Stefan Dösinger
bc07ad0579
d3d8, d3d9: Don't rely on the wined3d buffer type.
2009-04-08 11:35:29 +02:00
Stefan Dösinger
3e099d0147
wined3d: Advertise post pixelshader blending for a few more formats.
...
Windows advertises it on all these formats(Nvidia Geforce 7400), and
Trackmania Nations needs it on D3DFMT_Q8W8V8U8 to accept ps_3_0 support.
2009-03-30 14:22:06 +02:00
Henri Verbeet
4434d00f84
wined3d: Unify vertex and texture formats.
...
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
5390628e6f
wined3d: Make sure the format actually exists in init_format_texture_info().
2009-03-27 15:51:24 +01:00
Henri Verbeet
837f163662
wined3d: Create a separate function for setting a format's GL texture info.
2009-03-27 15:50:24 +01:00
Henri Verbeet
b8f25ef6f2
wined3d: Create a separate function for setting format fixups.
2009-03-27 15:50:16 +01:00
Henri Verbeet
7874a6b74b
wined3d: Create a separate function for checking a format's FBO compatibility.
2009-03-27 15:50:08 +01:00
Henri Verbeet
1407bd6b1a
wined3d: Create a separate function for setting basic format info.
2009-03-27 11:23:41 +01:00
Henri Verbeet
dd1f0d9c48
wined3d: Pass format_desc to getColorBits() and getDepthStencilBits().
2009-03-24 12:57:38 +01:00
Henri Verbeet
a56a143461
wined3d: Set the byte count for WINED3DFMT_UNKNOWN to 0.
...
As far as I can tell nothing depends on this being 1, and there's some code
that checks for WINED3DFMT_UNKNOWN and uses 0 for the byte count in that case.
2009-03-24 12:57:12 +01:00
Henri Verbeet
a56e3a102b
wined3d: Only return a pointer to struct GlPixelFormatDesc from getFormatDescEntry().
2009-03-13 11:29:10 +01:00
Henri Verbeet
53bf5c2658
wined3d: Add fields from StaticPixelFormatDesc to struct GlPixelFormatDesc.
...
The idea here is that we should lookup format information in struct
GlPixelFormatDesc, while StaticPixelFormatDesc and GlPixelFormatDescTemplate
will only be used to build the table.
2009-03-13 11:29:01 +01:00
Henri Verbeet
e3bcc7544c
wined3d: Remove the shader_color_fixup field from IWineD3DBaseTextureClass.
...
This is redundant now.
2009-03-12 13:09:55 +01:00
Henri Verbeet
4ff5736edf
wined3d: Don't compare texUnitMap entries to -1.
2009-03-09 14:39:34 +01:00
Henri Verbeet
3b07e7059e
wined3d: Add d3d10 primitive types.
2009-03-05 16:16:24 +01:00
Henri Verbeet
b4830feb34
wined3d: Accept WINED3DFMT_R8G8B8A8_UNORM in getColorBits().
2009-02-25 12:37:06 +01:00
Henri Verbeet
399d992a07
wined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-23 12:20:45 +01:00
Henri Verbeet
8cefc47d81
wined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20 11:10:37 +01:00
Francois Gouget
5b60258f0d
wined3d: Make debug{fixup_channel_source,yuv_fixup}() static.
2009-02-18 12:17:38 +01:00
Stefan Dösinger
68c251f327
wined3d: Add a debug function for surface locations.
2009-02-17 12:51:17 +01:00
Michael Stefaniuc
118c75a8c7
wined3d: Remove superfluous pointer casts.
2009-02-03 12:40:14 +01:00
Michael Stefaniuc
cc6b283d3a
wined3d: Remove some unused defines.
2009-02-03 12:40:12 +01:00
Stefan Dösinger
50109aa969
wined3d: Get rid of last_was_foggy_shader & friends.
...
The fog settings do not depend on wether the shader writes to oFog or not,
instead they depend on the FOGVERTEXMODE and FOGTABLEMODE settings, and if a
vertex shader is bound at all.
It works the same way as with the fixed function, and having a vertex shader
is the same as using pretransformed vertices, just that the fog coord comes
from the shader instead of the specular color:
FOGTABLEMODE != NONE: The Z coord is used, oFog is ignored
FOGTABLEMODE == NONE, with VS: oFog is used
FOGTABLEMODE == NONE, no VS, XYZ: Z is used
FOGTABLEMODE == NONE, no VS, XYZRHW: diffuse color is used
2009-01-20 12:45:40 +01:00
Henri Verbeet
5d875906c1
wined3d: Remove some superfluous pointer casts.
