Commit Graph

1688 Commits

Author SHA1 Message Date
Stefan Dösinger e184b09a66 wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
Stefan Dösinger a99907d1d2 wined3d: Deal with multithreading in event queries. 2007-08-23 13:34:17 +02:00
Stefan Dösinger 50c101135c wined3d: Refuse to ReleaseDC the wrong DC. 2007-08-23 13:34:00 +02:00
Stefan Dösinger ea283d3cba wined3d: Refuse to lock locked surfaces. 2007-08-23 13:33:40 +02:00
Stefan Dösinger 98bc83be7c wined3d: Fall back to drawStridedSlow if fog coords are used. 2007-08-23 13:33:22 +02:00
H. Verbeet e5e41191b3 wined3d: Attach the correct surface the the fbo. 2007-08-22 12:18:59 +02:00
H. Verbeet 2e2ab3c3cc wined3d: Restore a line that got lost. 2007-08-22 12:18:59 +02:00
Roderick Colenbrander 3c08b23024 wined3d: Fix a null pointer dereference. 2007-08-21 21:38:57 +02:00
Paul Vriens ffb1e74eac wined3d/vertexdeclaration: Return when out of memory (Coverity). 2007-08-21 21:38:52 +02:00
Stefan Dösinger 0dade7207f wined3d: Implement range based fog and advertize it correctly. 2007-08-21 13:35:57 +02:00
Stefan Dösinger 04d62b4322 wined3d: fogstart == fogend means full fog. 2007-08-21 13:35:48 +02:00
Stefan Dösinger 01c6c982bb d3d9: Some caps fixes. 2007-08-21 13:35:35 +02:00
Stefan Dösinger 55b63fe095 wined3d: Reinstall the internal reference on vertex buffers. 2007-08-20 22:32:13 +02:00
Stefan Dösinger a7a0d4dfd1 wined3d: Fix some alpha channels in formats. 2007-08-20 22:32:08 +02:00
Stefan Dösinger 306fcfeee7 wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA. 2007-08-20 22:32:02 +02:00
Stefan Dösinger 4baee1973c wined3d: Remove a debug hack. 2007-08-20 22:31:55 +02:00
H. Verbeet 3c609c11e7 wined3d: UBYTE4 data shouldn't be normalized. 2007-08-20 22:24:48 +02:00
Roderick Colenbrander 9ca3a22487 wined3d: Dynamically load WGL functions. 2007-08-17 12:03:13 +02:00
Stefan Dösinger 06cc0fa95f wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only. 2007-08-17 12:01:38 +02:00
Stefan Dösinger 581664c006 wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
Stefan Dösinger 86b991c851 wined3d: Fix R32F and R16F. 2007-08-17 12:01:38 +02:00
Stefan Dösinger b728ff0f55 wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges. 2007-08-17 12:01:38 +02:00
Stefan Dösinger 6746554099 wined3d: Enable WINED3DSAMP_BORDERCOLOR. 2007-08-17 12:01:38 +02:00
Stefan Dösinger 028729d102 wined3d: Fix WINED3DFMT_A4L4. 2007-08-16 11:35:06 +02:00
Stefan Dösinger b220905e4a wined3d: Reinstall the internal reference on the current index buffer. 2007-08-16 11:35:06 +02:00
Stefan Dösinger 7ebf3d92b5 wined3d: Release the stateblock before destroying the swapchain. 2007-08-16 11:35:06 +02:00
Stefan Dösinger 18936a1b89 wined3d: Do not advertize A8R3R3B2 support. 2007-08-16 11:35:06 +02:00
Stefan Dösinger 56a7486235 wined3d: Fix WINED3DFMT_R3G3B2. 2007-08-16 11:35:06 +02:00
Stefan Dösinger 76195d9a49 wined3d: Reorganize stateblock::capture a bit. 2007-08-15 09:41:49 +02:00
Stefan Dösinger f5e6313cf6 wined3d: Restructure Stateblock::apply a bit. 2007-08-15 09:41:43 +02:00
Stefan Dösinger b21c785482 wined3d: Optimize float constants in stateblocks. 2007-08-15 09:36:07 +02:00
Stefan Dösinger 59fb2928b8 wined3d: Optimize sampler states in stateblocks. 2007-08-15 09:35:49 +02:00
Stefan Dösinger 6e7a10f550 wined3d: Fix a field in the wined3d header. 2007-08-15 09:35:39 +02:00
Roderick Colenbrander 3d58a065df wined3d: Load wglGetProcAddress from opengl32.dll instead of gdi32.dll when USE_WIN32_OPENGL is defined. 2007-08-14 20:29:21 +02:00
