Commit Graph

824 Commits

Author SHA1 Message Date
Henri Verbeet 2c450571e5 wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
Henri Verbeet 3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
Henri Verbeet d2e665230a wined3d: Get rid of the swapchain destroy callback. 2011-04-13 14:13:51 +02:00
Henri Verbeet 4e56a4fe79 d3d8: Get rid of the implicit swapchain refcounting hacks. 2011-04-11 23:54:13 +02:00
Henri Verbeet dd2c7d0d8c wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet 826c91c5e0 d3d8/tests: Add a test for partial depth buffer copies. 2011-04-05 11:13:51 +02:00
Henri Verbeet f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet 3d4fe0b750 wined3d: Get rid of IWineD3DPixelShader. 2011-03-30 12:18:03 +02:00
Henri Verbeet 49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet b8c40f3a7e wined3d: Get rid of IWineD3DCubeTexture. 2011-03-18 15:59:04 +01:00
Michael Stefaniuc d71d1cf703 d3d8: COM cleanup for the IDirect3DVolumeTexture8 iface. 2011-03-17 17:45:02 +01:00
Henri Verbeet f1ec3820d7 wined3d: Get rid of IWineD3DTexture. 2011-03-17 10:40:52 +01:00
Henri Verbeet ed0037854a wined3d: Get rid of IWineD3DVolumeTexture. 2011-03-16 14:14:21 +01:00
Henri Verbeet 235dbbb5d7 d3d8: Fix IDirect3DCubeTexture8Impl_GetLOD(). 2011-03-16 14:14:21 +01:00
Michael Stefaniuc bc6786d0e5 d3d8: COM cleanup in shader.c. 2011-03-15 17:14:07 +01:00
Henri Verbeet 4a10bbc76d wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion(). 2011-03-15 17:14:07 +01:00
Henri Verbeet e409b83bcb wined3d: Get rid of IWineD3DVolumeTexture::Unmap(). 2011-03-15 17:14:06 +01:00
Henri Verbeet 4c3d55f10e wined3d: Get rid of IWineD3DVolumeTexture::Map(). 2011-03-15 17:14:06 +01:00
Stefan Dösinger a6424b9445 d3d8: Test depth stencil size mismatches. 2011-03-14 13:10:32 +01:00
Stefan Dösinger ee2ac1ca6b d3d8: Use a proper window class for the device test. 2011-03-14 13:10:28 +01:00
Stefan Dösinger a80579b2f3 d3d8: Destroy the windows after the test. 2011-03-14 13:10:13 +01:00
Stefan Dösinger 733f81ef74 d3d8: Disallow z buffers smaller than the color buffer. 2011-03-14 13:10:08 +01:00
Henri Verbeet 3494106d77 wined3d: Get rid of IWineD3DCubeTexture::Unmap(). 2011-03-14 12:39:27 +01:00
Henri Verbeet 3ac924a2da wined3d: Get rid of IWineD3DCubeTexture::Map(). 2011-03-14 12:39:27 +01:00
Henri Verbeet 13b05b9dbe wined3d: Get rid of IWineD3DTexture::Unmap(). 2011-03-14 12:39:27 +01:00
Henri Verbeet b77a661515 wined3d: Get rid of IWineD3DTexture::Map(). 2011-03-14 12:39:27 +01:00
Henri Verbeet adb1e10979 wined3d: Get rid of wined3d_buffer_get_desc(). 2011-03-11 11:40:47 +01:00
Henri Verbeet 5f73f41f35 wined3d: Get rid of IWineD3DVolume::GetDesc(). 2011-03-11 11:40:37 +01:00
Henri Verbeet 2b18192e7a wined3d: Get rid of IWineD3DSurface::GetDesc(). 2011-03-11 11:40:31 +01:00
Henri Verbeet 4fd03150f6 wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
Henri Verbeet 8809ebdf79 wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource(). 2011-03-10 12:53:04 +01:00
Henri Verbeet 63b72d789d wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface. 2011-03-09 12:29:04 +01:00
Henri Verbeet 756fdb7c5a wined3d: Merge the various resource desc structures. 2011-03-09 12:28:58 +01:00
Henri Verbeet b9fae5e9a8 wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects. 2011-03-08 12:27:41 +01:00
Henri Verbeet a27ee75ed2 wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
Austin English 98678879af d3d8/tests: Remove win9x hack. 2011-02-28 13:11:28 +01:00
Peter Urbanec a02195a148 d3d8/tests: Use primary monitor screen size to perform tests. 2011-02-11 17:40:37 +01:00
Henri Verbeet 5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet 36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Henri Verbeet ebf66c1061 d3d8/tests: Release doesn't return a HRESULT (LLVM/Clang). 2011-02-01 12:01:00 +01:00
Michael Stefaniuc 8bf1940c62 d3d8: COM cleanup for the IDirect3DTexture8 iface. 2011-01-31 13:01:09 +01:00
Michael Stefaniuc 8a13f059ea d3d8: COM cleanup for the IDirect3DCubeTexture8 iface. 2011-01-31 13:01:09 +01:00
Michael Stefaniuc 75cc89857e d3d8: Remove the unused struct IDirect3DResource8Impl.
