2002-09-28 00:46:16 +02:00
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/*
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* Direct3D 8 private include file
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*
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2004-04-16 01:58:15 +02:00
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* Copyright 2002-2004 Jason Edmeades
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2004-04-20 01:04:58 +02:00
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* Copyright 2003-2004 Raphael Junqueira
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2004-04-16 01:58:15 +02:00
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* Copyright 2004 Christian Costa
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2002-09-28 00:46:16 +02:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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2006-05-18 14:49:52 +02:00
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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2002-09-28 00:46:16 +02:00
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*/
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2003-06-28 00:20:44 +02:00
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#ifndef __WINE_D3D8_PRIVATE_H
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#define __WINE_D3D8_PRIVATE_H
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2002-09-28 00:46:16 +02:00
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2012-04-18 20:51:26 +02:00
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#include <assert.h>
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2003-09-06 01:08:26 +02:00
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#include <stdarg.h>
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2006-02-14 17:13:19 +01:00
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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2003-09-06 01:08:26 +02:00
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#include "windef.h"
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#include "winbase.h"
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2006-02-14 17:13:19 +01:00
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#include "wingdi.h"
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#include "wine/debug.h"
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2018-02-08 00:10:51 +01:00
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#include "wine/heap.h"
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2002-09-28 00:46:16 +02:00
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#include "d3d8.h"
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2008-11-25 11:57:39 +01:00
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#include "wine/wined3d.h"
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2002-09-28 00:46:16 +02:00
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2016-08-03 09:41:38 +02:00
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#define D3DPRESENTFLAGS_MASK 0x00000fffu
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2018-12-17 20:29:23 +01:00
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#define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
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#define D3D8_MAX_STREAMS 16
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2003-06-13 20:09:05 +02:00
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/* CreateVertexShader can return > 0xFFFF */
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#define VS_HIGHESTFIXEDFXF 0xF0000000
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2018-12-17 20:29:23 +01:00
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extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops DECLSPEC_HIDDEN;
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2018-06-13 12:23:59 +02:00
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void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d_caps) DECLSPEC_HIDDEN;
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2009-08-07 12:17:41 +02:00
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2012-05-03 21:49:37 +02:00
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struct d3d8
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2002-09-28 00:46:16 +02:00
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{
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2011-01-23 21:49:42 +01:00
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IDirect3D8 IDirect3D8_iface;
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2012-05-03 21:49:37 +02:00
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LONG refcount;
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struct wined3d *wined3d;
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2002-09-28 00:46:16 +02:00
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};
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2012-05-03 21:49:37 +02:00
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BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
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2012-05-03 21:49:36 +02:00
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2002-09-28 00:46:16 +02:00
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/*****************************************************************************
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* IDirect3DDevice8 implementation structure
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*/
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2006-08-27 22:07:09 +02:00
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2009-03-10 09:19:06 +01:00
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#define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
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#define D3D8_INVALID_HANDLE ~0U
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2009-06-16 09:38:25 +02:00
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enum d3d8_handle_type
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{
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D3D8_HANDLE_FREE,
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D3D8_HANDLE_VS,
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D3D8_HANDLE_PS,
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D3D8_HANDLE_SB,
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};
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struct d3d8_handle_entry
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{
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void *object;
