Commit Graph

2207 Commits

Author SHA1 Message Date
Henri Verbeet b034f49183 d3d10core: Implement d3d10_device_PSSetConstantBuffers(). 2012-12-05 12:44:01 +01:00
Henri Verbeet d906c94382 d3d10core: Implement d3d10_device_GSGetConstantBuffers(). 2012-12-04 00:02:06 +01:00
Henri Verbeet feda45279e d3d10core: Implement d3d10_device_GSSetConstantBuffers(). 2012-12-04 00:02:00 +01:00
Henri Verbeet 027ef4ccdb d3d10core: Implement d3d10_device_VSGetConstantBuffers(). 2012-11-30 11:42:54 +01:00
Henri Verbeet ae5e15319e d3d10core: Implement d3d10_device_VSSetConstantBuffers(). 2012-11-30 11:42:48 +01:00
Henri Verbeet 7f62678c16 d3d10core: Implement d3d10_device_DrawIndexedInstanced(). 2012-11-27 16:54:57 +01:00
Henri Verbeet dc67be012f d3d10core: Implement d3d10_device_SOGetTargets(). 2012-11-23 14:40:36 +01:00
Henri Verbeet 5b781d709d d3d10core: Implement d3d10_device_SOSetTargets(). 2012-11-23 14:40:30 +01:00
Henri Verbeet d0d213f7d1 d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
Henri Verbeet 79f0b4d977 d3d9: Avoid resetting device state for d3d9ex resets. 2012-11-20 11:44:27 +01:00
Henri Verbeet 25c449247f d3d10core: Implement d3d10_device_GSGetShader(). 2012-11-14 11:27:44 +01:00
Henri Verbeet 9081f8afb1 d3d10core: Implement d3d10_device_GSSetShader(). 2012-11-14 11:27:40 +01:00
Alexandre Julliard a56c5b185e opengl32: Don't substitute OpenGL types that are already defined in wgl.h. 2012-11-07 18:12:04 +01:00
Alexandre Julliard 70e536f46b opengl32: Generate our own wgl.h header from the OpenGL registry data. 2012-11-07 18:11:52 +01:00
Alexandre Julliard 00628bb646 opengl32: Update to the current OpenGL spec. 2012-11-07 13:56:06 +01:00
Alexandre Julliard 6164d533a9 gdi32: Add a parameter to return anti-aliasing flags in the SelectFont driver entry point. 2012-11-02 16:41:21 +01:00
Alexandre Julliard 487c50c1e7 ntdll: Remove futimes implementation from libport, it's only needed in ntdll. 2012-10-30 18:08:11 +01:00
Henri Verbeet 2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Alexandre Julliard 4396a79ede gdi32: Add a DC hook flag to reset the DC state. 2012-10-24 18:24:03 +02:00
Henri Verbeet ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Alexandre Julliard 5c1a752d61 gdi32: Export a function to retrieve the module handle of the graphics driver for a DC. 2012-10-22 15:16:00 +02:00
Alexandre Julliard cc7bf355c5 user32: Add support for setting the window surface visible region. 2012-10-09 15:22:56 +02:00
Alexandre Julliard a52ebb158e server: Add a request to compute the clipping region of a window surface. 2012-10-09 15:22:27 +02:00
Alexandre Julliard 20768173ba server: Add flags in the set_window_pos request to inform the server about the window surface. 2012-10-09 15:22:14 +02:00
Henri Verbeet 9d127a4d36 wined3d: wined3d_surface_set_palette() never fails. 2012-10-09 09:59:38 +02:00
Henri Verbeet 8e24dbb60a wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
Henri Verbeet b69545c7da wined3d: wined3d_stateblock_capture() never fails. 2012-10-08 11:28:32 +02:00
