d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource.

This commit is contained in:
Henri Verbeet 2011-06-17 21:00:02 +02:00 committed by Alexandre Julliard
parent 732338ab35
commit a989afe364
1 changed files with 9 additions and 3 deletions

View File

@ -108,13 +108,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(IDirect3DTexture9 *if
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
{
IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
@ -124,13 +126,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(IDirect3DTexture9 *if
REFGUID refguid, void *pData, DWORD *pSizeOfData)
{
IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
@ -140,12 +144,14 @@ static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(IDirect3DTexture9 *i
REFGUID refguid)
{
IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_free_private_data(resource, refguid);
wined3d_mutex_unlock();
return hr;