The rest was removed in cdb7a94ae2.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc 8ec3238b5e d3d8: COM cleanup for the IDirect3DSwapChain8 iface. 2011-01-31 13:01:08 +01:00
Michael Stefaniuc 05b6032fb6 d3d8: COM cleanup for the IDirect3DVolume8 iface. 2011-01-31 13:01:08 +01:00
Henri Verbeet 4b109ff1f8 wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
Michael Stefaniuc 7f184144ff d3d8: COM cleanup for the IWineD3DDeviceParent_iface. 2011-01-28 11:59:45 +01:00
Michael Stefaniuc 54a61ae734 d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface. 2011-01-28 11:59:39 +01:00
Michael Stefaniuc dec337acac d3d8: Use impl_from_IDirect3DDevice8() instead of the iface to object cast. 2011-01-28 11:59:34 +01:00
Henri Verbeet 71b46689bc d3d8/tests: Add a test for the NULL format. 2011-01-27 14:13:59 +01:00
Michael Stefaniuc bb6ae095d4 d3d8: Pass an object instead of an iface to an internal function. 2011-01-26 15:00:13 +01:00
Henri Verbeet ccba04e58e d3d8: Remove a useless ERR (LLVM/Clang). 2011-01-26 15:00:11 +01:00
Michael Stefaniuc 6ad10335a0 d3d8: COM cleanup for the IDirect3D8 iface. 2011-01-24 14:43:24 +01:00
Henri Verbeet 3d64b44c8c d3d8/tests: Fix test_ApplyStateBlock() (Valgrind). 2011-01-20 12:18:54 +01:00
Greg Geldorp c1736fed2d d3d8/tests: Skip tests if not running in the foreground. 2011-01-12 14:56:20 +01:00
Austin English b98c8ce556 d3d8/d3d9: Fix compiler warnings on non x86/x86_64. 2010-12-03 16:08:55 +01:00
Henri Verbeet f683fe313b d3d8/tests: Add a test for 0 width / height surface creation. 2010-11-18 12:37:44 +01:00
Henri Verbeet d2f23ff61e d3d8/tests: Fix some failure messages. 2010-11-17 14:01:15 +01:00
Henri Verbeet f024e2372f d3d8: Fix some return values. 2010-11-16 13:48:54 +01:00
Henri Verbeet 7e3985e1fe ddraw: Setup the device window in SetCooperativeLevel(). 2010-11-08 13:30:54 +01:00
Henri Verbeet feaf81f60d wined3d: Use SetWindowPos() to make the focus window active. 2010-11-05 17:15:37 +01:00
Henri Verbeet b93814e959 d3d8/tests: Add a test for INTZ. 2010-11-05 17:15:36 +01:00
Henri Verbeet 6632d2c45c d3d8/tests: Check for multiple expected messages in test_wndproc(). 2010-11-04 12:12:49 +01:00
David Adam 743e9b35a1 d3d8: ApplyStateBlock with a zero token returns D3D_OK. 2010-10-25 15:30:46 +02:00
Henri Verbeet 6dd9109358 wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
Henri Verbeet 70f4e66f84 wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
Henri Verbeet 95469309d6 wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
Henri Verbeet 4fa4ea7335 d3d8/tests: Add window proc tests for switching between fullscreen and windowed. 2010-10-06 14:42:10 +02:00
Alexandre Julliard 730f01801f tests: Make some variables static. 2010-10-01 13:41:42 +02:00
Alexandre Julliard 81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Rico Schüller e6d52c0c8b wined3d: Add argument check for Type to Get/SetTextureStageState(). 2010-09-14 13:32:00 -05:00
