wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_released().
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852ac57db6
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@ -6602,14 +6602,14 @@ static void device_resource_remove(struct IWineD3DDeviceImpl *device, struct IWi
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list_remove(&resource->resource.resource_list_entry);
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}
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void device_resource_released(IWineD3DDeviceImpl *device, IWineD3DResource *resource)
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void device_resource_released(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource)
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{
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WINED3DRESOURCETYPE type = IWineD3DResource_GetType(resource);
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WINED3DRESOURCETYPE type = IWineD3DResource_GetType((IWineD3DResource *)resource);
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unsigned int i;
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TRACE("device %p, resource %p, type %s.\n", device, resource, debug_d3dresourcetype(type));
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context_resource_released(device, resource, type);
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context_resource_released(device, (IWineD3DResource *)resource, type);
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switch (type)
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{
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@ -6696,7 +6696,7 @@ void device_resource_released(IWineD3DDeviceImpl *device, IWineD3DResource *reso
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}
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/* Remove the resource from the resourceStore */
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device_resource_remove(device, (IWineD3DResourceImpl *)resource);
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device_resource_remove(device, resource);
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TRACE("Resource released.\n");
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}
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@ -120,7 +120,7 @@ void resource_cleanup(struct IWineD3DResourceImpl *resource)
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resource->resource.heapMemory = 0;
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if (resource->resource.device)
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device_resource_released(resource->resource.device, (IWineD3DResource *)resource);
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device_resource_released(resource->resource.device, resource);
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}
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void resource_unload(IWineD3DResourceImpl *resource)
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@ -1784,7 +1784,7 @@ void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
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LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window, BOOL unicode,
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UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
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void device_resource_add(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
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void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
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void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
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BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
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void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
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