2009-01-20 12:34:05 +01:00
Henri Verbeet
45a61d1ac4
wined3d: Enable GL_HALF_FLOAT_NV when NV_HALF_FLOAT is supported.
...
This makes more sense than the other way around.
2009-01-08 13:21:56 +01:00
Henri Verbeet
b1812c690c
wined3d: Add support for EXT_vertex_array_bgra.
...
This allows us to skip BGRA->RGBA color conversion for vertex attributes if
this extension is present.
2009-01-08 13:21:51 +01:00
Henri Verbeet
a8697d90e4
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
...
Saves some space by not having unused entries is the arrays tracking these
states.
2009-01-06 12:45:43 +01:00
Henri Verbeet
e8ba733706
wined3d: Remove unused enum elements from WINED3DTEXTURESTAGESTATETYPE.
2009-01-05 12:41:31 +01:00
Henri Verbeet
39909f2a06
wined3d: Handle WINED3DFVF_XYZW in get_flexible_vertex_size().
...
Spotted by Chris Robinson.
2009-01-03 14:55:31 +01:00
Andrew Talbot
f9762d6082
wined3d: Remove superfluous semicolons.
2008-12-24 19:59:14 +01:00
Henri Verbeet
4a19d893e5
wined3d: Only apply shader constants that changed.
...
This improves performance a bit for applications that use a lot of
shaders with a lot of constants.
2008-12-20 11:11:45 +01:00
Roderick Colenbrander
086d949877
wined3d: Add GL_RG16F / GL_RG32F support using ARB_texture_rg.
2008-12-19 17:49:20 +01:00
Roderick Colenbrander
331fe08b54
wined3d: Add R32F using ARB_texture_rg.
2008-12-19 17:49:08 +01:00
Roderick Colenbrander
8cb84458d3
wined3d: Add R16F using ARB_texture_rg.
2008-12-19 17:49:02 +01:00
Henri Verbeet
7d29aecd6f
wined3d: Use a simpler way to calculate the number of texture levels.
...
It's probably slightly faster too.
2008-12-12 11:40:39 +01:00
Henri Verbeet
70ed814b95
wined3d: Get rid of the textureDimensions field in the state block.
2008-12-12 11:40:32 +01:00
Stefan Dösinger
f2f90b6965
wined3d: Fix ARG_UNUSED and use it properly.
...
That bug was uncovered by Henri's change of the bitfield sizes.
2008-12-11 14:07:31 +01:00
Henri Verbeet
4aa00e8a21
wined3d: Rename texture_stage_op.color_correction to texture_stage_op.color_fixup.
...
This is consistent with other uses of struct color_fixup_desc.
2008-12-10 10:50:24 +01:00
Stefan Dösinger
e04556bb16
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
...
This allows us to drop the load time conversion and the clear
readback hack and replaces it with a color fixup in the fixed
function pipeline replacement.
2008-12-04 12:00:15 +01:00
Henri Verbeet
89139b7589
wined3d: Make shader texture format fixups more generic.
...
Based on a patch by Stefan Dösinger. This is more flexible, and allows
the shader backend implementation to be simpler, since it doesn't have
to know about specific formats. The next patch makes use of this.
2008-12-04 11:59:58 +01:00
Henri Verbeet
b451048eb7
wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
...
Also remove the silly typedef.
2008-12-04 11:59:06 +01:00
Henri Verbeet
5532c990b6
wined3d: Const correctness fixes.
2008-12-02 14:04:15 +01:00
Henri Verbeet
eb78c2a082
wined3d: Const correctness fixes for utils.c.
2008-11-26 12:04:56 +01:00
Stefan Dösinger
33482a732e
wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
...
The dx7 sdk demos need this.
2008-11-25 13:07:14 +01:00
Stefan Dösinger
5c79a9f437
wined3d: Rename the fragment ffp desc structures.
...
This reflects the fact that they describe the fragment pipeline.
The vertex pipeline will use its own structures.
2008-11-20 12:17:45 +01:00
Stefan Dösinger
620a423b22
wined3d: Kill the GL_ATI_envmap_bumpmap code.
...