Roderick Colenbrander 4ad17c0c38 wined3d: Dynamically load OpenGL. 2007-08-14 13:32:08 +02:00
Roderick Colenbrander b78923d015 wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv. 2007-08-14 12:47:15 +02:00
Stefan Dösinger 03ffb73450 wined3d: Optimize texture stage state applying. 2007-08-14 12:29:04 +02:00
Stefan Dösinger 865b82af2c wined3d: Optimize bool and int pixel shader constants. 2007-08-14 12:28:59 +02:00
Stefan Dösinger 4673b1c68e wined3d: Optimize bool and int vs constants. 2007-08-14 12:28:52 +02:00
Stefan Dösinger 274f77d497 wined3d: Do not copy the saved states structure into the primary stateblock. 2007-08-14 12:28:45 +02:00
Stefan Dösinger 92ce028a0b wined3d: Optimize transform state in stateblocks. 2007-08-14 12:28:40 +02:00
Vitaliy Margolen b56afd0cff wined3d: Activate context before applying fbo state. 2007-08-14 12:28:33 +02:00
Roderick Colenbrander 6b177c44e1 wined3d: Pass the proper DeviceName to ChangeDisplaySettings. 2007-08-14 12:28:28 +02:00
Roderick Colenbrander d391c11d43 wined3d: Proper CheckDeviceType / CheckDepthStencilMatch support. 2007-08-13 13:02:46 +02:00
Roderick Colenbrander 1dc0298a55 wined3d: Check the results of SetPixelFormat. 2007-08-13 12:37:34 +02:00
Roderick Colenbrander 4cd5298a57 wined3d: Add more pixelformats to getColorBits. 2007-08-13 12:37:23 +02:00
Roderick Colenbrander 5754726aeb wined3d: Use the proper depth stencil format. 2007-08-13 12:36:55 +02:00
Roderick Colenbrander f6260c5b20 wined3d: Fix WINED3DFMT D16/L16 bugs in the pixelformat table. 2007-08-13 12:36:37 +02:00
Stefan Dösinger 93155ea087 wined3d: Optimize render states in the stateblock. 2007-08-13 11:37:25 +02:00
Stefan Dösinger 28084c5f80 wined3d: Remove primary stateblock fixme. 2007-08-13 11:36:50 +02:00
Stefan Dösinger e7cbb340dc wined3d: Remove stateblock::set.*. 2007-08-13 11:36:43 +02:00
Stefan Dösinger f41ab3be9b wined3d: Remove ugly code from stateblock init. 2007-08-13 11:36:14 +02:00
Stefan Dösinger 55192882f3 wined3d: Remove outdated TODO in D3DDevice::SetTextureStageState. 2007-08-13 11:35:56 +02:00
Hernan Rajchert 6aead911fb wined3d: Fixed error message when glDrawElement fails. 2007-08-13 11:32:07 +02:00
Chris Robinson c8b6b2b1d8 wined3d: Use a safer, more compliant method to parse extension strings. 2007-08-10 12:58:17 +02:00
Roderick Colenbrander 7818cbda4a wined3d: Add better pixelformat selection code for pbuffers. 2007-08-10 12:58:17 +02:00
Francois Gouget a80903e54b wined3d: '0x' is redundant with the '#' format modifier. 2007-08-10 11:56:20 +02:00
Francois Gouget 93b5a0e934 wined3d: Add a '\n' to a Wine trace. 2007-08-10 11:56:03 +02:00
Roderick Colenbrander 4647cbb625 wined3d: Better pixelformat selection code. 2007-08-09 14:11:19 +02:00
Roderick Colenbrander ac3927a73e wined3d: Move over to WGL. 2007-08-08 15:32:01 +02:00
Roderick Colenbrander 58275065a1 wined3d: Prepare pbuffer code for WGL transition. 2007-08-08 15:32:01 +02:00
Roderick Colenbrander 107ff2057d wined3d: Move fake context code over to WGL. 2007-08-08 15:32:01 +02:00
Stefan Dösinger b8dd5839ef wined3d: Store the position_transformed flag in the vdecl. 2007-08-08 15:32:00 +02:00
Stefan Dösinger 06e51c21e1 wined3d: Determine used streams at vdecl creation. 2007-08-08 15:32:00 +02:00
Stefan Dösinger ca0d92f3bc wined3d: Remove link collection from vertexdeclaration.c. 2007-08-08 15:32:00 +02:00
Stefan Dösinger 89dccc7c7c ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided. 2007-08-08 15:32:00 +02:00
Roderick Colenbrander f3af04a8be wined3d: Use UINT instead of uint. 2007-08-07 12:36:37 +02:00
