Henri Verbeet
|
d30d9d5e49
|
wined3d: Merge the IWineD3DBaseTexture::AddDirtyRegion() implementations.
|
2011-03-18 15:59:04 +01:00 |
Henri Verbeet
|
afa93a5b58
|
wined3d: Get rid of IWineD3DCubeTextureImpl.
|
2011-03-18 15:59:04 +01:00 |
Henri Verbeet
|
b8c40f3a7e
|
wined3d: Get rid of IWineD3DCubeTexture.
|
2011-03-18 15:59:04 +01:00 |
Henri Verbeet
|
2d4bce87ba
|
wined3d: Get rid of IWineD3DTextureImpl.
|
2011-03-17 10:41:41 +01:00 |
Henri Verbeet
|
f1ec3820d7
|
wined3d: Get rid of IWineD3DTexture.
|
2011-03-17 10:40:52 +01:00 |
Roderick Colenbrander
|
d003215ab4
|
wined3d: Add latest Nvidia GPUs.
|
2011-03-16 14:14:22 +01:00 |
Henri Verbeet
|
f77c0e36a4
|
wined3d: Get rid of IWineD3DVolumeTextureImpl.
|
2011-03-16 14:14:22 +01:00 |
Henri Verbeet
|
ed0037854a
|
wined3d: Get rid of IWineD3DVolumeTexture.
|
2011-03-16 14:14:21 +01:00 |
Henri Verbeet
|
4a10bbc76d
|
wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
|
2011-03-15 17:14:07 +01:00 |
Henri Verbeet
|
2b18192e7a
|
wined3d: Get rid of IWineD3DSurface::GetDesc().
|
2011-03-11 11:40:31 +01:00 |
Henri Verbeet
|
4fd03150f6
|
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
|
2011-03-10 12:53:13 +01:00 |
Henri Verbeet
|
4be256a47c
|
wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
|
2011-03-10 12:52:58 +01:00 |
Henri Verbeet
|
ac9c592ca9
|
wined3d: Store all the resource desc information in struct wined3d_resource.
|
2011-03-09 12:29:17 +01:00 |
Henri Verbeet
|
756fdb7c5a
|
wined3d: Merge the various resource desc structures.
|
2011-03-09 12:28:58 +01:00 |
Henri Verbeet
|
bea8d0a713
|
wined3d: Get rid of the IWineD3DBuffer typedef.
|
2011-03-04 16:25:58 +01:00 |
Henri Verbeet
|
a27ee75ed2
|
wined3d: Remove COM from the buffer implementation.
|
2011-03-04 16:25:58 +01:00 |
Henri Verbeet
|
39aa477e4c
|
wined3d: Pass gl_info to surface_bind().
|
2011-03-04 16:25:58 +01:00 |
Henri Verbeet
|
af0a4b6956
|
wined3d: Pass gl_info to basetexture_bind().
|
2011-03-03 17:47:14 +01:00 |
Henri Verbeet
|
75c8e9f7b4
|
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
|
2011-03-03 17:47:13 +01:00 |
Henri Verbeet
|
09c3537ad0
|
wined3d: Retrieve the GL texture through a function.
|
2011-03-03 17:47:13 +01:00 |
Henri Verbeet
|
d523dee76b
|
wined3d: Retrieve the surface's texture name through a function.
|
2011-03-02 12:50:59 +01:00 |
Henri Verbeet
|
7b2274dff1
|
wined3d: The basetexture_set_dirty() return value is never used.
|
2011-03-02 12:50:59 +01:00 |
Henri Verbeet
|
02fa8bf013
|
wined3d: Rename ATI to AMD.
|
2011-03-01 13:21:59 +01:00 |
Henri Verbeet
|
1de6adfbae
|
wined3d: Make IWineD3DResourceImpl an independent structure.
|
2011-03-01 13:21:59 +01:00 |
Henri Verbeet
|
1674ca1ebd
|
wined3d: Pass const resources to some resource functions.
|
2011-03-01 13:21:58 +01:00 |
Henri Verbeet
|
39497ff4d1
|
wined3d: Remove IWineD3DResource::UnLoad() from the public interface.
|
2011-02-28 11:09:48 +01:00 |
Henri Verbeet
|
14050e125d
|
wined3d: Recognize some Northern Islands cards in select_card_ati_mesa().
|
2011-02-28 11:09:35 +01:00 |
Henri Verbeet
|
14c3387fc2
|
wined3d: Get rid of the IWineD3DQuery typedefs.
