Lionel Ulmer
8297fec7d2
Added ddraw_tex to add texture snooping without needing to recompile.
2003-07-30 03:39:58 +00:00
Lionel Ulmer
d1291ba19a
Better caps support (ie more in line with what GL reports).
2003-07-28 19:05:49 +00:00
Lionel Ulmer
3057315863
- added a ddraw_fps debug channel
...
- checked what Windows does on empty surface description
- fix the GetTextureStageStage call
2003-07-26 20:33:23 +00:00
John K. Hohm
97ae1d2139
Implement DllRegisterServer and DllUnregisterServer for ddraw.dll, and
...
add OleSelfRegister version string.
2003-07-19 03:10:06 +00:00
Lionel Ulmer
08cc0d1c73
- do not forget to set the 'initial_upload_done' flag (to have better
...
performance)
- better handling of the 'initial' flag for frame-buffer flushes
2003-07-16 23:28:37 +00:00
Francois Gouget
3ca761220a
Spelling fixes (s/occured/occurred/ and variants).
2003-07-15 20:53:39 +00:00
Lionel Ulmer
2f34e74ede
Some broken games do not put the TEXTURE flags in the surface caps.
2003-07-15 20:45:01 +00:00
Lionel Ulmer
ad912cf257
- added fast-path for color-keyed Blts
...
- fix 565 colour-keying conversion
- properly handles Pitch in colour conversion
- easier and less buggy UNPACK_WIDTH support
2003-07-11 03:50:43 +00:00
Lionel Ulmer
51df9314d8
- fix FPS computation
...
- some TRACEing fixes
- optimize BltFast locking rectangles
2003-07-08 21:10:01 +00:00
Dmitry Timoshkov
4e1ef0c114
For all DLLs with defined DllMain and which do not require
...
DLL_THREAD_ATTACH/DLL_THREAD_DETACH notifications, call
DisableThreadLibraryCalls() in order to slightly improve performance
on thread creation/exiting.
2003-06-30 20:53:48 +00:00
Lionel Ulmer
3dfdfbfa6f
- some TRACEing fixes
...
- faster Blt to the framebuffer using texture engine
2003-06-23 03:34:34 +00:00
Francois Gouget
9591836ffb
'sizeof type' is best avoided as it won't always compile (e.g. 'int
...
main() {return sizeof int;}'). Use 'sizeof(type)' instead.
2003-06-18 19:45:22 +00:00
Lionel Ulmer
e10a0fd375
- rewrote the buffer to buffer fast path using Texture engine (much
...
faster on my NVIDIA hardware)
- small optimizations
2003-06-16 20:22:46 +00:00
Lionel Ulmer
c203d68e98
- fix some regressions
...
- GetDC does not lock in ReadOnly mode as it leads to problems with
some D3D optimizations
- added a fast Back => Front / Front => Back Blt fast path
2003-06-16 19:41:34 +00:00
Lionel Ulmer
815118a092
- GL state change optimizations
...
- some more preparations for GL-accelerated Blts
- added debug code to compute FPS (nice when adding optimizations)
2003-06-16 01:23:58 +00:00
Lionel Ulmer
26f51af674
- fixes the COLORFILL case for front-buffer
...
- some preparations for GL-accelerated Blts
- some small optimizations in the Clear code
2003-06-13 23:17:59 +00:00
Christian Costa
0153a911e4
Fix matrix multiplication.
2003-06-13 18:54:37 +00:00
Lionel Ulmer
8944b25ead
Be more stringent in the 'Lock' invalid RECT check.
2003-06-13 16:31:41 +00:00
Lionel Ulmer
f0339d222d
Fix the BLT COLOR_FILL case.
2003-06-13 16:29:18 +00:00
Lionel Ulmer
068fa5d471
- fix the texture upload code when RECT is actually used
...
- optimize FB Locks / Unlocks when RECTs are used
2003-06-04 23:43:29 +00:00
Lionel Ulmer
e14233ae03
- Viewport hack to get some old D3D1 games to work
...
- TRACEing fix
2003-06-04 23:39:13 +00:00
Lionel Ulmer
3f61d28661
- small TRACEing fix
...
