Initial D3D8 implementation.

This commit is contained in:
Jason Edmeades 2002-09-27 22:46:16 +00:00 committed by Alexandre Julliard
parent 4f10164f07
commit 26258ce06a
17 changed files with 5757 additions and 4 deletions

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@ -769,7 +769,7 @@ commdlg: shell32.dll$(DLLEXT) shlwapi.dll$(DLLEXT) comctl32.dll$(DLLEXT) winspo
user32.dll$(DLLEXT) gdi32.dll$(DLLEXT) kernel32.dll$(DLLEXT)
crtdll: msvcrt.dll$(DLLEXT) kernel32.dll$(DLLEXT)
crypt32: advapi32.dll$(DLLEXT) kernel32.dll$(DLLEXT)
d3d8: kernel32.dll$(DLLEXT)
d3d8: user32.dll$(DLLEXT) gdi32.dll$(DLLEXT) kernel32.dll$(DLLEXT)
dciman32: kernel32.dll$(DLLEXT)
ddraw: user32.dll$(DLLEXT) gdi32.dll$(DLLEXT) kernel32.dll$(DLLEXT)
devenum: kernel32.dll$(DLLEXT)

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@ -3,12 +3,26 @@ TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = d3d8.dll
IMPORTS = user32 gdi32 kernel32
EXTRALIBS = $(LIBUUID) $(X_LIBS) $(XLIB)
LDDLLFLAGS = @LDDLLFLAGS@
SYMBOLFILE = $(MODULE).tmp.o
C_SRCS = \
d3d8_main.c
basetexture.c \
cubetexture.c \
d3d8_main.c \
device.c \
directx.c \
indexbuffer.c \
resource.c \
surface.c \
swapchain.c \
texture.c \
vertexbuffer.c \
volume.c \
volumetexture.c \
@MAKE_DLL_RULES@

130
dlls/d3d8/basetexture.c Normal file
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@ -0,0 +1,130 @@
/*
* IDirect3DBaseTexture8 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DBaseTexture8 IUnknown parts follow: */
HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
{
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
TRACE("(%p) : QueryInterface\n", This);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IClassFactory)) {
IDirect3DBaseTexture8Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0)
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
/* IDirect3DBaseTexture8 IDirect3DResource8 Interface follow: */
HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
return D3D_OK;
}
HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
FIXME("(%p) : stub\n", This);
}
D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
TRACE("(%p) : returning %d\n", This, This->ResourceType);
return This->ResourceType;
}
/* IDirect3DBaseTexture8 */
DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DBaseTexture8Impl_QueryInterface,
IDirect3DBaseTexture8Impl_AddRef,
IDirect3DBaseTexture8Impl_Release,
IDirect3DBaseTexture8Impl_GetDevice,
IDirect3DBaseTexture8Impl_SetPrivateData,
IDirect3DBaseTexture8Impl_GetPrivateData,
IDirect3DBaseTexture8Impl_FreePrivateData,
IDirect3DBaseTexture8Impl_SetPriority,
IDirect3DBaseTexture8Impl_GetPriority,
IDirect3DBaseTexture8Impl_PreLoad,
IDirect3DBaseTexture8Impl_GetType,
IDirect3DBaseTexture8Impl_SetLOD,
IDirect3DBaseTexture8Impl_GetLOD,
IDirect3DBaseTexture8Impl_GetLevelCount,
};

182
dlls/d3d8/cubetexture.c Normal file
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@ -0,0 +1,182 @@
/*
* IDirect3DCubeTexture8 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DCubeTexture8 IUnknown parts follow: */
HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
{
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
TRACE("(%p) : QueryInterface\n", This);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IClassFactory)) {
IDirect3DCubeTexture8Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
ULONG ref = --This->ref;
int i;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
for (i=0; i<This->levels; i++) {
if (This->surfaces[i] != NULL) {
TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[i]);
}
}
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
return D3D_OK;
}
HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
FIXME("(%p) : stub\n", This);
}
D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
TRACE("(%p) : returning %d\n", This, This->ResourceType);
return This->ResourceType;
}
/* IDirect3DCubeTexture8 (Inherited from IDirect3DBaseTexture8) */
DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
TRACE("(%p) : returning %d\n", This, This->levels);
return This->levels;
}
/* IDirect3DCubeTexture8 */
HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface,UINT Level,D3DSURFACE_DESC *pDesc) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
if (Level < This->levels) {
TRACE("(%p) Level (%d)\n", This, Level);
return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8)This->surfaces[Level], pDesc);
} else {
FIXME("(%p) Level (%d)\n", This, Level);
}
return D3D_OK;
}
HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
TRACE("(%p) : returning %p\n", This, This->surfaces[FaceType][Level]);
*ppCubeMapSurface = (LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level];
IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8)This->surfaces[FaceType][Level]);
return D3D_OK;
}
HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
This->Dirty = TRUE;
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) {
ICOM_THIS(IDirect3DCubeTexture8Impl,iface);
This->Dirty = TRUE;
FIXME("(%p) : stub\n", This); return D3D_OK;
}
ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DCubeTexture8Impl_QueryInterface,
IDirect3DCubeTexture8Impl_AddRef,
IDirect3DCubeTexture8Impl_Release,
IDirect3DCubeTexture8Impl_GetDevice,
IDirect3DCubeTexture8Impl_SetPrivateData,
IDirect3DCubeTexture8Impl_GetPrivateData,
IDirect3DCubeTexture8Impl_FreePrivateData,
IDirect3DCubeTexture8Impl_SetPriority,
IDirect3DCubeTexture8Impl_GetPriority,
IDirect3DCubeTexture8Impl_PreLoad,
IDirect3DCubeTexture8Impl_GetType,
IDirect3DCubeTexture8Impl_SetLOD,
IDirect3DCubeTexture8Impl_GetLOD,
IDirect3DCubeTexture8Impl_GetLevelCount,
IDirect3DCubeTexture8Impl_GetLevelDesc,
IDirect3DCubeTexture8Impl_GetCubeMapSurface,
IDirect3DCubeTexture8Impl_LockRect,
IDirect3DCubeTexture8Impl_UnlockRect,
IDirect3DCubeTexture8Impl_AddDirtyRect
};

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@ -1,3 +1,5 @@
init D3D8_DllMain
@ stdcall D3D8GetSWInfo() D3D8GetSWInfo
@ stdcall DebugSetMute() DebugSetMute
@ stdcall Direct3DCreate8(long) Direct3DCreate8