Henri Verbeet adddf10cd8 wined3d: wined3d_swapchain_get_desc() never fails. 2012-10-04 14:09:55 +02:00
Henri Verbeet 5fcc1f8f70 wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
Alexandre Julliard e41a482890 user32: Add a Wine-specific entry point to set the pixel format of a window. 2012-10-03 23:08:22 +02:00
Henri Verbeet e55416a113 wined3d: wined3d_swapchain_set_window() never fails. 2012-10-03 11:19:41 +02:00
Henri Verbeet 50c61959eb wined3d: Just return the surface from wined3d_device_get_surface_from_dc(). 2012-10-03 11:19:41 +02:00
Henri Verbeet 2ad5808996 wined3d: wined3d_device_get_creation_parameters() never fails. 2012-10-01 23:07:55 +02:00
Henri Verbeet 6e5cf8c698 wined3d: wined3d_device_set_depth_stencil() never fails. 2012-10-01 23:07:51 +02:00
Henri Verbeet 95b4207c7f wined3d: Just return the surface from wined3d_device_get_depth_stencil(). 2012-10-01 12:11:02 +02:00
Henri Verbeet 972217fd6a wined3d: Just return the surface from wined3d_device_get_render_target(). 2012-10-01 12:10:55 +02:00
Henri Verbeet c0f52fbf1c wined3d: wined3d_device_set_software_vertex_processing() never fails. 2012-09-27 13:10:48 +02:00
Henri Verbeet f9d494294a wined3d: Just return the texture from wined3d_device_get_texture(). 2012-09-27 13:10:43 +02:00
Henri Verbeet c0a83b1d96 wined3d: wined3d_device_get_texture_stage_state() never fails. 2012-09-26 14:40:35 +02:00
Henri Verbeet 26c0714009 wined3d: wined3d_device_set_texture_stage_state() never fails. 2012-09-26 14:40:33 +02:00
Henri Verbeet fc711d4955 wined3d: wined3d_device_set_pixel_shader() never fails. 2012-09-25 11:19:07 +02:00
Henri Verbeet b97ec7ae0c wined3d: wined3d_device_set_vertex_shader() never fails. 2012-09-24 09:58:03 +02:00
Henri Verbeet 2f03ad1a40 wined3d: Just return the declaration from wined3d_device_get_vertex_declaration(). 2012-09-21 10:53:10 +02:00
Henri Verbeet 01918d05ed wined3d: wined3d_device_set_vertex_declaration() never fails. 2012-09-21 10:53:06 +02:00
Henri Verbeet de1ae1eb8a wined3d: wined3d_device_get_scissor_rect() never fails. 2012-09-19 23:54:59 +02:00
Henri Verbeet 2de9fc640b wined3d: wined3d_device_set_scissor_rect() never fails. 2012-09-19 23:54:56 +02:00
Henri Verbeet 62670c7ba5 wined3d: wined3d_device_get_sampler_state() never fails. 2012-09-19 13:04:52 +02:00
Henri Verbeet 0d96be2c20 wined3d: wined3d_device_set_sampler_state() never fails. 2012-09-19 13:04:48 +02:00
Henri Verbeet 343974e2fd wined3d: wined3d_device_get_material() never fails. 2012-09-18 10:18:51 +02:00
Henri Verbeet 2669feeb8c wined3d: wined3d_device_set_material() never fails. 2012-09-18 10:18:42 +02:00
Henri Verbeet 90bd04c6b6 wined3d: wined3d_device_multiply_transform() never fails. 2012-09-14 15:43:20 +02:00
Henri Verbeet b8feef8833 wined3d: wined3d_device_set_base_vertex_index() never fails. 2012-09-13 10:23:14 +02:00
Henri Verbeet c6fcc0255c user32: Add rawinput keyboard support. 2012-09-12 12:47:13 +02:00
Henri Verbeet 706ece827b wined3d: wined3d_device_get_transform() never fails. 2012-09-12 12:46:12 +02:00
Henri Verbeet f79bbc767d wined3d: wined3d_device_set_transform() never fails. 2012-09-12 12:46:07 +02:00
