wined3d: Create a separate function for setting a format's GL texture info.
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@ -429,6 +429,49 @@ static BOOL check_fbo_compat(const WineD3D_GL_Info *gl_info, GLint internal_form
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return status == GL_FRAMEBUFFER_COMPLETE_EXT;
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}
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static void init_format_texture_info(WineD3D_GL_Info *gl_info)
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{
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unsigned int i;
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for (i = 0; i < sizeof(gl_formats_template) / sizeof(gl_formats_template[0]); ++i)
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{
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int fmt_idx = getFmtIdx(gl_formats_template[i].fmt);
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struct GlPixelFormatDesc *desc;
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desc = &gl_info->gl_formats[fmt_idx];
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desc->glInternal = gl_formats_template[i].glInternal;
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desc->glGammaInternal = gl_formats_template[i].glGammaInternal;
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desc->glFormat = gl_formats_template[i].glFormat;
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desc->glType = gl_formats_template[i].glType;
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desc->color_fixup = COLOR_FIXUP_IDENTITY;
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desc->Flags |= gl_formats_template[i].Flags;
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desc->heightscale = 1.0;
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && gl_formats_template[i].rtInternal)
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{
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/* Check if the default internal format is supported as a frame buffer target, otherwise
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* fall back to the render target internal.
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*
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* Try to stick to the standard format if possible, this limits precision differences */
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if (!check_fbo_compat(gl_info, gl_formats_template[i].glInternal))
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{
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TRACE("Internal format of %s not supported as FBO target, using render target internal instead\n",
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debug_d3dformat(gl_formats_template[i].fmt));
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desc->rtInternal = gl_formats_template[i].rtInternal;
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}
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else
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{
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TRACE("Format %s is supported as fbo target\n", debug_d3dformat(gl_formats_template[i].fmt));
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desc->rtInternal = gl_formats_template[i].glInternal;
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}
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}
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else
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{
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desc->rtInternal = gl_formats_template[i].glInternal;
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}
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}
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}
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static void apply_format_fixups(WineD3D_GL_Info *gl_info)
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{
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int idx;
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@ -563,49 +606,9 @@ BOOL initPixelFormatsNoGL(WineD3D_GL_Info *gl_info)
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BOOL initPixelFormats(WineD3D_GL_Info *gl_info)
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{
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unsigned int src;
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if (!init_format_base_info(gl_info)) return FALSE;
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/* If a format depends on some extensions, remove them from the table above and initialize them
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* after this loop */
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for (src = 0; src < sizeof(gl_formats_template) / sizeof(gl_formats_template[0]); ++src)
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{
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struct GlPixelFormatDesc *desc;
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int dst = getFmtIdx(gl_formats_template[src].fmt);
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desc = &gl_info->gl_formats[dst];
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desc->glInternal = gl_formats_template[src].glInternal;
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desc->glGammaInternal = gl_formats_template[src].glGammaInternal;
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desc->glFormat = gl_formats_template[src].glFormat;
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desc->glType = gl_formats_template[src].glType;
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desc->color_fixup = COLOR_FIXUP_IDENTITY;
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desc->Flags |= gl_formats_template[src].Flags;
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desc->heightscale = 1.0;
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && gl_formats_template[src].rtInternal)
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{
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/* Check if the default internal format is supported as a frame buffer target, otherwise
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* fall back to the render target internal.
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*
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* Try to stick to the standard format if possible, this limits precision differences */
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if (!check_fbo_compat(gl_info, gl_formats_template[src].glInternal))
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{
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TRACE("Internal format of %s not supported as FBO target, using render target internal instead\n",
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debug_d3dformat(gl_formats_template[src].fmt));
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gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].rtInternal;
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}
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else
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{
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TRACE("Format %s is supported as fbo target\n", debug_d3dformat(gl_formats_template[src].fmt));
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gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].glInternal;
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}
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}
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else
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{
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gl_info->gl_formats[dst].rtInternal = gl_formats_template[src].glInternal;
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}
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}
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init_format_texture_info(gl_info);
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apply_format_fixups(gl_info);
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