- fix bug in texture upload (I wonder how I missed this :-/ )
- improve the D3D1/2 texture mapping modes
2003-06-04 23:38:22 +00:00
Lionel Ulmer
ed88304868
- fix (stupid) regressions introduced by last series of patch
...
- 24 bpp handling for lock / unlock code
- some better checks for AlphaPixel value
- better TRACEing to better catch threading problems
2003-06-04 23:36:48 +00:00
Lionel Ulmer
fc58c2a933
- some GL critical section fixes
...
- only bind textures at start of rendering
- optimized the texture parameter code
- optimize of the 'dirty checking code' for mipmapping
- handles the MAXMIPLEVEL texture parameter
2003-06-04 23:34:58 +00:00
Lionel Ulmer
4aba282bb8
- proper (tested on Win2K) reference counting for Direct3D object
...
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Lionel Ulmer
f683839c13
Fixed a bug in the FrameBuffer => Texture blits.
2003-06-04 23:27:28 +00:00
Lionel Ulmer
97140ba2d1
- added RECT support to the texture upload code
...
- use the common code for the FB Unlock code
2003-06-04 23:26:53 +00:00
Lionel Ulmer
3383ce5d51
- some clean-ups (extension code to be added soon)
...
- some interface changes for future reuse for Blt / Lock code
- fixed some Pitch problems in texture uploads (mostly for 'small'
mip-mapping levels)
2003-06-04 23:24:59 +00:00
Lionel Ulmer
094f6bc985
Refactoring of the texture upload code.
2003-06-04 23:22:13 +00:00
Lionel Ulmer
934d97b56b
Fix texture parameters handling on texture change.
2003-06-04 23:19:14 +00:00
Lionel Ulmer
8352f1f48a
- remove some extraneous saving of the read buffer settings
...
- cleaned-up the GL / device critical section handling
2003-06-04 23:18:24 +00:00
Lionel Ulmer
241d306221
- protect viewport setting with GL lock
...
- no need anymore to flush to FB on execute buffer calling
2003-06-04 23:17:23 +00:00
Lionel Ulmer
f87c54f14f
Some threading fixes (prevents some dead-locks).
2003-06-04 23:16:28 +00:00
Lionel Ulmer
21856fbd1c
- implement FB => Texture blits
...
- fix compilation on non-recent glext.h systems
2003-06-04 23:10:38 +00:00
Lionel Ulmer
c312ff950b
- do not search for attached surfaces if the texture doesn't have the
...
MIPMAP flag set
- add GL crit. section support for matrix setting
- support the various BLEND texture operations
2003-06-04 21:53:43 +00:00
Yorick Hardy
a856019687
Added the D3DTBLEND_DECAL render state.
2003-06-04 21:52:46 +00:00
Alexandre Julliard
24d0a8394f
Authors: Mike McCormack <mike@codeweavers.com>, Lionel Ulmer <lionel.ulmer@free.fr>
...
Make DDraw not linked 'statically' to OpenGL.
2003-06-04 20:13:21 +00:00
Lionel Ulmer
a4d733ae5a
- remove fogging too when doing the flush of the frame buffer
...
- handle dest rect in the Blt DEPTH_FILL case
- fix QueryInterface on the D3D Device
2003-05-22 03:38:22 +00:00
Christian Costa
1392c77d7e
Remove all openGL calls in execute buffers and use the Direct3D7 APIs.
...
Enable retrieving the render target surface of a device through its
QueryInterface method.
Avoid lights updating when a viewport and a device have not been
associated to them.
Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL
flag.
2003-05-20 17:49:40 +00:00
Lionel Ulmer
97f216c93c
- some tracing fixes
...
- flush the right buffer to the screen
2003-05-20 04:27:04 +00:00
Lionel Ulmer
c577c27e2b
No need to flush the surface back if last lock was a RO lock.
2003-05-20 04:21:46 +00:00
Lionel Ulmer
8daf96c203
- fix bug in 'Blt DEPTH_FILL' override
...
- added a lock around the flushing of a surface to the frame buffer
- optimize texture loading my minimizing the cases where a conversion
needs to occur and also by reusing the allocated memory
2003-05-20 04:10:22 +00:00
Lionel Ulmer
7b245fa7de
Have Lights and Clipplanes transformed properly.
