wined3d: Convert and load U8V8 surfaces as rgb.
GL_INDEX is definitly not the way to load U8V8 surfaces
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@ -44,7 +44,8 @@ typedef enum {
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CONVERT_CK_RGB24,
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CONVERT_CK_8888,
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CONVERT_CK_8888_ARGB,
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CONVERT_RGB32_888
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CONVERT_RGB32_888,
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CONVERT_V8U8
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} CONVERT_TYPES;
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HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height, UINT outpitch, CONVERT_TYPES convert, IWineD3DSurfaceImpl *surf);
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@ -71,6 +72,11 @@ static void surface_download_data(IWineD3DSurfaceImpl *This) {
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int src_pitch = 0;
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int dst_pitch = 0;
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if(This->Flags & SFLAG_CONVERTED) {
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FIXME("Read back converted textures unsupported\n");
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return;
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}
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if (This->Flags & SFLAG_NONPOW2) {
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src_pitch = This->bytesPerPixel * This->pow2Width;
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dst_pitch = IWineD3DSurface_GetPitch((IWineD3DSurface *) This);
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@ -1405,6 +1411,14 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
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}
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break;
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case WINED3DFMT_V8U8:
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*convert = CONVERT_V8U8;
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*format = GL_BGR;
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*internal = GL_RGB8;
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*type = GL_BYTE;
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*target_bpp = 3;
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break;
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default:
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break;
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}
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@ -1524,6 +1538,25 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
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}
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break;
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case CONVERT_V8U8:
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{
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unsigned int x, y;
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short *Source;
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char *Dest;
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for(y = 0; y < height; y++) {
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Source = (short *) (src + y * pitch);
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Dest = (char *) (dst + y * outpitch);
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for (x = 0; x < width; x++ ) {
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long color = (*Source++);
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Dest[0] = color >> 8;
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Dest[1] = color;
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Dest[2] = 0xff;
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Dest += 3;
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}
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}
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break;
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}
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default:
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ERR("Unsupported conversation type %d\n", convert);
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}
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@ -82,7 +82,7 @@ static const PixelFormatDesc formats[] = {
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{WINED3DFMT_A8L8 ,0x0000ff00 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_LUMINANCE8_ALPHA8 ,GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE },
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{WINED3DFMT_A4L4 ,0x000000f0 ,0x0 ,0x0 ,0x0 ,1 ,FALSE ,GL_LUMINANCE4_ALPHA4 ,GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE },
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/* Bump mapping stuff */
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{WINED3DFMT_V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX ,GL_UNSIGNED_BYTE },
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{WINED3DFMT_V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_RGB8 ,GL_BGR ,GL_BYTE /* needs conversion! */},
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{WINED3DFMT_L6V5U5 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX ,GL_UNSIGNED_SHORT_5_5_5_1 },
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{WINED3DFMT_X8L8V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,GL_RGBA8 ,GL_BGRA ,GL_UNSIGNED_BYTE },
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{WINED3DFMT_Q8W8V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,GL_RGBA8 ,GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV/*?*/},
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