Henri Verbeet faaf3d388e user32: Add rawinput mouse support. 2012-09-11 18:06:34 +02:00
Henri Verbeet d601a0dede wined3d: wined3d_device_get_render_state() never fails. 2012-09-11 18:03:57 +02:00
Henri Verbeet 75cec973d5 wined3d: wined3d_device_set_render_state() never fails. 2012-09-11 18:03:53 +02:00
Henri Verbeet 5befb959dd user32: Implement RegisterRawInputDevices(). 2012-09-10 11:44:19 +02:00
Henri Verbeet 3569b6ccd2 wined3d: wined3d_device_get_viewport() never fails. 2012-09-10 11:40:19 +02:00
Henri Verbeet 64aae8cf02 wined3d: wined3d_device_set_viewport() never fails. 2012-09-10 11:40:14 +02:00
Alexandre Julliard 05c32b9b89 gdi32: Move the SwapBuffers entry point to the OpenGL driver. 2012-09-10 11:38:28 +02:00
Alexandre Julliard 9713a54b33 opengl32: Update the extension list. 2012-09-10 11:38:27 +02:00
Henri Verbeet c8f4ca315e wined3d: Just return the buffer from wined3d_device_get_index_buffer(). 2012-09-06 15:45:32 +02:00
Henri Verbeet a3e28f6ce5 wined3d: wined3d_device_set_index_buffer() never fails. 2012-09-06 15:45:32 +02:00
Alexandre Julliard 27b0b88a0b gdi32: Add a graphics driver to render windows contents through the DIB engine. 2012-09-06 12:24:25 +02:00
Alexandre Julliard 01c9c1cbc2 gdi32: Let user32 specify the device rectangle when setting the visible region. 2012-09-05 21:56:56 +02:00
Henri Verbeet 8fd7d3a2b3 wined3d: Just return the swapchain from wined3d_device_get_swapchain(). 2012-09-05 11:48:04 +02:00
Henri Verbeet 66ec8a5cfb wined3d: Get rid of wined3d_device_get_wined3d(). 2012-09-04 15:05:22 +02:00
Matteo Bruni 152a09ce75 wined3d: Use GL_FRAMEBUFFER_SRGB when possible. 2012-08-15 12:15:42 +02:00
Alexandre Julliard 96e80c2623 gdi32: Move DescribePixelFormat and SetPixelFormat to the WGL driver. 2012-07-30 22:12:13 +02:00
Alexandre Julliard 5f157e18e2 opengl32: Store the context current DCs on the opengl32 side. 2012-07-25 16:11:05 +02:00
Alexandre Julliard 6a3aa4eb49 opengl32: Use proper handles for PBuffers instead of raw pointers. 2012-07-20 12:36:41 +02:00
Alexandre Julliard 1b9455e65d opengl32: Add supported wgl extension functions to the OpenGL function table. 2012-07-20 00:40:42 +02:00
Alexandre Julliard 4c0779006e opengl32: Move the wgl functions to the main OpenGL function table. 2012-07-19 22:50:37 +02:00
Alexandre Julliard 782e96b910 opengl32: Declare input pointers as const in function prototypes. 2012-07-19 22:17:14 +02:00
Henri Verbeet 2bfc5214be ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status(). 2012-07-19 15:43:11 +02:00
Alexandre Julliard bddea5b5f5 opengl32: Generate a header file containing function tables for all OpenGL functions. 2012-07-18 17:09:25 +02:00
Henri Verbeet 2b4c72b13b d3d10core: Always create a wined3d texture for d3d10core textures. 2012-07-12 11:45:21 -05:00
Henri Verbeet 0821c8024b wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
Henri Verbeet 8ad98cdbee wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil(). 2012-07-10 10:39:42 -05:00
Henri Verbeet 9b74ebd794 wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget(). 2012-07-10 10:39:34 -05:00