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@ -18,10 +18,17 @@
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
void (*wine_tsx11_lock_ptr)(void) = NULL;
void (*wine_tsx11_unlock_ptr)(void) = NULL;
HRESULT WINAPI ValidatePixelShader(void)
{
FIXME("(void): stub\n");
@ -48,7 +55,32 @@ HRESULT WINAPI DebugSetMute(void)
LPVOID WINAPI Direct3DCreate8(UINT SDKVersion)
{
FIXME("(0x%08x): stub\n", SDKVersion);
return NULL;
IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
object->lpVtbl = &Direct3D8_Vtbl;
object->ref = 1;
TRACE("SDKVersion = %x, Created Direct3D object at %p\n", SDKVersion, object);
/* Dump out the gl supported features
TRACE("GL_Extensions reported: %s\n", glGetString(GL_EXTENSIONS)); */
return object;
}
/* At process attach */
BOOL WINAPI D3D8_DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
TRACE("fdwReason=%ld\n", fdwReason);
if (fdwReason == DLL_PROCESS_ATTACH)
{
HMODULE mod = GetModuleHandleA( "x11drv.dll" );
if (mod)
{
wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
}
}
return TRUE;
}

824
dlls/d3d8/d3d8_private.h Normal file
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@ -0,0 +1,824 @@
/*
* Direct3D 8 private include file
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3DX8_PRIVATE_H
#define __WINE_D3DX8_PRIVATE_H
/* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
#include "config.h"
#define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
#include <GL/gl.h>
#include <GL/glx.h>
#ifdef HAVE_GL_GLEXT_H
# include <GL/glext.h>
#endif
#undef XMD_H
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
/* Redefines the constants */
#define CALLBACK __stdcall
#define WINAPI __stdcall
#define APIENTRY WINAPI
/* X11 locking */
extern void (*wine_tsx11_lock_ptr)(void);
extern void (*wine_tsx11_unlock_ptr)(void);
/* As GLX relies on X, this is needed */
#define ENTER_GL() wine_tsx11_lock_ptr()
#define LEAVE_GL() wine_tsx11_unlock_ptr()
#include "d3d8.h"
/* Device caps */
#define MAX_STREAMS 1
#define MAX_ACTIVE_LIGHTS 8
#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
#define MAX_LEVELS 256
/* Other useful values */
#define HIGHEST_RENDER_STATE 174
#define HIGHEST_TEXTURE_STATE 29
#define HIGHEST_TRANSFORMSTATE 512
#define D3DSBT_RECORDED 0xfffffffe
/* Direct38 Interfaces: */
typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
typedef struct IDirect3D8Impl IDirect3D8Impl;
typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
/* State Block for Begin/End/Capture/Create/Apply State Block */
/* Note: Very long winded but I do not believe gl Lists will */
/* resolve everything we need, so doing it manually for now */
typedef struct SAVEDSTATES {
BOOL lightEnable[MAX_ACTIVE_LIGHTS];
BOOL Indices;
BOOL lights[MAX_ACTIVE_LIGHTS];
BOOL material;
BOOL stream_source[MAX_STREAMS];
BOOL textures[8];
BOOL transform[HIGHEST_TRANSFORMSTATE];
BOOL viewport;
BOOL vertexShader;
BOOL pixelShader;
BOOL renderstate[HIGHEST_RENDER_STATE];
BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
BOOL clipplane[MAX_CLIPPLANES];
} SAVEDSTATES;
typedef struct STATEBLOCK {
D3DSTATEBLOCKTYPE blockType;
SAVEDSTATES Changed;
SAVEDSTATES Set;
/* Light Enable */
BOOL lightEnable[MAX_ACTIVE_LIGHTS];
/* ClipPlane */
double clipplane[MAX_CLIPPLANES][4];
/* Indices */
IDirect3DIndexBuffer8* pIndexData;
UINT baseVertexIndex;
/* Lights */
D3DLIGHT8 lights[MAX_ACTIVE_LIGHTS];
/* Material */
D3DMATERIAL8 material;
/* Pixel Shader */
DWORD PixelShader;
/* TODO: Pixel Shader Constant */
/* RenderState */
DWORD renderstate[HIGHEST_RENDER_STATE];
/* Stream Source */
UINT stream_stride[MAX_STREAMS];
IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS];
/* Texture */
IDirect3DBaseTexture8 *textures[8];
/* Texture State Stage */
DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
/* Transform */
D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
/* ViewPort */
D3DVIEWPORT8 viewport;
/* Vertex Shader */
DWORD VertexShader;
/* TODO: Vertex Shader Constant */
} STATEBLOCK;
/*
* External prototypes
*/
/*BOOL D3DRAW_HAL_Init(HINSTANCE, DWORD, LPVOID); */
void CreateStateBlock(LPDIRECT3DDEVICE8 iface);
/*
* Macros
*/
#define checkGLcall(A) \
{ \
GLint err = glGetError(); \
if (err != GL_NO_ERROR) { \
FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
} else { \
TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
} \
}
/* ===========================================================================
The interfactes themselves
=========================================================================== */
/* ---------- */
/* IDirect3D8 */
/* ---------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl;
extern ICOM_VTABLE(IDirect3D8) mesa_d3d8vt;
/*****************************************************************************
* IDirect3D implementation structure
*/
struct IDirect3D8Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3D8);
DWORD ref;
/* IDirect3D8 fields */
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface);
/* IDirect3d8:*/
extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
D3DFORMAT BackBufferFormat, BOOL Windowed);
extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice8** ppReturnedDeviceInterface);
/* --------------------- */
/* IDirect3DBaseTexture8 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl;
/*****************************************************************************
* IDirect3DBaseTexture8 implementation structure
*/
struct IDirect3DBaseTexture8Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DBaseTexture8);
DWORD ref;
/* IDirect3DBaseTexture8 fields */
IDirect3DDevice8Impl *Device;
D3DRESOURCETYPE ResourceType;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
/* IDirect3DBaseTexture8 (Inherited from IDirect3DResource8) */
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
/* IDirect3DBaseTexture8 */
extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
/* ---------------- */
/* IDirect3DDevice8 */
/* ---------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl;
/*****************************************************************************
* IDirect3DDevice8 implementation structure
*/
struct IDirect3DDevice8Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DDevice8);
DWORD ref;
/* IDirect3DDevice8 fields */
IDirect3D8Impl *direct3d8;
IDirect3DSurface8Impl *backBuffer;
D3DPRESENT_PARAMETERS PresentParms;
UINT adapterNo;
D3DDEVTYPE devType;
UINT srcBlend;
UINT dstBlend;
/* State block related */
BOOL isRecordingState;
STATEBLOCK StateBlock;
STATEBLOCK *UpdateStateBlock;
/* OpenGL related */
GLXContext glCtx;
XVisualInfo *visInfo;
Display *display;
Window win;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
/* IDirect3DDevice8:*/
extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace,DWORD Flags);
extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags,CONST D3DGAMMARAMP* pRamp);
extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture);
extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture);
extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture);
extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer);
extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer);
extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface);
extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface);
extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface);
extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray);
extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix);
extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST D3DLIGHT8* pLight);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight);
extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue);
extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8* pTexture);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,CONST PALETTEENTRY* pEntries);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,PALETTEENTRY* pEntries);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount);
extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
/* ------------------ */
/* IDirect3DResource8 */
/* ------------------ */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl;
/*****************************************************************************
* IDirect3DResource8 implementation structure
*/
struct IDirect3DResource8Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DResource8);
DWORD ref;
/* IDirect3DResource8 fields */
IDirect3DDevice8Impl *Device;
D3DRESOURCETYPE ResourceType;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
/* IDirect3DResource8 */
extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
/* ---------------------- */
/* IDirect3DVertexBuffer8 */
/* ---------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl;
/*****************************************************************************
* IDirect3DVertexBuffer8 implementation structure
*/
struct IDirect3DVertexBuffer8Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DVertexBuffer8);
DWORD ref;
/* IDirect3DVertexBuffer8 fields */
IDirect3DDevice8Impl *Device;
D3DRESOURCETYPE ResourceType;
BYTE *allocatedMemory;
D3DVERTEXBUFFER_DESC currentDesc;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
/* IDirect3DVertexBuffer8 (Inherited from IDirect3DResource8) */
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
/* IDirect3DVertexBuffer8 */
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
/* IDirect3DVolume8 private include file
*/
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl;
/*****************************************************************************
* IDirect3DVolume8 implementation structure
*/
struct IDirect3DVolume8Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DVolume8);
DWORD ref;
/* IDirect3DVolume8 fields */
IDirect3DDevice8Impl *Device;
D3DRESOURCETYPE ResourceType;
void *Container;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
/* IDirect3DVolume8 */
extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox, DWORD Flags);
extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
/* ------------------- */
/* IDirect3DSwapChain8 */
/* ------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl;
/*****************************************************************************
* IDirect3DSwapChain8 implementation structure
*/
struct IDirect3DSwapChain8Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DSwapChain8);
DWORD ref;
/* IDirect3DSwapChain8 fields */
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
/* IDirect3DSwapChain8 */
extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
/* ----------------- */
/* IDirect3DSurface8 */
/* ----------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl;
/*****************************************************************************
* IDirect3DSurface8 implementation structure
*/
struct IDirect3DSurface8Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DSurface8);
DWORD ref;
/* IDirect3DSurface8 fields */
IDirect3DDevice8Impl *Device;
D3DRESOURCETYPE ResourceType;
void *Container;
D3DSURFACE_DESC myDesc;
BYTE *allocatedMemory;
UINT textureName;
UINT bytesPerPixel;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
/* IDirect3DSurface8 */
extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
/* --------------------- */
/* IDirect3DIndexBuffer8 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl;
/*****************************************************************************
* IDirect3DIndexBuffer8 implementation structure
*/
struct IDirect3DIndexBuffer8Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DIndexBuffer8);
DWORD ref;
/* IDirect3DIndexBuffer8 fields */
IDirect3DDevice8Impl *Device;
D3DRESOURCETYPE ResourceType;
D3DINDEXBUFFER_DESC currentDesc;
void *allocatedMemory;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
/* IDirect3DIndexBuffer8 (Inherited from IDirect3DResource8) */
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
/* IDirect3DIndexBuffer8 */
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
/* --------------------- */
/* IDirect3DCubeTexture8 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl;
/*****************************************************************************
* IDirect3DCubeTexture8 implementation structure
*/
struct IDirect3DCubeTexture8Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DCubeTexture8);
DWORD ref;
/* IDirect3DCubeTexture8 fields */
IDirect3DDevice8Impl *Device;
D3DRESOURCETYPE ResourceType;
UINT edgeLength;
DWORD usage;
UINT levels;
D3DFORMAT format;
IDirect3DDevice8Impl *device;
IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS];
BOOL Dirty;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
/* IDirect3DCubeTexture8 (Inherited from IDirect3DResource8) */
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
/* IDirect3DCubeTexture8 (Inherited from IDirect3DBaseTexture8) */
extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
/* IDirect3DCubeTexture8 */
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface,UINT Level,D3DSURFACE_DESC *pDesc);
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface);
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level);
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect);
/* ----------------- */
/* IDirect3DTexture8 */
/* ----------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl;
/*****************************************************************************
* IDirect3DTexture8 implementation structure
*/
struct IDirect3DTexture8Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DTexture8);
DWORD ref;
/* IDirect3DTexture8 fields */
IDirect3DDevice8Impl *Device;
D3DRESOURCETYPE ResourceType;
UINT width;
UINT height;
UINT levels;
DWORD usage;
D3DFORMAT format;
IDirect3DDevice8Impl *device;
IDirect3DSurface8Impl *surfaces[MAX_LEVELS];
BOOL Dirty;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
/* IDirect3DTexture8 (Inherited from IDirect3DResource8) */
extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
/* IDirect3DTexture8 (Inherited from IDirect3DBaseTexture8) */
extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
/* IDirect3DTexture8 */
extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DSURFACE_DESC* pDesc);
extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level,IDirect3DSurface8** ppSurfaceLevel);
extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
/* ----------------------- */
/* IDirect3DVolumeTexture8 */
/* ----------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl;
/*****************************************************************************
* IDirect3DVolumeTexture8 implementation structure
*/
struct IDirect3DVolumeTexture8Impl
{
/* IUnknown fields */
ICOM_VFIELD(IDirect3DVolumeTexture8);
DWORD ref;
/* IDirect3DVolumeTexture8 fields */
IDirect3DDevice8Impl *Device;
D3DRESOURCETYPE ResourceType;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
/* IDirect3DVolumeTexture8 (Inherited from IDirect3DResource8) */
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
/* IDirect3DVolumeTexture8 (Inherited from IDirect3DBaseTexture8) */
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
/* IDirect3DVolumeTexture8 */
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc);
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,IDirect3DVolume8** ppVolumeLevel);
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags);
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
#endif /* __WINE_D3DX8_PRIVATE_H */

