d3d8: Reject render target surfaces created for other devices.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -242,6 +242,7 @@ struct d3d8_surface
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struct d3d8_texture *texture;
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};
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struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN;
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struct wined3d_rendertarget_view *d3d8_surface_get_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
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void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
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const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
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@ -1161,6 +1161,12 @@ static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
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TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
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if (rt_impl && d3d8_surface_get_device(rt_impl) != device)
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{
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WARN("Render target surface does not match device.\n");
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return D3DERR_INVALIDCALL;
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}
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wined3d_mutex_lock();
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if (ds_impl)
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@ -1200,7 +1206,6 @@ static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
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WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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}
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@ -353,6 +353,13 @@ static const struct wined3d_parent_ops d3d8_view_wined3d_parent_ops =
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view_wined3d_object_destroyed,
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};
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struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface)
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{
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IDirect3DDevice8 *device;
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device = surface->texture ? surface->texture->parent_device : surface->parent_device;
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return impl_from_IDirect3DDevice8(device);
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}
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struct wined3d_rendertarget_view *d3d8_surface_get_rendertarget_view(struct d3d8_surface *surface)
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{
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HRESULT hr;
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@ -8115,7 +8115,7 @@ static void test_render_target_device_mismatch(void)
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ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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IDirect3DSurface8_Release(surface);
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@ -8123,13 +8123,13 @@ static void test_render_target_device_mismatch(void)
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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IDirect3DSurface8_Release(surface);
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hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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todo_wine ok(surface == rt, "Got unexpected render target %p, expected %p.\n", surface, rt);
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ok(surface == rt, "Got unexpected render target %p, expected %p.\n", surface, rt);
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IDirect3DSurface8_Release(surface);
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IDirect3DSurface8_Release(rt);
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