Roderick Colenbrander
12dbce5c93
winex11.drv: Move WGL extension code to winex11.drv.
2006-09-12 14:35:31 +02:00
Stefan Dösinger
6286c4e70d
ddraw: Pass the fullscreen flag to wined3d.
2006-09-10 10:18:45 +02:00
Ivan Gyurdiev
2e1cf4d948
wined3d: Add support for R32F and R16F texture formats.
2006-09-07 13:48:32 +02:00
Andrew Talbot
a5bf67ef9b
kernel: Constify some formal parameters.
2006-09-07 12:00:46 +02:00
Ivan Gyurdiev
bda6d092a5
wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats.
2006-08-28 11:46:20 +02:00
Roderick Colenbrander
de97fa7a3b
wined3d: Better GPU detection.
2006-08-21 12:21:19 +02:00
Roderick Colenbrander
c2b6cc9dc4
wined3d: Fix GLSL regression / draw buffers support.
2006-08-09 20:35:59 +02:00
Alexandre Julliard
672bfc2d62
server: Make the message extra info 64 bits on Win64.
2006-08-09 17:10:14 +02:00
Alexandre Julliard
d3b3096756
server: Split the queuing of hardware messages into a separate send_hardware_message request.
2006-08-09 16:45:26 +02:00
Roderick Colenbrander
194cdfa4b0
wined3d: Shader cap fixes.
2006-08-08 19:35:24 +02:00
H. Verbeet
3d2ae69102
wined3d: Allow async occlusion queries.
2006-08-07 19:59:49 +02:00
H. Verbeet
02a8f74490
wined3d: Add a couple of traces to the vertexdeclaration creation code.
2006-08-07 19:42:31 +02:00
Roderick Colenbrander
bd6f0b23d6
wined3d: General constant caps fix.
2006-08-07 13:52:03 +02:00
Tijl Coosemans
fc8172f7ee
loader/pthread: Added pthread_attr_get_np support.
2006-08-07 13:51:50 +02:00
H. Verbeet
ef87a40c72
wined3d: Delay vertex shader compilation until the shader is first used.
2006-08-07 13:12:10 +02:00
Roderick Colenbrander
3d9e96f3bc
wined3d: Volume textures fix.
2006-08-05 11:26:25 +02:00
Alexandre Julliard
2c2299685f
user: Implementation of Get/SetWindowLongPtr for 64-bit platforms.
...
Also use the same code for Get/SetWindowWord.
Based on a patch by Ge van Geldorp.
2006-08-02 21:59:00 +02:00
H. Verbeet
d5238cfb38
wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders.
2006-07-31 10:53:05 +02:00
Jason Green
2e52b36bb3
wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
2006-07-29 11:50:02 +02:00
Jason Green
d353ab7879
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
2006-07-29 11:49:51 +02:00
Stefan Dösinger
06106e2810
ddraw: Support using an application-provided surface pointer.
2006-07-26 15:17:59 +02:00
Alexandre Julliard
c627601c3b
server: Convert the server start time to the abs_time_t type.
2006-07-26 14:50:55 +02:00
Alexandre Julliard
3095a48d6f
server: Convert thread creation/exit times to the abs_time_t type.
2006-07-26 14:49:55 +02:00
Alexandre Julliard
ce40ef18df
server: Rename the wait_input_idle request to better reflect what it does.
...
Also get rid of the unused timeout field.
2006-07-26 11:48:25 +02:00
Alexandre Julliard
0f273c17ff
server: Added data_size_t type to represent sizes in the server protocol.
...
Make it an unsigned int to save some space on Win64, if we need to
transfer more than 4Gb over the server pipe something is seriously
wrong.
2006-07-26 11:11:03 +02:00
H. Verbeet
536638918d
wined3d: Add real occlusion query support.
2006-07-25 11:22:00 +02:00
Jason Green
ac8f2c033c
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
...
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Alexandre Julliard
0b39d1a89e
libwine: Added a function to enumerate the reserved mmap areas.
2006-07-24 13:59:10 +02:00
Stefan Siebert
026dd2d88a
ntdll: Implementation of process CreationTime and ExitTime.
2006-07-21 13:27:16 +02:00
Mike McCormack
546916f401
include: Semicolons after cpp_quote are a syntax error in midl.
2006-07-20 12:12:17 +02:00
H. Verbeet
a8f2c1075a
wined3d: Compilation fixes.
2006-07-20 12:11:06 +02:00
Alexandre Julliard
c316f0e47f
server: Simplify process creation.
...
Pass the socket for the new process from the parent through the
environment.
Perform initialisations during the new_process request.
2006-07-19 14:00:10 +02:00
Jason Green
718716b77a
wined3d: Make the number of floating point shader constants dynamic.
2006-07-19 09:54:30 +02:00
Stefan Dösinger
bffe5a6922
ddraw/wined3d: Remove texture format enumeration functions.
2006-07-18 11:25:22 +02:00
Robert Shearman
9318cb0fbc
rpcrt4: Handle more structure padding values.