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dlls/d3d8/device.c Normal file

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dlls/d3d8/directx.c Normal file
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@ -0,0 +1,549 @@
/*
* IDirect3D8 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "config.h"
#include "x11drv.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
static const float idmatrix[16] = {
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
};
#define NUM_MODES 10
static const int modes[NUM_MODES][3] = {
{640, 480, 85},
{800, 600, 85},
{1024, 768, 85},
{1152, 864, 85},
{1280, 768, 85},
{1280, 960, 85},
{1280, 1024, 85},
{1600, 900, 85},
{1600, 1024, 85},
{1600, 1200, 85}
};
/* retrieve the X display to use on a given DC */
inline static Display *get_display( HDC hdc )
{
Display *display;
enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
sizeof(display), (LPSTR)&display )) display = NULL;
return display;
}
/* IDirect3D IUnknown parts follow: */
HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj)
{
ICOM_THIS(IDirect3D8Impl,iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IClassFactory)) {
IDirect3D8Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
ICOM_THIS(IDirect3D8Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
ICOM_THIS(IDirect3D8Impl,iface);
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0)
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
/* IDirect3D Interface follow: */
HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
ICOM_THIS(IDirect3D8Impl,iface);
FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
return D3D_OK;
}
UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
ICOM_THIS(IDirect3D8Impl,iface);
/* FIXME: Set to one for now to imply the display */
TRACE("(%p): Mostly stub, only returns primary display\n", This);
return 1;
}
HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
ICOM_THIS(IDirect3D8Impl,iface);
TRACE("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
return D3DERR_INVALIDCALL;
}
if (Adapter == 0) { /* Display */
strcpy(pIdentifier->Driver, "Display");
strcpy(pIdentifier->Description, "Direct3D Display");
pIdentifier->DriverVersion.s.HighPart = 1;
pIdentifier->DriverVersion.s.LowPart = 0;
pIdentifier->VendorId = 0;
pIdentifier->DeviceId = 0;
pIdentifier->SubSysId = 0;
pIdentifier->Revision = 0;
/*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
if (Flags & D3DENUM_NO_WHQL_LEVEL ) {
pIdentifier->WHQLLevel = 0;
} else {
pIdentifier->WHQLLevel = 1;
}
} else {
FIXME("Adapter not primary display\n");
}
return D3D_OK;
}
UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,
UINT Adapter) {
ICOM_THIS(IDirect3D8Impl,iface);
TRACE("(%p}->(Adapter: %d)\n", This, Adapter);
if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
return D3DERR_INVALIDCALL;
}
if (Adapter == 0) { /* Display */
int maxWidth = GetSystemMetrics(SM_CXSCREEN);
int maxHeight = GetSystemMetrics(SM_CYSCREEN);
int i;
for (i=0; i<NUM_MODES; i++) {
if (modes[i][0] > maxWidth || modes[i][1] > maxHeight) {
return i+1;
}
}
return NUM_MODES+1;
} else {
FIXME("Adapter not primary display\n");
}
return D3D_OK;
}
HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface,
UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
ICOM_THIS(IDirect3D8Impl,iface);
TRACE("(%p}->(Adapter: %d, mode: %d, pMode=%p)\n", This, Adapter, Mode, pMode);
if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
return D3DERR_INVALIDCALL;
}
if (Adapter == 0) { /* Display */
HDC hdc;
int bpp = 0;
if (Mode == 0) {
pMode->Width = GetSystemMetrics(SM_CXSCREEN);
pMode->Height = GetSystemMetrics(SM_CYSCREEN);
pMode->RefreshRate = 85; /*FIXME: How to identify? */
} else if (Mode < (NUM_MODES+1)) {
pMode->Width = modes[Mode-1][0];
pMode->Height = modes[Mode-1][1];
pMode->RefreshRate = modes[Mode-1][2];
} else {
TRACE("Requested mode out of range %d\n", Mode);
return D3DERR_INVALIDCALL;
}
hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
bpp = GetDeviceCaps(hdc, BITSPIXEL);
DeleteDC(hdc);
switch (bpp) {
case 8: pMode->Format = D3DFMT_R3G3B2; break;
case 16: pMode->Format = D3DFMT_A4R4G4B4; break;
case 24: pMode->Format = D3DFMT_R8G8B8; break;
case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
default: pMode->Format = D3DFMT_UNKNOWN;
}
TRACE("W %d H %d rr %d fmt %x\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format);
} else {
FIXME("Adapter not primary display\n");
}
return D3D_OK;
}
HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface,
UINT Adapter, D3DDISPLAYMODE* pMode) {
ICOM_THIS(IDirect3D8Impl,iface);
TRACE("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
return D3DERR_INVALIDCALL;
}
if (Adapter == 0) { /* Display */
HDC hdc;
int bpp = 0;
pMode->Width = GetSystemMetrics(SM_CXSCREEN);
pMode->Height = GetSystemMetrics(SM_CYSCREEN);
pMode->RefreshRate = 85; /*FIXME: How to identify? */
hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
bpp = GetDeviceCaps(hdc, BITSPIXEL);
DeleteDC(hdc);
switch (bpp) {
case 8: pMode->Format = D3DFMT_R3G3B2; break;
case 16: pMode->Format = D3DFMT_A4R4G4B4; break;
case 24: pMode->Format = D3DFMT_R8G8B8; break;
case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
default: pMode->Format = D3DFMT_UNKNOWN;
}
} else {
FIXME("Adapter not primary display\n");
}
TRACE("returning w:%d, h:%d, ref:%d, fmt:%d\n", pMode->Width,
pMode->Height, pMode->RefreshRate, pMode->Format);
return D3D_OK;
}
HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
D3DFORMAT BackBufferFormat, BOOL Windowed) {
ICOM_THIS(IDirect3D8Impl,iface);
FIXME("(%p)->(Adptr:%d, CheckType:%x, DispFmt:%x, BackBuf:%x, Win? %d): stub\n", This, Adapter, CheckType,
DisplayFormat, BackBufferFormat, Windowed);
return D3D_OK;
}
HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
ICOM_THIS(IDirect3D8Impl,iface);
FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %d, Use: %ld, ResTyp: %x, CheckFmt: %d)\n", This, Adapter, DeviceType,
AdapterFormat, Usage, RType, CheckFormat);
return D3D_OK;
}
HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType (LPDIRECT3D8 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
ICOM_THIS(IDirect3D8Impl,iface);
FIXME("(%p)->(Adptr:%d, DevType: %x, SurfFmt: %x, Win? %d, MultiSamp: %x)\n", This, Adapter, DeviceType,
SurfaceFormat, Windowed, MultiSampleType);
return D3D_OK;
}
HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch (LPDIRECT3D8 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
ICOM_THIS(IDirect3D8Impl,iface);
FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %x, RendrTgtFmt: %x, DepthStencilFmt: %x)\n", This, Adapter, DeviceType,
AdapterFormat, RenderTargetFormat, DepthStencilFormat);
return D3D_OK;
}
HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
ICOM_THIS(IDirect3D8Impl,iface);
TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
/* NOTE: Most of the values here are complete garbage for now */
pCaps->DeviceType = D3DDEVTYPE_HAL; /* Not quite true, but use h/w supported by opengl I suppose */
pCaps->AdapterOrdinal = Adapter;
pCaps->Caps = 0;
pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
pCaps->CursorCaps = 0;
pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_PUREDEVICE;
pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW | D3DPMISCCAPS_CULLCW | D3DPMISCCAPS_COLORWRITEENABLE | D3DPMISCCAPS_CLIPTLVERTS |
D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | D3DPMISCCAPS_MASKZ; /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
pCaps->RasterCaps = D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_PAT;
pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS | D3DPCMPCAPS_EQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_GREATEREQUAL |
D3DPCMPCAPS_LESS | D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_NEVER | D3DPCMPCAPS_NOTEQUAL;
pCaps->SrcBlendCaps = 0;
pCaps->DestBlendCaps = 0;
pCaps->AlphaCmpCaps = 0;
pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_COLORGOURAUDRGB ;
pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_POW2;
pCaps->TextureFilterCaps = 0;
pCaps->CubeTextureFilterCaps = 0;
pCaps->VolumeTextureFilterCaps = 0;
pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_WRAP;
pCaps->VolumeTextureAddressCaps = 0;
pCaps->LineCaps = D3DLINECAPS_TEXTURE | D3DLINECAPS_ZTEST;
pCaps->MaxTextureWidth = 16384;
pCaps->MaxTextureHeight = 16384;
pCaps->MaxVolumeExtent = 0;
pCaps->MaxTextureRepeat = 32768;
pCaps->MaxTextureAspectRatio = 32768;
pCaps->MaxAnisotropy = 0;
pCaps->MaxVertexW = 1.0;
pCaps->GuardBandLeft = 0;
pCaps->GuardBandTop = 0;
pCaps->GuardBandRight = 0;
pCaps->GuardBandBottom = 0;
pCaps->ExtentsAdjust = 0;
pCaps->StencilCaps = 0;
pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000;
pCaps->TextureOpCaps = 0xFFFFFFFF;
pCaps->MaxTextureBlendStages = 256;
pCaps->MaxSimultaneousTextures = 256;
pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_TEXGEN;
pCaps->MaxActiveLights = 8;
pCaps->MaxUserClipPlanes = 1;
pCaps->MaxVertexBlendMatrices = 1;
pCaps->MaxVertexBlendMatrixIndex = 1;
pCaps->MaxPointSize = 128.0;
pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
pCaps->MaxVertexIndex = 0xFFFFFFFF;
pCaps->MaxStreams = 1;
pCaps->MaxStreamStride = 1024;
pCaps->VertexShaderVersion = 01;
pCaps->MaxVertexShaderConst = 1;
pCaps->PixelShaderVersion = 01;
pCaps->MaxPixelShaderValue = 1.0;
return D3D_OK;
}
HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor (LPDIRECT3D8 iface,
UINT Adapter) {
ICOM_THIS(IDirect3D8Impl,iface);
FIXME("(%p)->(Adptr:%d)\n", This, Adapter);
return D3D_OK;
}
HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice8** ppReturnedDeviceInterface) {
IDirect3DDevice8Impl *object;
HWND whichHWND;
ICOM_THIS(IDirect3D8Impl,iface);
TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %x, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
object->lpVtbl = &Direct3DDevice8_Vtbl;
object->ref = 1;
object->direct3d8 = This;
object->UpdateStateBlock = &object->StateBlock;
CreateStateBlock((LPDIRECT3DDEVICE8) object);
*ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8)object;
/* Initialize settings */
memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
memcpy(&object->StateBlock.transforms[D3DTS_WORLDMATRIX(0)], &idmatrix, sizeof(idmatrix));
memcpy(&object->StateBlock.transforms[D3DTS_PROJECTION], &idmatrix, sizeof(idmatrix));
memcpy(&object->StateBlock.transforms[D3DTS_VIEW], &idmatrix, sizeof(idmatrix));
object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */
pPresentationParameters->BackBufferCount = 1;
object->adapterNo = Adapter;
object->devType = DeviceType;
/* Initialize openGl */
{
HDC hDc;
int dblBuf[]={GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None};
/*int dblBuf[]={GLX_RGBA,GLX_DEPTH_SIZE,16, None}; // Useful for debugging */
/* Which hwnd are we using? */
/* if (pPresentationParameters->Windowed) { */
whichHWND = pPresentationParameters->hDeviceWindow;
if (!whichHWND) {
whichHWND = hFocusWindow;
}
object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" );
/*
* } else {
* whichHWND = (HWND) GetDesktopWindow();
* object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window" );
* root_window
* }
*/
hDc = GetDC(whichHWND);
object->display = get_display(hDc);
ENTER_GL();
object->visInfo = glXChooseVisual(object->display, DefaultScreen(object->display), dblBuf);
object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
LEAVE_GL();
ReleaseDC(whichHWND, hDc);
}
if (object->glCtx == NULL) {
ERR("Error in context creation !\n");
return D3DERR_INVALIDCALL;
} else {
TRACE("Context created (HWND=%x, glContext=%p, Window=%ld, VisInfo=%p)\n",
whichHWND, object->glCtx, object->win, object->visInfo);
}
TRACE("Creating back buffer\n");
/* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
then the corresponding dimension of the client area of the hDeviceWindow
(or the focus window, if hDeviceWindow is NULL) is taken. */
if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) ||
(pPresentationParameters->BackBufferHeight == 0))) {
RECT Rect;
GetClientRect(whichHWND, &Rect);
if (pPresentationParameters->BackBufferWidth == 0) {
pPresentationParameters->BackBufferWidth = Rect.right;
TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth);
}
if (pPresentationParameters->BackBufferHeight == 0) {
pPresentationParameters->BackBufferHeight = Rect.bottom;
TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight);
}
}
IDirect3DDevice8Impl_CreateImageSurface((LPDIRECT3DDEVICE8) object,
pPresentationParameters->BackBufferWidth,
pPresentationParameters->BackBufferHeight,
pPresentationParameters->BackBufferFormat,
(LPDIRECT3DSURFACE8*) &object->backBuffer);
/* Now override the surface's Flip method (if in double buffering) ?COPIED from DDRAW!?
((x11_ds_private *) surface->private)->opengl_flip = TRUE;
{
int i;
struct _surface_chain *chain = surface->s.chain;
for (i=0;i<chain->nrofsurfaces;i++)
if (chain->surfaces[i]->s.surface_desc.ddsCaps.dwCaps & DDSCAPS_FLIP)
((x11_ds_private *) chain->surfaces[i]->private)->opengl_flip = TRUE;
}
*/
ENTER_GL();
if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
ERR("Error in setting current context (context %p drawable %ld)!\n",
object->glCtx, object->win);
}
checkGLcall("glXMakeCurrent");
/* Clear the screen */
glClearColor(1.0, 0.0, 0.0, 0.0);
checkGLcall("glClearColor");
glColor3f(1.0, 1.0, 1.0);
checkGLcall("glColor3f");
glEnable(GL_LIGHTING);
checkGLcall("glEnable");
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
checkGLcall("glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
LEAVE_GL();
{ /* Set a default viewport */
D3DVIEWPORT8 vp;
vp.X = 0;
vp.Y = 0;
vp.Width = pPresentationParameters->BackBufferWidth;
vp.Height = pPresentationParameters->BackBufferHeight;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp);
}
TRACE("(%p,%d) incomplete\n", This, Adapter);
return D3D_OK;
}
ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3D8Impl_QueryInterface,
IDirect3D8Impl_AddRef,
IDirect3D8Impl_Release,
IDirect3D8Impl_RegisterSoftwareDevice,
IDirect3D8Impl_GetAdapterCount,
IDirect3D8Impl_GetAdapterIdentifier,
IDirect3D8Impl_GetAdapterModeCount,
IDirect3D8Impl_EnumAdapterModes,
IDirect3D8Impl_GetAdapterDisplayMode,
IDirect3D8Impl_CheckDeviceType,
IDirect3D8Impl_CheckDeviceFormat,
IDirect3D8Impl_CheckDeviceMultiSampleType,
IDirect3D8Impl_CheckDepthStencilMatch,
IDirect3D8Impl_GetDeviceCaps,
IDirect3D8Impl_GetAdapterMonitor,
IDirect3D8Impl_CreateDevice
};