Henri Verbeet fd7c1cbf05 wined3d: IWineD3DBuffer_GetDesc() should never fail. 2010-09-14 09:43:22 -05:00
Henri Verbeet 955858e97d wined3d: IWineD3DVolume_GetDesc() should never fail. 2010-09-08 13:31:49 +02:00
Henri Verbeet 53183b4cf3 wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
Henri Verbeet 07b5c4becf wined3d: Getting the current pixel shader should never fail. 2010-09-07 11:23:31 +02:00
Henri Verbeet 0c54dfe7ba wined3d: Getting the current vertex shader should never fail. 2010-09-07 11:23:27 +02:00
Henri Verbeet 95098f1b2a d3d8: An invalid shader version isn't an internal error. 2010-09-06 16:14:30 +02:00
Henri Verbeet c9c034fb55 d3d8: Merge vertex and index buffer implementations into a single file. 2010-09-02 11:51:05 +02:00
Henri Verbeet 29ed11e55f d3d8: Merge vertex and pixel shader implementations into a single file. 2010-09-02 11:50:40 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet 2ef400901d wined3d: Devices don't need parents. 2010-09-01 12:40:07 +02:00
Henri Verbeet c568916f9e wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet 4005eb2a18 wined3d: Get rid of WINED3DRECT. 2010-08-31 14:23:47 +02:00
Austin English 243771deb1 d3d8/d3d9: Fix a compiler warning on non-i386/x86_64. 2010-08-24 12:25:14 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet 3ad82a82bb wined3d: The stateblock doesn't have a parent. 2010-07-30 11:36:03 +02:00
Alexandre Julliard b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Alexandre Julliard 857d8f3675 d3d8/tests: Fix some test failures with the focus messages. 2010-07-02 13:45:25 +02:00
Henri Verbeet 7d5666e084 d3d8: Set the FPU control word on device creation. 2010-05-26 17:36:32 +02:00
Henri Verbeet fabc7ecd97 d3d8/tests: Add a shadow sampler test. 2010-05-17 13:19:59 +02:00
Henri Verbeet 51ccd69e7c d3d8/tests: Add some depth buffer tests. 2010-04-12 11:33:24 +02:00
Alexandre Julliard 26cc3efb33 d3d8: Avoid using a pointer difference in a trace. 2010-04-09 15:54:54 +02:00
Henri Verbeet ae623815ee d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq(). 2010-04-06 11:48:39 +02:00
Henri Verbeet 60a3625328 d3d8/tests: Use color_match() in test_rcp_rsq(). 2010-04-06 11:48:35 +02:00
Henri Verbeet d11185a890 d3d8/tests: Add some message processing to test_wndproc().
Disabled testing the focus and foreground windows after creating the device
for the moment.
2010-03-25 10:02:17 +01:00
Paul Vriens dcb62f265d d3d8/tests: Fix timeouts on Win9x/WinMe. 2010-03-19 12:26:31 +01:00
Henri Verbeet 914c8cb8ea ddraw: Acquire/release the focus window from the correct location. 2010-03-18 10:24:15 +01:00
Henri Verbeet 7aa5e90914 d3d8/tests: Extend the window proc / focus window tests. 2010-03-18 10:23:52 +01:00
Alexandre Julliard bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00