Roderick Colenbrander e77da5ef8a wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
Roderick Colenbrander d1bc63090e wined3d: Another devmode bug. 2007-08-06 14:01:42 +02:00
Chris Robinson ef561429ee wined3d: Use the macro when querying the current display settings. 2007-08-06 14:01:28 +02:00
Chris Robinson c6e6eae08c wined3d: Initialize major and minor when filling GL caps. 2007-08-06 13:59:38 +02:00
Chris Robinson 9a319f2857 wined3d: Properly setup DevModeW before using it. 2007-08-06 13:59:28 +02:00
Stefan Dösinger 38c7e9356e wined3d: Present requires the swapchain's context. 2007-08-06 12:05:50 +02:00
Stefan Dösinger dbd338c018 wined3d: WINED3DSAMP_MAXMIPLEVEL fixes. 2007-08-06 12:05:39 +02:00
Stefan Dösinger 8de07265a6 wined3d: Downgrade an ERR. 2007-08-03 12:30:12 +02:00
H. Verbeet 3ac2271f5c wined3d: Only report 16 bit float declaration types as supported if we support them. 2007-08-02 12:18:42 +02:00
H. Verbeet 82245cb5d7 wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data. 2007-08-02 12:18:41 +02:00
H. Verbeet f11ca610ba wined3d: Add definitions and detection for GL_NV_half_float. 2007-08-02 12:18:41 +02:00
H. Verbeet cfb07e7114 wined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD is passed to IWineD3DSurfaceImpl_LockRect. 2007-08-02 12:18:41 +02:00
Francois Gouget 5266e57975 Assorted spelling fixes. 2007-07-31 21:37:50 +02:00
Roderick Colenbrander 2c12c17ab6 wined3d: Compile against standard GL headers. 2007-07-31 21:36:56 +02:00
Alexandre Julliard af4b9bb85c wined3d: Fix compiler warning. 2007-07-30 14:14:01 +02:00
Stefan Dösinger 5c905b9e8c wined3d: A more dynamic initialization of the gl pixel formats. 2007-07-30 12:49:59 +02:00
Stefan Dösinger d2016ff892 wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
Stefan Dösinger a0131a3272 wined3d: Split up the format table. 2007-07-30 12:49:39 +02:00
H. Verbeet b4e596e70e wined3d: Flip the scissor rect when rendering offscreen. 2007-07-26 11:51:34 +02:00
Stefan Dösinger 12788f6fc8 wined3d: Do not fail if the adapter info can't be initialized. 2007-07-26 11:48:45 +02:00
Stefan Dösinger 59efd5c7ec wined3d: Set the pow2 sizes in gl surface private setup. 2007-07-26 11:48:36 +02:00
Stefan Dösinger 30724a6ec2 wined3d: Find the shader constant limit at adapter init time. 2007-07-26 11:47:52 +02:00
Stefan Dösinger b9379fc389 wined3d: Allocate render target management members in Init3D. 2007-07-26 11:47:43 +02:00
Stefan Dösinger 327aa543a4 wined3d: Attempt to clean up fbos only if a gl surface is destroyed. 2007-07-26 11:47:35 +02:00
H. Verbeet d7c7cbf6b6 wined3d: Fix the stretch_rect_fbo() declaration to match the implementation. 2007-07-25 13:02:53 +02:00
H. Verbeet e652128fdf wined3d: Pass the correct target to glMultiTexCoord. 2007-07-25 13:02:44 +02:00
Michael Stefaniuc 25707d4c5d wined3d: Remove a return after a return. Found by Smatch. 2007-07-25 13:02:39 +02:00
Stefan Dösinger 861767f036 wined3d: Create the stateblock in Init3D. 2007-07-24 13:44:10 +02:00
H. Verbeet fc4c73902a wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData(). 2007-07-24 11:25:52 +02:00
H. Verbeet be8226593c wined3d: Don't modify the blending parameters in state_blend(). 2007-07-24 11:25:45 +02:00
H. Verbeet 34f6d4937f wined3d: Fix the shader version on some instruction tokens. 2007-07-23 11:59:08 +02:00
H. Verbeet 35aa2ce9f2 wined3d: Correctly handle normalized vertex declaration data types. 2007-07-23 11:59:01 +02:00
H. Verbeet 2785395080 wined3d: glXSwapBuffers needs a GLX context. 2007-07-19 11:57:16 +02:00