|
2011-02-04 15:25:32 +01:00 |
Henri Verbeet
|
a5fe3610ad
|
wined3d: Remove COM from the query implementation.
|
2011-02-04 15:25:32 +01:00 |
Henri Verbeet
|
831a29d250
|
wined3d: Use an internal call table for query operations.
|
2011-02-04 15:25:31 +01:00 |
Henri Verbeet
|
b59dc811e2
|
wined3d: Get rid of the IWineD3DClipper typedefs.
|
2011-02-04 15:25:31 +01:00 |
Henri Verbeet
|
304d713860
|
wined3d: Remove COM from the clipper implementation.
|
2011-02-04 15:25:31 +01:00 |
Henri Verbeet
|
e1815f5e3b
|
wined3d: Get rid of the IWineD3DPalette typedefs.
|
2011-02-03 13:15:17 +01:00 |
Henri Verbeet
|
5963483fc2
|
wined3d: Remove COM from the palette.
|
2011-02-03 13:15:17 +01:00 |
Henri Verbeet
|
fe3cfb3e8e
|
wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
|
2011-02-03 13:15:17 +01:00 |
Henri Verbeet
|
5765632d9f
|
wined3d: Remove COM from the vertex declaration.
|
2011-02-03 13:15:17 +01:00 |
Henri Verbeet
|
074977d404
|
wined3d: Get rid of the IWineD3D typedefs.
|
2011-02-02 12:22:53 +01:00 |
Henri Verbeet
|
36d4268e3c
|
wined3d: Remove COM from IWineD3D.
|
2011-02-02 12:22:42 +01:00 |
Henri Verbeet
|
96d225d4dd
|
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
|
2011-01-31 12:25:05 +01:00 |
Henri Verbeet
|
b98cd5d982
|
wined3d: Get rid of the IWineD3DStateBlock typedef.
|
2011-01-31 12:25:01 +01:00 |
Henri Verbeet
|
4b109ff1f8
|
wined3d: Remove COM from the stateblock.
|
2011-01-31 12:24:58 +01:00 |
Henri Verbeet
|
2469597e2a
|
wined3d: Verify we have at least one framebuffer attachment before doing clears or draws.
|
2011-01-27 14:13:39 +01:00 |
Henri Verbeet
|
4891ca168e
|
wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface.
|
2011-01-24 14:43:26 +01:00 |
Henri Verbeet
|
05603c4568
|
wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface.
|
2011-01-24 14:43:26 +01:00 |
Henri Verbeet
|
1eefb46a57
|
wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface.
|
2011-01-21 18:37:11 +01:00 |
Henri Verbeet
|
0b7fef751e
|
wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface.
|
2011-01-21 18:37:06 +01:00 |
Henri Verbeet
|
629d81b192
|
wined3d: Remove IWineD3DSurface::BindTexture() from the public interface.
|
2011-01-21 18:37:04 +01:00 |
Henri Verbeet
|
227efbbf65
|
wined3d: Store a pointer to an array of IWineD3DSwapChainImpl pointers in the device.
|
2011-01-20 12:19:04 +01:00 |
Henri Verbeet
|
6f95f05aaf
|
wined3d: Move swapchain context retrieval to swapchain.c.
|
2011-01-20 12:18:58 +01:00 |
Henri Verbeet
|
b439fa9d8f
|
wined3d: Pass an IWineD3DSwapChainImpl pointer to swapchain_create_context_for_thread().
|
2011-01-19 12:22:38 +01:00 |
Henri Verbeet
|
ace5f8e60e
|
wined3d: Pass an IWineD3DVolumeImpl pointer to volume_add_dirty_box().
|
2011-01-19 12:22:31 +01:00 |
Henri Verbeet
|
d91a413ade
|
wined3d: Store an IWineD3DClipperImpl pointer in IWineD3DSurfaceImpl.
|
2011-01-18 12:32:10 +01:00 |
Henri Verbeet
|
098cdf4ae3
|
wined3d: Store an IWineD3DResourceImpl pointer in struct wined3d_rendertarget_view.
|
2011-01-18 12:32:06 +01:00 |
Henri Verbeet
|
e42e5247dd
|
wined3d: Pass an IWineD3DResourceImpl pointer to wined3d_rendertarget_view_init().
|
2011-01-18 12:32:01 +01:00 |
Henri Verbeet
|
2ceb2a8cdd
|
wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded().
