Henri Verbeet
cb9cc2ccee
d3d9: Get rid of IDirect3DSurface9Impl.
2012-05-30 17:18:00 +02:00
Henri Verbeet
a91ef5217d
d3d9: Get rid of IDirect3DVolume9Impl.
2012-05-29 10:45:13 +02:00
Henri Verbeet
2a63fe6624
d3d9: Get rid of IDirect3DDevice9Impl.
2012-05-29 10:45:09 +02:00
Józef Kucia
cd4b973d59
d3d9: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture9::GetCubeMapSurface is called with invalid level.
2012-05-22 17:43:59 +02:00
Józef Kucia
5f6310ee45
d3d9: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture9::GetLevelDesc is called with invalid level.
2012-05-22 17:43:58 +02:00
Henri Verbeet
6b9f151c9e
d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_UnlockBox().
2012-05-03 11:17:53 +02:00
Henri Verbeet
46a6f4c1a9
d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_LockBox().
2012-05-03 11:17:51 +02:00
Henri Verbeet
5d56abdb55
d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_GetVolumeLevel().
2012-05-02 11:59:06 +02:00
Henri Verbeet
f9fe89b386
d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_UnlockRect().
2012-05-02 11:58:59 +02:00
Henri Verbeet
5d30402ad8
d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_LockRect().
2012-05-02 11:58:56 +02:00
Henri Verbeet
02cb4fe294
d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_GetCubeMapSurface().
2012-05-01 14:44:09 +02:00
Henri Verbeet
c85f6c9419
d3d9: Properly retrieve an interface pointer in d3d9_texture_2d_UnlockRect().
2012-05-01 14:44:06 +02:00
Henri Verbeet
61dd4fa851
d3d9: Properly retrieve an interface pointer in d3d9_texture_2d_LockRect().
2012-05-01 14:44:03 +02:00
Henri Verbeet
605e6b743c
d3d9: Properly retrieve an interface pointer in d3d9_texture_2d_GetSurfaceLevel().
2012-04-30 11:01:16 +02:00
Henri Verbeet
d01e0647d1
d3d9: Get rid of IDirect3DBaseTexture9Impl.
2012-04-25 12:14:54 +02:00
Henri Verbeet
5145b13199
d3d9: Merge volumetexture.c into texture.c.
2012-04-25 12:14:44 +02:00
Henri Verbeet
5f38a1e1f7
d3d9: Merge cubetexture.c into texture.c.
2012-04-24 11:30:12 +02:00
Henri Verbeet
21c65893c9
d3d9: Get rid of IDirect3DCubeTexture9Impl.
2012-04-23 11:47:58 +02:00
Henri Verbeet
5569db9a98
d3d9: Get rid of IDirect3DTexture9Impl.
2012-04-23 11:44:48 +02:00
Henri Verbeet
e1b8573ee8
d3d9: Don't return a pointer to the implementation in IDirect3DTexture9Impl_QueryInterface().
2012-03-29 20:49:15 +02:00
Henri Verbeet
e70990041b
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13 17:34:31 +01:00
Henri Verbeet
bd3b0ba697
d3d9: Don't expose wined3d internal flags to the application.
2012-01-11 17:47:18 +01:00
Henri Verbeet
5c5216e609
wined3d: Get rid of the WINED3DBOX typedef.
2011-12-07 17:49:56 +01:00
Henri Verbeet
a989afe364
d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource.
2011-06-20 11:28:26 +02:00
Henri Verbeet
dbc0e72d17
d3d9: Just return the resource type in IDirect3DResource8::GetType() implementations.
2011-06-06 16:19:08 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Michael Stefaniuc
d5739cd2c3
d3d9: Finish the COM cleanup of the IDirect3DDevice9Ex iface.
2011-04-25 11:40:35 +02:00
Michael Stefaniuc
31bea55ef4
d3d9: COM cleanup for the IDirect3DTexture9 iface.
2011-04-20 16:33:42 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
f1ec3820d7
wined3d: Get rid of IWineD3DTexture.
2011-03-17 10:40:52 +01:00
Henri Verbeet
4a10bbc76d
wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
2011-03-15 17:14:07 +01:00
Henri Verbeet
13b05b9dbe
wined3d: Get rid of IWineD3DTexture::Unmap().
2011-03-14 12:39:27 +01:00
Henri Verbeet
b77a661515
wined3d: Get rid of IWineD3DTexture::Map().
2011-03-14 12:39:27 +01:00
Henri Verbeet
4fd03150f6
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
Henri Verbeet
8809ebdf79
wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource().
2011-03-10 12:53:04 +01:00
Henri Verbeet
63b72d789d
wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface.
2011-03-09 12:29:04 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
ff92e6eb6a
d3d9: Simplify GetDevice().
2009-12-04 14:34:59 +01:00
Henri Verbeet
4dbf1c4900
d3d9: Add traces.
2009-10-20 14:00:36 +02:00
Allan Tong
5d56eddb7c
d3d9: Don't release the parent device before destroying its children.
...
Releasing the device earlier may cause the underlying wineD3D device
to be freed before the child object has had a chance to clean up.
2009-09-29 12:05:47 +02:00
Henri Verbeet
a8e8f763bf
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
2009-09-18 08:54:34 -05:00
Henri Verbeet
75f005ebf9
d3d9: Add a separate function for texture initialization.
2009-09-17 10:10:10 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
e7d14d02d0
d3d9: Remove trailing spaces.
2009-08-28 11:54:50 +02:00
Henri Verbeet
5f9f079d71
d3d9: Use the wined3d cs for wined3d locking.
2009-08-26 12:11:41 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
Henri Verbeet
6f33b97c94
wined3d: Get rid of the shared_handle parameter.
...
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00