wined3d: The temp vars are tmp0 and tmp1.

This commit is contained in:
Stefan Dösinger 2007-08-28 11:54:44 +02:00 committed by Alexandre Julliard
parent bb213f67a3
commit 33ecb1db1a
1 changed files with 1 additions and 1 deletions

View File

@ -1836,7 +1836,7 @@ void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg) {
shader_glsl_append_dst(arg->buffer, arg);
shader_glsl_get_write_mask(arg->dst, dst_mask);
shader_addline(arg->buffer, "vec4(tmp.xy, dot(T%u.xyz, %s), 1.0)%s);\n", reg, src0_param.param_str, dst_mask);
shader_addline(arg->buffer, "vec4(tmp0.xy, dot(T%u.xyz, %s), 1.0)%s);\n", reg, src0_param.param_str, dst_mask);
current_state->current_row = 0;
}