wined3d: Pass an IWineD3DResourceImpl pointer to resource_init().
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d54d410d28
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7080922e0e
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@ -34,7 +34,7 @@ HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, const struct wined3d_
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{
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HRESULT hr;
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hr = resource_init((IWineD3DResource *)texture, resource_type, device,
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hr = resource_init((IWineD3DResourceImpl *)texture, resource_type, device,
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0, usage, format, pool, parent, parent_ops);
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if (FAILED(hr))
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{
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@ -1473,7 +1473,7 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
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buffer->vtbl = &wined3d_buffer_vtbl;
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hr = resource_init((IWineD3DResource *)buffer, WINED3DRTYPE_BUFFER,
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hr = resource_init((IWineD3DResourceImpl *)buffer, WINED3DRTYPE_BUFFER,
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device, size, usage, format, pool, parent, parent_ops);
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if (FAILED(hr))
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{
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@ -43,28 +43,28 @@ struct private_data
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DWORD size;
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};
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HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
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HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE resource_type,
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
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WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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struct IWineD3DResourceClass *resource = &((IWineD3DResourceImpl *)iface)->resource;
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struct IWineD3DResourceClass *r = &resource->resource;
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resource->device = device;
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resource->resourceType = resource_type;
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resource->ref = 1;
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resource->pool = pool;
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resource->format = format;
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resource->usage = usage;
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resource->size = size;
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resource->priority = 0;
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resource->parent = parent;
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resource->parent_ops = parent_ops;
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list_init(&resource->privateData);
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r->device = device;
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r->resourceType = resource_type;
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r->ref = 1;
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r->pool = pool;
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r->format = format;
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r->usage = usage;
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r->size = size;
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r->priority = 0;
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r->parent = parent;
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r->parent_ops = parent_ops;
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list_init(&r->privateData);
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if (size)
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{
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resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
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if (!resource->heapMemory)
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r->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
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if (!r->heapMemory)
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{
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ERR("Out of memory!\n");
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return WINED3DERR_OUTOFVIDEOMEMORY;
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@ -72,9 +72,9 @@ HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type
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}
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else
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{
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resource->heapMemory = NULL;
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r->heapMemory = NULL;
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}
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resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
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r->allocatedMemory = (BYTE *)(((ULONG_PTR)r->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
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/* Check that we have enough video ram left */
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if (pool == WINED3DPOOL_DEFAULT)
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@ -82,13 +82,13 @@ HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type
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if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
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{
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ERR("Out of adapter memory\n");
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HeapFree(GetProcessHeap(), 0, resource->heapMemory);
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HeapFree(GetProcessHeap(), 0, r->heapMemory);
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return WINED3DERR_OUTOFVIDEOMEMORY;
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}
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WineD3DAdapterChangeGLRam(device, size);
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}
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device_resource_add(device, iface);
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device_resource_add(device, (IWineD3DResource *)resource);
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return WINED3D_OK;
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}
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@ -373,7 +373,7 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
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return WINED3DERR_INVALIDCALL;
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}
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hr = resource_init((IWineD3DResource *)surface, WINED3DRTYPE_SURFACE,
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hr = resource_init((IWineD3DResourceImpl *)surface, WINED3DRTYPE_SURFACE,
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device, resource_size, usage, format, pool, parent, parent_ops);
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if (FAILED(hr))
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{
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@ -346,7 +346,7 @@ HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT
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volume->lpVtbl = &IWineD3DVolume_Vtbl;
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hr = resource_init((IWineD3DResource *)volume, WINED3DRTYPE_VOLUME, device,
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hr = resource_init((IWineD3DResourceImpl *)volume, WINED3DRTYPE_VOLUME, device,
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width * height * depth * format->byte_count, usage, format, pool, parent, parent_ops);
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if (FAILED(hr))
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{
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@ -1833,7 +1833,7 @@ HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSP
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DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
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HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
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void *data, DWORD *data_size) DECLSPEC_HIDDEN;
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HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
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HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE resource_type,
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
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WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
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