GL_ATI_envmap_bumpmap provides two things: Signed V8U8 pixel formats,
and bump mapping. The extension is only supported on fglrx, and this
driver also supports GL_ARB_fragment_program. Thus the bump mapping
code is never used on any driver out there. Furthermore, if it is
used, it tends to crash the driver
The signed pixel format is used, as it can be used by pixel shaders or
the ARBfp replacement. However, the format is broken in fglrx, and
negative values are clamped to 0.0. This results in test
failures. WineD3D has an alternative codepath using scale+bias to
enable V8U8 using a standard signed RGB which works correctly on
fglrx.
2008-11-04 11:41:14 +01:00
Vitaliy Margolen
a2b2a4cf79
wined3d: Add one more FBO error status code.
2008-10-18 19:35:20 +02:00
Alexandre Julliard
6cfef95ce7
wined3d: Convert source files to utf-8.
2008-10-18 19:21:20 +02:00
Stefan Dösinger
3b48660f43
wined3d: Implement YV12 support for emulated overlays.
...
This is the prefered format of many codecs, and for some codecs this
is the only supported output format. As usual I try to handle all the
conversion in the GPU and keep the CPU involvement minimal to gain the
full performance of PBO transfers.
2008-09-02 14:55:50 +02:00
Henri Verbeet
b4f43e372e
wined3d: Remove useless hash_table_t typedef.
2008-08-29 12:26:55 +02:00
Stefan Dösinger
af8d268a39
wined3d: Handle projected textures properly in arbfp and atifs.
...
GL_ARB_fragment_program and GL_ATI_fragment_shader can disable
projected textures properly, and they can also handle
D3DTTFF_PROJECTED | D3DTTFF_COUNT3 properly.
2008-08-28 11:24:49 +02:00
Stefan Dösinger
ec4955630e
wined3d: Silence some format spam.
2008-08-28 11:24:49 +02:00
Stefan Dösinger
4635315655
wined3d: Replace a #if 0 with if(0).
2008-08-28 11:24:49 +02:00
Stefan Dösinger
b294e43206
wined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
...
Note that the fix is only implemented in the arbfp and atifs fragment
pipeline. Unfortunately nvrc doesn't support dot3 as alpha operation.
2008-08-27 13:21:24 +02:00
Stefan Dösinger
f39e122477
wined3d: Add fixed function sRGB write correction.
2008-08-25 12:25:13 +02:00
Chris Robinson
9f82368908
wined3d: Use the proper internal type for some formats.
2008-08-25 12:23:00 +02:00
H. Verbeet
b917bdaa52
wined3d: Remove useless hash_table_entry_t typedef.
...
It doesn't add much.
2008-08-22 10:39:08 +02:00
Stefan Dösinger
46109da87d
wined3d: Don't skip applying texdims with shaders.
...
There's no need to do that with the nvts and opengl ffp fixed function
fragment pipeline, it's perfectly well defined in GL which one takes
effect. This removes a few more troubles when switching between
shaders and arbfp.
2008-08-21 13:33:30 +02:00
Stefan Dösinger
8fe6bf0bad
wined3d: Fix the unused arg marker.
2008-08-20 12:34:44 +02:00
Stefan Dösinger
bfe7067973
wined3d: Ask the ffp/shader/blit implementation about format support.
...
If a format is not supported natively by opengl, a shader may be able
to convert it. Up to now, CheckDeviceFormat had magic knowldge which
GL extensions lead to which supported format. This patch adds
functions that allow CheckDeviceFormat to ask the actual
implementation for its capabilities.
2008-08-20 12:26:02 +02:00
Stefan Dösinger
6a24b28b75
wined3d: Support YUV formats with GL_APPLE_ycbcr_422.
2008-08-20 12:25:00 +02:00
Stefan Dösinger
228f2cf3c2
wined3d: Initialize the texture op function properly.
2008-08-04 13:07:26 +02:00
Stefan Dösinger
bc4435e406
wined3d: Use a hashmap to store the ffp shaders.
2008-07-31 13:01:50 +02:00
Stefan Dösinger
d4d133f032
wined3d: Use C bitfields to compact the ffp description.
2008-07-31 13:01:36 +02:00
Stefan Dösinger
294f1b4aad
wined3d: Add fog and tex types to the ffp fragment description.
2008-07-28 11:36:15 +02:00
Stefan Dösinger
726d9d47af
wined3d: ATI2N support using GL_EXT_texture_compression_rgtc.
2008-07-24 11:56:42 +02:00
Stefan Dösinger
dc25a86cc5
wined3d: Support ATI's D3DFMT_ATI2N format.
