wined3d: The temp vars are tmp0 and tmp1.
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@ -1836,7 +1836,7 @@ void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg) {
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shader_glsl_append_dst(arg->buffer, arg);
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shader_glsl_get_write_mask(arg->dst, dst_mask);
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shader_addline(arg->buffer, "vec4(tmp.xy, dot(T%u.xyz, %s), 1.0)%s);\n", reg, src0_param.param_str, dst_mask);
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shader_addline(arg->buffer, "vec4(tmp0.xy, dot(T%u.xyz, %s), 1.0)%s);\n", reg, src0_param.param_str, dst_mask);
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current_state->current_row = 0;
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}
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