wined3d: Store an IWineD3DClipperImpl pointer in IWineD3DSurfaceImpl.
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@ -3507,16 +3507,16 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
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}
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/* Destination must be full surface or match the clipping rectangle */
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if (dst_surface->clipper && ((IWineD3DClipperImpl *)dst_surface->clipper)->hWnd)
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if (dst_surface->clipper && dst_surface->clipper->hWnd)
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{
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RECT cliprect;
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POINT pos[2];
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GetClientRect(((IWineD3DClipperImpl *)dst_surface->clipper)->hWnd, &cliprect);
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GetClientRect(dst_surface->clipper->hWnd, &cliprect);
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pos[0].x = dst_rect.left;
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pos[0].y = dst_rect.top;
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pos[1].x = dst_rect.right;
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pos[1].y = dst_rect.bottom;
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MapWindowPoints(GetDesktopWindow(), ((IWineD3DClipperImpl *)dst_surface->clipper)->hWnd, pos, 2);
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MapWindowPoints(GetDesktopWindow(), dst_surface->clipper->hWnd, pos, 2);
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if(pos[0].x != cliprect.left || pos[0].y != cliprect.top ||
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pos[1].x != cliprect.right || pos[1].y != cliprect.bottom)
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@ -471,7 +471,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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TRACE("(%p)->(%p)\n", This, clipper);
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This->clipper = clipper;
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This->clipper = (IWineD3DClipperImpl *)clipper;
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return WINED3D_OK;
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}
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@ -480,10 +480,10 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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TRACE("(%p)->(%p)\n", This, clipper);
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*clipper = This->clipper;
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if(*clipper) {
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*clipper = (IWineD3DClipper *)This->clipper;
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if (*clipper)
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IWineD3DClipper_AddRef(*clipper);
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}
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return WINED3D_OK;
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}
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@ -2140,7 +2140,7 @@ struct IWineD3DSurfaceImpl
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SIZE ds_current_size;
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/* DirectDraw clippers */
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IWineD3DClipper *clipper;
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struct IWineD3DClipperImpl *clipper;
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/* DirectDraw Overlay handling */
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RECT overlay_srcrect;
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