...
This is an ATI specific format designed for compressed normal maps,
and quite a few games check for its existence. While it is an
ATI-specific "extension" in d3d9, it is a core part of
D3D10(DXGI_FORMAT_BC5), and supported on Geforce 8 cards.
2008-07-24 11:56:24 +02:00
Stefan Dösinger
eea2c95727
wined3d: Move set_tex_op(_nvrc) to their specific files.
2008-07-22 13:01:45 +02:00
Stefan Dösinger
212ff6ff57
wined3d: Remove some #ifdefs.
2008-07-22 13:01:22 +02:00
Philip Nilsson
9528b1c63e
wined3d: Enable filtering for D3DFMT_A4R4G4B4.
...
This patch enables texture filtering for textures using the A4R4G4B4
format, I can see no reason why it shouldn't be filtered (especially
considering X4R4G4B4 has it).
2008-07-16 19:56:24 +02:00
Stefan Dösinger
197f472ea8
wined3d: Separate texture_activate_dimensions.
...
This creates an nvts version of this function, and removes the nvts
code from the original one. The nvts version is used by the nvts
pipeline implementation, the original one by the nvrc-only, atifs and
ffp one.
2008-07-14 11:46:25 +02:00
Stefan Dösinger
51e64b3fe9
wined3d: Move fixed function texture dimension updates to the fragment pipeline.
...
This is a further separation of the sampler state, and a preparation
to move the nv texture shader stuff to its own pipeline implementation.
2008-07-14 11:43:41 +02:00
H. Verbeet
02a2ba9d2f
wined3d: Report post pixelshader blending on WINED3DFMT_A16B16G16R16F.
2008-06-23 12:55:02 +02:00
H. Verbeet
e081d69bc1
wined3d: Report WINED3DFMT_FLAG_FILTERING on WINED3DFMT_D24X8.
...
We report this for WINED3DFMT_D24S8, so there should be no reason
WINED3DFMT_D24X8 can't do it. Fixes a regression in 3DMark06.
2008-06-20 11:20:05 +02:00
H. Verbeet
3687207a04
wined3d: Fix WINED3DTOP_MULTIPLYADD for ATI cards.
2008-06-03 11:11:30 +02:00
H. Verbeet
8e6c7aaf1f
wined3d: Fix the nvrc implementation of WINED3DTOP_MULTIPLYADD and WINED3DTOP_LERP.
2008-05-27 12:04:22 +02:00
H. Verbeet
e891a9938a
wined3d: Add WINED3DTOP_ADDSIGNED2X to debug_d3dtop().
2008-05-27 12:04:11 +02:00
Stefan Dösinger
9ee7e42de8
wined3d: Call activate_dimensions from the atifs code.
2008-04-24 11:54:28 +02:00
Austin English
c531e2abdb
Spelling fixes.
2008-04-23 12:31:07 +02:00
Stefan Dösinger
b1d8af7926
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
Stefan Dösinger
bd68237096
wined3d: Implement TSSARGTEMP with register combiners.
2008-04-02 20:07:40 +02:00
Stefan Dösinger
287f60a2b2
wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_shader codepath.
2008-04-02 20:07:19 +02:00
Stefan Dösinger
8673be0bd7
wined3d: Return a fake pixel format if gl is not loaded.
2008-04-01 20:31:37 +02:00
Roderick Colenbrander
c0be6047ef
wined3d: Also move the rendertarget capability to the formats table.
2008-03-29 10:31:50 +01:00
Roderick Colenbrander
ef73fe5d47
wined3d: Add a depthstencil flag to the formats table and make use of it in CheckDepthStencilCapability.
2008-03-29 10:31:36 +01:00
Roderick Colenbrander
e1bf1cd640
wined3d: Make the filtering capability of a format a flag in the formats table.
2008-03-29 10:31:18 +01:00
Roderick Colenbrander
4eaa424c79
wined3d: Initial post pixelshader blending support. [attempt 2].
...
For each pixel format we store a flag in the table whether it supports
post pixelshader blending. Before applying blending or during a
context switch we verify that blending is turned off for the
format. In case of R32F this gave a 5-6x performance boost (without
filtering and software conversion).
2008-03-28 15:50:24 +01:00
Stefan Dösinger
1fdc0ee811
wined3d: Remove some debug TRACE stuff.
2008-03-28 14:51:25 +01:00
Stefan Dösinger
9b79bc5e31
wined3d: Implement env bump mapping in the atifs ffp replacement.
