Stefan Dösinger
|
1d3abdeeaa
|
wined3d: Store the stream number in the strided structure.
|
2007-01-17 11:23:54 +01:00 |
Dmitry Timoshkov
|
5ddac44dc2
|
wined3d: Do not play with WS_VISIBLE, this causes unwanted mapping/unmapping of the window.
|
2007-01-15 12:44:18 +01:00 |
Stefan Dösinger
|
8c8d1e4f89
|
wined3d: Do not force dynamic usage on transformed buffers.
|
2007-01-15 12:43:46 +01:00 |
Stefan Dösinger
|
e328e24daa
|
wined3d: Better tracking of vertex buffer assignments.
|
2007-01-15 12:43:40 +01:00 |
Stefan Dösinger
|
ce0773a02e
|
wined3d: Avoid a NULL pointer dereference in UpdateTexture (Coverity).
|
2007-01-12 11:50:04 +01:00 |
Stefan Dösinger
|
cb74603e43
|
d3d9: Implement IDirect3DDevice9::StretchRect.
|
2007-01-12 11:49:38 +01:00 |
Stefan Dösinger
|
d4b63bbd87
|
wined3d: Store the scissor rect in the stateblock.
|
2007-01-10 22:01:20 +01:00 |
Michael Stefaniuc
|
33af3c5c83
|
janitorial: Use the C standard for multiline strings.
|
2007-01-10 12:28:19 +01:00 |
Michael Stefaniuc
|
290ae94e66
|
wined3d: Remove stray '\' at end of lines.
|
2007-01-09 12:03:50 +01:00 |
Stefan Dösinger
|
478d22f742
|
wined3d: Do not keep internal references on index buffers.
|
2007-01-08 20:59:17 +01:00 |
Stefan Dösinger
|
3581d8e8d8
|
wined3d: Do not keep internal references on vertex buffers.
|
2007-01-08 20:59:06 +01:00 |
Stefan Dösinger
|
467fa4e702
|
wined3d: Do not keep internal references on pixel shaders.
|
2007-01-08 20:58:53 +01:00 |
Stefan Dösinger
|
7123d617a4
|
wined3d: Do not keep internal references on vertex shaders.
|
2007-01-08 20:58:45 +01:00 |
Stefan Dösinger
|
15f91b4ad3
|
wined3d: Do not keep internal references to the vertex declaration.
|
2007-01-08 20:58:36 +01:00 |
Stefan Dösinger
|
09ab812e79
|
wined3d: Avoid negative draw start indices.
|
2007-01-08 20:58:11 +01:00 |
Stefan Dösinger
|
8e37fcd266
|
wined3d: Move applying shader constants to the state table.
|
2007-01-08 20:57:57 +01:00 |
Francois Gouget
|
bbb2b7fd98
|
Assorted spelling fixes.
|
2007-01-04 11:27:31 +01:00 |
Stefan Dösinger
|
2ffc90d670
|
wined3d: Dirtify the stream sources in DrawPrimitiveUP.
|
2007-01-04 10:58:29 +01:00 |
Stefan Dösinger
|
5d2ce97136
|
wined3d: Catch NOP SetStreamSource changes.
|
2007-01-04 10:58:02 +01:00 |
Stefan Dösinger
|
4e0f7ccd7d
|
wined3d: Catch nop pixel shader changes.
|
2007-01-04 10:57:49 +01:00 |
Stefan Dösinger
|
cd9a3517f3
|
wined3d: Catch NOP vertex declaration changes.
|
2007-01-04 10:57:41 +01:00 |
Stefan Dösinger
|
0d700bef5d
|
wined3d: Break the viewport out of the vertex declaration state.
|
2007-01-04 10:57:33 +01:00 |
Stefan Dösinger
|
e26e3ee5f3
|
wined3d: Remove d3ddevice_set_ortho.
|
2007-01-03 11:19:55 +01:00 |
Stefan Dösinger
|
5fa0f7f775
|
wined3d: Move the world matrix to the state table.
|
2007-01-03 11:19:09 +01:00 |
Stefan Dösinger
|
20de200fa3
|
wined3d: Move the functionality of primitiveInitState to the state table.
