wined3d: Make debug{fixup_channel_source,yuv_fixup}() static.

This commit is contained in:
Francois Gouget 2009-02-17 18:54:43 +01:00 committed by Alexandre Julliard
parent e3aa47c388
commit 5b60258f0d
2 changed files with 2 additions and 4 deletions

View File

@ -1171,7 +1171,7 @@ const char *debug_d3ddegree(WINED3DDEGREETYPE degree) {
}
}
const char *debug_fixup_channel_source(enum fixup_channel_source source)
static const char *debug_fixup_channel_source(enum fixup_channel_source source)
{
switch(source)
{
@ -1191,7 +1191,7 @@ const char *debug_fixup_channel_source(enum fixup_channel_source source)
}
}
const char *debug_yuv_fixup(enum yuv_fixup yuv_fixup)
static const char *debug_yuv_fixup(enum yuv_fixup yuv_fixup)
{
switch(yuv_fixup)
{

View File

@ -2048,8 +2048,6 @@ const char *debug_glerror(GLenum error);
const char *debug_d3dbasis(WINED3DBASISTYPE basis);
const char *debug_d3ddegree(WINED3DDEGREETYPE order);
const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop);
const char *debug_fixup_channel_source(enum fixup_channel_source source);
const char *debug_yuv_fixup(enum yuv_fixup yuv_fixup);
void dump_color_fixup_desc(struct color_fixup_desc fixup);
const char *debug_surflocation(DWORD flag);