|
2011-01-18 12:31:58 +01:00 |
Henri Verbeet
|
c28d6f38af
|
wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_released().
|
2011-01-17 13:22:06 +01:00 |
Henri Verbeet
|
834b599e19
|
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_released().
|
2011-01-17 13:22:06 +01:00 |
Henri Verbeet
|
852ac57db6
|
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_add().
|
2011-01-17 13:22:06 +01:00 |
Matteo Bruni
|
ef0f358813
|
wined3d: Don't call glPointParameter with a random context.
|
2011-01-07 15:01:38 +01:00 |
Henri Verbeet
|
c117248bd1
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
|
2011-01-07 10:23:37 +01:00 |
Henri Verbeet
|
7e67bcedfd
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_priority().
|
2011-01-07 10:23:25 +01:00 |
Henri Verbeet
|
2d9748b1e3
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_priority().
|
2011-01-07 10:23:21 +01:00 |
Henri Verbeet
|
a80749fd57
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_private_data().
|
2011-01-07 10:23:17 +01:00 |
Henri Verbeet
|
92e439b0f0
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_private_data().
|
2011-01-06 11:33:33 +01:00 |
Henri Verbeet
|
a97ae0db6a
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_free_private_data().
|
2011-01-06 11:33:29 +01:00 |
Henri Verbeet
|
134137cdb4
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
|
2011-01-06 11:33:24 +01:00 |
Henri Verbeet
|
7080922e0e
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_init().
|
2011-01-06 11:33:19 +01:00 |
Henri Verbeet
|
d72520b5cc
|
wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface.
|
2011-01-05 17:22:01 +01:00 |
Henri Verbeet
|
3a59137b09
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to internal_preload().
|
2011-01-04 11:09:52 +01:00 |
Henri Verbeet
|
a2c81adae1
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_apply_state_changes().
|
2011-01-04 11:09:49 +01:00 |
Henri Verbeet
|
32779a2232
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_bind().
|
2011-01-04 11:09:47 +01:00 |
Henri Verbeet
|
bf108ac872
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_generate_mipmaps().
|
2011-01-04 11:09:45 +01:00 |
Henri Verbeet
|
9de4433dbe
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type().
|
2011-01-03 11:54:05 +01:00 |
Henri Verbeet
|
568f9ecb22
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_autogen_filter_type().
|
2011-01-03 11:54:04 +01:00 |
Henri Verbeet
|
54e1aeeb62
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod().
|
2011-01-03 11:54:04 +01:00 |
Henri Verbeet
|
482a5fd030
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_lod().
|
2011-01-03 11:54:04 +01:00 |
Henri Verbeet
|
f5d96d1701
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
|
2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
2438968c34
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_cleanup().
|
2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
47fcc00cce
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_unload().
|
2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
7bc7caf423
|
wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
|
2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
bd2e7aedcf
|
wined3d: Store an IWineD3DBaseShaderImpl pointer in wined3d_shader_context.
|
2010-12-15 11:55:22 +01:00 |
Henri Verbeet
|
2f36d600ef
|
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_main().
|
2010-12-15 11:55:19 +01:00 |
Henri Verbeet
|
fe2ffe1e6a
|
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy().
|
2010-12-13 16:24:23 +01:00 |
Henri Verbeet
|
0e3c60786e
|
wined3d: Explicitly pass gl_info to unset_shader().
|
2010-12-10 13:02:26 +01:00 |
Henri Verbeet
|
ae7a20af2f
|
wined3d: Explicitly pass blit_priv and gl_info to set_shader().
|
2010-12-10 13:02:24 +01:00 |
Henri Verbeet
|
7f09eb6a7a
|
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
|
2010-12-09 12:14:31 +01:00 |
Henri Verbeet
|
4ba3b64c57
|
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
|
2010-12-09 12:14:25 +01:00 |
Henri Verbeet
|
a3b2407824
|
wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.
|
2010-12-09 12:14:19 +01:00 |
Henri Verbeet
|
4dd3066ea3
|
wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method.
|
2010-12-09 12:14:11 +01:00 |
Henri Verbeet
|
b5637a934e
|
wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass.
|
2010-12-08 11:27:49 +01:00 |
Henri Verbeet
|
5fc53941ef
|
wined3d: Pass a wined3d_buffer structure to buffer_get_memory().
|
2010-12-08 11:27:40 +01:00 |
Henri Verbeet
|
db164a990c
|
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
For consistency with other shader translation structures.
