wined3d: Better pixelformat selection code.
This commit is contained in:
parent
dee2fc09f5
commit
4647cbb625
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@ -154,6 +154,9 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
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} else {
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PIXELFORMATDESCRIPTOR pfd;
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int iPixelFormat;
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short red, green, blue, alpha;
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short colorBits;
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short depthBits, stencilBits;
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hdc = GetDC(win_handle);
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if(hdc == NULL) {
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@ -173,6 +176,16 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
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pfd.cStencilBits = 8;
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pfd.iLayerType = PFD_MAIN_PLANE;
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/* Try to match the colorBits of the d3d format */
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if(getColorBits(target->resource.format, &red, &green, &blue, &alpha, &colorBits))
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pfd.cColorBits = colorBits;
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/* TODO: get the depth/stencil format from auto depth stencil format */
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if(getDepthStencilBits(WINED3DFMT_D24S8, &depthBits, &stencilBits)) {
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pfd.cDepthBits = depthBits;
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pfd.cStencilBits = stencilBits;
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}
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iPixelFormat = ChoosePixelFormat(hdc, &pfd);
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if(!iPixelFormat) {
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/* If this happens something is very wrong as ChoosePixelFormat barely fails */
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@ -33,78 +33,78 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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* Pixel format array
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*/
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static const StaticPixelFormatDesc formats[] = {
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/*{WINED3DFORMAT ,alphamask ,redmask ,greenmask ,bluemask ,bpp ,isFourcc*/
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{WINED3DFMT_UNKNOWN ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,FALSE },
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/*{WINED3DFORMAT ,alphamask ,redmask ,greenmask ,bluemask ,bpp ,depth ,stencil, isFourcc*/
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{WINED3DFMT_UNKNOWN ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,FALSE },
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/* FourCC formats, kept here to have WINED3DFMT_R8G8B8(=20) at position 20 */
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{WINED3DFMT_UYVY ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE },
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{WINED3DFMT_YUY2 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE },
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{WINED3DFMT_DXT1 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,TRUE },
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{WINED3DFMT_DXT2 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,TRUE },
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{WINED3DFMT_DXT3 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,TRUE },
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{WINED3DFMT_DXT4 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,TRUE },
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{WINED3DFMT_DXT5 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,TRUE },
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{WINED3DFMT_MULTI2_ARGB8,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE },
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{WINED3DFMT_G8R8_G8B8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE },
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{WINED3DFMT_R8G8_B8G8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE },
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{WINED3DFMT_UYVY ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,0 ,0 ,TRUE },
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{WINED3DFMT_YUY2 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,0 ,0 ,TRUE },
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{WINED3DFMT_DXT1 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE },
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{WINED3DFMT_DXT2 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE },
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{WINED3DFMT_DXT3 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE },
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{WINED3DFMT_DXT4 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE },
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{WINED3DFMT_DXT5 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,TRUE },
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{WINED3DFMT_MULTI2_ARGB8,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,0 ,0 ,TRUE },
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{WINED3DFMT_G8R8_G8B8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,0 ,0 ,TRUE },
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{WINED3DFMT_R8G8_B8G8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,0 ,0 ,TRUE },
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/* IEEE formats */
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{WINED3DFMT_R32F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_G32R32F ,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE },
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{WINED3DFMT_A32B32G32R32F,0x0 ,0x0 ,0x0 ,0x0 ,16 ,FALSE },
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{WINED3DFMT_R32F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_G32R32F ,0x0 ,0x0 ,0x0 ,0x0 ,8 ,0 ,0 ,FALSE },