2006-07-18 11:12:47 +02:00
Ge van Geldorp
54afeb02de
user32: Implement Get/SetClassLongPtrA/W.
2006-07-12 20:04:18 +02:00
H. Verbeet
7090259545
wined3d: Fix specular color handling for register combiners.
...
By default the FinalCombiner is setup to add the specular color to the
final result of the combiner operations. However, it should only do
this when the WINED3DRS_SPECULARENABLE renderstate is enabled.
2006-07-12 13:20:41 +02:00
Alexandre Julliard
94af8633a4
include/.gitignore: Moved the wine subdir ignore list to the main file.
2006-07-10 21:43:21 +02:00
Alexandre Julliard
cc2b3b48e6
Take advantage of the recursive nature of .gitignore for Makefile entries.
...
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Ivan Gyurdiev
c202bfe40d
wined3d: Simplify primitiveDeclartationConvertToStrided.
...
Assign fixed indices to declaration inputs.
Then use a common path to load the strided data.
2006-07-07 17:36:24 +02:00
Ivan Gyurdiev
85aa8ab855
wined3d: Add position_transformed flag to Strided data format.
2006-07-07 17:35:36 +02:00
H. Verbeet
7f9e61f7d2
wined3d: Use register combiners for texture stage operations.
...
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet
a54e36adfe
wined3d: Texture limits fixes.
...
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00
H. Verbeet
f40dd7635e
wined3d: Add register combiner function pointers.
2006-06-28 15:52:10 +02:00
Stefan Dösinger
7d31ab95e4
wined3d: Add support for VBOs to the drawing code.
2006-06-26 13:02:19 +02:00
Stefan Dösinger
495e46197a
ddraw/wined3d: IDirectDrawSurface7::SetSurfaceDesc corrections.
2006-06-26 12:38:55 +02:00
Alexandre Julliard
e040e6c4f8
libwine: Added entry for sigprocmask in the pthread functions table.
2006-06-23 12:27:45 +02:00
H. Verbeet
701ce97d65
wined3d: Add and use GL_EXT_fog_coord defines.
2006-06-16 11:29:31 +02:00
Stefan Dösinger
5c3c5903a5
wined3d: Correct vertex fog for transformed vertices and correctly
...
handle non-vertex, non-table fog.
2006-06-15 12:24:09 +02:00
Mike McCormack
fac494c822
server: open_console's from field should be a handle.
2006-06-07 14:30:28 +02:00
Mike McCormack
f386950fdd
server: Use unsigned long for request types that are 64bit in win64.
2006-06-07 14:21:12 +02:00
Ivan Gyurdiev
5f5969b3c5
wined3d: Remove constant type field in stateblock.
...
It is wrong to maintain a mapping from a constant index to a type
field, because different constant types do not share an index -
boolean constant 0 is supposed to co-exist with floating point
constant 0, not replace it. Drawprim and other code using the type
array to decide whether to look up a constant in bools, floats, or
ints is wrong - you can't make that decision based on the index.
2006-06-06 11:58:54 +02:00
Troy Rollo
abd8becd0c
wined3d: Add missing GL_VERTEX_SHADER_ARB definition.
2006-05-30 19:29:26 +02:00
Eric Pouech
1d6e2590e0
ntdll/kernel32: Pipe information.
...
- implemented ntdll.NtQueryInformationFile's FilePipeLocalInformation control code
- reimplemented kernel32.GetNamedPipeInfo on top of it
- enhance current features to make this work both on client and server handles
- now also returning the number of instances
2006-05-27 12:31:01 +02:00
Alexandre Julliard
5de2eabace
wine_unicode: Add prototypes for inline functions (from a patch by Andrew Talbot).
2006-05-26 12:09:12 +02:00
Roderick Colenbrander
54e5f9c465
wined3d: Dynamicly load GL_ARB_multitexture functions.
2006-05-25 20:17:32 +02:00
Alexandre Julliard
35e59151e9
include: Prevent internal Wine headers from being used in tests.
2006-05-25 20:07:57 +02:00
Jason Green
35ba7fb524
wined3d: Add some more GLSL defines.
2006-05-25 10:45:16 +02:00
Alexandre Julliard
f01d9879c6
libwine_unicode: Renamed is_dbcs_leadbyte to wine_is_dbcs_leadbyte.
2006-05-24 14:14:09 +02:00
Alexandre Julliard
a92db320de
libwine_unicode: Define all functions in the library even if they can be inlined.
2006-05-24 14:00:47 +02:00
Stefan Dösinger
e902cd119f
wined3d: Swapchain and back buffer corrections + tests.
2006-05-24 13:56:55 +02:00
Roderick Colenbrander
9c018fd877
wined3d: Fix ARB_imaging abuse.
2006-05-24 10:52:28 +02:00
Jason Green
8cfb84362f
wined3d: Added some GLSL defines and function prototypes.
2006-05-24 10:36:02 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
f9fc4b86c0
d3d: Add D3DDEVTYPE_NULLREF definition.
2006-05-16 20:21:19 +02:00
Robert Shearman
3396a66ee7
server: Retrieve the groups for a token from the server.