2003-05-20 03:58:01 +00:00
Lionel Ulmer
11b1b94a67
- implement the TFACTOR texture stage state
...
- support Texture matrices
- various misc. clean-ups
2003-05-20 02:15:24 +00:00
Lionel Ulmer
86f69135c4
Added support for non-full screen viewports and clearing.
2003-05-19 23:03:38 +00:00
Lionel Ulmer
5d62e55d3d
Better handling of pitch set to 0.
2003-05-19 21:38:58 +00:00
Lionel Ulmer
2d27504fc1
Added RGB 32 surface locking (seems to work fine without resorting to
...
Alpha hacks).
2003-05-19 21:37:50 +00:00
Lionel Ulmer
783b3236f5
Support for device surface locking.
2003-05-17 18:41:26 +00:00
Lionel Ulmer
166750299e
Silence some TRACEs to better spot real errors.
2003-05-17 18:30:27 +00:00
Francois Gouget
f803e2a92d
Fix miscellaneous spelling errors and typos.
2003-05-13 00:41:57 +00:00
Lionel Ulmer
a872c781ea
- separate geometry tracing in a new debug channel (ddraw_geom)
...
- added handling for some new texturing ops
- prepare for addition of multi-texturing
- another way to fix the device enumeration for the reference device
- fix compilation with some glext.h files
- fix a bug in one texture conversion function
- added new texture format (but still texturing problems in 3DMark2000)
2003-05-12 03:09:17 +00:00
Lionel Ulmer
7ebdcb3538
Initialize the dwMipmapCount field even if the application forgets it.
2003-05-11 03:46:53 +00:00
Lionel Ulmer
449f6b212f
- added mipmapping support
...
- added locking for concurrent access to the D3D device
- improved tracing
- added support for most texture combine stages (inspired by the D3D8
code)
- disable current lock / unlock code pending proper solution
2003-05-11 03:44:53 +00:00
Christian Costa
0955adfc2e
Enable branch forward operation in execute buffer.
2003-05-11 03:28:53 +00:00
Christian Costa
4ea9589981
Put the device name string on the stack during devices enumeration.
...
Disable reference enumeration.
2003-05-11 03:28:33 +00:00
Lionel Ulmer
9914a8ec5d
- only enumerate 32 bpp ARGB texture format and remove RGBA one
...
- add support for 32 bpp ARGB texture format
2003-05-08 21:03:57 +00:00
Lionel Ulmer
1279d9a0f4
Actually set the GL context before doing any GL calls.
2003-05-04 02:24:03 +00:00
Alexandre Julliard
69361e08b9
Moved x11drv.h to dlls/x11drv.
2003-04-22 04:05:08 +00:00
Alexandre Julliard
31e78f479e
Header files must not include config.h.
2003-04-12 00:06:42 +00:00
Alexandre Julliard
f00c46f030
Use a more compatible technique to declare COM interfaces methods,
...
using Microsoft's STDMETHOD macros instead of the Wine-specific
ICOM_METHOD ones.
2003-04-10 00:19:24 +00:00
Rok Mandeljc
ef141f721c
Update version info to 8.1.
2003-04-03 23:56:12 +00:00
Alexandre Julliard
114a31a2a8
Take advantage of new winebuild syntax to remove redundant function
...
names in spec files.
2003-03-20 03:53:12 +00:00
Tony Lambregts
2e24a148bf
Replace DPRINTF with TRACE.
2003-03-15 00:12:42 +00:00
Lionel Ulmer
68c3a284aa
- some Caps clean-up when no OpenGL compiled in
...
- fix some fonts displaying problems
2003-03-07 20:34:34 +00:00
Lionel Ulmer
19e6bf96e8
Use the dwStartVertex argument in the Draw*PrimitiveVB methods.
2003-02-12 21:40:25 +00:00
Lionel Ulmer
b307e6a77f
Change algorithm to detect lighted / unlighted vertices.
2003-02-12 21:36:56 +00:00
Lionel Ulmer
4d09cba51d
Handle the COLORVERTEX render state.
2003-02-12 21:35:06 +00:00
Lionel Ulmer
db9b5f74dc
Trace after the matrix has been copied, not before.
