d3d9: Stop setting the device state in d3d9_device_SetPixelShader().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-10 20:55:58 -06:00 committed by Alexandre Julliard
parent 4b8d328885
commit 37af1676d2
1 changed files with 0 additions and 3 deletions

View File

@ -3855,9 +3855,6 @@ static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDir
wined3d_mutex_lock();
wined3d_stateblock_set_pixel_shader(device->update_state,
shader_obj ? shader_obj->wined3d_shader : NULL);
if (!device->recording)
wined3d_device_set_pixel_shader(device->wined3d_device,
shader_obj ? shader_obj->wined3d_shader : NULL);
wined3d_mutex_unlock();
return D3D_OK;