2006-05-15 14:25:43 +02:00
Phil Costin
9413c89c33
wined3d: Add check for GL Shading Language 100 Extension.
2006-05-09 12:39:24 +02:00
Stefan Dösinger
18e95ee969
wined3d: Add IWineD3DSurface::GetPitch.
2006-05-08 14:52:18 +02:00
Stefan Dösinger
a173c8e35a
wined3d: Add IWineD3DDevice::DrawPrimitiveStrided.
2006-05-08 14:51:13 +02:00
Robert Shearman
98facf4d0f
rpcrt4: Use the documented NDR_PROC_HEADER_EXTS structure.
...
Use the documented NDR_PROC_HEADER_EXTS structure instead of the
current NDR_PROC_EXTENSIONS structure currently in ndr_stubless.c.
2006-04-20 15:11:34 +02:00
Robert Shearman
28f494e31a
rpcrt4: Use INTERPRETER_OPT_FLAGS in ndrtypes.h instead of flags on an unsigned char.
2006-04-20 15:11:24 +02:00
Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Stefan Dösinger
42b9221f51
wined3d: Add the remaining DirectDraw methods to WineD3DSurface.
2006-04-18 11:14:13 +02:00
Stefan Dösinger
80bdb24cad
wined3d: Add the remaining IWineD3DDevice methods.
2006-04-18 11:13:47 +02:00
Stefan Dösinger
cff4e1ea4b
wined3d: Add IWineD3DPalette.
2006-04-18 11:11:49 +02:00
Stefan Dösinger
03b256b16d
wined3d: Add a parameter for surface type selection.
2006-04-18 11:09:17 +02:00
Stefan Dösinger
076fa811af
wined3d: Add a method to change the front and back buffers.
2006-04-17 11:21:22 +02:00
Stefan Dösinger
ffc8e46e76
wined3d: Add IWineD3DSurface::Blt.
2006-04-17 11:19:30 +02:00
Stefan Dösinger
d9cd05db80
wined3d: Add GetHWND and SetHWND methods to IWineD3DDevice.
2006-04-14 10:52:01 +02:00
Stefan Dösinger
29022c49df
wined3d: Add macros for (Un)Init3D and Flip.
2006-04-14 10:51:22 +02:00
Stefan Dösinger
cf27031329
wined3d: Add IWineD3DSurface::Flip.
2006-04-13 11:23:03 +02:00
Stefan Dösinger
d2510847b0
wined3d: Split device creation and opengl initialization.
2006-04-13 11:22:45 +02:00
Alexandre Julliard
959bbf8b75
server: Get rid of alignment requirements in write_process_memory request.
...
All the alignment handling is now done in the write_process_memory
function inside the server.
2006-04-07 18:41:58 +02:00
Stefan Dösinger
0c5a0f244d
wined3d: Allow the inclusion of the wined3d headers when the ddraw headers are included.
2006-04-07 14:57:55 +02:00
Stefan Dösinger
cf4b91f074
wined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-07 14:55:50 +02:00
Stefan Dösinger
9d67b4287e
wined3d: Rename return values from D3D* to WINED3D*.
2006-04-07 14:54:04 +02:00
Stefan Dösinger
e0898f5e0e
wined3d: Add WINED3DPRESENT_INTERVAL_* definitions.
2006-04-07 11:47:00 +02:00
Stefan Dösinger
51067e1e8b
wined3d: Add WINED3DPRESENTRATE_DEFAULT.
2006-04-07 11:46:46 +02:00
Stefan Dösinger
e71468c786
wined3d: Add WINED3DLOCKED_BOX to wined3d_types.h.
2006-04-07 11:46:36 +02:00
Stefan Dösinger
bbe490abcc
wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
2006-04-06 22:23:31 +02:00
Stefan Dösinger
63fd9a7a98
wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
2006-04-06 22:22:35 +02:00
Stefan Dösinger
df7a92f70c
wined3d: Add some type macros to wined3d_interface.h.
2006-04-05 20:15:00 +02:00
Jan Zerebecki
10fc948093
wined3d: Add D3DFMT_L16.
2006-04-04 20:30:53 +02:00
Stefan Dösinger
be720179b6
wined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h.
2006-04-04 20:01:10 +02:00
Stefan Dösinger
c289b3cc51
wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP.
2006-04-04 20:00:41 +02:00
Stefan Dösinger
91a8e2a071
wined3d: Add WINED3DCLIPSTATUS to wined3d_types.h.
2006-04-04 11:51:52 +02:00
Stefan Dösinger
08c38a87e1
wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-04 11:51:37 +02:00
Stefan Dösinger
f6ed704f96
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03 21:35:44 +02:00
Stefan Dösinger
0ad31f819d
wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03 12:17:35 +02:00
Stefan Dösinger
fce54bcc49
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-04-03 12:17:22 +02:00
Stefan Dösinger
6a8578f847
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-30 12:45:57 +02:00
H. Verbeet
1e1a708e8a
wined3d: Create an IWineD3DBaseShader class.
