wined3d: Remove primary stateblock fixme.
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@ -249,8 +249,6 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
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/* type 0 represents the primary stateblock, so free all the resources */
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if (This->blockType == WINED3DSBT_INIT) {
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FIXME("Releasing primary stateblock\n");
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/* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */
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for (counter = 0; counter < MAX_COMBINED_SAMPLERS; counter++) {
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if (This->textures[counter]) {
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