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enum d3d8_handle_type type;
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};
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2009-03-10 09:19:06 +01:00
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struct d3d8_handle_table
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{
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2009-06-16 09:38:25 +02:00
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struct d3d8_handle_entry *entries;
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struct d3d8_handle_entry *free_entries;
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2009-03-10 09:19:06 +01:00
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UINT table_size;
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UINT entry_count;
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};
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2006-08-27 22:07:09 +02:00
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2007-06-19 22:20:26 +02:00
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struct FvfToDecl
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{
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DWORD fvf;
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2012-01-24 21:47:46 +01:00
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struct d3d8_vertex_declaration *declaration;
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2007-06-19 22:20:26 +02:00
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};
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2014-06-30 11:17:01 +02:00
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enum d3d8_device_state
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{
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D3D8_DEVICE_STATE_OK,
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D3D8_DEVICE_STATE_LOST,
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D3D8_DEVICE_STATE_NOT_RESET,
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};
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2012-05-21 20:48:36 +02:00
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struct d3d8_device
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2002-09-28 00:46:16 +02:00
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{
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/* IUnknown fields */
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2011-01-28 01:17:54 +01:00
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IDirect3DDevice8 IDirect3DDevice8_iface;
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2011-05-18 22:30:13 +02:00
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struct wined3d_device_parent device_parent;
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2011-01-28 01:19:57 +01:00
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LONG ref;
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2011-06-03 14:23:21 +02:00
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struct wined3d_device *wined3d_device;
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IDirect3D8 *d3d_parent;
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2011-01-28 01:19:57 +01:00
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struct d3d8_handle_table handle_table;
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2006-08-27 22:07:09 +02:00
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2007-06-19 22:20:26 +02:00
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/* FVF management */
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struct FvfToDecl *decls;
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UINT numConvertedDecls, declArraySize;
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2012-12-18 22:53:12 +01:00
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/* User data draws */
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struct wined3d_buffer *vertex_buffer;
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UINT vertex_buffer_size;
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UINT vertex_buffer_pos;
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2012-12-18 22:53:13 +01:00
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struct wined3d_buffer *index_buffer;
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UINT index_buffer_size;
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UINT index_buffer_pos;
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2012-12-18 22:53:12 +01:00
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2014-06-30 11:17:01 +02:00
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LONG device_state;
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2018-12-17 20:29:23 +01:00
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DWORD sysmem_vb : 16; /* D3D8_MAX_STREAMS */
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2018-12-17 20:29:24 +01:00
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DWORD sysmem_ib : 1;
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2018-12-17 20:29:23 +01:00
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DWORD in_destruction : 1;
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2019-09-26 06:05:39 +02:00
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DWORD padding : 14;
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2015-10-14 11:09:55 +02:00
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/* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
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* no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
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2019-04-12 14:50:47 +02:00
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struct wined3d_swapchain *implicit_swapchain;
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2019-09-26 06:05:39 +02:00
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2019-09-26 06:05:41 +02:00
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struct wined3d_stateblock *recording, *state, *update_state;
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2002-09-28 00:46:16 +02:00
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};
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2012-05-21 20:48:36 +02:00
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HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
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2009-11-17 09:43:14 +01:00
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D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