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/*
* IDirect3DIndexBuffer8 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DIndexBuffer8 IUnknown parts follow: */
HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID riid,LPVOID *ppobj)
{
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IClassFactory)) {
IDirect3DIndexBuffer8Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This);
HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
}
return ref;
}
/* IDirect3DResource Interface follow: */
HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
return D3D_OK;
}
HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This);
}
D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
TRACE("(%p) : returning %d\n", This, This->ResourceType);
return This->ResourceType;
}
/* IDirect3DIndexBuffer8 */
HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
if (OffsetToLock==0) {
TRACE("(%p) : no locking yet, offset %d, size %d, Flags=%lx\n", This, OffsetToLock, SizeToLock, Flags);
} else {
FIXME("(%p) : stub, offset %d, size %d, Flags=%lx\n", This, OffsetToLock, SizeToLock, Flags);
}
*ppbData = This->allocatedMemory;
return D3D_OK;
}
HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
TRACE("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc) {
ICOM_THIS(IDirect3DIndexBuffer8Impl,iface);
TRACE("(%p) : copying into %p\n", This, pDesc);
memcpy(pDesc, &This->currentDesc, sizeof(D3DINDEXBUFFER_DESC));
return D3D_OK;
}
ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DIndexBuffer8Impl_QueryInterface,
IDirect3DIndexBuffer8Impl_AddRef,
IDirect3DIndexBuffer8Impl_Release,
IDirect3DIndexBuffer8Impl_GetDevice,
IDirect3DIndexBuffer8Impl_SetPrivateData,
IDirect3DIndexBuffer8Impl_GetPrivateData,
IDirect3DIndexBuffer8Impl_FreePrivateData,
IDirect3DIndexBuffer8Impl_SetPriority,
IDirect3DIndexBuffer8Impl_GetPriority,
IDirect3DIndexBuffer8Impl_PreLoad,
IDirect3DIndexBuffer8Impl_GetType,
IDirect3DIndexBuffer8Impl_Lock,
IDirect3DIndexBuffer8Impl_Unlock,
IDirect3DIndexBuffer8Impl_GetDesc
};

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/*
* IDirect3DResource8 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DResource IUnknown parts follow: */
HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID riid,LPVOID *ppobj)
{
ICOM_THIS(IDirect3DResource8Impl,iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IClassFactory)) {
IDirect3DResource8Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface) {
ICOM_THIS(IDirect3DResource8Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface) {
ICOM_THIS(IDirect3DResource8Impl,iface);
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0)
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
/* IDirect3DResource Interface follow: */
HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice) {
ICOM_THIS(IDirect3DResource8Impl,iface);
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
return D3D_OK;
}
HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
ICOM_THIS(IDirect3DResource8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
ICOM_THIS(IDirect3DResource8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid) {
ICOM_THIS(IDirect3DResource8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew) {
ICOM_THIS(IDirect3DResource8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface) {
ICOM_THIS(IDirect3DResource8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface) {
ICOM_THIS(IDirect3DResource8Impl,iface);
FIXME("(%p) : stub\n", This);
}
D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface) {
ICOM_THIS(IDirect3DResource8Impl,iface);
TRACE("(%p) : returning %d\n", This, This->ResourceType);
return This->ResourceType;
}
ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DResource8Impl_QueryInterface,
IDirect3DResource8Impl_AddRef,
IDirect3DResource8Impl_Release,
IDirect3DResource8Impl_GetDevice,
IDirect3DResource8Impl_SetPrivateData,
IDirect3DResource8Impl_GetPrivateData,
IDirect3DResource8Impl_FreePrivateData,
IDirect3DResource8Impl_SetPriority,
IDirect3DResource8Impl_GetPriority,
IDirect3DResource8Impl_PreLoad,
IDirect3DResource8Impl_GetType
};