2006-03-29 13:40:45 +02:00
Stefan Dösinger
1d47556195
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code.
2006-03-28 17:51:45 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00
Stefan Dösinger
b4b295c2a5
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
0f7eb52789
wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
6af24c816d
wined3d: Rectpatch code fix.
...
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
H. Verbeet
f716eea3df
wined3d: Initialise WINED3DVERTEXELEMENT's Reg field in
...
IWineD3DVertexDeclarationImpl_ParseDeclaration9.
2006-03-22 21:40:21 +01:00
Roderick Colenbrander
a187ab05c4
wined3d: Don't use OpenGL 2.0.
2006-03-20 22:09:05 +01:00
Stefan Dösinger
7870a5a6a1
wined3d: Add D3DBASISTYPE to wined3d_types.h.
2006-03-17 13:11:14 +01:00
Alexandre Julliard
5ff1004c4d
libwine: Export wine_get_build_dir.
2006-03-16 17:36:19 +01:00
Stefan Dösinger
6cc87406cf
wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h.
2006-03-15 11:30:39 +01:00
Stefan Dösinger
9f46792ba2
wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
2006-03-13 13:32:01 +01:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
Stefan Dösinger
6104c67613
wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters.
2006-03-09 12:51:26 +01:00
Stefan Dösinger
851bdfb5e0
wined3d: Add D3DLOCK_* types to wined3d_types.h.
2006-03-08 11:33:35 +01:00
Alexandre Julliard
1a4f6e579b
user: Launch explorer to manage the desktop window.
2006-03-07 11:42:35 +01:00
Stefan Dösinger
270afeb5e8
wined3d: Define D3D usage flags in wined3d_types.h.
2006-03-07 10:53:02 +01:00
Stefan Dösinger
2f0c781988
wined3d: Add device caps to wined3d_types.h.
2006-03-07 10:51:34 +01:00
H. Verbeet
07004966a8
wined3d: Fix the relation between volumes and their container.
2006-03-06 20:08:36 +01:00
H. Verbeet
f7356a34c3
wined3d: Fix the relation between surfaces and their container.
2006-03-06 20:08:22 +01:00
Alexandre Julliard
2f026d1694
libwine: Export a function to retrieve the data directory (based on a
...
patch by Dmitry Timoshkov).
2006-03-06 18:50:15 +01:00
Alexandre Julliard
4be3d4c12b
server: Return real parent and owner in the create_window request.
...
Remove computing of parent and owner handles on the client side.
2006-03-06 15:00:37 +01:00
Stefan Dösinger
033769f94d
wined3d: Add d3d7 and d3d8/9 cap flags to wined3d_types.h.
2006-03-06 11:36:28 +01:00
Vitaly Budovski
3832eb7de4
wined3d: Added OpenGL 2.0 function definitions.
2006-03-06 11:12:14 +01:00
Vitaly Budovski
7b55a0cff1
wined3d: Implemented fallback for separate stencil operation in WINED3DRS_CCW_STENCIL*.
2006-03-04 16:15:47 +01:00
Stefan Dösinger
a15280972b
wined3d: Add D3D7 texture stage types.
2006-03-04 16:13:25 +01:00
Stefan Dösinger
ecaf772906
wined3d: Add D3D7 render states.
2006-03-04 16:13:15 +01:00
Roderick Colenbrander
f8ed06ea3d
wined3d: Opengl 2.x compile fix.
2006-03-02 15:50:16 +01:00
Eric Pouech
6b95c0e4b4
kernel32: ClearCommError.
...
ClearCommError should only deal with *communication* errors (are being
seen on the serial interface) rather than API errors (which can be
reported to the caller by the API itself). I then removed all the
stuff related to storing the error status in the server object.
2006-02-27 13:54:43 +01:00
Alexandre Julliard
e27358ea5c
server: Remove no longer needed fields in the init_process_done request.
2006-02-21 20:08:19 +01:00
Mike McCormack
e4faabfa64
server: Track created and removed directories in the tree of inodes for inotify.
...
Add them to or remove them from existing recursive watches.
2006-02-21 11:13:23 +01:00
Alexandre Julliard
9dffd134dd
libwine: Try the current load path in priority before the
...
WINELOADER/WINESERVER environment variables in wine_exec_wine_binary.
2006-02-16 20:26:55 +01:00
Eric Pouech
ca777c090f
tests: Fixed test framework against environment modifications.
2006-02-14 11:38:26 +01:00
Alexandre Julliard
e0330145d8
server: Remove the no longer needed exe_file parameter in the
...
init_process_done request.
2006-02-08 15:25:12 +01:00
Roderick Colenbrander
c7b58749a1
wined3d: Added CopyRects method (based on a patch by Oliver Stieber).
2006-02-07 16:51:39 +01:00
Mike McCormack
0790f95589
kernel32: ReadDirectoryChangesW fixes.
...
ReadDirectoryChangesW remembers whether it's recording changes or not.
Don't initialize overlapped->InternalHigh.
The hEvent is cleared when ReadDirectoryChanges is called.