2008-03-25 19:50:43 +01:00
Stefan Dösinger
4640be8dc8
wined3d: Fragment processing using GL_ATI_fragment_shader.
...
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Roderick Colenbrander
2e0d35aa2f
wined3d: Add D32F_LOCKABLE to getDepthStencilBits.
2008-03-03 12:00:39 +01:00
Roderick Colenbrander
e2d70fff6b
ddraw: Add yv12 detection support.
2008-02-22 12:04:01 +01:00
Austin English
3471f841a1
wined3d: Spelling fixes.
2008-01-18 12:53:33 +01:00
Stefan Dösinger
b83dc6bbf6
wined3d: Move the GL info structure into the adapter.
2007-12-20 12:10:08 +01:00
Stefan Dösinger
df77e28854
wined3d: Implement D3DFMT_G16R16.
2007-12-18 14:08:18 +01:00
Stefan Dösinger
f700cbe74b
wined3d: Add an alpha blending test.
2007-12-07 16:26:43 +01:00
Stefan Dösinger
8804a972d9
wined3d: Unify bpp to format conversion.
2007-12-03 13:44:18 +01:00
Stefan Dösinger
3fd0916654
wined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-29 13:36:37 +01:00
Stefan Dösinger
a0127f2e1f
wined3d: Allow using a different internal format for fbos.
...
OpenGL drivers do not support some low precision internal formats
like GL_RGB5 for fbo color targets. Direct3D application depend on them,
so provide a fallback format for render targets if the requested format
itself is not supported.
2007-11-28 13:40:29 +01:00
Stefan Dösinger
d050b4de9e
wined3d: Reinstall the projected texture disabling for generated coords.
2007-11-09 12:35:40 +01:00
Stefan Dösinger
bf9cc30aac
wined3d: Put V8U8 back into the UNKNOWN format group.
2007-09-25 11:20:33 +02:00
Stefan Dösinger
1c4a15d2cd
wined3d: Recompile glsl pixelshaders if the sampler format changes.
2007-09-24 13:30:08 +02:00
Stefan Dösinger
0ed81b20af
wined3d: Emulate D3DFMT_L6V5U5.
2007-09-12 12:09:56 +02:00
Stefan Dösinger
41bf0d48db
wined3d: Fix WINED3DFMT_X8L8V8U8.
2007-09-11 13:48:15 +02:00
Chris Robinson
8d32a490a1
wined3d: Add X4R4G4B4 and A4R4G4B4 to formats allowed in getColorBits.
2007-09-10 16:41:18 +02:00
Stefan Dösinger
fe0f0eb48a
wined3d: Some texture transform fixes.
2007-08-27 18:28:43 +02:00
Stefan Dösinger
a8e21d0692
wined3d: Texture transforms are disabled when drawing rhw vertices.
2007-08-27 18:28:38 +02:00
Stefan Dösinger
a7a0d4dfd1
wined3d: Fix some alpha channels in formats.
2007-08-20 22:32:08 +02:00
Stefan Dösinger
56a7486235
wined3d: Fix WINED3DFMT_R3G3B2.
2007-08-16 11:35:06 +02:00
Roderick Colenbrander
4cd5298a57
wined3d: Add more pixelformats to getColorBits.
2007-08-13 12:37:23 +02:00
Roderick Colenbrander
f6260c5b20
wined3d: Fix WINED3DFMT D16/L16 bugs in the pixelformat table.
2007-08-13 12:36:37 +02:00
Roderick Colenbrander
4647cbb625
wined3d: Better pixelformat selection code.
2007-08-09 14:11:19 +02:00
Roderick Colenbrander
58275065a1
wined3d: Prepare pbuffer code for WGL transition.
2007-08-08 15:32:01 +02:00
Stefan Dösinger
5c905b9e8c
wined3d: A more dynamic initialization of the gl pixel formats.
2007-07-30 12:49:59 +02:00
Stefan Dösinger
d2016ff892
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
Stefan Dösinger
a0131a3272
wined3d: Split up the format table.
2007-07-30 12:49:39 +02:00
Michael Stefaniuc
82a52308ac
wined3d: Remove unreachable code: break after return. Found by Smatch.
2007-07-18 12:57:58 +02:00
Stefan Dösinger
26ebe396c3
wined3d: Implement high order patches.
2007-07-06 19:32:47 +02:00
H. Verbeet
b16dbf46da
wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them.