|
2007-01-03 11:17:08 +01:00 |
Stefan Dösinger
|
a48bbc3611
|
wined3d: Add a viewport state to the state table.
|
2007-01-03 11:10:13 +01:00 |
Stefan Dösinger
|
04ce141940
|
wined3d: Pass the user pointer strided structure via the device implementation.
|
2007-01-03 11:03:03 +01:00 |
Stefan Dösinger
|
71631f7638
|
wined3d: Use the baseVertexIndex in the stateblock.
|
2007-01-03 11:02:51 +01:00 |
Alexandre Julliard
|
656fc93815
|
Use GetDC instead of CreateDC where possible.
|
2007-01-02 17:16:36 +01:00 |
Vitaliy Margolen
|
f9e5c12019
|
wined3d: Clip mouse after resolution change while creating default swap chain.
|
2007-01-02 13:21:19 +01:00 |
Stefan Dösinger
|
ef1ebb6e4d
|
wined3d: Add emtpy vertex declaration and related states to the state table.
|
2007-01-02 12:29:18 +01:00 |
Stefan Dösinger
|
f5fafab663
|
wined3d: Move WINED3DTS_MODELVIEW to the state table.
|
2007-01-02 12:25:00 +01:00 |
Stefan Dösinger
|
197ec1c179
|
wined3d: Remove IWineD3DDevice_ApplyStateChanges.
|
2007-01-02 12:22:04 +01:00 |
Stefan Dösinger
|
c10efb3492
|
wined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the state table.
|
2007-01-02 12:21:50 +01:00 |
Alexandre Julliard
|
bbfe120036
|
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
This reverts commit 045975b1f4 .
|
2006-12-29 11:35:57 +01:00 |
H. Verbeet
|
c972351051
|
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
|
2006-12-28 12:17:49 +01:00 |
H. Verbeet
|
045975b1f4
|
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
|
2006-12-28 12:17:29 +01:00 |
Chris Robinson
|
b7b9d4e3c7
|
d3d: GetStreamSource on a stream with NULL data isn't an error.
|
2006-12-26 12:52:54 +01:00 |
H. Verbeet
|
957474f223
|
wined3d: Skip NULL textures rather than non-NULL ones, assign -1 to skipped stages.
Downgrade a FIXME to a WARN.
|
2006-12-26 12:50:44 +01:00 |
H. Verbeet
|
bf250285ff
|
wined3d: Restore texture bindings in the FBO code.
|
2006-12-26 12:37:38 +01:00 |
Stefan Dösinger
|
bc90458244
|
wined3d: Do not mark texture stages above MAX_TEXTURES dirty.
|
2006-12-26 12:37:00 +01:00 |
Stefan Dösinger
|
df97fd3e46
|
wined3d: Reinstall the nvrc texture unit mapping.
|
2006-12-20 17:09:40 +01:00 |
Stefan Dösinger
|
a008003ccc
|
wined3d: Catch nop pixel shader changes.
|
2006-12-20 17:09:29 +01:00 |
Stefan Dösinger
|
22e2a5aca5
|
wined3d: Add pixel shaders to the state table.
|
2006-12-20 17:09:21 +01:00 |
Stefan Dösinger
|
8365b2819a
|
wined3d: Catch nop sampler changes.
|
2006-12-20 17:09:08 +01:00 |
Stefan Dösinger
|
666b507766
|
wined3d: Move samplers to the state table.
|
2006-12-20 17:07:56 +01:00 |
Stefan Dösinger
|
7f973c9375
|
wined3d: Catch nop SetTextureStageState calls.
|
2006-12-20 17:07:37 +01:00 |
Stefan Dösinger
|
4e5314011b
|
wined3d: Move WINED3DTSS_TEXCOORDINDEX to the state table.
|
2006-12-20 17:06:24 +01:00 |
Stefan Dösinger
|
bd6a6ad2c0
|
wined3d: Move WINED3DTSS_ALPHAOP to the state table.
|
2006-12-20 17:06:10 +01:00 |
Stefan Dösinger
|
762af471e8
|
wined3d: Move WINED3DTSS_COLOROP to the state table.
|
2006-12-20 17:06:00 +01:00 |
H. Verbeet
|
e4fc45e0fe
|
wined3d: Allow wined3d to handle multiple render targets.
|
2006-12-20 12:32:30 +01:00 |
H. Verbeet
|
299c1e62bf
|
wined3d: Allow the FBO code to handle multiple render targets.
|
2006-12-20 12:32:13 +01:00 |
H. Verbeet
|
577dbb578b
|
wined3d: Move storing the render target from ActiveRender to SetRenderTarget.