Henri Verbeet 73eceafb17 d3d9: Implement d3d9_device_ResetEx(). 2012-07-09 15:04:18 -04:00
Henri Verbeet e97dc9f33d d3d9: Implement d3d9_EnumAdapterModesEx(). 2012-07-02 19:17:59 +02:00
Alexandre Julliard 39819d1e8b winex11: Replace wgl.h by the official wglext.h from the OpenGL registry. 2012-07-02 19:17:41 +02:00
Alexandre Julliard 19fcc230d0 winex11: Move GLX definitions out of wgl.h. 2012-07-02 13:21:54 +02:00
Alexandre Julliard 83be88953b opengl32: Make the WGL driver context-specific. 2012-06-29 20:41:36 +02:00
Alexandre Julliard d89f7f2563 opengl32: Move checks of the context thread id to opengl32. 2012-06-29 20:41:35 +02:00
Alexandre Julliard 0045ec9dfb opengl32: Use proper handles for GL contexts and pass a context pointer to the WGL driver functions. 2012-06-29 20:41:34 +02:00
Henri Verbeet 8d4e3d0d58 d3d9: Implement d3d9_GetAdapterModeCountEx(). 2012-06-29 10:14:29 +02:00
Henri Verbeet 256d433164 d3d9: Implement d3d9_device_PresentEx(). 2012-06-29 10:14:21 +02:00
Alexandre Julliard 6a9dcd51a2 gdi32: Remove the remaining OpenGL entry points from the DC driver. 2012-06-28 18:52:23 +02:00
Alexandre Julliard edfc7f0de0 opengl32: Move wglGetProcAddress to the WGL driver. 2012-06-28 16:14:55 +02:00
Alexandre Julliard 8a13afedd6 opengl32: Move GetPixelFormat to the WGL driver. 2012-06-28 15:53:14 +02:00
Alexandre Julliard bbdf77a311 opengl32: Move wglCreateContext to the WGL driver. 2012-06-28 15:47:31 +02:00
Alexandre Julliard 3bcb8057a1 opengl32: Move wglCreateContextAttribsARB to the WGL driver. 2012-06-28 15:07:44 +02:00
Alexandre Julliard 47fe838b15 opengl32: Move wglMakeContextCurrentARB to the WGL driver. 2012-06-28 14:49:49 +02:00
Alexandre Julliard 7a031d9b92 opengl32: Add the concept of a WGL driver. 2012-06-28 14:37:31 +02:00
Henri Verbeet 0ce894f274 d3d9: Implement d3d9_device_GetDisplayModeEx(). 2012-06-28 01:39:28 +02:00
Henri Verbeet 2c8834dffd d3d9: Implement d3d9_GetAdapterDisplayModeEx(). 2012-06-28 01:39:27 +02:00
Henri Verbeet a1bfd0988f wined3d: Take scanline ordering into account in the mode setting code. 2012-06-28 01:39:26 +02:00
Alexandre Julliard ee21554893 gdi32: Remove OpenGL functions that don't use an HDC from the driver entry points. 2012-06-25 16:25:57 +02:00
Roderick Colenbrander c754f28f17 winex11.drv: Remove GLX_ATI_render_texture support. 2012-06-25 10:39:02 +02:00
Eric Pouech 83462bf081 dbghelp: Added support for index leaves in types definition for CodeView debug format. 2012-06-25 10:32:55 +02:00
Henri Verbeet 0f0fe49240 wined3d: Implement mode setting in the adapter instead of the device. 2012-06-22 16:13:58 +02:00
Dmitry Timoshkov b527679d17 include/wine/test.h: Fix compilation of standalone tests with PSDK headers. 2012-06-22 14:09:47 +02:00
Henri Verbeet a6ffab3bf5 wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
Thomas Faber cb8af0152c port.h: Add INFINITY macro. 2012-06-18 11:59:41 +02:00
Matteo Bruni 80034de243 wpp: Explicitly pass include type to the lookup callback function.
Also, always pass the parent name to the callback, d3dcompiler needs
that information.