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{WINED3DFMT_A32B32G32R32F,0x0 ,0x0 ,0x0 ,0x0 ,16 ,0 ,0 ,FALSE },
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/* Hmm? */
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{WINED3DFMT_CxV8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE },
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{WINED3DFMT_CxV8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE },
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/* Float */
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{WINED3DFMT_R16F ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE },
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{WINED3DFMT_G16R16F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_A16B16G16R16F,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE },
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{WINED3DFMT_R16F ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE },
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{WINED3DFMT_G16R16F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_A16B16G16R16F,0x0 ,0x0 ,0x0 ,0x0 ,8 ,0 ,0 ,FALSE },
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/* Palettized formats */
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{WINED3DFMT_A8P8 ,0x0000ff00 ,0x0 ,0x0 ,0x0 ,2 ,FALSE },
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{WINED3DFMT_P8 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,FALSE },
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{WINED3DFMT_A8P8 ,0x0000ff00 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE },
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{WINED3DFMT_P8 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,FALSE },
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/* Standard ARGB formats. Keep WINED3DFMT_R8G8B8(=20) at position 20 */
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{WINED3DFMT_R8G8B8 ,0x0 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,3 ,FALSE },
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{WINED3DFMT_A8R8G8B8 ,0xff000000 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,4 ,FALSE },
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{WINED3DFMT_X8R8G8B8 ,0x0 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,4 ,FALSE },
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{WINED3DFMT_R5G6B5 ,0x0 ,0x0000F800 ,0x000007e0 ,0x0000001f ,2 ,FALSE },
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{WINED3DFMT_X1R5G5B5 ,0x0 ,0x00007c00 ,0x000003e0 ,0x0000001f ,2 ,FALSE },
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{WINED3DFMT_A1R5G5B5 ,0x00008000 ,0x00007c00 ,0x000003e0 ,0x0000001f ,2 ,FALSE },
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{WINED3DFMT_A4R4G4B4 ,0x0000f000 ,0x00000f00 ,0x000000f0 ,0x0000000f ,2 ,FALSE },
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{WINED3DFMT_R3G3B2 ,0x0 ,0x000000e0 ,0x0000001c ,0x00000003 ,1 ,FALSE },
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{WINED3DFMT_A8 ,0x000000ff ,0x0 ,0x0 ,0x0 ,1 ,FALSE },
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{WINED3DFMT_A8R3G3B2 ,0x0000ff00 ,0x000000e0 ,0x0000001c ,0x00000003 ,2 ,FALSE },
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{WINED3DFMT_X4R4G4B4 ,0x0 ,0x00000f00 ,0x000000f0 ,0x0000000f ,2 ,FALSE },
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{WINED3DFMT_A2B10G10R10 ,0xb0000000 ,0x000003ff ,0x000ffc00 ,0x3ff00000 ,4 ,FALSE },
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{WINED3DFMT_A8B8G8R8 ,0xff000000 ,0x000000ff ,0x0000ff00 ,0x00ff0000 ,4 ,FALSE },
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{WINED3DFMT_X8B8G8R8 ,0x0 ,0x000000ff ,0x0000ff00 ,0x00ff0000 ,4 ,FALSE },
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{WINED3DFMT_G16R16 ,0x0 ,0x0000ffff ,0xffff0000 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_A2R10G10B10 ,0xb0000000 ,0x3ff00000 ,0x000ffc00 ,0x000003ff ,4 ,FALSE },
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{WINED3DFMT_A16B16G16R16,0x0 ,0x0000ffff ,0xffff0000 ,0x0 ,8 ,FALSE },
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{WINED3DFMT_R8G8B8 ,0x0 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,3 ,0 ,0 ,FALSE },
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{WINED3DFMT_A8R8G8B8 ,0xff000000 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_X8R8G8B8 ,0x0 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_R5G6B5 ,0x0 ,0x0000F800 ,0x000007e0 ,0x0000001f ,2 ,0 ,0 ,FALSE },
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{WINED3DFMT_X1R5G5B5 ,0x0 ,0x00007c00 ,0x000003e0 ,0x0000001f ,2 ,0 ,0 ,FALSE },
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{WINED3DFMT_A1R5G5B5 ,0x00008000 ,0x00007c00 ,0x000003e0 ,0x0000001f ,2 ,0 ,0 ,FALSE },
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{WINED3DFMT_A4R4G4B4 ,0x0000f000 ,0x00000f00 ,0x000000f0 ,0x0000000f ,2 ,0 ,0 ,FALSE },
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{WINED3DFMT_R3G3B2 ,0x0 ,0x000000e0 ,0x0000001c ,0x00000003 ,1 ,0 ,0 ,FALSE },
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{WINED3DFMT_A8 ,0x000000ff ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,FALSE },
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{WINED3DFMT_A8R3G3B2 ,0x0000ff00 ,0x000000e0 ,0x0000001c ,0x00000003 ,2 ,0 ,0 ,FALSE },
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{WINED3DFMT_X4R4G4B4 ,0x0 ,0x00000f00 ,0x000000f0 ,0x0000000f ,2 ,0 ,0 ,FALSE },
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{WINED3DFMT_A2B10G10R10 ,0xb0000000 ,0x000003ff ,0x000ffc00 ,0x3ff00000 ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_A8B8G8R8 ,0xff000000 ,0x000000ff ,0x0000ff00 ,0x00ff0000 ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_X8B8G8R8 ,0x0 ,0x000000ff ,0x0000ff00 ,0x00ff0000 ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_G16R16 ,0x0 ,0x0000ffff ,0xffff0000 ,0x0 ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_A2R10G10B10 ,0xb0000000 ,0x3ff00000 ,0x000ffc00 ,0x000003ff ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_A16B16G16R16,0x0 ,0x0000ffff ,0xffff0000 ,0x0 ,8 ,0 ,0 ,FALSE },
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/* Luminance */
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{WINED3DFMT_L8 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,FALSE },
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{WINED3DFMT_A8L8 ,0x0000ff00 ,0x0 ,0x0 ,0x0 ,2 ,FALSE },