2003-02-12 21:34:46 +00:00
Lionel Ulmer
dff968b5f3
- fixed GetTransform
...
- implemented MultiplyTransform
2003-02-12 21:26:28 +00:00
Lionel Ulmer
6238f9a6fb
Added fogging for transformed vertices.
2003-02-12 21:26:05 +00:00
Christian Costa
f21887f431
Fix comment in ZfromZproj.
...
Fix missing path in lighting code.
Move some OpenGL fog init to the right place.
2003-02-12 01:11:17 +00:00
Christian Costa
3268097dcd
Implemented IDirect3DDevice7_Load.
2003-02-12 01:10:03 +00:00
Christian Costa
93a943eecc
Add support for 24 bpp to _Blt_ColorFill.
...
Fix endianness issue in DIB_DirectDrawSurface_Blt.
2003-02-11 21:58:07 +00:00
Alexandre Julliard
f8aa3b506c
Added -Wpointer-arith gcc flag, and fixed the resulting warnings.
2003-01-23 21:32:35 +00:00
Christian Costa
a49cc9e4e1
Implement vertex and pixel fog.
...
Fix fog color initialization.
2003-01-23 01:21:50 +00:00
Christian Costa
820b8ca0e8
Handle more light states.
2003-01-20 23:27:08 +00:00
Christian Costa
6d9630f397
Make D3D1..3 lights code rely on D3D7.
2003-01-20 23:24:05 +00:00
Lionel Ulmer
f85759bcc9
Update the 'DIRECTDRAW7' flag according to the interface initialized.
2003-01-13 18:30:47 +00:00
Dan Kegel
0fd521fee3
Change RECT to use LONG to match win32 standard headers and fix format
...
strings to use %ld for RECT elements.
2003-01-08 21:09:25 +00:00
Lionel Ulmer
1213c17489
- rewrote a little bit the state magagement to remove the RenderState
...
stucture and use only the state_block code
- factorize some code between interface revisions
- fix some smalls bugs
2003-01-07 23:08:31 +00:00
Dimitrie O. Paun
297f3d898d
Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them.
2003-01-07 20:36:20 +00:00
Christoph Frick
7f4cb0621b
Implementation of (Get|Set)ClipPlane for d3d7.
2003-01-07 19:42:26 +00:00
Lionel Ulmer
76beb5b7ec
Factorize the 'ortho' code (will be needed later on).
2003-01-05 20:28:35 +00:00
Lionel Ulmer
2d7c07c7c3
Ignore the LPSURFACE bit if ALLOCONLOAD is set.
2003-01-05 20:28:17 +00:00
Lionel Ulmer
07f1269302
- fix in the GetHandle method
...
- factorize some code between D3D1/2/3 and D3D7
- fix reference counting for palettes
2003-01-05 01:04:55 +00:00
Lionel Ulmer
330a1b5f2d
Enable Z buffer by default.
2003-01-03 22:32:30 +00:00
Lionel Ulmer
f89ea6499d
- some fixes / optimisations in the color keying code
...
- minimize at the maximum texture uploads
2003-01-03 21:17:47 +00:00
Lionel Ulmer
cec93d0abd
- re-activate the color-keying code
...
- fix yet again texture enumeration to please all games :-/
2003-01-03 21:16:03 +00:00
Christian Costa
b110a96226
Reenable device's default render states initialization.
2003-01-03 21:10:11 +00:00
Lionel Ulmer
e51b007088
Fix order of texture enumeration to fix yet another set of dumb games.
2003-01-03 21:09:25 +00:00
Christian Costa
4fc7a8495a
Beginning of state block.
...
Initialize the device with the right D3D default values.
Implements GetRenderState, GetTextureStageState and GetLightState.
2003-01-03 21:08:50 +00:00
Lionel Ulmer
c064dcf50c
- hack for one case of the ProcessVertices case
...
- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
2003-01-03 21:07:22 +00:00
Lionel Ulmer
0114945b6d
- create a function to set the various transformation matrices to
...
factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer
74c95ec008
- more thunking in the D3DVertexBuffer COM object
...
- added 'support' for GetInfo
2003-01-03 21:04:12 +00:00
Lionel Ulmer
d0f1569218
- light improvements
...