2007-06-18 12:33:56 +02:00
Phil Costin
2256e06de3
wined3d: Add gamma linerization support for D3DFMT_A4R4G4B4.
2007-06-13 11:22:42 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
Chris Robinson
11a6646102
wined3d: Add missing table entry value.
2007-06-08 11:59:36 +02:00
Phil Costin
08ae3d6f67
wined3d: Extend the D3DFMT table to include gamma corrected formats.
2007-06-07 13:01:36 +02:00
Stefan Dösinger
e40af7d3fa
wined3d: Prevent wrong bumpenvmap warnings.
2007-05-11 11:28:20 +02:00
Stefan Dösinger
81504d6a2d
wined3d: Support bump environment mapping using GL_NV_texture_shader.
2007-05-10 11:40:27 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Stefan Dösinger
d913744f1e
d3d: Calculate the size of WINED3DFVF_XYZBx FVFs.
2007-05-03 14:24:16 +02:00
H. Verbeet
b643ab3620
wined3d: Output pretty GL errors in checkGLcall and vcheckGLcall.
2007-04-24 10:19:51 +02:00
H. Verbeet
a7638ac5a2
wined3d: Remove GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT from debug_fbostatus().
2007-04-19 11:56:23 +02:00
H. Verbeet
b154081356
wined3d: Use GL_UNSIGNED_BYTE as data type for WINED3DFMT_A8.
2007-04-17 11:11:55 +02:00
H. Verbeet
c4cc10a595
wined3d: Add a function for dumping FBO status codes.
2007-04-17 11:11:31 +02:00
H. Verbeet
75108443ff
wined3d: Add a function to dump WINED3DTEXTUREFILTERTYPE values.
2007-04-09 12:39:35 +02:00
Stefan Dösinger
fcb83e7111
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
Stefan Huehner
4d1d01f266
Mark several functions as static.
2007-03-13 13:35:12 +01:00
Fabian Bieler
8dae597f24
wined3d: Implemented signed texture formats via NV_TEXTURE_SHADER.
2007-03-13 11:51:56 +01:00
Stefan Dösinger
c54a0fc2cf
wined3d: Rework surface dirtification.
...
Previously the surfaces stored a flag if the system memory copy was
ahead of the gl copy(SFLAG_DIRTY) or the gl copy is
ahead(SFLAG_GLDIRTY). The pbuffer copy was 'managed' differently using
SFLAG_INPBUFFER and SFLAG_INTEXTURE.
This patch replaces them with 3 flags, INSYSMEM, INPBUFFER and
INTEXTURE which specify which copy contains the most up to date
copy. It is perfectly valid to have more than one of those flags
set. One must be set at least (except at init, when no content is in
the surface yet). When one copy is modified, the flags for the others
are removed.
2007-03-07 12:18:14 +01:00
H. Verbeet
2a82ed89b1
wined3d: Add some hash table code.
2007-02-28 13:35:16 +01:00
Stefan Dösinger
de036ff68e
wined3d: Convert and load U8V8 surfaces as rgb.
...
GL_INDEX is definitly not the way to load U8V8 surfaces
2007-02-15 11:36:28 +01:00
H. Verbeet
8f0884066f
wined3d: Add WINED3DDECLUSAGE, use it.
2007-02-14 13:50:22 +01:00
Francois Gouget
d4ca34dd9b
d3d: Fix the D3DFMT_XXX constant declarations.
2007-01-18 12:05:05 +01:00
Stefan Dösinger
60c9ea6751
wined3d: Remove dead NV_TEXTURE_SHADER code
2007-01-10 22:03:50 +01:00
Stefan Dösinger
f661a8287c
wined3d: Add WINED3DRS_STIPPLEPATTERNxy.
2006-12-19 16:53:44 +01:00
Andrew Talbot
f3a515ce19
wined3d: Cast-qual warnings fix.
2006-11-27 13:43:05 +01:00
H. Verbeet
44f4e254a6
wined3d: Fix depth buffer formats to use actual depth textures.
2006-11-17 15:54:01 +01:00
Ivan Gyurdiev
875a1eb02d
wined3d: Add D3DFVF codes to the WINED3D namespace.
2006-10-31 12:09:06 +01:00
Ivan Gyurdiev
206d248e48
wined3d: Add D3DCMPFUNC to the WINED3D namespace.
