
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if (stream_idx > WINED3D_MAX_STREAMS)
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if (stream_idx >= ARRAY_SIZE(state->streams))
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{
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WARN("Stream index %u out of range.\n", stream_idx);
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return WINED3DERR_INVALIDCALL;
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}
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wined3d_mutex_lock();
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stream = &wined3d_stateblock_get_state(device->state)->streams[stream_idx];
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state = wined3d_stateblock_get_state(device->state);
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stream = &state->streams[stream_idx];
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if (stream->buffer)
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{
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buffer_impl = wined3d_buffer_get_parent(stream->buffer);
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