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2014-06-30 11:17:01 +02:00
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static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
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}
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2014-03-21 11:46:19 +01:00
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struct d3d8_resource
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{
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LONG refcount;
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2014-03-21 11:46:20 +01:00
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struct wined3d_private_store private_store;
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2014-03-21 11:46:19 +01:00
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};
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void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
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2014-03-21 11:46:20 +01:00
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HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
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HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
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void *data, DWORD *data_size) DECLSPEC_HIDDEN;
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2014-03-21 11:46:19 +01:00
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void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
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2014-03-21 11:46:20 +01:00
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HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
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const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
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2014-03-21 11:46:19 +01:00
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2012-05-23 18:14:34 +02:00
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struct d3d8_volume
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2002-09-28 00:46:16 +02:00
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{
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2012-05-23 18:14:34 +02:00
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IDirect3DVolume8 IDirect3DVolume8_iface;
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2014-03-21 11:46:19 +01:00
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struct d3d8_resource resource;
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2015-10-06 10:36:49 +02:00
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struct wined3d_texture *wined3d_texture;
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unsigned int sub_resource_idx;
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2014-08-12 11:11:02 +02:00
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struct d3d8_texture *texture;
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2002-09-28 00:46:16 +02:00
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};
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2015-10-06 10:36:49 +02:00
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void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
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2015-10-06 10:36:51 +02:00
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unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
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2009-09-16 08:37:18 +02:00
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2012-05-22 18:01:08 +02:00
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struct d3d8_swapchain
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2002-09-28 00:46:16 +02:00
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{
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2011-01-31 01:40:25 +01:00
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IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
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2012-05-22 18:01:08 +02:00
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LONG refcount;
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2011-04-13 19:14:31 +02:00
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struct wined3d_swapchain *wined3d_swapchain;
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2012-05-22 18:01:08 +02:00
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IDirect3DDevice8 *parent_device;
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2018-03-22 08:48:31 +01:00
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unsigned int swap_interval;
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2006-02-14 17:13:19 +01:00
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};
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2012-07-02 14:45:59 +02:00
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HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
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2018-03-22 08:48:32 +01:00
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unsigned int swap_interval, struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
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2009-12-20 20:41:35 +01:00
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2012-05-23 18:14:33 +02:00
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struct d3d8_surface
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2002-09-28 00:46:16 +02:00
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{
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2011-07-05 00:41:12 +02:00
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IDirect3DSurface8 IDirect3DSurface8_iface;
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2014-03-21 11:46:19 +01:00
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struct d3d8_resource resource;
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2015-10-12 12:44:07 +02:00
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struct wined3d_texture *wined3d_texture;
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unsigned int sub_resource_idx;
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2014-08-21 09:55:55 +02:00
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struct list rtv_entry;
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struct wined3d_rendertarget_view *wined3d_rtv;
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2012-05-23 18:14:33 +02:00
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IDirect3DDevice8 *parent_device;
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2014-08-12 11:11:04 +02:00
