Commit Graph

1688 Commits

Author SHA1 Message Date
Stefan Dösinger 271fb0052f wined3d: Add support for showing a logo. 2007-09-14 14:26:00 +02:00
Stefan Dösinger 7248354067 wined3d: Pixel shader 1.x constants are clamped to [-1;1]. 2007-09-14 14:23:45 +02:00
Stefan Dösinger c0c2319c7a wined3d: Implement UpdateTexture for volumes. 2007-09-13 11:38:54 +02:00
Stefan Dösinger bc69315f78 wined3d: texm3x3(v)spec normalizes the normal vector. 2007-09-13 11:38:46 +02:00
Stefan Dösinger 0af52d2ac4 wined3d: Disable some volume texture formats. 2007-09-13 11:38:38 +02:00
Stefan Dösinger 3b07663b90 wined3d: Convert the colors to the surface format for colorfill. 2007-09-13 11:38:32 +02:00
Roderick Colenbrander ad692f2a83 wined3d: Add PBO support for dynamically locked surfaces. 2007-09-13 11:00:47 +02:00
Stefan Dösinger 160258b637 wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
Stefan Dösinger 5ab9d85c39 wined3d: Implement texbeml. 2007-09-12 12:10:03 +02:00
Stefan Dösinger 0ed81b20af wined3d: Emulate D3DFMT_L6V5U5. 2007-09-12 12:09:56 +02:00
Stefan Dösinger 9ef5231566 wined3d: Disable W11V11U10 and A2W10V10U10. 2007-09-12 12:09:40 +02:00
Roderick Colenbrander 12e942b135 wined3d: Move the memory code of LockRect to the end of the function.
This is needed for PBOs because for those memory allocation works differently.
2007-09-12 11:20:35 +02:00
Stefan Dösinger 41bf0d48db wined3d: Fix WINED3DFMT_X8L8V8U8. 2007-09-11 13:48:15 +02:00
Stefan Dösinger 422e0ba1cc wined3d: texkill ignores the .w only in ps 1.x. 2007-09-11 13:48:08 +02:00
Stefan Dösinger 8656713366 wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00
Stefan Dösinger a006d2568b wined3d: Fix texdepth instruction. 2007-09-11 13:47:49 +02:00
Stefan Dösinger a305af0b30 wined3d: Fix the z range. 2007-09-11 13:47:36 +02:00
Roderick Colenbrander 63c06b4b38 wined3d: Fix ddraw-opengl surface free bug. 2007-09-10 16:47:49 +02:00
Chris Robinson 8d32a490a1 wined3d: Add X4R4G4B4 and A4R4G4B4 to formats allowed in getColorBits. 2007-09-10 16:41:18 +02:00
Louis Lenders a7558ce756 wined3d: Add WINED3DPRESENT_INTERVAL_ONE flag. 2007-09-10 16:14:11 +02:00
Stefan Dösinger 282696b4f6 wined3d: Supply texture coords even if no texture is bound and pshaders are used. 2007-08-31 19:32:46 +02:00
Stefan Dösinger 75f9bf43be wined3d: Raise the 1x pixelshader max value to the d3d minimum. 2007-08-31 12:08:58 +02:00
Stefan Dösinger 33ecb1db1a wined3d: The temp vars are tmp0 and tmp1. 2007-08-31 12:08:57 +02:00
Stefan Dösinger bb213f67a3 wined3d: Take the format into account when finding the clear value. 2007-08-31 11:25:46 +02:00
Francois Gouget a116879507 Assorted spelling fixes. 2007-08-30 12:26:02 +02:00
Stefan Dösinger 643d1e8847 wined3d: Tidy up the vbo removal from the strided data. 2007-08-30 11:57:18 +02:00
Stefan Dösinger a489aa488b wined3d: Accept rendering to sublevels with backbuffer orm. 2007-08-30 11:57:18 +02:00
Stefan Dösinger 3b822b80fe wined3d: Reject opengl accelerated blits with system memory surfaces. 2007-08-30 11:57:18 +02:00
Stefan Dösinger 0d749e8e26 wined3d: Clear unused channels on R32F and R16F textures on readback. 2007-08-30 11:57:18 +02:00
Stefan Dösinger 8c9c084004 wined3d: Use 0/0/0 as normal if no normal is supplied. 2007-08-30 11:57:18 +02:00
Roderick Colenbrander 8a7332f60f wined3d: Fix a hdc check in InitAdapters. 2007-08-29 12:25:25 +02:00
Roderick Colenbrander 9be5a5e9db wined3d: Ask for enough RGB bits for pbuffers. 2007-08-29 11:58:28 +02:00
Roderick Colenbrander dc7252a1f8 wined3d: CreateAdditionalSwapChain bugfix. 2007-08-29 11:58:22 +02:00
Chris Robinson d0a61fd269 wined3d: Don't assume the fake DC is the current DC. 2007-08-28 11:56:10 +02:00
Stefan Dösinger a8d4779f7f wined3d: Fix the spot light falloff == 0.0 case. 2007-08-28 11:56:00 +02:00
Stefan Dösinger 36aef3dc54 wined3d: Hold an internal reference on pixel and vertex shaders. 2007-08-28 11:55:53 +02:00
Stefan Dösinger c52a190a88 wined3d: Read the old streamsource from the correct stateblock. 2007-08-28 11:55:44 +02:00
Stefan Dösinger 4779a27eed wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow. 2007-08-28 11:55:33 +02:00
Stefan Dösinger 322b55e29a wined3d: Fix the half pixel correction. 2007-08-28 11:55:27 +02:00
Stefan Dösinger fe0f0eb48a wined3d: Some texture transform fixes. 2007-08-27 18:28:43 +02:00
Stefan Dösinger a8e21d0692 wined3d: Texture transforms are disabled when drawing rhw vertices. 2007-08-27 18:28:38 +02:00
Stefan Dösinger 2665a8bf79 wined3d: Add some missing vertex state render states. 2007-08-27 18:28:32 +02:00
Stefan Dösinger 9092f557d1 wined3d: Non-primary stateblocks hold an internal reference on indexbuffers. 2007-08-27 18:28:27 +02:00
Stefan Dösinger d170aabe20 wined3d: Non-primary stateblocks also hold an internal reference to buffers. 2007-08-27 12:00:57 +02:00
Stefan Dösinger f7530729d5 wined3d: Add the copied light to the right stateblock. 2007-08-27 12:00:49 +02:00
Stefan Dösinger 6ec6c941fa wined3d: BaseVertexIndex can be negative. 2007-08-27 12:00:42 +02:00
Stefan Dösinger 6857fc6b61 wined3d: Disable specular color when blitting. 2007-08-27 12:00:21 +02:00
Roderick Colenbrander 318f606869 wined3d: Improve pixelformat selection code. 2007-08-27 11:59:07 +02:00
Roderick Colenbrander 3084081519 wined3d: Override backbufferformat in window mode. 2007-08-27 11:59:03 +02:00
Chris Robinson 95b6155408 wined3d: Only use one fake context when building adapter info. 2007-08-27 11:58:03 +02:00