wined3d: Remove useless hash_table_t typedef.
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@ -50,7 +50,7 @@ struct atifs_ffp_desc
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struct atifs_private_data
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{
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hash_table_t *fragment_shaders; /* A hashtable to track fragment pipeline replacement shaders */
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struct hash_table_t *fragment_shaders; /* A hashtable to track fragment pipeline replacement shaders */
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};
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@ -1564,12 +1564,12 @@ BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]
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/* Hash table functions */
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hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function)
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struct hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function)
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{
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hash_table_t *table;
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struct hash_table_t *table;
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unsigned int initial_size = 8;
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table = HeapAlloc(GetProcessHeap(), 0, sizeof(hash_table_t) + (initial_size * sizeof(struct list)));
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table = HeapAlloc(GetProcessHeap(), 0, sizeof(struct hash_table_t) + (initial_size * sizeof(struct list)));
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if (!table)
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{
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ERR("Failed to allocate table, returning NULL.\n");
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@ -1607,7 +1607,7 @@ hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function
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return table;
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}
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void hash_table_destroy(hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb)
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void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb)
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{
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unsigned int i = 0;
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@ -1624,7 +1624,7 @@ void hash_table_destroy(hash_table_t *table, void (*free_value)(void *value, voi
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HeapFree(GetProcessHeap(), 0, table);
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}
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static inline struct hash_table_entry_t *hash_table_get_by_idx(hash_table_t *table, void *key, unsigned int idx)
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static inline struct hash_table_entry_t *hash_table_get_by_idx(struct hash_table_t *table, void *key, unsigned int idx)
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{
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struct hash_table_entry_t *entry;
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@ -1635,7 +1635,7 @@ static inline struct hash_table_entry_t *hash_table_get_by_idx(hash_table_t *tab
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return NULL;
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}
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static BOOL hash_table_resize(hash_table_t *table, unsigned int new_bucket_count)
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static BOOL hash_table_resize(struct hash_table_t *table, unsigned int new_bucket_count)
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{
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unsigned int new_entry_count = 0;
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struct hash_table_entry_t *new_entries;
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@ -1694,7 +1694,7 @@ static BOOL hash_table_resize(hash_table_t *table, unsigned int new_bucket_count
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return TRUE;
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}
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void hash_table_put(hash_table_t *table, void *key, void *value)
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void hash_table_put(struct hash_table_t *table, void *key, void *value)
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{
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unsigned int idx;
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unsigned int hash;
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@ -1767,12 +1767,12 @@ void hash_table_put(hash_table_t *table, void *key, void *value)
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++table->count;
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}
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void hash_table_remove(hash_table_t *table, void *key)
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void hash_table_remove(struct hash_table_t *table, void *key)
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{
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hash_table_put(table, key, NULL);
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}
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void *hash_table_get(hash_table_t *table, void *key)
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void *hash_table_get(struct hash_table_t *table, void *key)
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{
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unsigned int idx;
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struct hash_table_entry_t *entry;
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@ -2004,11 +2004,11 @@ void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct ffp_settings *setting
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}
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#undef GLINFO_LOCATION
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struct ffp_desc *find_ffp_shader(hash_table_t *fragment_shaders, struct ffp_settings *settings)
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struct ffp_desc *find_ffp_shader(struct hash_table_t *fragment_shaders, struct ffp_settings *settings)
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{
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return (struct ffp_desc *)hash_table_get(fragment_shaders, settings);}
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void add_ffp_shader(hash_table_t *shaders, struct ffp_desc *desc) {
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void add_ffp_shader(struct hash_table_t *shaders, struct ffp_desc *desc) {
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struct ffp_settings *key = HeapAlloc(GetProcessHeap(), 0, sizeof(*key));
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/* Note that the key is the implementation independent part of the ffp_desc structure,
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* whereas desc points to an extended structure with implementation specific parts.
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@ -54,7 +54,7 @@ struct hash_table_entry_t {
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struct list entry;
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};
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typedef struct {
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struct hash_table_t {
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hash_function_t *hash_function;
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compare_function_t *compare_function;
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struct list *buckets;
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@ -65,13 +65,13 @@ typedef struct {
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unsigned int count;
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unsigned int grow_size;
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unsigned int shrink_size;
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} hash_table_t;
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};
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hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
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void hash_table_destroy(hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
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void *hash_table_get(hash_table_t *table, void *key);
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void hash_table_put(hash_table_t *table, void *key, void *value);
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void hash_table_remove(hash_table_t *table, void *key);
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struct hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
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void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
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void *hash_table_get(struct hash_table_t *table, void *key);
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void hash_table_put(struct hash_table_t *table, void *key, void *value);
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void hash_table_remove(struct hash_table_t *table, void *key);
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/* Device caps */
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#define MAX_PALETTES 65536
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@ -257,7 +257,7 @@ extern const shader_backend_t none_shader_backend;
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/* GLSL shader private data */
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struct shader_glsl_priv {
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hash_table_t *glsl_program_lookup;
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struct hash_table_t *glsl_program_lookup;
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struct glsl_shader_prog_link *glsl_program;
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GLhandleARB depth_blt_glsl_program_id;
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};
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@ -269,7 +269,7 @@ struct shader_arb_priv {
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GLuint depth_blt_vprogram_id;
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GLuint depth_blt_fprogram_id;
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BOOL use_arbfp_fixed_func;
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hash_table_t *fragment_shaders;
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struct hash_table_t *fragment_shaders;
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};
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/* X11 locking */
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@ -795,8 +795,8 @@ struct ffp_desc
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};
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void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct ffp_settings *settings, BOOL ignore_textype);
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struct ffp_desc *find_ffp_shader(hash_table_t *fragment_shaders, struct ffp_settings *settings);
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void add_ffp_shader(hash_table_t *shaders, struct ffp_desc *desc);
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struct ffp_desc *find_ffp_shader(struct hash_table_t *fragment_shaders, struct ffp_settings *settings);
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void add_ffp_shader(struct hash_table_t *shaders, struct ffp_desc *desc);
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BOOL ffp_program_key_compare(void *keya, void *keyb);
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unsigned int ffp_program_key_hash(void *key);
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