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IUnknown *container;
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struct d3d8_texture *texture;
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2002-09-28 00:46:16 +02:00
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};
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2003-06-04 23:55:29 +02:00
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2017-01-06 10:33:55 +01:00
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struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
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2017-01-03 13:46:33 +01:00
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struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN;
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2017-01-06 10:33:55 +01:00
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void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
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struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
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2015-10-12 12:44:07 +02:00
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void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
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2015-10-16 13:59:19 +02:00
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const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
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2012-05-23 18:14:33 +02:00
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struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
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2009-09-11 19:01:17 +02:00
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2012-05-22 18:01:07 +02:00
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struct d3d8_vertexbuffer
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2002-12-17 02:15:15 +01:00
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{
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2011-07-08 12:24:46 +02:00
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IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
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2014-03-21 11:46:19 +01:00
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struct d3d8_resource resource;
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2012-05-22 18:01:07 +02:00
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struct wined3d_buffer *wined3d_buffer;
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IDirect3DDevice8 *parent_device;
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2018-12-17 20:29:23 +01:00
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struct wined3d_buffer *draw_buffer;
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2019-01-30 16:25:59 +01:00
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DWORD fvf, usage;
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2002-12-17 02:15:15 +01:00
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};
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2012-05-22 18:01:07 +02:00
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HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
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2009-09-17 23:03:31 +02:00
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UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
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2012-05-22 18:01:07 +02:00
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struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
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2009-09-17 23:03:31 +02:00
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2012-05-21 20:48:37 +02:00
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struct d3d8_indexbuffer
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2002-09-28 00:46:16 +02:00
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{
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2011-07-05 00:46:30 +02:00
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IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
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2014-03-21 11:46:19 +01:00
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struct d3d8_resource resource;
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2012-05-21 20:48:37 +02:00
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struct wined3d_buffer *wined3d_buffer;
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IDirect3DDevice8 *parent_device;
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2018-12-17 20:29:24 +01:00
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struct wined3d_buffer *draw_buffer;
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2010-08-23 18:28:10 +02:00
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enum wined3d_format_id format;
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2019-01-30 16:25:59 +01:00
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DWORD usage;
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2002-09-28 00:46:16 +02:00
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};
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2012-05-21 20:48:37 +02:00
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HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
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2009-09-17 23:03:30 +02:00
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UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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2012-05-21 20:48:37 +02:00
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struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
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2009-09-17 23:03:30 +02:00
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2012-04-16 21:16:12 +02:00
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struct d3d8_texture
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{
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2012-04-16 21:16:13 +02:00
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IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
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2014-03-21 11:46:19 +01:00
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struct d3d8_resource resource;
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2012-04-16 21:16:12 +02:00
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struct wined3d_texture *wined3d_texture;