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/*
* IDirect3DSurface8 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DVolume IUnknown parts follow: */
HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID riid,LPVOID *ppobj)
{
ICOM_THIS(IDirect3DSurface8Impl,iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IClassFactory)) {
IDirect3DSurface8Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) {
ICOM_THIS(IDirect3DSurface8Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
ICOM_THIS(IDirect3DSurface8Impl,iface);
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DSurface8: */
HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice) {
ICOM_THIS(IDirect3DSurface8Impl,iface);
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
return D3D_OK;
}
HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) {
ICOM_THIS(IDirect3DSurface8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData) {
ICOM_THIS(IDirect3DSurface8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid) {
ICOM_THIS(IDirect3DSurface8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer) {
ICOM_THIS(IDirect3DSurface8Impl,iface);
TRACE("(%p) : returning %p\n", This, This->Container);
*ppContainer = This->Container;
return D3D_OK;
}
HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc) {
ICOM_THIS(IDirect3DSurface8Impl,iface);
TRACE("(%p) : copying into %p\n", This, pDesc);
memcpy(pDesc, &This->myDesc, sizeof(D3DSURFACE_DESC));
return D3D_OK;
}
HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags) {
ICOM_THIS(IDirect3DSurface8Impl,iface);
/* fixme: should we really lock as such? */
TRACE("(%p) : rect=%p, output prect=%p, allMem=%p\n", This, pRect, pLockedRect, This->allocatedMemory);
pLockedRect->Pitch = This->bytesPerPixel * This->myDesc.Width; /* Bytes / row */
if (!pRect) {
pLockedRect->pBits = This->allocatedMemory;
} else {
TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n", pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
pLockedRect->pBits = This->allocatedMemory + (pLockedRect->Pitch * pRect->top) + (pRect->left * This->bytesPerPixel);
}
TRACE("returning pBits=%p, pitch=%d\n", pLockedRect->pBits, pLockedRect->Pitch);
return D3D_OK;
}
HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface) {
ICOM_THIS(IDirect3DSurface8Impl,iface);
TRACE("(%p) : stub\n", This);
if (This->Container) {
IDirect3DBaseTexture8 *cont = This->Container;
/* Now setup the texture appropraitly */
int containerType = IDirect3DBaseTexture8Impl_GetType(cont);
if (containerType == D3DRTYPE_TEXTURE) {
IDirect3DTexture8Impl *pTexture = (IDirect3DTexture8Impl *)cont;
pTexture->Dirty = TRUE;
} else if (containerType == D3DRTYPE_CUBETEXTURE) {
IDirect3DCubeTexture8Impl *pTexture = (IDirect3DCubeTexture8Impl *)cont;
pTexture->Dirty = TRUE;
} else {
FIXME("Set dirty on container type %d\n", containerType);
}
}
return D3D_OK;
}
ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DSurface8Impl_QueryInterface,
IDirect3DSurface8Impl_AddRef,
IDirect3DSurface8Impl_Release,
IDirect3DSurface8Impl_GetDevice,
IDirect3DSurface8Impl_SetPrivateData,
IDirect3DSurface8Impl_GetPrivateData,
IDirect3DSurface8Impl_FreePrivateData,
IDirect3DSurface8Impl_GetContainer,
IDirect3DSurface8Impl_GetDesc,
IDirect3DSurface8Impl_LockRect,
IDirect3DSurface8Impl_UnlockRect,
};

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/*
* IDirect3DSwapChain8 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DSwapChain IUnknown parts follow: */
HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface,REFIID riid,LPVOID *ppobj)
{
ICOM_THIS(IDirect3DSwapChain8Impl,iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IClassFactory)) {
IDirect3DSwapChain8Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) {
ICOM_THIS(IDirect3DSwapChain8Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) {
ICOM_THIS(IDirect3DSwapChain8Impl,iface);
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0)
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
/* IDirect3DSwapChain parts follow: */
HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
ICOM_THIS(IDirect3DSwapChain8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) {
ICOM_THIS(IDirect3DSwapChain8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DSwapChain8Impl_QueryInterface,
IDirect3DSwapChain8Impl_AddRef,
IDirect3DSwapChain8Impl_Release,
IDirect3DSwapChain8Impl_Present,
IDirect3DSwapChain8Impl_GetBackBuffer
};

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/*
* IDirect3DTexture8 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DTexture8 IUnknown parts follow: */
HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID riid,LPVOID *ppobj)
{
ICOM_THIS(IDirect3DTexture8Impl,iface);
TRACE("(%p) : QueryInterface\n", This);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IClassFactory)) {
IDirect3DTexture8Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
ULONG ref = --This->ref;
int i;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
for (i=0; i<This->levels; i++) {
if (This->surfaces[i] != NULL) {
TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[i]);
}
}
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
return D3D_OK;
}
HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
FIXME("(%p) : stub\n", This);
}
D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
TRACE("(%p) : is %d \n", This, This->ResourceType);
return This->ResourceType;
}
/* IDirect3DTexture8 (Inherited from IDirect3DBaseTexture8) */
DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
TRACE("(%p) : returning %d\n", This, This->levels);
return This->levels;
}
/* IDirect3DTexture8 */
HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DSURFACE_DESC* pDesc) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
if (Level < This->levels) {
TRACE("(%p) Level (%d)\n", This, Level);
return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8)This->surfaces[Level], pDesc);
} else {
FIXME("(%p) Level (%d)\n", This, Level);
}
return D3D_OK;
}
HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level,IDirect3DSurface8** ppSurfaceLevel) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
*ppSurfaceLevel = (LPDIRECT3DSURFACE8)This->surfaces[Level];
IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8)This->surfaces[Level]);
TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
return D3D_OK;
}
HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
TRACE("(%p) Level (%d)\n", This, Level);
if (Level < This->levels) {
return IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8)This->surfaces[Level], pLockedRect, pRect, Flags);
} else {
FIXME("Levels seems too high?!!\n");
}
return D3D_OK;
}
HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
This->Dirty = TRUE;
TRACE("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect) {
ICOM_THIS(IDirect3DTexture8Impl,iface);
This->Dirty = TRUE;
FIXME("(%p) : stub\n", This); return D3D_OK;
}
ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DTexture8Impl_QueryInterface,
IDirect3DTexture8Impl_AddRef,
IDirect3DTexture8Impl_Release,
IDirect3DTexture8Impl_GetDevice,
IDirect3DTexture8Impl_SetPrivateData,
IDirect3DTexture8Impl_GetPrivateData,
IDirect3DTexture8Impl_FreePrivateData,
IDirect3DTexture8Impl_SetPriority,
IDirect3DTexture8Impl_GetPriority,
IDirect3DTexture8Impl_PreLoad,
IDirect3DTexture8Impl_GetType,
IDirect3DTexture8Impl_SetLOD,
IDirect3DTexture8Impl_GetLOD,
IDirect3DTexture8Impl_GetLevelCount,
IDirect3DTexture8Impl_GetLevelDesc,
IDirect3DTexture8Impl_GetSurfaceLevel,
IDirect3DTexture8Impl_LockRect,
IDirect3DTexture8Impl_UnlockRect,
IDirect3DTexture8Impl_AddDirtyRect
};