|
2010-12-07 11:33:23 +01:00 |
Henri Verbeet
|
fe47ba8fa2
|
wined3d: Move the rel_offset vertex shader field to the ARB shader backend.
|
2010-12-03 11:04:28 +01:00 |
Henri Verbeet
|
03d7f527cf
|
wined3d: Move min_rel_offset / max_rel_offset to the shader_reg_maps structure.
|
2010-12-02 11:54:20 +01:00 |
Henri Verbeet
|
a4477fea4a
|
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
|
2010-12-02 11:54:15 +01:00 |
Henri Verbeet
|
6b9118e462
|
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
|
2010-12-02 11:54:10 +01:00 |
Henri Verbeet
|
00550613e7
|
wined3d: Remove a redundant parameter to enable_extension().
|
2010-12-02 11:54:03 +01:00 |
Henri Verbeet
|
f92a0667d7
|
wined3d: Remove a unused parameter to shader_dirtifyable_constants().
|
2010-12-02 11:53:57 +01:00 |
Henri Verbeet
|
f45aeb4abe
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private().
|
2010-12-01 11:09:08 +01:00 |
Henri Verbeet
|
4a69874938
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private().
|
2010-12-01 11:09:02 +01:00 |
Henri Verbeet
|
77923346da
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants().
|
2010-12-01 11:08:57 +01:00 |
Henri Verbeet
|
4a6d0da207
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants().
|
2010-12-01 11:08:51 +01:00 |
Henri Verbeet
|
fad461eefa
|
wined3d: Move the PrivateData structure to resource.c.
|
2010-12-01 11:08:39 +01:00 |
Henri Verbeet
|
7363b0e98a
|
wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
|
2010-11-30 10:57:23 +01:00 |
Henri Verbeet
|
93a824d744
|
wined3d: Explicitly pass data and gl_info to shader_select_depth_blt().
|
2010-11-30 10:57:17 +01:00 |
Henri Verbeet
|
363d8a316e
|
wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive().
|
2010-11-30 10:57:10 +01:00 |
Christian Inci
|
4229b1f3b6
|
wined3d: Add nVidia GT 320M to the table.
|
2010-11-26 14:58:39 +01:00 |
Austin English
|
90f428cd85
|
wined3d: Add detection for Nvidia GT 330.
|
2010-11-23 14:16:21 +01:00 |
Henri Verbeet
|
03f7a2d88e
|
wined3d: Get rid of the remaining "Flags".
|
2010-11-23 13:15:36 +01:00 |
Henri Verbeet
|
b459b917fb
|
wined3d: Textures never have a resource size.
They're just containers for their subresources.
|
2010-11-23 13:15:32 +01:00 |
Henri Verbeet
|
60b5dc04b7
|
wined3d: Rename the IWineD3DPaletteImpl "Flags" field to "flags".
|
2010-11-15 15:04:32 +01:00 |
Henri Verbeet
|
efb185dcd5
|
wined3d: Rename the wined3d_format "Flags" field to "flags".
|
2010-11-12 15:43:08 +01:00 |
Henri Verbeet
|
027fdb31c2
|
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags".
|
2010-11-12 15:43:07 +01:00 |
Jaime Rave
|
6bf3f67c01
|
wined3d: Added Intel GM45 video card detection.
|
2010-11-11 13:08:25 +01:00 |
Henri Verbeet
|
bed0266a8c
|
wined3d: Recognize Evergreen in select_card_ati_mesa().
|
2010-11-09 14:20:42 +01:00 |
Henri Verbeet
|
7e3985e1fe
|
ddraw: Setup the device window in SetCooperativeLevel().
|
2010-11-08 13:30:54 +01:00 |
Henri Verbeet
|
45cee64295
|
wined3d: Move the fullscreen window setup / restore code to the device.
|
2010-11-08 13:30:40 +01:00 |
Henri Verbeet
|
b66478dfbc
|
wined3d: Set an A window proc on non-unicode windows.
|
2010-11-02 13:17:25 +01:00 |
Henri Verbeet
|
e35b6aa1a7
|
wined3d: Change surface_translate_frontbuffer_coords() to handle all drawable coordinates.
|
2010-11-01 13:34:43 +01:00 |
Stefan Dösinger
|
5082c57e77
|
wined3d: Don't pass the texture stages to basetexture_apply_state_changes.
|
2010-11-01 11:43:35 +01:00 |
Henri Verbeet
|
e832b57a15
|
wined3d: Move loop state to wined3d_shader_context.