2006-02-07 16:50:36 +01:00
Mike McCormack
0193211946
server: Fill in NtNotifyChangeDirectoryFile's buffer with change data.
2006-02-06 11:58:55 +01:00
H. Verbeet
e43cfb1a68
wined3d: Fix SetContainer.
...
Add/Release references to the container.
Change the type of the container from IUnknown to IWineD3DBase.
2006-02-06 11:30:48 +01:00
Alexandre Julliard
2a36dd239c
server: Remove no longer used create_flags from get_startup_info request.
2006-02-05 12:33:24 +01:00
H. Verbeet
c72fce011d
wined3d: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB.
2006-02-05 12:19:22 +01:00
Alexandre Julliard
65424dc3a8
libwine: Added wine_dll_enum_load_path function to allow querying the dll path.
2006-02-04 17:02:05 +01:00
Robert Shearman
7dcc55f4cc
include: Move all of the contiguous FC types together so we can see
...
possible missing constants better.
2006-02-03 18:46:12 +01:00
Robert Shearman
14e4a5453c
widl: Define a value for RPC_FC_WSTRING.
2006-01-31 12:23:59 +01:00
Mike McCormack
08351071fd
server: Fix the file notification interface to use directory handles.
2006-01-27 12:13:56 +01:00
Robert Shearman
368da7dcc2
widl: Added some more constants for conformance descriptors.
2006-01-24 11:08:49 +01:00
Robert Shearman
21a90850cb
widl: Strings.
...
Write out type format strings for string types.
2006-01-24 11:07:39 +01:00
H. Verbeet
7c8a4d2174
wined3d: Create a common WineD3D base class, IWineD3DBase.
2006-01-17 15:58:22 +01:00
Robert Shearman
a40ce39340
user: Fix WM_QUIT message ordering from PostQuitMessage.
...
Added a new server call as PostQuitMessage should set a flag in the
message queue to return the WM_QUIT message when there are no other
pending messages, rather than posting a message to the thread queue as
it does at the moment.
2006-01-17 13:14:31 +01:00
Alexandre Julliard
cfe45cc130
Get rid of the no longer needed DECL_GLOBAL_CONSTRUCTOR macro.
2006-01-14 17:08:52 +01:00
Alexandre Julliard
2878d99216
ntdll: Add debug registers to the context of all exceptions.
...
Maintain a local cache of the debug registers to avoid server calls
where possible.
2006-01-13 13:58:14 +01:00
Alexandre Julliard
2654be08d5
ntdll: Handle NtSetContextThread on the client side (as far as
...
possible) when setting the context of the current thread.
2006-01-11 20:20:32 +01:00
Troy Rollo
b7652d89db
user: Fix return type of EnableMenuItem.
2006-01-10 12:08:48 +01:00
Hans Leidekker
67dd000250
Update copyright info for the new year.
2006-01-06 21:06:53 +01:00
Alexandre Julliard
3215c3ac91
Avoid DECLSPEC_NORETURN on function pointers for MSVC compatibility.
2006-01-04 14:52:43 +01:00
Eric Pouech
b7607aebdc
ntdll: Correct implementation for atom query functions.
2006-01-03 17:34:43 +01:00
Rolf Kalbermatter
97ede2dca8
include: Fix DECLSPEC_NORETURN for compilation with MS C compiler.
2006-01-03 13:33:22 +01:00
Detlef Riekenberg
8827bcfd74
winspool: Add version resource.
2005-12-21 21:11:43 +01:00
H. Verbeet
4e7b2557b5
wined3d: Cleanup shader constants code a little bit.
...
Improved bounds checking.
2005-12-20 11:46:52 +01:00
Alexandre Julliard
324d86a3af
Exception handling: Added a magic __EXCEPT_PAGE_FAULT macro to make it
...
easier to handle the common case of trapping page faults.
2005-12-16 16:58:47 +01:00
Vitaliy Margolen
b05340a523
ntdll: Implement FSCTL_PIPE_WAIT NtFsControlFile ioctl.
...
Implement FSCTL_PIPE_WAIT NtFsControlFile ioctl.
Modify WaitNamedPipeW to use NtFsControlFile.
Replace struct overlapped with event.
2005-12-14 11:14:02 +01:00
Alexandre Julliard
67505c00af
server: Support for opening devices.
...
Added support for opening devices directly with the server when they
don't correspond to a Unix file.
2005-12-12 14:27:45 +01:00
Alexandre Julliard
03b040c51d
server: Added object attributes to a few more requests.
2005-12-09 14:52:04 +01:00
Alexandre Julliard
d02c4a1b82
Make wine_server_fd_to_handle use attributes instead of inherit flag.
2005-12-09 12:22:35 +01:00
Alexandre Julliard
7b910f40f2
server: Use attributes instead of inherit flag in dup_handle request.
2005-12-09 12:21:35 +01:00
Alexandre Julliard
836d07c369
server: Use attributes instead of inherit flag in token requests.
...
Also use the specified access rights in the open_token request.
