wined3d: Add D3DBASISTYPE to wined3d_types.h.
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@ -410,13 +410,21 @@ typedef enum _WINED3DTEXTURESTAGESTATETYPE {
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#define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
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typedef enum _WINED3DBASISTYPE {
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WINED3DBASIS_BEZIER = 0,
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WINED3DBASIS_BSPLINE = 1,
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WINED3DBASIS_INTERPOLATE = 2,
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WINED3DBASIS_FORCE_DWORD = 0x7fffffff
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} WINED3DBASISTYPE;
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typedef struct _WINEDD3DRECTPATCH_INFO {
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UINT StartVertexOffsetWidth;
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UINT StartVertexOffsetHeight;
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UINT Width;
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UINT Height;
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UINT Stride;
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D3DBASISTYPE Basis;
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WINED3DBASISTYPE Basis;
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WINED3DDEGREETYPE Degree;
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} WINED3DRECTPATCH_INFO;
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