- misc. fixes
2003-01-03 21:03:15 +00:00
Lionel Ulmer
5f87d778aa
- some additionnal flags logged
...
- fixes in the vertex buffer thunking + optimized flag support
2003-01-03 19:10:48 +00:00
Lionel Ulmer
442b235e63
Fix for stupid applications reading some bytes after the end of the
...
surface memory.
2003-01-02 20:14:24 +00:00
Lionel Ulmer
00a3d5f3f8
- added enumeration of the Reference device (some games seems to need
...
it to work and they want it enumerated first..)
- some comments about potential problems with Z masking
2003-01-02 20:13:47 +00:00
Lionel Ulmer
4dac4a5580
Added support for per-vertex material properties.
2003-01-02 20:12:16 +00:00
Christian Costa
bc2cf94d2f
Reimplemented SwapTextureHandles.
2003-01-02 20:07:05 +00:00
Lionel Ulmer
ae10e9c5aa
- removed some useless WARNs
...
- fixed backface culling and material settings
2003-01-02 20:05:48 +00:00
Christian Costa
f78cf542dc
Fix IDirect3DVertexBuffer interface.
...
Implements GetVertexBufferDesc.
Remove some useless FIXME.
2003-01-02 20:02:49 +00:00
Lionel Ulmer
d70a2c0322
- beginning of Material and Light support for D3D7
...
- new rendering states supported
2003-01-02 20:01:54 +00:00
Lionel Ulmer
825ad05656
Fixed texturing.
2003-01-02 20:00:25 +00:00
Lionel Ulmer
b07df8a198
- allow application to load palette-less textures
...
- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00
Lionel Ulmer
bb9837d2a4
- added some tracing in the fake ZBuffer methods
...
- added support for the DEPTH_FILL BLT
- set by defaut perspective correction to nicest.
- decrease the limit where 'w' is ignored
2003-01-02 19:58:21 +00:00
Lionel Ulmer
f0541aa544
Added some blend states.
2003-01-02 19:56:52 +00:00
Christian Costa
eb620386dd
Handle more blend states.
2003-01-02 19:56:08 +00:00
Lionel Ulmer
07bcdf40d1
Prevent memory leak in freeing of the VertexBuffer.
2003-01-02 19:54:09 +00:00
Lionel Ulmer
eb6e830727
Implement GetTransform and rework a bit the matrices storage.
2003-01-02 19:53:43 +00:00
Lionel Ulmer
7a025001d3
- implemented GetTexture
...
- semi-stubbed ValidateTexture
- fixed some errors in logging
2003-01-02 19:52:22 +00:00
Lionel Ulmer
6fb7ed8fa7
Added 'blt' and 'bltfast' override functions.
2003-01-02 19:51:25 +00:00
Lionel Ulmer
ce3d96889f
Added 'emulated' VertexBuffer support.
2003-01-02 19:46:46 +00:00
Lionel Ulmer
c3d89f5566
- do not use the alpha coordinates when ALPHABLEND is disabled
...
- disable fogging in the XYZRHW case
- various other small fixes
2003-01-02 19:45:23 +00:00
Lionel Ulmer
62d4f41ee8
Factorize some code in the texture uploading function.
2003-01-02 19:44:14 +00:00
Lionel Ulmer
da66dad0cc
Handle texture addressing the D3D7 way.
2003-01-02 19:43:08 +00:00
Lionel Ulmer
ffc8344ef2
Prevent lock-up in paletted texture with no palette case.
2003-01-02 19:41:25 +00:00
Lionel Ulmer
8cd2609587
Enable the application to create first textures and then the D3D
...
device.
2003-01-02 19:39:57 +00:00
Lionel Ulmer
1d97f52fa1
Some clean-ups after the DrawPrimitive rewrite.
2003-01-02 17:57:58 +00:00
Lionel Ulmer
3429c3cffe
Fix crash in GetAvailableVidMem function when TRACE is activated.
2003-01-02 17:57:39 +00:00
Lionel Ulmer
74c3eab255
- actually use the background color when Clear-ing
...
- replace glOrtho by a hand-built matrix
- fix applications doing SetTransform + using XYZRHW vertices
2002-12-24 01:07:21 +00:00
Lionel Ulmer
608da067ac
- factorize Clear method between Viewport and Device
...