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IDirect3DDevice8 *parent_device;
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2014-08-21 09:55:55 +02:00
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struct list rtv_list;
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2012-04-16 21:16:12 +02:00
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};
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2012-05-21 20:48:36 +02:00
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HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
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2009-09-17 12:35:24 +02:00
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|
|
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
|
2012-05-21 20:48:36 +02:00
|
|
|
HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
2009-09-17 12:35:30 +02:00
|
|
|
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
|
2012-05-21 20:48:36 +02:00
|
|
|
HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
|
2009-09-17 12:35:22 +02:00
|
|
|
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
|
2012-04-18 20:51:26 +02:00
|
|
|
struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
|
2009-09-16 08:37:23 +02:00
|
|
|
|
2012-01-24 21:47:46 +01:00
|
|
|
struct d3d8_vertex_declaration
|
2007-02-13 23:12:19 +01:00
|
|
|
{
|
2007-03-08 01:15:46 +01:00
|
|
|
DWORD *elements;
|
|
|
|
DWORD elements_size; /* Size of elements, in bytes */
|
2019-03-05 18:47:20 +01:00
|
|
|
DWORD stream_map;
|
2011-02-02 20:22:50 +01:00
|
|
|
struct wined3d_vertex_declaration *wined3d_vertex_declaration;
|
2008-12-15 12:10:15 +01:00
|
|
|
DWORD shader_handle;
|
2012-01-24 21:47:46 +01:00
|
|
|
};
|
2007-02-13 23:12:19 +01:00
|
|
|
|
2012-01-24 21:47:46 +01:00
|
|
|
void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
|
|
|
|
HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
|
2012-05-21 20:48:36 +02:00
|
|
|
struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
|
2012-01-24 21:47:46 +01:00
|
|
|
HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
|
2012-05-21 20:48:36 +02:00
|
|
|
struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
|
2007-02-13 23:12:19 +01:00
|
|
|
|
2012-01-24 21:47:47 +01:00
|
|
|
struct d3d8_vertex_shader
|
|
|
|
{
|
2012-01-24 21:47:46 +01:00
|
|
|
struct d3d8_vertex_declaration *vertex_declaration;
|
2011-03-30 20:49:25 +02:00
|
|
|
struct wined3d_shader *wined3d_shader;
|
2003-01-28 02:12:23 +01:00
|
|
|
};
|
|
|
|
|
2012-01-24 21:47:47 +01:00
|
|
|
void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
|
2012-05-21 20:48:36 +02:00
|
|
|
HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
|
2009-09-23 18:42:07 +02:00
|
|
|
const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
|
|
|
|
|
2012-01-24 21:47:48 +01:00
|
|
|
struct d3d8_pixel_shader
|
|
|
|
{
|
2011-03-29 19:21:49 +02:00
|
|
|
DWORD handle;
|
2011-03-30 20:49:25 +02:00
|
|
|
struct wined3d_shader *wined3d_shader;
|
2012-01-24 21:47:48 +01:00
|
|
|
};
|
2003-01-28 02:12:23 +01:00
|
|
|
|
2012-01-24 21:47:48 +01:00
|
|
|
void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
|
2012-05-21 20:48:36 +02:00
|
|
|
HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
|
2009-09-23 18:42:12 +02:00
|
|
|
const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
|
|
|
|
|
2010-08-23 18:28:10 +02:00
|
|
|
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
|
|
|
|
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
|
2019-01-30 16:25:59 +01:00
|
|
|
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) DECLSPEC_HIDDEN;
|
2011-03-30 20:49:25 +02:00
|
|
|
void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
|
2009-09-17 12:35:22 +02:00
|
|
|
size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
|
2006-12-03 21:52:03 +01:00
|
|
|
|
2018-10-31 10:31:47 +01:00
|
|
|
static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags)
|
2018-01-29 18:40:23 +01:00
|
|
|
{
|
2018-10-31 10:31:47 +01:00
|
|
|
DWORD usage = wined3d_usage & WINED3DUSAGE_MASK;
|
|
|
|
if (bind_flags & WINED3D_BIND_RENDER_TARGET)
|
|
|
|
usage |= D3DUSAGE_RENDERTARGET;
|
|
|
|
if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
|
|
|
|
usage |= D3DUSAGE_DEPTHSTENCIL;
|
|
|
|
return usage;
|
2018-01-29 18:40:23 +01:00
|
|
|
}
|
|
|
|
|
2018-02-02 17:58:53 +01:00
|
|
|
static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
|
|
|
|
{
|
|
|
|
switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
case WINED3D_RESOURCE_ACCESS_GPU:
|
|
|
|
return D3DPOOL_DEFAULT;
|
|
|
|
case WINED3D_RESOURCE_ACCESS_CPU:
|
|
|
|
if (usage & WINED3DUSAGE_SCRATCH)
|
|
|
|
return D3DPOOL_SCRATCH;
|
|
|
|
return D3DPOOL_SYSTEMMEM;
|
|
|
|
case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
|
|
|
|
return D3DPOOL_MANAGED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-01-31 13:17:22 +01:00
|
|
|
static inline unsigned int map_access_from_usage(unsigned int usage)
|
|
|
|
{
|
|
|
|
if (usage & D3DUSAGE_WRITEONLY)
|
|
|
|
return WINED3D_RESOURCE_ACCESS_MAP_W;
|
|
|
|
return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
|
|
|
|
}
|
|
|
|
|
2018-02-14 07:39:56 +01:00
|
|
|
static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
|
2018-01-29 18:40:23 +01:00
|
|
|
{
|
2019-01-31 13:17:22 +01:00
|
|
|
unsigned int access;
|
|
|
|
|
2018-02-02 17:58:54 +01:00
|
|
|
switch (pool)
|
|
|
|
{
|
|
|
|
case D3DPOOL_DEFAULT:
|
2019-01-31 13:17:22 +01:00
|
|
|
access = WINED3D_RESOURCE_ACCESS_GPU;
|
|
|
|
break;
|
2018-02-02 17:58:54 +01:00
|
|
|
case D3DPOOL_MANAGED:
|
2019-01-31 13:17:22 +01:00
|
|
|
access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
|
|
|
|
break;
|
2018-02-02 17:58:54 +01:00
|
|
|
case D3DPOOL_SYSTEMMEM:
|
|
|
|
case D3DPOOL_SCRATCH:
|
2019-01-31 13:17:22 +01:00
|
|
|
access = WINED3D_RESOURCE_ACCESS_CPU;
|
|
|
|
break;
|
2018-02-02 17:58:54 +01:00
|
|
|
default:
|
2019-01-31 13:17:22 +01:00
|
|
|
access = 0;
|
2018-02-02 17:58:54 +01:00
|
|
|
}
|
2019-01-31 13:17:22 +01:00
|
|
|
if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
|
|
|
|
access |= map_access_from_usage(usage);
|
|
|
|
return access;
|
2018-01-29 18:40:23 +01:00
|
|
|
}
|
|
|
|
|
2018-10-31 10:31:47 +01:00
|
|
|
static inline unsigned int wined3d_bind_flags_from_d3d8_usage(DWORD usage)
|
|
|
|
{
|
|
|
|
unsigned int bind_flags = 0;
|
|
|
|
|
|
|
|
if (usage & D3DUSAGE_RENDERTARGET)
|
|
|
|
bind_flags |= WINED3D_BIND_RENDER_TARGET;
|
|
|
|
if (usage & D3DUSAGE_DEPTHSTENCIL)
|
|
|
|
bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
|
|
|
|
|
|
|
|
return bind_flags;
|
|
|
|
}
|
|
|
|
|
2002-09-28 00:46:16 +02:00
|
|
|
#endif /* __WINE_D3DX8_PRIVATE_H */
|