|
2010-10-29 14:33:56 +02:00 |
Henri Verbeet
|
8a4a76f9a7
|
wined3d: Move "parse_state" to wined3d_shader_context.
|
2010-10-29 14:33:56 +02:00 |
Henri Verbeet
|
1b2f9d29d7
|
wined3d: Get rid of the posFixup field from the device.
|
2010-10-26 11:58:12 +02:00 |
Henri Verbeet
|
5ef7a8c242
|
wined3d: Explicitly pass parameters to shader_load_np2fixup_constants().
|
2010-10-25 14:29:37 +02:00 |
Henri Verbeet
|
6dd9109358
|
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
|
2010-10-25 14:29:31 +02:00 |
Henri Verbeet
|
d508a855c1
|
wined3d: Recognize the SM4 sqrt opcode.
|
2010-10-20 18:37:07 +02:00 |
Henri Verbeet
|
95469309d6
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
4eb8fd7960
|
wined3d: Recognize the SM4 sample_d opcode.
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2010-10-14 17:54:52 +02:00 |
Henri Verbeet
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50f6fbadb0
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wined3d: Recognize the SM4 ld opcode.
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2010-10-13 13:00:30 +02:00 |
Henri Verbeet
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7c6658f970
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wined3d: Recognize the SM4 ieq opcode.
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2010-10-13 13:00:26 +02:00 |
Henri Verbeet
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a9e3058426
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wined3d: Recognize the SM4 ftoi opcode.
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2010-10-13 13:00:22 +02:00 |
Henri Verbeet
|
b53d346d35
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wined3d: Recognize the SM4 div opcode.
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2010-10-13 13:00:17 +02:00 |
Henri Verbeet
|
916167e93a
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wined3d: Recognize the SM4 resource register type.
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2010-10-12 17:36:30 +02:00 |
Henri Verbeet
|
ff9c2fcdb2
|
wined3d: Recognize the SM4 utof opcode.
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2010-10-11 17:11:28 +02:00 |
Henri Verbeet
|
18d7a73af8
|
wined3d: Recognize the SM4 sample_l opcode.
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2010-10-11 17:11:28 +02:00 |
Henri Verbeet
|
407ed1b875
|
wined3d: Recognize the SM4 sample opcode.
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2010-10-11 17:11:28 +02:00 |
Henri Verbeet
|
b2f520b5f0
|
wined3d: Recognize the SM4 itof opcode.
|
2010-10-11 17:11:28 +02:00 |
Henri Verbeet
|
1fe1676ae9
|
wined3d: SM4 immediate constants are typeless.
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2010-10-08 15:26:42 +02:00 |
Henri Verbeet
|
d369136a96
|
wined3d: Recognize the SM4 imul opcode.
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2010-10-08 15:26:33 +02:00 |
Henri Verbeet
|
0677a67c7b
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wined3d: Recognize the SM4 NULL register type.
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2010-10-08 15:26:28 +02:00 |
Henri Verbeet
|
512e6cec2c
|
wined3d: Recognize the SM4 movc opcode.
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2010-10-07 15:58:10 +02:00 |
Henri Verbeet
|
1330f844f8
|
wined3d: Recognize the SM4 and opcode.
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2010-10-07 15:58:09 +02:00 |
Matteo Bruni
|
20010235ad
|
wined3d: Keep track of texture transformation states in compiled pixel shaders.
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2010-10-04 15:00:08 +02:00 |
Alexandre Julliard
|
7afdf5d920
|
Make some variable declarations extern.
|
2010-10-01 13:42:22 +02:00 |
Henri Verbeet
|
e12f5ff08a
|
wined3d: Pass a wined3d_state structure to find_ps_compile_args().
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2010-09-29 12:22:39 +02:00 |
Henri Verbeet
|
8d5a25bbec
|
wined3d: Pass a wined3d_state structure to find_vs_compile_args().
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2010-09-29 12:22:36 +02:00 |
Henri Verbeet
|
a7ded9a67d
|
wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28 17:33:17 +02:00 |
Henri Verbeet
|
9224751a13
|
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-28 17:33:17 +02:00 |
Henri Verbeet
|
e59fdb83a6
|
wined3d: Simply refuse to create shaders if they're disabled.
The functionality is a bit questionable in the first place, but there is some
use in the part that limits the maximum reported shader versions.
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2010-09-28 17:33:16 +02:00 |
Henri Verbeet
|
d6d345fa8a
|
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface.
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2010-09-28 17:33:16 +02:00 |