- some more rendering states handled
2002-12-24 01:03:04 +00:00
Lionel Ulmer
5f78568b53
Support viewports the D3D7 way.
2002-12-24 01:00:45 +00:00
Lionel Ulmer
c40b756021
Added some stencil / D3DDevice7 capabilities.
2002-12-24 00:58:27 +00:00
Lionel Ulmer
90bf1f2ea8
Combine texturing for D3D3 and 7 by thunking 3 to 7.
2002-12-24 00:53:50 +00:00
Lionel Ulmer
800cb96bd7
Dump new D3D7 rendering states.
2002-12-24 00:48:21 +00:00
Lionel Ulmer
8768a6ba27
- factorize the D3D1/2 draw_primitive code with the new strided function
...
- rewrote a little bit this strided function to always use the static
functions
2002-12-24 00:48:03 +00:00
Christian Costa
81ac4adbcb
Remove useless FIXMEs since there is nothing to do in BeginScene and
...
EndScene.
2002-12-24 00:25:55 +00:00
Christian Costa
3da729eab6
Update and clean-up draw_primitive_strided_7.
...
Make draw_primitive_7 based on draw_primitive_strided_7.
2002-12-24 00:25:39 +00:00
Lionel Ulmer
3542c9c4d5
- fix mipmap texture creation
...
- some logging improvements
2002-12-23 02:10:31 +00:00
Lionel Ulmer
19ef31e802
- fix small TRACE bug introduced in a previous patch
...
- add WRAPU / WRAPV warning
2002-12-23 02:09:20 +00:00
Lionel Ulmer
f5e1e3beba
Have the 'Lock' warning a bit clearer.
2002-12-23 02:04:12 +00:00
Lionel Ulmer
f876bf6f67
Report that we do not support compressed texture yet.
2002-12-23 02:03:57 +00:00
Lionel Ulmer
c6f5baac23
- fix returning of capabilities in FindDevice
...
- fill properly some caps according to what OpenGL can do
2002-12-23 02:03:38 +00:00
Lionel Ulmer
4feb257eed
Fix Direct3D2 => Direct3D3 thunk for FindDevice.
2002-12-23 01:34:15 +00:00
Lionel Ulmer
96a24ec8ea
Added surface dumping function for debug.
2002-12-19 04:13:46 +00:00
Lionel Ulmer
4943ced93a
Fix in another place in the code computing the memory usage.
2002-12-18 02:23:49 +00:00
Lionel Ulmer
a62fc661e9
If we support 'non-native' texture format, advertise it.
2002-12-17 04:14:55 +00:00
Lionel Ulmer
6ac84072da
- fix bad TRACE
...
- fixed computation of memory used by a texture
2002-12-16 23:10:27 +00:00
Lionel Ulmer
16fcd747af
- revert some optimisations breaking some games
...
- added a new texture format (4444 ARGB)
- fixed the computation of colors
- added new render states and fog support (NOT handled yet for
transformed vertices)
2002-12-16 23:09:23 +00:00
Christian Costa
47b6b94e09
Implemented DrawPrimitiveStrided and DrawIndexPrimitiveStrided.
2002-12-16 23:07:41 +00:00
Lionel Ulmer
ee65d59cf6
Fix a memory leak and optimize a little bit the generic path.
2002-12-16 22:57:39 +00:00
Christian Costa
c301b39005
Improve traces + small fix.
2002-12-16 22:50:30 +00:00
Lionel Ulmer
8377b9d49b
- fix Twist demo
...
- some clean-ups / traces
2002-12-16 22:48:20 +00:00
Lionel Ulmer
dfddf92ecf
Supports the ALPHAFUNC and ALPHAREF rendering states.
2002-12-16 22:39:09 +00:00
Lionel Ulmer
66aa7e03c4
Add support for the TextureAddress render state.
2002-12-16 22:08:24 +00:00
Lionel Ulmer
91c6f817b9
- rework how texturing is done in the D3D driver
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- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Alexandre Julliard
dbf8b78acd
Added .spec.def files.
2002-12-12 22:04:04 +00:00
Ove Kaaven
1f5315c80f
Make sure that no files except unknwn.h include wine/obj_base.h
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directly.
