Stefan Dösinger
|
e184b09a66
|
wined3d: Fake occlusion queries if the wrong context is active.
|
2007-08-23 13:34:52 +02:00 |
Stefan Dösinger
|
a99907d1d2
|
wined3d: Deal with multithreading in event queries.
|
2007-08-23 13:34:17 +02:00 |
Stefan Dösinger
|
50c101135c
|
wined3d: Refuse to ReleaseDC the wrong DC.
|
2007-08-23 13:34:00 +02:00 |
Stefan Dösinger
|
ea283d3cba
|
wined3d: Refuse to lock locked surfaces.
|
2007-08-23 13:33:40 +02:00 |
Stefan Dösinger
|
98bc83be7c
|
wined3d: Fall back to drawStridedSlow if fog coords are used.
|
2007-08-23 13:33:22 +02:00 |
H. Verbeet
|
e5e41191b3
|
wined3d: Attach the correct surface the the fbo.
|
2007-08-22 12:18:59 +02:00 |
H. Verbeet
|
2e2ab3c3cc
|
wined3d: Restore a line that got lost.
|
2007-08-22 12:18:59 +02:00 |
Roderick Colenbrander
|
3c08b23024
|
wined3d: Fix a null pointer dereference.
|
2007-08-21 21:38:57 +02:00 |
Paul Vriens
|
ffb1e74eac
|
wined3d/vertexdeclaration: Return when out of memory (Coverity).
|
2007-08-21 21:38:52 +02:00 |
Stefan Dösinger
|
0dade7207f
|
wined3d: Implement range based fog and advertize it correctly.
|
2007-08-21 13:35:57 +02:00 |
Stefan Dösinger
|
04d62b4322
|
wined3d: fogstart == fogend means full fog.
|
2007-08-21 13:35:48 +02:00 |
Stefan Dösinger
|
01c6c982bb
|
d3d9: Some caps fixes.
|
2007-08-21 13:35:35 +02:00 |
Stefan Dösinger
|
55b63fe095
|
wined3d: Reinstall the internal reference on vertex buffers.
|
2007-08-20 22:32:13 +02:00 |
Stefan Dösinger
|
a7a0d4dfd1
|
wined3d: Fix some alpha channels in formats.
|
2007-08-20 22:32:08 +02:00 |
Stefan Dösinger
|
306fcfeee7
|
wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA.
|
2007-08-20 22:32:02 +02:00 |
Stefan Dösinger
|
4baee1973c
|
wined3d: Remove a debug hack.
|
2007-08-20 22:31:55 +02:00 |
H. Verbeet
|
3c609c11e7
|
wined3d: UBYTE4 data shouldn't be normalized.
|
2007-08-20 22:24:48 +02:00 |
Roderick Colenbrander
|
9ca3a22487
|
wined3d: Dynamically load WGL functions.
|
2007-08-17 12:03:13 +02:00 |
Stefan Dösinger
|
06cc0fa95f
|
wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
581664c006
|
wined3d: Catch transformed position data that appears at offset 0.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
86b991c851
|
wined3d: Fix R32F and R16F.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
b728ff0f55
|
wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
6746554099
|
wined3d: Enable WINED3DSAMP_BORDERCOLOR.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
028729d102
|
wined3d: Fix WINED3DFMT_A4L4.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
b220905e4a
|
wined3d: Reinstall the internal reference on the current index buffer.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
7ebf3d92b5
|
wined3d: Release the stateblock before destroying the swapchain.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
18936a1b89
|
wined3d: Do not advertize A8R3R3B2 support.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
56a7486235
|
wined3d: Fix WINED3DFMT_R3G3B2.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
76195d9a49
|
wined3d: Reorganize stateblock::capture a bit.
|
2007-08-15 09:41:49 +02:00 |
Stefan Dösinger
|
f5e6313cf6
|
wined3d: Restructure Stateblock::apply a bit.
|
2007-08-15 09:41:43 +02:00 |
Stefan Dösinger
|
b21c785482
|
wined3d: Optimize float constants in stateblocks.
|
2007-08-15 09:36:07 +02:00 |
Stefan Dösinger
|
59fb2928b8
|
wined3d: Optimize sampler states in stateblocks.
|
2007-08-15 09:35:49 +02:00 |
Stefan Dösinger
|
6e7a10f550
|
wined3d: Fix a field in the wined3d header.
|
2007-08-15 09:35:39 +02:00 |
Roderick Colenbrander
|
3d58a065df
|
wined3d: Load wglGetProcAddress from opengl32.dll instead of gdi32.dll when USE_WIN32_OPENGL is defined.
|
2007-08-14 20:29:21 +02:00 |
Roderick Colenbrander
|
4ad17c0c38
|
wined3d: Dynamically load OpenGL.
|
2007-08-14 13:32:08 +02:00 |
Roderick Colenbrander
|
b78923d015
|
wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv.
|
2007-08-14 12:47:15 +02:00 |
Stefan Dösinger
|
03ffb73450
|
wined3d: Optimize texture stage state applying.