2012-06-13 21:35:39 +02:00
Michael Stefaniuc 2e3c0d86cf include: Move "inline" right after the storage specifier. 2012-06-05 11:50:50 +02:00
Alexandre Julliard f1bf4ea3fc gdi32: Move DC hook private definitions out of wingdi.h. 2012-05-31 12:37:15 +02:00
Alexandre Julliard 93758c43fd gdi32: Remove the CreateBitmap and DeleteBitmap driver entry points. 2012-05-29 21:06:41 +02:00
Alexandre Julliard 1416d0e6f1 gdi32: Remove the bitmap parameter from the Get/PutImage entry points. 2012-05-29 21:05:52 +02:00
Jacek Caban 91b89133a9 port.h: Added NAN macro. 2012-05-29 18:20:13 +02:00
Alexandre Julliard fdc4682e31 gdi32: Remove the CopyBitmap driver entry point. 2012-05-24 22:09:19 +02:00
Henri Verbeet e3ecfa5974 wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
Alexandre Julliard 147174ff1c winex11: Implement wglGetPbufferDCARB with a DC escape and remove it from the GDI driver interface. 2012-05-08 14:35:44 +02:00
Alexandre Julliard e94d3b4e08 gdi32: Add a priority mechanism for pushing drivers on the stack in a defined order. 2012-05-08 12:16:50 +02:00
Henri Verbeet 9267148705 wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
Aric Stewart a01d6be69f strmbase: Implement BasicAudio. 2012-04-30 11:00:20 +02:00
Alexandre Julliard 3009e03df7 gdi32: Add a SetBoundsRect driver entry point. 2012-04-27 12:41:43 +02:00
Dmitry Timoshkov 3068ae8bce include/wine/test.h: Fix tests compilation with a PSDK compiler. 2012-04-23 12:58:36 +02:00
Aric Stewart 7d5c4ec1f8 strmbase: Have BaseControlVideo use BaseDispatch. 2012-04-20 19:15:11 +02:00
Aric Stewart c7b12c10d8 strmbase: Have BaseControlWindow use BaseDispatch. 2012-04-20 19:15:08 +02:00
Aric Stewart a37d4b79ab strmbase: Implement BaseDispatch. 2012-04-20 19:15:02 +02:00
Hans Leidekker d1b6cf9379 server: Include the Unix pid in the snapshot_next_process reply. 2012-04-16 17:49:32 +02:00
Alexandre Julliard 582a2f511f gdi32: Add a GetBoundsRect driver entry point. 2012-04-16 13:53:23 +02:00
Henri Verbeet 8cef8b3587 wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures. 2012-04-13 10:48:51 +02:00
Aric Stewart 56477075c2 strmbase: Remove QualityControlImpl from the general strmbase.h.
Quality Control things are not part of the standard strmbase library set.
2012-04-03 12:19:17 +02:00
Aric Stewart 54eafc73e5 strmbase: Implement renderer quality control into the base renderer. 2012-04-03 12:10:33 +02:00
Aric Stewart e1a72011e5 strmbase: More additions to BaseRenderer for video renderers. 2012-04-02 14:01:41 +02:00
Aric Stewart 662220f77f strmbase: Expand BaseRenderer implementation. 2012-04-02 14:01:23 +02:00
Aric Stewart eccd9770cc strmbase: Basic BaseRenderer implementation. 2012-03-29 20:49:16 +02:00
Aric Stewart 4ae6f928aa strmbase: Implement BaseControlVideo. 2012-03-29 20:49:16 +02:00
Aric Stewart 73efbff484 strmbase: Implement BaseControlWindow. 2012-03-29 20:49:15 +02:00
Aric Stewart a179b50c9b strmbase: Add beginnings of BaseWindow. 2012-03-28 19:05:06 +02:00
Aric Stewart d3c5b2c4f1 strmbase: COM cleanup for cleanup SourceSeeking. 2012-03-26 18:15:50 +02:00
Aric Stewart eb5d8b969f strmbase: COM cleanup for BasePin, BaseInputPin, and BaseOutputPin. 2012-03-26 18:15:49 +02:00
Aric Stewart 29d3c75442 strmbase: COM cleanup for BaseFilter. 2012-03-26 18:15:48 +02:00
Aric Stewart cdf9c4f223 strmbase: Rename MediaSeekingPassThru to RendererPosPassThru to match standard strmbase naming. 2012-03-15 19:50:39 +01:00
Aric Stewart 026037ab69 strmbase: Move the MediaSeekingPassThru functions from quartz into strmbase. 2012-03-15 19:49:21 +01:00
Alexandre Julliard 2bce0c698e ntdll: Set the TARGET_UNWIND flag when calling the unwind handler for the target frame. 2012-03-12 13:04:37 +01:00
Alexandre Julliard 36c76dcc24 winex11: Update only the key state on KeymapNotify without sending fake key events. 2012-02-02 17:19:34 +01:00
Henri Verbeet 3769afa33d wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
Henri Verbeet bee9adbd05 wined3d: Get rid of the WINED3DDECLUSAGE typedef. 2012-01-19 11:56:47 +01:00
Henri Verbeet c35c30fa68 wined3d: Get rid of the WINED3DDECLMETHOD typedef. 2012-01-19 11:56:41 +01:00
Henri Verbeet ed417a6f13 wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet ae2e5d65ff wined3d: Get rid of the WINED3DQUERYTYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet e53a277305 wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet 6a5a098b23 wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00