2005-12-09 12:17:19 +01:00
Alexandre Julliard
f2d7dd645e
server: Use attributes instead of inherit flag in process and thread requests.
2005-12-09 12:13:11 +01:00
Alexandre Julliard
f11d0a375f
server: Use attributes instead of inherit flag in snapshot requests.
2005-12-09 12:09:44 +01:00
Alexandre Julliard
7a096601e3
server: Use attributes instead of inherit flag in console requests.
2005-12-09 12:05:20 +01:00
Alexandre Julliard
27b1aec925
server: Use attributes instead of inherit flag in file requests.
2005-12-09 12:00:48 +01:00
Alexandre Julliard
bc30303c56
server: Use attributes instead of inherit flag in socket requests.
2005-12-09 11:58:55 +01:00
Oliver Stieber
7c482cb9a1
wined3d: Vertex shader 8 support.
...
Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
Vitaliy Margolen
cf21d4d7ca
Move mailslot devices into directory name space.
2005-12-05 13:30:26 +01:00
Vitaliy Margolen
babfa79436
Move named pipe objects into directory name space.
...
Change tests accordingly.
Add small test for WaitNamedPipe.
2005-12-05 13:09:35 +01:00
Vitaliy Margolen
348a3d912b
Move mapping (section) objects into directory name space.
2005-12-02 16:13:13 +01:00
Vitaliy Margolen
7c5cb7a229
Move timer objects into directory name space.
2005-12-02 16:05:54 +01:00
Vitaliy Margolen
5daae3dfa9
Move semaphore objects into directory name space.
2005-12-02 16:01:17 +01:00
Vitaliy Margolen
f676bc8d85
Move event and mutex objects into directory name space.
2005-12-02 15:55:48 +01:00
Willie Sippel
fbfb971646
Added more Nvidia card IDs.
2005-11-30 19:45:45 +01:00
Vitaliy Margolen
80444dfe51
Implement symbolic link object in wineserver.
...
Implement Nt[Create|Open|Query]SymbolicLinkObject.
Change tests accordingly.
2005-11-30 19:22:57 +01:00
Raphael Junqueira
0e68b671f4
Add support for Intel drivers version string.
...
Update default driver version (nvidia).
2005-11-30 12:02:45 +01:00
Vitaliy Margolen
3c6bdcce53
Implement directory object in wineserver.
...
Implement Nt[Create|Open]DirectoryObject.
Change tests accordingly.
2005-11-29 17:21:05 +01:00
Oliver Stieber
aa9ce3577a
Added support for vertex and pixel shader constants that have no type
...
i.e. they haven't been set yet or are clear.
2005-11-29 17:05:54 +01:00
Alexandre Julliard
0ec7e1a591
Renamed all .cvsignore files to .gitignore.
2005-11-26 13:10:33 +01:00
Oliver Stieber
932815d6f0
Implement a pixel shader parser and cross compiler. All version of
...
shaders up to 3 should be parsed correctly, but only shaders 1-1.4
will be cross compiled.
2005-11-21 16:27:55 +00:00
Alexandre Julliard
86397e1d43
Fixed handling of mailslot read timeout to avoid compiler warnings.
2005-11-21 15:23:49 +00:00
Vitaliy Margolen
83ef91ce2d
Replace inherit flag with object attributes in winstation and desktop
...
create & open. Use OBJ_OPENIF flag to create winstation & desktop.
2005-11-21 12:05:38 +00:00
Raphael Junqueira
c4569d9298
Define GL_EXT_framebuffer_object and GL_EXT_pixelbuffer_object openGL
...
specs.
Support Mesa GL_VERSION on parse.
2005-11-10 11:04:59 +00:00
Vincent Béron
a17528cd0d
Fix warning about memmove re#definition.
2005-11-04 11:14:22 +00:00
Alexandre Julliard
73c72390f8
Fixed Get/SetThreadContext to work properly on suspended threads.
...
Added a test case.
2005-11-02 20:54:12 +00:00
Oliver Stieber
d6fcc69ddb
Implement D3DFMT_UNKNOWN surfaces, this seems to be used a lot in d3d8
...
but I haven't found any d3d9 application that uses D3DFMT_UNKNOWN
surfaces yet.
2005-11-02 20:01:54 +00:00
Alexandre Julliard
ff7795ef4c
Don't send an extra signal when waiting for a debug event, just do a
...
normal wait. Return the debug event status directly as return value
of the server call.
2005-11-01 21:47:07 +00:00
Christian Costa
a52a4daa9b
Remove no longer used wine_dbg_parse_options and wine_dbg_add_options
...
prototypes.
2005-10-30 19:05:27 +00:00
Vitaliy Margolen
a996000ad5
- Send whole OBJECT_ATTRIBUTES.Attributes to the server not just an
...
inherit flag.
- Pass DesiredAccess to the server when creating mailslot.
2005-10-27 18:30:37 +00:00
Alexandre Julliard
2058f54300
Added a __wine_dbg_set_channel_flags function to allow changing flags
...
from inside the code.