Use the render target index rather than hardcoding 0.
|
2006-12-20 12:31:57 +01:00 |
H. Verbeet
|
8355b1a501
|
wined3d: Allow the device to store multiple render targets.
|
2006-12-20 12:31:40 +01:00 |
Stefan Dösinger
|
062b6ffc5c
|
wined3d: Catch nop render state changes.
|
2006-12-19 16:53:18 +01:00 |
Stefan Dösinger
|
c83562af69
|
wined3d: Move render state applying to drawprim.
|
2006-12-19 16:53:07 +01:00 |
Stefan Dösinger
|
7532c759f1
|
wined3d: Add the state dirtification infrastructure.
|
2006-12-19 16:53:00 +01:00 |
Markus Amsler
|
5e0fc62135
|
d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
|
2006-12-18 12:07:26 +01:00 |
Markus Amsler
|
0bceec1be8
|
wined3d: Call the depth stencil destroy callback function.
|
2006-12-18 12:01:39 +01:00 |
Vitaliy Margolen
|
2a63a03eb1
|
wined3d: When changing display modes clip cursor to the requested display size.
|
2006-12-15 13:44:36 +01:00 |
Stefan Dösinger
|
17eabc42b3
|
wined3d: Clean up SetRenderState.
|
2006-12-15 12:18:52 +01:00 |
Stefan Dösinger
|
46028b0832
|
wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
|
2006-12-15 12:18:36 +01:00 |
Stefan Dösinger
|
92460b98d1
|
wined3d: Move WINED3DRS_SEPARATEALPHABLENDENABLE to the state table.
|
2006-12-11 16:27:04 +01:00 |
Stefan Dösinger
|
8a5bf91b4e
|
wined3d: Move SRGBWRITEENABLE to the state table.
|
2006-12-11 16:26:53 +01:00 |
Stefan Dösinger
|
cd0d0a7041
|
wined3d: Move tesselation to the state table.
|
2006-12-11 16:26:39 +01:00 |
Stefan Dösinger
|
3bb41771ad
|
wined3d: Move WINED3DRS_NORMALDEGREE to the state table.
|
2006-12-11 16:26:25 +01:00 |
Stefan Dösinger
|
052197acb0
|
wined3d: Move WINED3DRS_POSITIONDEGREE to the state table.
|
2006-12-11 16:26:14 +01:00 |
Stefan Dösinger
|
e25edbfc66
|
wined3d: Make WINED3DRS_DEBUGMONITORTOKEN a nogl state.
|
2006-12-11 16:26:05 +01:00 |
Stefan Dösinger
|
8197470d67
|
wined3d: Move WINED3DRS_PATCHSEGMENTS to the state table.
|
2006-12-11 16:25:48 +01:00 |
Stefan Dösinger
|
e498a16124
|
wined3d: Move WINED3DRS_PATCHEDGESTYLE to the state table.
|
2006-12-11 16:25:13 +01:00 |
Stefan Dösinger
|
d7b8549963
|
wined3d: Move WINED3DRS_MULTISAMPLEMASK to the state table.
|
2006-12-11 16:25:03 +01:00 |
Stefan Dösinger
|
55a5b4ca1e
|
wined3d: Move WINED3DRS_ANTIALIAS to the state table.
|
2006-12-11 16:24:52 +01:00 |
Stefan Dösinger
|
2710be0327
|
wined3d: Move WINED3DRS_STIPPLEDALPHA to the state table.
|
2006-12-11 16:24:38 +01:00 |
Stefan Dösinger
|
312be46415
|
wined3d: Move WINED3DRS_TEXTUREPERSPECTIVE to the state table.
|
2006-12-11 16:24:23 +01:00 |
Stefan Dösinger
|
30cf5e4e90
|
wined3d: Move WINED3DRS_DEPTHBIAS to the state table.
