wined3d: Add better pixelformat selection code for pbuffers.
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@ -132,7 +132,57 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
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if(create_pbuffer) {
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HDC hdc_parent = GetDC(win_handle);
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int iPixelFormat = 1; /* We only have a single useful format in Wine's OpenGL32, so use this for now. It should be fixed. */
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int iPixelFormat = 0;
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short red, green, blue, alphaBits, colorBits;
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short depthBits, stencilBits;
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IWineD3DSurface *StencilSurface = This->stencilBufferTarget;
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WINED3DFORMAT StencilBufferFormat = (NULL != StencilSurface) ? ((IWineD3DSurfaceImpl *) StencilSurface)->resource.format : 0;
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int attribs[256];
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int nAttribs = 0;
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unsigned int nFormats;
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#define PUSH1(att) attribs[nAttribs++] = (att);
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#define PUSH2(att,value) attribs[nAttribs++] = (att); attribs[nAttribs++] = (value);
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/* Retrieve the specifications for the pixelformat from the backbuffer / stencilbuffer */
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getColorBits(target->resource.format, &red, &green, &blue, &alphaBits, &colorBits);
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getDepthStencilBits(StencilBufferFormat, &depthBits, &stencilBits);
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PUSH2(WGL_DRAW_TO_PBUFFER_ARB, 1); /* We need pbuffer support; doublebuffering isn't needed */
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PUSH2(WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB); /* Make sure we don't get a float or color index format */
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PUSH2(WGL_COLOR_BITS_ARB, colorBits);
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PUSH2(WGL_ALPHA_BITS_ARB, alphaBits);
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PUSH2(WGL_DEPTH_BITS_ARB, depthBits);
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PUSH2(WGL_STENCIL_BITS_ARB, stencilBits);
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PUSH1(0); /* end the list */
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#undef PUSH1
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#undef PUSH2
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/* Try to find a pixelformat that matches exactly. If that fails let ChoosePixelFormat try to find a close match */
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if(!GL_EXTCALL(wglChoosePixelFormatARB(hdc_parent, (const int*)&attribs, NULL, 1, &iPixelFormat, &nFormats)))
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{
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PIXELFORMATDESCRIPTOR pfd;
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TRACE("Falling back to ChoosePixelFormat as wglChoosePixelFormatARB failed\n");
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ZeroMemory(&pfd, sizeof(pfd));
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER_DONTCARE | PFD_DRAW_TO_WINDOW;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = colorBits;
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pfd.cDepthBits = depthBits;
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pfd.cStencilBits = stencilBits;
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pfd.iLayerType = PFD_MAIN_PLANE;
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iPixelFormat = ChoosePixelFormat(hdc_parent, &pfd);
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if(!iPixelFormat) {
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/* If this happens something is very wrong as ChoosePixelFormat barely fails */
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ERR("Can't find a suitable iPixelFormat for the pbuffer\n");
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}
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}
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TRACE("Creating a pBuffer drawable for the new context\n");
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pbuffer = GL_EXTCALL(wglCreatePbufferARB(hdc_parent, iPixelFormat, target->currentDesc.Width, target->currentDesc.Height, 0));
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