2005-10-18 10:49:20 +00:00
Alexandre Julliard
36c3199782
Default search path for an include file should be based on the path of
...
the parent source file, not the current directory.
2005-10-10 18:06:50 +00:00
Alexandre Julliard
784c94516b
Export the get_channel_flags function avoid warnings when passing a
...
NULL format to wine_dbg_log.
Removed a few no longer used functions.
2005-09-29 11:16:52 +00:00
Alexandre Julliard
7ddab75619
Declare debug channels as static variables so that we don't need to
...
generate an external .dbg.c file to define them.
2005-09-28 18:34:00 +00:00
H. Verbeet
f469b6f8de
Fix missing prototypes when using nVidia OpenGL headers.
2005-09-28 18:12:00 +00:00
Alexandre Julliard
cbc38965c0
New scheme for keeping track of debug channels that doesn't require
...
maintaining a list of all loaded dlls.
2005-09-28 15:21:48 +00:00
Eric Pouech
b09582a890
Implemented kernel32 process affinity handling on top on ntdll.
2005-09-27 10:52:10 +00:00
Alexandre Julliard
a443761b8d
Export the temp buffer functionality in the debug functions interface
...
to allow sharing more code between libwine and ntdll.
2005-09-26 16:45:25 +00:00
Alexandre Julliard
43c6396e94
Use int instead of long in interlocked_* functions for 64-bit
...
compatibility.
2005-09-26 13:51:58 +00:00
Eric Pouech
e21aa6a184
- now passing access rights when creating a named pipe in NTDLL
...
- reimplemented Kernel32.CreatePipe purely on top of NTDLL APIs
- anonymous pipe handles should have the SYNCHRONIZE bit set
2005-09-26 11:02:45 +00:00
Alexandre Julliard
75c27e17b6
Defined a proper structure for debug channels.
...
Also put all the function pointers inside a structure and added
__wine_dbg_set_functions to change them instead of exporting the
pointers directly.
2005-09-23 10:52:07 +00:00
Oliver Stieber
5ea96a851f
Implemented occlusion queries using either GL_ARB_occlusion_query or
...
GL_NV_occlusion_query.
2005-09-21 09:43:13 +00:00
Alexandre Julliard
96508ad686
Moved return value handling to the individual relay thunks so that we
...
only need one version of wine_call_from_16.
Patch the wine_call_from_16 address along with the cs value directly
in the 16-bit code segment to avoid the need for special magic in the
import thunks.
2005-09-18 12:25:22 +00:00
Alexandre Julliard
89024a63d3
Make the users of wine_call_from_32_regs save %eax so that we don't
...
need a special hack in the import thunk.
Added a get_pc_thunk_eax function to simplify the code a bit.
2005-09-18 11:13:54 +00:00
Robert Shearman
3d14d01cc1
Define RPC_FC_RANGE.
2005-09-14 10:06:41 +00:00
Alexandre Julliard
7e4c88c6d9
Avoid some warnings on 64-bit platforms.
2005-09-13 11:07:14 +00:00
Marcus Meissner
a42e6aefe1
Added DRAWPATTERNRECT Escape() 16<->32 mapper and stub in WINEPS.
2005-09-06 14:12:17 +00:00
Ivan Leo Puoti
f0db7ab06b
Added FSCTL_PIPE_LISTEN support.
2005-09-06 14:09:42 +00:00
Alexandre Julliard
883d3c52d3
Use explicit function pointers for pthread support instead of relying
...
on ELF symbol overriding.
2005-09-03 15:11:29 +00:00
Alexandre Julliard
ce20722109
Moved the spec file init function and constructor to winecrt0.
2005-09-02 14:43:03 +00:00
Juan Lang
341ba0f696
Added a LIST_FOR_EACH_ENTRY_SAFE helper macro.
2005-08-29 12:18:15 +00:00
James Hawkins
5a07e6eda1
Moved itss.idl to include/wine.
2005-08-25 10:25:14 +00:00
Alexandre Julliard
f62f6e8fe1
Don't cache file descriptors open on removable devices.
2005-08-24 18:33:50 +00:00
Alexandre Julliard
38502f70eb
Added a separate set_handle_cached_fd request instead of abusing
...
set_handle_info for that.
2005-08-23 18:43:50 +00:00
Kevin Koltzau
7ab2813735
Fix pointer cast warnings in 64bit.
2005-08-23 09:36:34 +00:00
Oliver Stieber
cd159e3a74
Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.
2005-08-23 09:34:57 +00:00
Oliver Stieber
2c0e97e641
Copy the parser and cross compiler from d3d8 and update everything to
...
vertex shaders 3.0.
The Parser will now display the input shader in DirectX style, and the
cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
outputs the result in ARB_VERTEX_PROGRAM style.
Support for a number of extended attributes has been added, but this
may not be complete, and dereferencing from loop counters isn't
properly parsed yet.
2005-08-17 11:34:03 +00:00
Oliver Stieber
80cbb93163
Tidy up vertex shaders and bring the current code inline with the rest
...
of wined3d.
