wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow.
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@ -430,36 +430,6 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
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case 1: s = ptrToCoords[0];
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}
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/* Projected is more 'fun' - Move the last coord to the 'q'
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parameter (see comments under WINED3DTSS_TEXTURETRANSFORMFLAGS */
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if ((This->stateBlock->textureState[textureNo][WINED3DTSS_TEXTURETRANSFORMFLAGS] != WINED3DTTFF_DISABLE) &&
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(This->stateBlock->textureState[textureNo][WINED3DTSS_TEXTURETRANSFORMFLAGS] & WINED3DTTFF_PROJECTED)) {
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if (This->stateBlock->textureState[textureNo][WINED3DTSS_TEXTURETRANSFORMFLAGS] & WINED3DTTFF_PROJECTED) {
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switch (coordsToUse) {
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case 0: /* Drop Through */
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case 1:
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FIXME("WINED3DTTFF_PROJECTED but only zero or one coordinate?\n");
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break;
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case 2:
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q = t;
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t = 0.0;
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coordsToUse = 4;
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break;
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case 3:
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q = r;
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r = 0.0;
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coordsToUse = 4;
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break;
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case 4: /* Nop here */
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break;
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default:
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FIXME("Unexpected WINED3DTSS_TEXTURETRANSFORMFLAGS value of %d\n",
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This->stateBlock->textureState[textureNo][WINED3DTSS_TEXTURETRANSFORMFLAGS] & WINED3DTTFF_PROJECTED);
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}
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}
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}
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switch (coordsToUse) { /* Supply the provided texture coords */
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case WINED3DTTFF_COUNT1:
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VTRACE(("tex:%d, s=%f\n", textureNo, s));
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