|
2007-08-14 12:29:04 +02:00 |
Stefan Dösinger
|
865b82af2c
|
wined3d: Optimize bool and int pixel shader constants.
|
2007-08-14 12:28:59 +02:00 |
Stefan Dösinger
|
4673b1c68e
|
wined3d: Optimize bool and int vs constants.
|
2007-08-14 12:28:52 +02:00 |
Stefan Dösinger
|
274f77d497
|
wined3d: Do not copy the saved states structure into the primary stateblock.
|
2007-08-14 12:28:45 +02:00 |
Stefan Dösinger
|
92ce028a0b
|
wined3d: Optimize transform state in stateblocks.
|
2007-08-14 12:28:40 +02:00 |
Vitaliy Margolen
|
b56afd0cff
|
wined3d: Activate context before applying fbo state.
|
2007-08-14 12:28:33 +02:00 |
Roderick Colenbrander
|
6b177c44e1
|
wined3d: Pass the proper DeviceName to ChangeDisplaySettings.
|
2007-08-14 12:28:28 +02:00 |
Roderick Colenbrander
|
d391c11d43
|
wined3d: Proper CheckDeviceType / CheckDepthStencilMatch support.
|
2007-08-13 13:02:46 +02:00 |
Roderick Colenbrander
|
1dc0298a55
|
wined3d: Check the results of SetPixelFormat.
|
2007-08-13 12:37:34 +02:00 |
Roderick Colenbrander
|
4cd5298a57
|
wined3d: Add more pixelformats to getColorBits.
|
2007-08-13 12:37:23 +02:00 |
Roderick Colenbrander
|
5754726aeb
|
wined3d: Use the proper depth stencil format.
|
2007-08-13 12:36:55 +02:00 |
Roderick Colenbrander
|
f6260c5b20
|
wined3d: Fix WINED3DFMT D16/L16 bugs in the pixelformat table.
|
2007-08-13 12:36:37 +02:00 |
Stefan Dösinger
|
93155ea087
|
wined3d: Optimize render states in the stateblock.
|
2007-08-13 11:37:25 +02:00 |
Stefan Dösinger
|
28084c5f80
|
wined3d: Remove primary stateblock fixme.
|
2007-08-13 11:36:50 +02:00 |
Stefan Dösinger
|
e7cbb340dc
|
wined3d: Remove stateblock::set.*.
|
2007-08-13 11:36:43 +02:00 |
Stefan Dösinger
|
f41ab3be9b
|
wined3d: Remove ugly code from stateblock init.
|
2007-08-13 11:36:14 +02:00 |
Stefan Dösinger
|
55192882f3
|
wined3d: Remove outdated TODO in D3DDevice::SetTextureStageState.
|
2007-08-13 11:35:56 +02:00 |
Hernan Rajchert
|
6aead911fb
|
wined3d: Fixed error message when glDrawElement fails.
|
2007-08-13 11:32:07 +02:00 |
Chris Robinson
|
c8b6b2b1d8
|
wined3d: Use a safer, more compliant method to parse extension strings.
|
2007-08-10 12:58:17 +02:00 |
Roderick Colenbrander
|
7818cbda4a
|
wined3d: Add better pixelformat selection code for pbuffers.
|
2007-08-10 12:58:17 +02:00 |
Francois Gouget
|
a80903e54b
|
wined3d: '0x' is redundant with the '#' format modifier.
|
2007-08-10 11:56:20 +02:00 |
Francois Gouget
|
93b5a0e934
|
wined3d: Add a '\n' to a Wine trace.
|
2007-08-10 11:56:03 +02:00 |
Roderick Colenbrander
|
4647cbb625
|
wined3d: Better pixelformat selection code.
|
2007-08-09 14:11:19 +02:00 |
Roderick Colenbrander
|
ac3927a73e
|
wined3d: Move over to WGL.
|
2007-08-08 15:32:01 +02:00 |
Roderick Colenbrander
|
58275065a1
|
wined3d: Prepare pbuffer code for WGL transition.
|
2007-08-08 15:32:01 +02:00 |
Roderick Colenbrander
|
107ff2057d
|
wined3d: Move fake context code over to WGL.
|
2007-08-08 15:32:01 +02:00 |
Stefan Dösinger
|
b8dd5839ef
|
wined3d: Store the position_transformed flag in the vdecl.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
06e51c21e1
|
wined3d: Determine used streams at vdecl creation.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
ca0d92f3bc
|
wined3d: Remove link collection from vertexdeclaration.c.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
89dccc7c7c
|
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided.
|
2007-08-08 15:32:00 +02:00 |
Roderick Colenbrander
|
f3af04a8be
|
wined3d: Use UINT instead of uint.
|
2007-08-07 12:36:37 +02:00 |
Roderick Colenbrander
|
e77da5ef8a
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
Roderick Colenbrander
|
d1bc63090e
|
wined3d: Another devmode bug.