2006-10-30 12:06:10 +01:00
Ivan Gyurdiev
2b6deb8637
wined3d: Add D3DSTENCILOP to the WINED3D namespace.
2006-10-30 12:06:03 +01:00
Ivan Gyurdiev
4f611bc0e0
wined3d: Add D3DTA masks to the WINED3D namespace.
...
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Ivan Gyurdiev
9846602412
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace.
2006-10-13 11:15:31 +02:00
Ivan Gyurdiev
c912032aa5
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-13 11:13:02 +02:00
Ivan Gyurdiev
2bac4a02da
wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace.
2006-10-12 12:37:52 +02:00
Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
837027fcb7
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace.
2006-10-11 12:18:53 +02:00
Ivan Gyurdiev
19c5534c35
wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:17:52 +02:00
Ivan Gyurdiev
fb0c932f21
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
2006-10-11 12:17:21 +02:00
Francois Gouget
82babbee0b
Add missing '\n's to Wine traces.
2006-10-05 17:46:48 +02:00
Ivan Gyurdiev
3dcd3681f3
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
H. Verbeet
5abdd7a19f
wined3d: Comparing BOOLs against FALSE is redundant.
2006-09-27 09:49:07 +02:00
H. Verbeet
87fe835f5b
wined3d: Cleanup the surface loading code a bit.
...
- Separate allocation and uploading of textures.
- Move common code for allocating, uploading and downloading textures
into separate functions.
- Set the correct format and type for DXT textures.
2006-09-12 10:52:59 +02:00
Ivan Gyurdiev
2e1cf4d948
wined3d: Add support for R32F and R16F texture formats.
2006-09-07 13:48:32 +02:00
Ivan Gyurdiev
bda6d092a5
wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats.
2006-08-28 11:46:20 +02:00
Jan Zerebecki
fd15b8d064
wined3d: Use a common function for all D3DCMPFUNC -> GLenum conversions.
2006-08-25 20:04:56 +02:00
H. Verbeet
02a8f74490
wined3d: Add a couple of traces to the vertexdeclaration creation code.
2006-08-07 19:42:31 +02:00
Jason Green
d353ab7879
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
2006-07-29 11:49:51 +02:00
Jason Green
ac8f2c033c
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
...
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Stefan Dösinger
127613bc6f
wined3d: Whitelist pixelformats instead of blacklisting.
2006-07-24 12:57:34 +02:00
H. Verbeet
0924f969d1
wined3d: Texture stages that reference NULL textures should just pass
...
through the result of the previous stage.
2006-07-12 13:21:04 +02:00
Stefan Dösinger
1a82976908
wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
2006-07-06 12:45:27 +02:00
Ivan Gyurdiev
7e9fd0b4c1
wined3d: Add a function to print out D3DDECLUSAGE9 values.
2006-07-03 12:04:37 +02:00
H. Verbeet
f3a2a9f30a
wined3d: Add code for using register combiners for texture stage operations.
...
On nVidia cards the value of GL_MAX_TEXTURE_UNITS is generally not
larger than 4. In Direct3D that would correspond to
MaxSimultaneousTextures in the caps, rather than MaxTextureBlendStages
(which can be much larger) to which it currently corresponds in
wined3d. Using register combiners we can get around that limitation
and get up to GL_MAX_GENERAL_COMBINERS_NV (typically 8) texture
stages. This patch adds code for doing the texture operations with
register combiners instead of ARB_texture_env_combine or
NV_texture_env_combine4, but doesn't make use of that code yet. That's
what the next patch will do.
2006-06-28 16:08:36 +02:00
H. Verbeet
085e20c0da
wined3d: Add & use D3DTEXTUREOP dumping code.
2006-06-28 15:43:53 +02:00
Francois Gouget
9bfbfcbeb4
Assorted spelling, case and grammar fixes.
2006-06-26 13:06:11 +02:00
Stefan Dösinger
3518747165
wined3d: Pixel format cleanup.
2006-06-21 12:15:50 +02:00
Jan Zerebecki
7528fc0de1
wined3d: Fix stencil related render states.
2006-06-13 10:50:55 +02:00
Jan Zerebecki
df3e078b20
wined3d: Also print the format like a fourcc if unknown in debug_d3dformat.
2006-06-13 10:35:14 +02:00
H. Verbeet
405e11ea62
wined3d: Cleanup GetSrcAndOpFromValue().
...
- Cleanup GetSrcAndOpFromValue().
- Use naming more consistent with the rest of the file.