2002-12-05 20:33:07 +00:00
Lionel Ulmer
b0350a3f4a
Have only one GUID for Wine's OpenGL D3D device.
2002-12-05 19:07:59 +00:00
Christian Costa
71e880851b
Add support for D3DBLEND_ONE for D3DRENDERSTATE_{DEST/SRC}BLEND.
2002-12-03 22:08:37 +00:00
Lionel Ulmer
5261f031a4
- only handle memory allocation for non-already loaded textures
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- implement GetCaps for D3DDevice7
2002-12-02 21:39:34 +00:00
Christian Costa
2db04157c7
Handle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightState from
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failing.
2002-12-02 21:11:47 +00:00
Lionel Ulmer
41fcb0bbe4
- implement the texturing the D3D3 way
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- prepare for multi-texturing support
2002-12-02 18:59:11 +00:00
Francois Gouget
d2667a4ce3
Removed unnecessary HANDLE typecasts.
2002-12-02 18:10:57 +00:00
Christian Costa
0a6c272766
Add D3D capability.
2002-11-30 19:29:20 +00:00
Lionel Ulmer
c5f38756a2
- actually use the VertexBuffer stubs
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- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Lionel Ulmer
f4b941e859
Beginning of support for D3D7 / D3DDevice7.
2002-11-30 19:21:42 +00:00
Lionel Ulmer
a6e5080296
- some more code sharing between D3DDevice versions
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- implementation of D3DFVF_TLVERTEX format fast path
2002-11-30 19:19:00 +00:00
Lionel Ulmer
708c4b244f
- fixed D3DFVF_VERTEX case
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- some other miscellaneous fixes
2002-11-30 19:12:32 +00:00
Lionel Ulmer
5f49e78e35
- start of support for device locking / unlocking via glReadPixels /
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glDrawPixels interface (slow but should be enough for a start)
- implement one vertex case for the D3D3/7 DrawPrimitive functions
- fix a missing \n in a TRACE call
2002-11-30 19:06:52 +00:00
Lionel Ulmer
2b87b23321
Implemented GetRenderTarget.
2002-11-30 02:20:31 +00:00
Lionel Ulmer
9e94cece22
Added enumeration of ZBuffer format.
2002-11-30 02:20:11 +00:00
Lionel Ulmer
5cb15cda5e
Do not forget to AddRef the returned Direct3D interface.
2002-11-30 01:53:44 +00:00
Lionel Ulmer
da0b4dc74e
- fix caps filling to be more in line with what we support
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- optimize a little bit the DrawPrimitive function
2002-11-30 01:49:08 +00:00
Lionel Ulmer
4941a3aff2
- fix texture snooping (plus adds snoop for 1555 format)
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- add texture memory usage tracking
2002-11-27 21:38:28 +00:00
Lionel Ulmer
dd738eab07
- Prevent the backbuffer to also have the frontbuffer flag set.
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- Log the Locking flags.
- Print symbolic name (if any) of zero values for bit fields (thanks
Andi).
2002-11-25 02:42:04 +00:00
Lionel Ulmer
710b86e43e
- add implementation for FindDevice function
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- some miscellaneous clean-ups / additions
2002-11-24 22:33:41 +00:00
Christian Costa
774c5f77db
Reenable OpenGL surface's flip method.
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Reenable execute buffers.
Some bug fixes.
2002-11-24 22:14:40 +00:00
Lionel Ulmer
43c3dc4d33
- Clean up all the D3D COM handling (but the underlaying code is still
...
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
rectangles during blitting.
2002-11-21 21:04:16 +00:00
Lionel Ulmer
56ab2b3e91
Load OpenGL library dynamically from x11drv.
2002-11-15 04:16:38 +00:00
Lionel Ulmer
b103f7b679
Proper logging of DDSCAPS / DDSCAPS2 structures.
2002-11-11 22:23:10 +00:00
Marko Kreen
971f3f3518
Clip bottom coordinates.
2002-11-11 20:26:33 +00:00
Matthew Bloch
c9df52c381
Vtable fixes.
2002-11-06 19:53:45 +00:00
Alexandre Julliard
1e1313d54c
Made the dll entry point default to DllMain and removed most of the
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'init' spec file declarations.