|
2006-12-11 16:24:10 +01:00 |
Stefan Dösinger
|
d7e55c2841
|
wined3d: Move WINED3DRS_SCISSORTESTENABLE to the state table.
|
2006-12-11 16:23:57 +01:00 |
Stefan Dösinger
|
0c1aba5fe2
|
wined3d: Move WINED3DRS_MULTISAMPLEANTIALIAS to the state table.
|
2006-12-11 16:23:45 +01:00 |
Stefan Dösinger
|
81dce7189d
|
wined3d: Move WINED3DRS_WRAPx to the state table.
|
2006-12-11 16:23:34 +01:00 |
Stefan Dösinger
|
920225d4a4
|
wined3d: Move WINED3DRS_POINTSPRITEENABLE to the state table.
|
2006-12-11 16:23:18 +01:00 |
Stefan Dösinger
|
2b775221fd
|
wined3d: WINED3DRS_SOFTWAREVERTEXPROCESSING is a nogl state.
|
2006-12-11 16:23:02 +01:00 |
Stefan Dösinger
|
c5344709b1
|
wined3d: Move WINED3DRS_LASTPIXEL to the state table.
|
2006-12-11 16:22:48 +01:00 |
Stefan Dösinger
|
580b9961f4
|
wined3d: Move WINED3DRS_LOCALVIEWER to the state table.
|
2006-12-11 16:22:35 +01:00 |
Stefan Dösinger
|
4c64b86f5b
|
wined3d: Move WINED3DRS_COLORWRITEENABLEx to the state table.
|
2006-12-11 16:22:18 +01:00 |
Stefan Dösinger
|
caa371a69c
|
wined3d: Move point scale render states to the state table.
|
2006-12-11 16:22:03 +01:00 |
Stefan Dösinger
|
9a0e4b5453
|
wined3d: Move WINED3DRS_POINTSIZE_MAX to the state table.
|
2006-12-11 16:21:39 +01:00 |
Stefan Dösinger
|
51b41d9981
|
wined3d: Move WINED3DRS_POINTSIZE_MIN to the state table.
|
2006-12-11 16:21:23 +01:00 |
Stefan Dösinger
|
0ec7c8b55a
|
wined3d: Move WINED3DRS_POINTSIZE to the state table.
|
2006-12-11 16:20:52 +01:00 |
Stefan Dösinger
|
2ea57677d3
|
wined3d: Move WINED3DRS_NORMALIZENORMALS to the state table.
|
2006-12-11 16:20:01 +01:00 |
Stefan Dösinger
|
dd6f5a5437
|
wined3d: Move WINED3DRS_ZBIAS to the state table.
|
2006-12-11 16:19:50 +01:00 |
Stefan Dösinger
|
6a5d7df74f
|
wined3d: Move WINED3DRS_LINEPATTERN to the state table.
|
2006-12-11 16:19:36 +01:00 |
Stefan Dösinger
|
81a1dce0cb
|
wined3d: Move WINED3DRS_COLORVERTEX to the state table.
|
2006-12-11 16:19:19 +01:00 |
Stefan Dösinger
|
1328da09da
|
wined3d: Set WINED3DRS_INDEXEDVERTEXBLENDENABLE to state_nogl.
|
2006-12-11 12:47:11 +01:00 |
Stefan Dösinger
|
3e05e133f9
|
wined3d: Remove the unused tween factor stateblock member.
|
2006-12-11 12:47:04 +01:00 |
Stefan Dösinger
|
a628b99d63
|
wined3d: Remove the unused stateblock vertex blend member.
|
2006-12-11 12:46:55 +01:00 |
Stefan Dösinger
|
e53c2a9c4c
|
wined3d: Move wined3drs_fogdensity to the state table.
|
2006-12-11 12:46:41 +01:00 |
Stefan Dösinger
|
af935a2402
|
wined3d: Move WINED3DRS_FOGCOLOR to the state table.
|
2006-12-11 12:43:29 +01:00 |
Stefan Dösinger
|
f260248650
|
wined3d: Make WINED3DRS_RANGEFOGENABLE a nogl state.
