d3d9: Stop setting the device state in d3d9_device_SetTexture().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2568,9 +2568,6 @@ static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD st
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unsigned int i = stage < 16 || (stage >= D3DVERTEXTEXTURESAMPLER0 && stage <= D3DVERTEXTEXTURESAMPLER3)
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? stage < 16 ? stage : stage - D3DVERTEXTEXTURESAMPLER0 + 16 : ~0u;
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wined3d_device_set_texture(device->wined3d_device, stage,
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texture_impl ? texture_impl->wined3d_texture : NULL);
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if (i < D3D9_MAX_TEXTURE_UNITS)
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{
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if (texture_impl && texture_impl->usage & D3DUSAGE_AUTOGENMIPMAP)
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