2002-11-04 23:53:41 +00:00
Lionel Ulmer
52b93b6ae4
Additional exported capabilities to please some picky games.
2002-11-04 22:34:25 +00:00
Lionel Ulmer
5ecd8903e2
- only compare the first WORD in the DDSCAPS2 structure if no DX7
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- add some TRACEs
2002-11-04 22:34:11 +00:00
Lionel Ulmer
f18aec26c4
Augment the DDSCAPS2 dumping routine with new caps.
2002-11-04 22:33:53 +00:00
Lionel Ulmer
0595c0ca07
Add 3D support at the User driver level.
2002-10-19 17:16:00 +00:00
Alexandre Julliard
b34fb35b31
Fixed warnings caused by conversion to -DSTRICT.
2002-10-18 23:48:57 +00:00
Christian Costa
b47c14aef9
Implement OpenGL overriding of surface's flip method.
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Remove broken code.
2002-10-17 01:20:52 +00:00
Christian Costa
b44822a4a2
Associate texture to the device when GetHandle is called and perform
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the appropriate AddRef/Release.
Fix 3_3_2 pixel format.
Move some ENTER_GL() calls to the right place.
Fix some FIXME/TRACE calls.
2002-10-16 18:57:52 +00:00
Christian Costa
fe6c281b58
Initialize the DDCAPS structure of the DDRAW object at creation.
2002-10-10 23:27:49 +00:00
Christian Costa
ce35cc03a8
Main_DirectDrawSurface_QueryInterface: enable creation of a
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IDirect3DTexture2 from a surface.
2002-10-10 23:27:32 +00:00
Lionel Ulmer
1c0a8ac4c0
Added some TRACEs to the ddraw code.
2002-10-10 22:47:02 +00:00
Alexandre Julliard
e969027104
Fixed warnings.
2002-10-02 01:34:17 +00:00
Alexandre Julliard
137eed8d9b
Moved X flags and libraries out of Make.rules into the makefiles that
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need them.
2002-10-01 18:16:19 +00:00
Christian Costa
8534e08a02
Implement SwapTextureHandles method.
2002-09-30 18:52:06 +00:00
Alexandre Julliard
a56a16ee73
Added check for OpenGL.
2002-09-29 18:05:32 +00:00
Christian Costa
92810b90c1
execute: Activate the viewport passed as parameter when executing
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buffer.
2002-09-29 18:01:13 +00:00
Christian Costa
c3fa405ab7
Implement IDirect3DViewport2_DeleteLight.
2002-09-29 18:00:43 +00:00
Christian Costa
48d8ff42e1
Remove wrong and useless transformation of z projected coordinates.
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Add normals world transformation.
2002-09-27 22:01:28 +00:00
Christian Costa
427b333391
Fix devices creation broken code. Now, the display and the drawable
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are retrieve through GDI escape sequences and stored in the private
data. Add desallocation of the device private data.
2002-09-27 22:01:12 +00:00
Christian Costa
58e8807a71
Added desallocation of the viewport private data.
2002-09-26 03:20:35 +00:00
Christian Costa
30633659b8
Added allocation/desallocation of the light private data.
2002-09-26 03:20:23 +00:00
Christian Costa
74d0d4c562
Enable creation of our OpenGL Direct3D device from a surface used as
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rendering target.
Enable creation of a texture from a surface.
2002-09-26 03:20:07 +00:00
Christian Costa
80be53efee
Added support for POINT, WIREFRAME and SOLID fill modes.
2002-09-25 03:18:38 +00:00
Christian Costa
3bfa1fb384
IDirect3DTexture2Impl_Load: when the surface is not allocated and no
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location are specified, set it to video memory.
2002-09-25 03:18:17 +00:00
Alexandre Julliard
2c40e29987
Import wine_tsx11_lock/unlock directly from x11drv in opengl32 and
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ddraw, so that they don't need to link with libwine_tsx11.
Removed header wine_gl.h.
2002-09-25 00:29:56 +00:00
Alexandre Julliard
cea2e825b2
Link all remaining dlls except kernel32 as separated dlls, by
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temporarily exporting the few functions that are not properly
separated yet.
2002-09-06 18:51:31 +00:00