|
2006-12-11 12:43:13 +01:00 |
Stefan Dösinger
|
6175273c28
|
wined3d: Move fog states to the state table.
|
2006-12-11 12:42:59 +01:00 |
Stefan Dösinger
|
8d7243192a
|
wined3d: Move WINED3DRS_STENCILWRITEMASK to the state table.
|
2006-12-11 12:42:46 +01:00 |
Stefan Dösinger
|
0d9ae20883
|
wined3d: Move stencil states to the state table.
|
2006-12-11 12:42:27 +01:00 |
Stefan Dösinger
|
0772bb49e4
|
wined3d: Move WINED3DRS_SPECULARENABLE to the state table.
|
2006-12-11 12:42:14 +01:00 |
Stefan Dösinger
|
287c6247ab
|
wined3d: Move WINED3DRS_TEXTUREFACTOR to the state table.
|
2006-12-11 12:42:04 +01:00 |
Stefan Dösinger
|
ac26172c2d
|
wined3d: Move WINED3DRS_BLENDOP to the state table.
|
2006-12-11 12:41:51 +01:00 |
Stefan Dösinger
|
89e999ac71
|
wined3d: Move clipping states to the state table.
|
2006-12-11 12:41:21 +01:00 |
Stefan Dösinger
|
c88efeef05
|
wined3d: Move alpha states to the state table.
|
2006-12-11 12:40:27 +01:00 |
Stefan Dösinger
|
d30f1527cc
|
wined3d: Implement IWineD3DDevice::Reset.
|
2006-12-11 12:40:13 +01:00 |
Stefan Dösinger
|
1f07e4af18
|
wined3d: Move blending related states to the state table.
|
2006-12-08 12:25:53 +01:00 |
Stefan Dösinger
|
28cc3c8d6b
|
wined3d: Move WINED3DRS_AMBIENT to the state table.
|
2006-12-08 12:25:28 +01:00 |
Stefan Dösinger
|
2ac48e8154
|
wined3d: Move WINED3DRS_ZFUNCENABLE to the state table.
|
2006-12-08 12:25:20 +01:00 |
Stefan Dösinger
|
8879c7d8dd
|
wined3d: Move WINED3DRS_ZWRITEENABLE to the state table.
|
2006-12-08 12:25:09 +01:00 |
Stefan Dösinger
|
bb622e81bd
|
wined3d: Move WINED3DRS_DITHERENABLE to the state table.
|
2006-12-08 12:24:55 +01:00 |
Stefan Dösinger
|
68f1082284
|
wined3d: Move WINED3DRS_SHADEMODE to the state table.
|
2006-12-08 12:24:45 +01:00 |
Stefan Dösinger
|
e4b4c040f0
|
wined3d: Move WINED3DRS_CULLMODE to the state table.
|
2006-12-08 12:24:31 +01:00 |
Stefan Dösinger
|
bb564dc6fa
|
wined3d: Move WINED3DRS_ZENABLE to the state table.
|
2006-12-08 12:24:21 +01:00 |
Stefan Dösinger
|
53e788956a
|
wined3d: Move WINED3DRS_LIGHTNING to the state table.
|
2006-12-08 12:24:14 +01:00 |
Stefan Dösinger
|
de96320421
|
wined3d: Move WINED3DRS_FILLMODE to the state table.
|
2006-12-07 21:10:54 +01:00 |
Markus Amsler
|
3fd04308ab
|
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
|
2006-12-06 12:39:30 +01:00 |
Markus Amsler
|
a60d4b2d2f
|
d3d: Pass the superior creating object down to the callback functions.
|
2006-12-04 12:40:38 +01:00 |
Markus Amsler
|
b657cd5f58
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
This reverts commit a7518f6f54 .
|
2006-11-30 16:04:00 +01:00 |
Markus Amsler
|
f5204b8afe
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
This reverts commit 18546a65e6 .
|
2006-11-30 16:04:00 +01:00 |
Markus Amsler
|
5bec2f57a1
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88 .
|
2006-11-30 16:04:00 +01:00 |
Markus Amsler
|
3a270375d7
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
This reverts commit 16b1e046d8 .
|
2006-11-30 16:03:59 +01:00 |
Markus Amsler
|
9dd81f64cb
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
This reverts commit 5c4008719c .
|
2006-11-30 16:03:59 +01:00 |
Markus Amsler
|
c40501db50
|
Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.".
