wined3d: Add WINED3DCLIPSTATUS to wined3d_types.h.
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@ -149,14 +149,12 @@ DEFINE_GUID(IID_IWineD3DQuery,
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#if defined( __WINE_D3D8_H )
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/* Identical: */
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# define WINED3DLIGHT D3DLIGHT8
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# define WINED3DCLIPSTATUS D3DCLIPSTATUS8
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# define WINED3DMATERIAL D3DMATERIAL8
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# define WINED3DVIEWPORT D3DVIEWPORT8
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#else
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/* Identical: */
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# define WINED3DLIGHT D3DLIGHT9
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# define WINED3DCLIPSTATUS D3DCLIPSTATUS9
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# define WINED3DMATERIAL D3DMATERIAL9
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# define WINED3DVIEWPORT D3DVIEWPORT9
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@ -559,6 +559,12 @@ typedef struct _WINED3DVOLUME_DESC
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UINT *Depth;
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} WINED3DVOLUME_DESC;
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typedef struct _WINED3DCLIPSTATUS {
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DWORD ClipUnion;
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DWORD ClipIntersection;
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} WINED3DCLIPSTATUS;
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typedef struct _WINED3DVERTEXELEMENT {
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WORD Stream;
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WORD Offset;
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