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{WINED3DFMT_A4L4 ,0x000000f0 ,0x0 ,0x0 ,0x0 ,1 ,FALSE },
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{WINED3DFMT_L8 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,FALSE },
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{WINED3DFMT_A8L8 ,0x0000ff00 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE },
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{WINED3DFMT_A4L4 ,0x000000f0 ,0x0 ,0x0 ,0x0 ,1 ,0 ,0 ,FALSE },
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/* Bump mapping stuff */
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{WINED3DFMT_V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE },
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{WINED3DFMT_L6V5U5 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE },
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{WINED3DFMT_X8L8V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_Q8W8V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_V16U16 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_W11V11U10 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_A2W10V10U10 ,0xb0000000 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE },
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{WINED3DFMT_L6V5U5 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE },
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{WINED3DFMT_X8L8V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_Q8W8V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_V16U16 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_W11V11U10 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_A2W10V10U10 ,0xb0000000 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE },
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/* Depth stencil formats */
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{WINED3DFMT_D16_LOCKABLE,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE },
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{WINED3DFMT_D32 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_D15S1 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE },
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{WINED3DFMT_D24S8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_D24X8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_D24X4S4 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_D16 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_L16 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE },
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{WINED3DFMT_D32F_LOCKABLE,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_D24FS8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_D16_LOCKABLE,0x0 ,0x0 ,0x0 ,0x0 ,2 ,16 ,0 ,FALSE },
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{WINED3DFMT_D32 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,32 ,0 ,FALSE },
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{WINED3DFMT_D15S1 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,15 ,1 ,FALSE },
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{WINED3DFMT_D24S8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,24 ,8 ,FALSE },
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{WINED3DFMT_D24X8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,24 ,0 ,FALSE },
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{WINED3DFMT_D24X4S4 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,24 ,4 ,FALSE },
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{WINED3DFMT_D16 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,16 ,0 ,FALSE },
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{WINED3DFMT_L16 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE },
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{WINED3DFMT_D32F_LOCKABLE,0x0 ,0x0 ,0x0 ,0x0 ,4 ,32 ,0 ,FALSE },
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{WINED3DFMT_D24FS8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,24 ,8 ,FALSE },
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/* Is this a vertex buffer? */
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{WINED3DFMT_VERTEXDATA ,0x0 ,0x0 ,0x0 ,0x0 ,0 ,FALSE },
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{WINED3DFMT_INDEX16 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE },
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{WINED3DFMT_INDEX32 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE },
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{WINED3DFMT_Q16W16V16U16,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE },
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{WINED3DFMT_VERTEXDATA ,0x0 ,0x0 ,0x0 ,0x0 ,0 ,0 ,0 ,FALSE },
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{WINED3DFMT_INDEX16 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,0 ,0 ,FALSE },
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{WINED3DFMT_INDEX32 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,0 ,0 ,FALSE },
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{WINED3DFMT_Q16W16V16U16,0x0 ,0x0 ,0x0 ,0x0 ,8 ,0 ,0 ,FALSE },
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};
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typedef struct {
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@ -2464,6 +2464,89 @@ void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords)
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checkGLcall("glLoadMatrixf(mat)");
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}
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#define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info
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/* This small helper function is used to convert a bitmask into the number of masked bits */
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unsigned int count_bits(unsigned int mask)
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{
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unsigned int count;
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for (count = 0; mask; ++count)
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{
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mask &= mask - 1;
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}
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return count;
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}
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/* Helper function for retrieving color info for ChoosePixelFormat and wglChoosePixelFormatARB.