|
2007-08-06 14:01:42 +02:00 |
Chris Robinson
|
ef561429ee
|
wined3d: Use the macro when querying the current display settings.
|
2007-08-06 14:01:28 +02:00 |
Chris Robinson
|
c6e6eae08c
|
wined3d: Initialize major and minor when filling GL caps.
|
2007-08-06 13:59:38 +02:00 |
Chris Robinson
|
9a319f2857
|
wined3d: Properly setup DevModeW before using it.
|
2007-08-06 13:59:28 +02:00 |
Stefan Dösinger
|
38c7e9356e
|
wined3d: Present requires the swapchain's context.
|
2007-08-06 12:05:50 +02:00 |
Stefan Dösinger
|
dbd338c018
|
wined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
|
2007-08-06 12:05:39 +02:00 |
Stefan Dösinger
|
8de07265a6
|
wined3d: Downgrade an ERR.
|
2007-08-03 12:30:12 +02:00 |
H. Verbeet
|
3ac2271f5c
|
wined3d: Only report 16 bit float declaration types as supported if we support them.
|
2007-08-02 12:18:42 +02:00 |
H. Verbeet
|
82245cb5d7
|
wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data.
|
2007-08-02 12:18:41 +02:00 |
H. Verbeet
|
f11ca610ba
|
wined3d: Add definitions and detection for GL_NV_half_float.
|
2007-08-02 12:18:41 +02:00 |
H. Verbeet
|
cfb07e7114
|
wined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD is passed to IWineD3DSurfaceImpl_LockRect.
|
2007-08-02 12:18:41 +02:00 |
Francois Gouget
|
5266e57975
|
Assorted spelling fixes.
|
2007-07-31 21:37:50 +02:00 |
Roderick Colenbrander
|
2c12c17ab6
|
wined3d: Compile against standard GL headers.
|
2007-07-31 21:36:56 +02:00 |
Alexandre Julliard
|
af4b9bb85c
|
wined3d: Fix compiler warning.
|
2007-07-30 14:14:01 +02:00 |
Stefan Dösinger
|
5c905b9e8c
|
wined3d: A more dynamic initialization of the gl pixel formats.
|
2007-07-30 12:49:59 +02:00 |
Stefan Dösinger
|
d2016ff892
|
wined3d: Store the gl format table in the gl info structure.
|
2007-07-30 12:49:50 +02:00 |
Stefan Dösinger
|
a0131a3272
|
wined3d: Split up the format table.
|
2007-07-30 12:49:39 +02:00 |
H. Verbeet
|
b4e596e70e
|
wined3d: Flip the scissor rect when rendering offscreen.
|
2007-07-26 11:51:34 +02:00 |
Stefan Dösinger
|
12788f6fc8
|
wined3d: Do not fail if the adapter info can't be initialized.
|
2007-07-26 11:48:45 +02:00 |
Stefan Dösinger
|
59efd5c7ec
|
wined3d: Set the pow2 sizes in gl surface private setup.
|
2007-07-26 11:48:36 +02:00 |
Stefan Dösinger
|
30724a6ec2
|
wined3d: Find the shader constant limit at adapter init time.
|
2007-07-26 11:47:52 +02:00 |
Stefan Dösinger
|
b9379fc389
|
wined3d: Allocate render target management members in Init3D.
|
2007-07-26 11:47:43 +02:00 |
Stefan Dösinger
|
327aa543a4
|
wined3d: Attempt to clean up fbos only if a gl surface is destroyed.
|
2007-07-26 11:47:35 +02:00 |
H. Verbeet
|
d7c7cbf6b6
|
wined3d: Fix the stretch_rect_fbo() declaration to match the implementation.
|
2007-07-25 13:02:53 +02:00 |
H. Verbeet
|
e652128fdf
|
wined3d: Pass the correct target to glMultiTexCoord.
|
2007-07-25 13:02:44 +02:00 |
Michael Stefaniuc
|
25707d4c5d
|
wined3d: Remove a return after a return. Found by Smatch.
|
2007-07-25 13:02:39 +02:00 |
Stefan Dösinger
|
861767f036
|
wined3d: Create the stateblock in Init3D.
|
2007-07-24 13:44:10 +02:00 |
H. Verbeet
|
fc4c73902a
|
wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData().
|
2007-07-24 11:25:52 +02:00 |
H. Verbeet
|
be8226593c
|
wined3d: Don't modify the blending parameters in state_blend().
|
2007-07-24 11:25:45 +02:00 |
H. Verbeet
|
34f6d4937f
|
wined3d: Fix the shader version on some instruction tokens.
|
2007-07-23 11:59:08 +02:00 |
H. Verbeet
|
35aa2ce9f2
|
wined3d: Correctly handle normalized vertex declaration data types.
|
2007-07-23 11:59:01 +02:00 |
H. Verbeet
|
2785395080
|
wined3d: glXSwapBuffers needs a GLX context.
|
2007-07-19 11:57:16 +02:00 |