2005-08-17 09:54:54 +00:00
Alexandre Julliard
628939d567
Use the proper WOW functions everywhere instead of the K32WOW variant.
2005-08-10 10:59:19 +00:00
Mike McCormack
03d46879c4
Fix gcc 4.0 warnings.
2005-08-10 09:47:19 +00:00
Alexandre Julliard
964815bc42
Added an unmount_device request that invalidates all file descriptors
...
open on a given Unix device.
2005-08-08 15:11:03 +00:00
Alexandre Julliard
49b7fdcfc0
Removed the broken mmap64 configure check, and moved the
...
_FILE_OFFSET_BITS define to wine/port.h. Made sure that all files that
need the define include it.
2005-08-03 21:25:10 +00:00
Robert Shearman
037bbdaf24
Add stubs for NdrMapCommAndFaultStatus, conformant string marshaling
...
and context handle functions.
2005-08-03 14:55:57 +00:00
Mike McCormack
50a6d970f5
gcc 4.0 warning fixes for Interlocked* functions.
2005-08-03 11:03:05 +00:00
Oliver Stieber
bb6f9b022b
Move the setting of states from device to basetexture, states that
...
relate to the opengl texture object will only be updated when they are
out of sync, this reduces the number of texture object state changes
during game play in Axis and allies from several hundreds to 0 or 1.
2005-08-03 11:00:28 +00:00
Alexandre Julliard
4de75b5a6f
Use the new RtlExitUserThread function instead of exporting
...
wine_server_exit_thread.
2005-08-02 09:55:40 +00:00
Oliver Stieber
c93da09265
Changed swapchains held by the device from an array to a linked
...
list. Also provide a notification function that that the swapchain can
be removed when it is released.
2005-07-27 15:33:17 +00:00
Oliver Stieber
7cb748fed2
Makes sure any internal reference counting is passed onto the parent,
...
any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Alexandre Julliard
b8d3075d83
Uncomment the typedef in the DECLARE_INTERFACE macro, and get rid of
...
duplicate typedefs.
2005-07-26 18:32:53 +00:00
Oliver Stieber
ea6189e04b
Implement resource tracking, require for reset and evict managed
...
resources and provides extra sanity checks.
2005-07-26 10:34:15 +00:00
Robert Shearman
91eaea53ae
- Change the default user SID to match what was previously returned by
...
NtQueryInformationToken.
- Implement TokenUser for NtQueryInformationToken.
- Add a function for getting the user's registry path from a SID.
2005-07-18 13:22:55 +00:00
Alexandre Julliard
9ad5628639
Moved the server start time to the init_thread request and got rid of
...
the init_process request (based on a patch by Felix Nawothnig).
2005-07-14 10:32:46 +00:00
Alexandre Julliard
11ad6a0ac4
Return the startup info size in the init_thread request, and allocate
...
the process parameters structure in ntdll instead of kernel.
2005-07-13 19:43:35 +00:00
Alexandre Julliard
4391be583e
Get rid of the boot_done request.
2005-07-13 14:20:13 +00:00
Alexandre Julliard
0424f38169
Already initialize the process in the first init_thread request
...
instead of waiting for the init_process request.
2005-07-13 12:12:43 +00:00
Oliver Stieber
6a032491d3
Added basic memory management and tracking to wined3d.
2005-07-13 11:34:55 +00:00
Alexandre Julliard
01caa5e645
Moved the fields that depends on startup info from the init_process
...
request to get_startup_info.
2005-07-12 20:27:09 +00:00
Alexandre Julliard
e40383699e
Fixed strchrW and strrchrW for a null character (spotted by Aric
...
Stewart).
2005-07-12 19:27:41 +00:00
Alexandre Julliard
6aa0cc5e3c
Load the HKEY_CURRENT_USER branch at server startup too.
2005-07-11 20:44:59 +00:00
Oliver Stieber
13621056db
Move parameters relating to opengl on the surface structure on to a
...
glDesciption member.
Removed Level and Target from LoadTexture, and reduced the dependency
on surface->device.
Fixed a couple of compiler warnings in d3d9.
2005-07-11 20:38:27 +00:00
Oliver Stieber
9b75356fc4
Tidy up the way caps are managed in GetDeviceCaps and FillGlCaps.
2005-07-10 17:48:07 +00:00
Alexandre Julliard
8c518808b8
Put in place the basic infrastructure to allow supporting multiple
...
desktop windows.
2005-07-08 11:37:40 +00:00
Oliver Stieber
3b0b430824
Added support for vertex declarations to wined3d, it's the last patch
...
to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Dmitry Timoshkov
86af38c8ca
Make IsWindowUnicode work in the case when window belongs to another
...
process.
2005-07-07 12:02:31 +00:00
Oliver Stieber
abb11f30cd
Implemented stateblocks in wined3d.
2005-07-05 14:05:18 +00:00
Alexandre Julliard
e56d9deac4
Added vararg argument type so that the relay code can distinguish from
...
a normal cdecl function.
Don't rely on the relay thunk preserving the stack pointer.
2005-07-05 11:50:40 +00:00