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* The later function requires individual color components. */
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BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize)
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{
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const StaticPixelFormatDesc *desc;
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TRACE("fmt: %s\n", debug_d3dformat(fmt));
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switch(fmt)
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{
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case WINED3DFMT_R5G6B5:
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case WINED3DFMT_X8R8G8B8:
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break;
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default:
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ERR("Unsupported format: %s\n", debug_d3dformat(fmt));
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return FALSE;
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}
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desc = getFormatDescEntry(fmt, NULL, NULL);
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if(!desc)
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{
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ERR("Unable to look up format: 0x%x\n", fmt);
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return FALSE;
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}
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*redSize = count_bits(desc->redMask);
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*greenSize = count_bits(desc->greenMask);
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*blueSize = count_bits(desc->blueMask);
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*alphaSize = count_bits(desc->alphaMask);
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*totalSize = *redSize + *greenSize + *blueSize + *alphaSize;
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TRACE("Returning red: %d, green: %d, blue: %d, alpha: %d, total: %d for fmt=%s\n", *redSize, *greenSize, *blueSize, *alphaSize, *totalSize, debug_d3dformat(fmt));
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return TRUE;
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}
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/* Helper function for retrieving depth/stencil info for ChoosePixelFormat and wglChoosePixelFormatARB */
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BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize)
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{
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const StaticPixelFormatDesc *desc;
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TRACE("fmt: %s\n", debug_d3dformat(fmt));
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switch(fmt)
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{
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case WINED3DFMT_D16_LOCKABLE:
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case WINED3DFMT_D16:
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case WINED3DFMT_D15S1:
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case WINED3DFMT_D24X8:
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case WINED3DFMT_D24X4S4:
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case WINED3DFMT_D24S8:
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case WINED3DFMT_D24FS8:
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case WINED3DFMT_D32:
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break;
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default:
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FIXME("Unsupported stencil format: %s\n", debug_d3dformat(fmt));
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return FALSE;
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}
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desc = getFormatDescEntry(fmt, NULL, NULL);
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if(!desc)
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{
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ERR("Unable to look up format: 0x%x\n", fmt);
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return FALSE;
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}
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*depthSize = desc->depthSize;
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*stencilSize = desc->stencilSize;
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TRACE("Returning depthSize: %d and stencilSize: %d for fmt=%s\n", *depthSize, *stencilSize, debug_d3dformat(fmt));
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return TRUE;
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}
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#undef GLINFO_LOCATION
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/* DirectDraw stuff */
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WINED3DFORMAT pixelformat_for_depth(DWORD depth) {
|
||||
switch(depth) {
|
||||
|
|
|
@ -1479,6 +1479,9 @@ void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords)
|
|||
void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
|
||||
GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
|
||||
|
||||
BOOL getColorBits(WINED3DFORMAT fmt, short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
|
||||
BOOL getDepthStencilBits(WINED3DFORMAT fmt, short *depthSize, short *stencilSize);
|
||||
|
||||
/* Math utils */
|
||||
void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
|
||||
|
||||
|
@ -2042,6 +2045,7 @@ typedef struct {
|
|||
WINED3DFORMAT format;
|
||||
DWORD alphaMask, redMask, greenMask, blueMask;
|
||||
UINT bpp;
|
||||
short depthSize, stencilSize;
|
||||
BOOL isFourcc;
|
||||
} StaticPixelFormatDesc;
|
||||
|
||||
|
|
Loading…
Reference in New Issue