2006-06-12 16:07:58 +02:00
H. Verbeet
7b8bf46f3f
wined3d: Remove a redundant break.
2006-06-07 11:47:54 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Stefan Dösinger
158691ea3b
wined3d: OpengGL accelerated blits.
...
Implement some basic opengl accelerated blts from and to render
targets. It's not perfect yet, but enought to make some D3D apps
happy. For now the only supported operations are:
- Full screen back -> Front buffer: Just call present
- Offscreen surface -> render target
- Render target -> offscreen surface(slow)
- render target colorfill
2006-05-23 12:41:31 +02:00
Stefan Dösinger
2a35f769e3
wined3d: Add missing render states to the dumping function.
2006-05-16 12:41:51 +02:00
Stefan Dösinger
2f724834f8
wined3d: Implement IWineGDISurface.
2006-05-15 14:02:03 +02:00
Stefan Dösinger
9abdac6aaa
wined3d: Implement IWineD3DDevice::ProcessVertices.
2006-05-15 13:57:17 +02:00
Stefan Dösinger
af462957c3
wined3d: Implement IWineD3DSurface::GetDC and IWineD3DSurface::ReleaseDC.
2006-05-08 20:58:27 +02:00
Ivan Gyurdiev
ecba4d5cbd
wined3d: Texture format corrections.
...
- add missing GL type and make GL cfg entries for A16B16G16R16
- correct L16 type to UNSIGNED_SHORT (..16 = short, not byte)
- change internal format for X8R8G8B8 from GL_RGB to GL_RGB8 which
seems more correct
2006-04-21 11:35:06 +02:00
Stefan Dösinger
a6206836e6
wined3d: Implement IWineD3DDevice::EnumDisplayModes.
2006-04-19 12:53:30 +02:00
Jason Green
5f4b424553
wined3d: Add case 0 to switch statement and fix the fixme.
...
Screwed up a copy/paste from one of my recent patches. This
eliminates the erroneous FIXME for calls to D3DFmtMakeGlCfg() with 0
as the Stencil format. Also, it changes the FIXME to print the
correct variable.
2006-04-13 11:23:50 +02:00
Jason Green
3f591ecb13
wined3d: Add some more debugging info.
...
Adds more debugging FIXME's if a specific WINED3DFMT_??? isn't supported.
2006-04-10 16:32:30 +02:00
Ivan Gyurdiev
5c12c043df
wined3d: Map D3DFMT_L16, D3DFMT_A16B16G16R16 to OpenGL formats.
...
Map:
D3DFMT_L16 -> GL_LUMINANCE16_EXT
D3DFMT_A16B16G16R16 -> GL_RGBA16_EXT
as Raphael suggested.
Also increase the returned Bpp for unknown and unhandled formats from
4 to 8 bytes - this part fixes segfault in the F.E.A.R demo. It now
shows some flashy graphics before it dies again :)
2006-04-10 12:23:38 +02:00
Jan Zerebecki
10fc948093
wined3d: Add D3DFMT_L16.
2006-04-04 20:30:53 +02:00
Jason Green
bb704ea951
wined3d: Add a couple more debugging output formats.
2006-04-04 12:08:40 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
Stefan Dösinger
270afeb5e8
wined3d: Define D3D usage flags in wined3d_types.h.
2006-03-07 10:53:02 +01:00
Jason Green
6d30800db6
wined3d: Add a few more WINED3DFMT formats to be recognized.
2006-03-06 11:36:07 +01:00
Aric Cyr
252c4adb96
wined3d: Reverse GL_BGR to GL_RGB for the D3D RGB formats.
...
This fixes texture colours in many D3D games (verified with Age Of Mythology).
2006-03-01 20:05:11 +01:00
Jan Zerebecki
41e5478cdd
wined3d: Extend debug_d3drenderstate with missing states.
2006-02-11 12:15:31 +01:00
Christoph Frick
c99cab705e
wined3d: Support for WINED3DFMT_A8B8G8R8.
2006-02-09 12:07:40 +01:00
Francois Gouget
6d442aeb34
Assorted spelling fixes.
2005-11-23 20:14:43 +01:00
Karsten Elfenbein
13fc2f88d6
Added A2R10G10B10 and D3DFMT_D24FS8 modes to all other functions.
2005-09-07 09:25:26 +00:00
Oliver Stieber
33b2c1fd3c
Added support for DXT2 and DXT4.
2005-08-29 12:20:02 +00:00