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/*
* IDirect3DResource8 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DResource IUnknown parts follow: */
HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID riid,LPVOID *ppobj)
{
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IClassFactory)) {
IDirect3DVertexBuffer8Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DResource Interface follow: */
HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice) {
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
return D3D_OK;
}
HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
FIXME("(%p) : stub\n", This);
}
D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
TRACE("(%p) : returning %d\n", This, This->ResourceType);
return This->ResourceType;
}
/* IDirect3DVertexBuffer8 */
HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
if (OffsetToLock) FIXME("(%p) : with non-zero offset!!\n", This);
TRACE("(%p) : returning memory of %p\n", This, This->allocatedMemory);
*ppbData = This->allocatedMemory;
return D3D_OK;
}
HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
TRACE("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
TRACE("(%p)\n", This);
pDesc->Format= This->currentDesc.Format;
pDesc->Type= This->currentDesc.Type;
pDesc->Usage= This->currentDesc.Usage;
pDesc->Pool= This->currentDesc.Pool;
pDesc->Size= This->currentDesc.Size;
pDesc->FVF= This->currentDesc.FVF;
return D3D_OK;
}
ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DVertexBuffer8Impl_QueryInterface,
IDirect3DVertexBuffer8Impl_AddRef,
IDirect3DVertexBuffer8Impl_Release,
IDirect3DVertexBuffer8Impl_GetDevice,
IDirect3DVertexBuffer8Impl_SetPrivateData,
IDirect3DVertexBuffer8Impl_GetPrivateData,
IDirect3DVertexBuffer8Impl_FreePrivateData,
IDirect3DVertexBuffer8Impl_SetPriority,
IDirect3DVertexBuffer8Impl_GetPriority,
IDirect3DVertexBuffer8Impl_PreLoad,
IDirect3DVertexBuffer8Impl_GetType,
IDirect3DVertexBuffer8Impl_Lock,
IDirect3DVertexBuffer8Impl_Unlock,
IDirect3DVertexBuffer8Impl_GetDesc
};

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/*
* IDirect3DVolume8 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DVolume IUnknown parts follow: */
HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID riid,LPVOID *ppobj)
{
ICOM_THIS(IDirect3DVolume8Impl,iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IClassFactory)) {
IDirect3DVolume8Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
ICOM_THIS(IDirect3DVolume8Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
ICOM_THIS(IDirect3DVolume8Impl,iface);
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0)
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
/* IDirect3DVolume8: */
HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice) {
ICOM_THIS(IDirect3DVolume8Impl,iface);
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
return D3D_OK;
}
HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
ICOM_THIS(IDirect3DVolume8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
ICOM_THIS(IDirect3DVolume8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) {
ICOM_THIS(IDirect3DVolume8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer) {
ICOM_THIS(IDirect3DVolume8Impl,iface);
TRACE("(%p) : returning %p\n", This, This->Container);
*ppContainer = This->Container;
return D3D_OK;
}
HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc) {
ICOM_THIS(IDirect3DVolume8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox, DWORD Flags) {
ICOM_THIS(IDirect3DVolume8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
ICOM_THIS(IDirect3DVolume8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DVolume8Impl_QueryInterface,
IDirect3DVolume8Impl_AddRef,
IDirect3DVolume8Impl_Release,
IDirect3DVolume8Impl_GetDevice,
IDirect3DVolume8Impl_SetPrivateData,
IDirect3DVolume8Impl_GetPrivateData,
IDirect3DVolume8Impl_FreePrivateData,
IDirect3DVolume8Impl_GetContainer,
IDirect3DVolume8Impl_GetDesc,
IDirect3DVolume8Impl_LockBox,
IDirect3DVolume8Impl_UnlockBox
};

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dlls/d3d8/volumetexture.c Normal file
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@ -0,0 +1,160 @@
/*
* IDirect3DVolumeTexture8 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DVolumeTexture8 IUnknown parts follow: */
HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
{
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
TRACE("(%p) : QueryInterface\n", This);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IClassFactory)) {
IDirect3DVolumeTexture8Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0)
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
TRACE("(%p) : returning %p\n", This, This->Device);
*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
return D3D_OK;
}
HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This);
}
D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
TRACE("(%p) : returning %d\n", This, This->ResourceType);
return This->ResourceType;
}
/* IDirect3DVolumeTexture8 (Inherited from IDirect3DBaseTexture8) */
DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
/* IDirect3DVolumeTexture8 */
HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,IDirect3DVolume8** ppVolumeLevel) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox) {
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
FIXME("(%p) : stub\n", This); return D3D_OK;
}
ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DVolumeTexture8Impl_QueryInterface,
IDirect3DVolumeTexture8Impl_AddRef,
IDirect3DVolumeTexture8Impl_Release,
IDirect3DVolumeTexture8Impl_GetDevice,
IDirect3DVolumeTexture8Impl_SetPrivateData,
IDirect3DVolumeTexture8Impl_GetPrivateData,
IDirect3DVolumeTexture8Impl_FreePrivateData,
IDirect3DVolumeTexture8Impl_SetPriority,
IDirect3DVolumeTexture8Impl_GetPriority,
IDirect3DVolumeTexture8Impl_PreLoad,
IDirect3DVolumeTexture8Impl_GetType,
IDirect3DVolumeTexture8Impl_SetLOD,
IDirect3DVolumeTexture8Impl_GetLOD,
IDirect3DVolumeTexture8Impl_GetLevelCount,
IDirect3DVolumeTexture8Impl_GetLevelDesc,
IDirect3DVolumeTexture8Impl_GetVolumeLevel,
IDirect3DVolumeTexture8Impl_LockBox,
IDirect3DVolumeTexture8Impl_UnlockBox,
IDirect3DVolumeTexture8Impl_AddDirtyBox
};