This reverts commit f84f687e6d .
|
2006-11-30 16:03:59 +01:00 |
Markus Amsler
|
0bff261cfa
|
Revert "d3d: Fix partially applied patch: Remove AddRef from GetDirect3D.".
Removing COM in d3d is not feasible as long as we use inheritance. So
stick to the COM refcount rules.
This reverts commit 3fd8fe089c .
|
2006-11-30 16:03:59 +01:00 |
H. Verbeet
|
7e4d3d951e
|
wined3d: Set the initial FBO depth stencil when creating the device.
|
2006-11-28 12:22:48 +01:00 |
H. Verbeet
|
9c1a61b6e6
|
wined3d: Delete the device's FBO when destroying the device.
|
2006-11-28 12:22:40 +01:00 |
Andrew Talbot
|
f3a515ce19
|
wined3d: Cast-qual warnings fix.
|
2006-11-27 13:43:05 +01:00 |
Markus Amsler
|
3fd8fe089c
|
d3d: Fix partially applied patch: Remove AddRef from GetDirect3D.
|
2006-11-24 12:57:01 +01:00 |
Markus Amsler
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f84f687e6d
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d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.
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2006-11-22 11:40:50 +01:00 |
Markus Amsler
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5c4008719c
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d3d: Remove AddRef from IWineD3DDevice_GetIndices.
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2006-11-22 11:40:43 +01:00 |
Markus Amsler
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16b1e046d8
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d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
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2006-11-22 11:40:37 +01:00 |
Markus Amsler
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274df6ef88
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d3d: Remove AddRef from IWineD3DDevice_GetTexture.
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2006-11-22 11:40:31 +01:00 |
Markus Amsler
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18546a65e6
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d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.
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2006-11-22 11:40:24 +01:00 |
Markus Amsler
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a7518f6f54
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d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
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2006-11-22 11:40:05 +01:00 |
H. Verbeet
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d1e6e81bbe
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wined3d: Make sure render target textures aren't bound when we start drawing.
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2006-11-20 11:50:14 +01:00 |
H. Verbeet
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da65aed442
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wined3d: Support cube map FBO attachments.
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2006-11-20 11:50:14 +01:00 |
H. Verbeet
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ef2c062c09
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wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
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2006-11-17 18:14:25 +01:00 |
H. Verbeet
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6d66085150
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wined3d: Add FBO support for offscreen rendering.
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2006-11-17 18:14:13 +01:00 |
H. Verbeet
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ad4c2bdb69
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wined3d: Make the offscreen render mode a registry setting.
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2006-11-17 18:13:57 +01:00 |
H. Verbeet
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9bf04ecd03
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wined3d: Rename renderUpsideDown to render_offscreen.
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2006-11-17 15:53:52 +01:00 |
Francois Gouget
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1ccf944900
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Assorted spelling fixes.
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2006-11-13 13:01:53 +01:00 |
Stefan Dösinger
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def7df305e
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wined3d: ScissorRect correction.
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2006-11-08 15:49:22 +01:00 |
Francois Gouget
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30e44c85c8
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Assorted spelling fixes.
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2006-11-07 15:25:24 +01:00 |
Stefan Dösinger
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7cae24fc36
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wined3d: glReadPixels corrections.
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2006-11-04 11:57:28 +01:00 |
Ivan Gyurdiev
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4934b7ae79
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wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
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2006-10-31 12:11:09 +01:00 |
Ivan Gyurdiev
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50130fdfdb
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wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
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2006-10-31 12:11:01 +01:00 |
Ivan Gyurdiev
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8d7a01963e
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wined3d: Use D3DCUBEMAP_FACES consistently in the WINED3D namespace.
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2006-10-31 12:10:52 +01:00 |
Ivan Gyurdiev
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aa164647e6
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wined3d: Use D3DDEGREE consistently in the WINED3D namespace.
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2006-10-31 12:10:42 +01:00 |
Ivan Gyurdiev
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4c723a7662
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wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
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2006-10-31 12:10:31 +01:00 |