Commit Graph

1672 Commits

Author SHA1 Message Date
Alexandre Julliard dc1a9f19c1 libport: Replacement for poll(). 2008-12-22 18:00:13 +01:00
Alexandre Julliard 0fbd55696c libport: Add a stub replacement for symlink(). 2008-12-22 11:38:39 +01:00
Alexandre Julliard 921e6624ad configure: Better check for the broken mkdir on Windows. 2008-12-22 10:39:11 +01:00
Alexandre Julliard a6216ab927 server: Make apc_param_t always 64-bit. 2008-12-17 19:43:40 +01:00
Alexandre Julliard 29d9759156 server: Use mem_size_t instead of file_pos_t for memory mapping sizes. 2008-12-17 19:25:49 +01:00
Alexandre Julliard 401f4b717a server: Make mem_size_t always 64-bit. 2008-12-17 19:25:09 +01:00
Alexandre Julliard 992d3cea93 server: Add a mem_size_t type to represent memory sizes and offsets. 2008-12-17 19:24:33 +01:00
Maarten Lankhorst 768160e944 ntdll: Make all exported wine functions CDECL. 2008-12-17 15:02:25 +01:00
Henri Verbeet 4adb342327 wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice. 2008-12-17 14:02:03 +01:00
Alexandre Julliard a518edc3aa include: Allow 64-bit pointers to pass through LDT functions unmolested. 2008-12-15 13:31:52 +01:00
Alexandre Julliard f6fa72d770 server: Make async I/O transfer sizes always 32-bit. 2008-12-15 13:30:25 +01:00
Alexandre Julliard dc7f170495 server: Add an apc_param_t type to store APC client-side parameters. 2008-12-15 13:29:38 +01:00
Francois Gouget 67d5a4de70 port: S_IWUSR and S_IX* are not needed. Remove them. 2008-12-15 12:25:05 +01:00
Henri Verbeet fb475c7c29 wined3d: Don't reparse the entire shader just to update the sampler types. 2008-12-12 11:40:20 +01:00
Alexandre Julliard 517b2f624d server: Windows properties are actually generic params, not handles. 2008-12-10 16:21:32 +01:00
Alexandre Julliard 31282b3f63 server: Define an lparam_t type for message parameters that can hold all sorts of data. 2008-12-10 16:01:50 +01:00
Alexandre Julliard baaaa58b50 include: Fix a few compiler warnings for the Mingw64 build. 2008-12-09 17:56:16 +01:00
Alexandre Julliard 53e165716d configure: Add a wrapper macro for mkdir on Windows. 2008-12-09 16:15:18 +01:00
Alexandre Julliard 77cf8034e4 server: Don't use size_t for module sizes, they are limited to 2Gb anyway. 2008-12-09 11:50:05 +01:00
Alexandre Julliard db6e45488d server: Get rid of the support for module snapshots, it is no longer needed. 2008-12-09 11:49:37 +01:00
Alexandre Julliard f06d99f67a include: Implemented inline asm functions for x86_64. Export Interlocked* only on i386. 2008-12-08 19:25:25 +01:00
Alexandre Julliard 7fdadbb377 server: Add functions for conversions between server user handles and pointer-style handles. 2008-12-08 16:58:20 +01:00
Alexandre Julliard d764107434 server: Make user handles ints instead of pointers. 2008-12-08 16:57:38 +01:00
Alexandre Julliard d1b3d484f7 server: Add functions for conversions between server object handles and pointer-style handles. 2008-12-08 16:05:17 +01:00
Alexandre Julliard 0d3d456bd0 server: Make object handles ints instead of pointers. 2008-12-08 16:04:20 +01:00
Alexandre Julliard fea2aa55d0 include: Fix the 64-bit value of magic handle constants. 2008-12-08 15:51:22 +01:00
Alexandre Julliard 5c37788a01 server: The name len in the get_directory_entry request must be a data_size_t. 2008-12-06 17:29:31 +01:00
Alexandre Julliard 3343c408cb server: Convert the registry key modification time to a win32-style time. 2008-12-06 17:29:01 +01:00
Alexandre Julliard 44162aa21a libwine: Don't export the selector functions for the Windows build. 2008-12-05 13:25:23 +01:00
Henri Verbeet 5532c990b6 wined3d: Const correctness fixes. 2008-12-02 14:04:15 +01:00
Henri Verbeet 21b8535902 wined3d: Make the lpData member of WineDirect3DStridedData const. 2008-12-01 12:45:23 +01:00
Henri Verbeet 449c219eb0 wined3d: Const correctness fixes for device.c. 2008-11-28 12:53:41 +01:00
Alexandre Julliard 3249b40f70 advapi32: Reimplemented ChangeServiceConfig2W in services.exe. 2008-11-26 14:35:30 +01:00
Henri Verbeet b4f0b5bdd0 wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
Henri Verbeet a6917b143d wined3d: Use IDL to generate wined3d.h. 2008-11-25 13:37:22 +01:00
Stefan Dösinger ff767f4984 wined3d: Make the shader backend call CompileShader.
A number of considerations contribute to this:

1) The shader backend knows best which shader(s) it needs. GLSL needs
both, arb only one
2) The shader backend may pass some parameters to the compilation
code(e.g. which pixel format fixup to use)
3) The structures used in (2) are different in vs and ps, so a
baseshader::Compile won't work
4) The structures in (2) are wined3d-private structures, so
having a public method in the vtable won't work(its a bad idea
anyway).
2008-11-25 13:06:23 +01:00
Alexandre Julliard af8bb2e922 ntdll: Add support for virtual write watches. 2008-11-25 12:07:35 +01:00
Henri Verbeet d8f2e16cea wined3d: Move caps related constants and structures to wined3d_caps.h. 2008-11-24 13:43:04 +01:00
Henri Verbeet ba78f072e2 wined3d: Remove some unused code. 2008-11-20 14:25:11 +01:00
Henri Verbeet 41de62f71d wined3d: Don't use the same GUID for IWineD3D and IWineD3DDevice. 2008-11-20 14:25:04 +01:00
Henri Verbeet 8899f3412b wined3d: wined3d_gl.h should be internal to wined3d. 2008-11-20 14:24:56 +01:00
Alexander Morozov 3a3b75e177 include: Remove declarations of undefined functions. 2008-11-18 11:55:12 +01:00
Alexandre Julliard e21cbfe7e8 include: Add extern "C" to the exported Wine headers. 2008-11-06 10:43:31 +01:00
Alexandre Julliard 5e2ed6bfe9 ntdll,server: Fixed access checks for OpenFileMapping and MapViewOfFile. 2008-11-05 20:32:32 +01:00
Alexandre Julliard cdce50f5be ntdll: Store the per-page committed status in the server for anonymous file mappings. 2008-11-05 12:31:37 +01:00
Alexandre Julliard 7e94787948 ntdll: Add a noexec flag for memory views where we don't want to force exec permission. 2008-11-04 13:16:01 +01:00
Alexandre Julliard 0b0b6c351a ntdll: Store the per-view flags in the high word of the page protection bits. 2008-11-04 13:05:37 +01:00
Stefan Dösinger 620a423b22 wined3d: Kill the GL_ATI_envmap_bumpmap code.
GL_ATI_envmap_bumpmap provides two things: Signed V8U8 pixel formats,
and bump mapping. The extension is only supported on fglrx, and this
driver also supports GL_ARB_fragment_program.  Thus the bump mapping
code is never used on any driver out there.  Furthermore, if it is
used, it tends to crash the driver

The signed pixel format is used, as it can be used by pixel shaders or
the ARBfp replacement. However, the format is broken in fglrx, and
negative values are clamped to 0.0. This results in test
failures. WineD3D has an alternative codepath using scale+bias to
enable V8U8 using a standard signed RGB which works correctly on
fglrx.
2008-11-04 11:41:14 +01:00
Stefan Dösinger 93af8d3631 d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
Henri Verbeet 092b51e82a wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain. 2008-10-28 12:46:46 +01:00
Roderick Colenbrander 35f58e92dd Opengl32: Add defines for WGL_/GLX_ARB_create_context. 2008-10-27 11:43:40 +01:00
Henri Verbeet 7142754820 wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
Tobias Jakobi 7aef1c7185 wined3d: Add GL_TEXTURE_BINDING_3D to wined3d_gl header. 2008-10-21 11:53:47 +02:00
Alexandre Julliard ba71579809 server: Added a request to unlink an object from its namespace. 2008-10-20 16:21:06 +02:00
Henri Verbeet 2188aa87d6 wined3d: Add support for EXT_framebuffer_multisample. 2008-10-20 12:23:16 +02:00
Vitaliy Margolen a2b2a4cf79 wined3d: Add one more FBO error status code. 2008-10-18 19:35:20 +02:00
Alexandre Julliard 750e7e072c include: Convert source files to utf-8. 2008-10-18 19:22:02 +02:00
Jacek Caban 1715dcbb19 libport: Added isnan. 2008-10-15 12:22:19 +02:00
Eric Pouech 3dc37cbf94 dbghelp: Rewrote the linetab access so that we don't need to allocate intermediate information. 2008-10-01 09:51:44 -05:00
Eric Pouech ac42ebb5dc winedump: First stab at dumping the "new" line information out of pdb files. 2008-10-01 09:50:59 -05:00
Eric Pouech 81df3de0fc dbghelp,winedump: Added support for symbol symbol. 2008-10-01 09:50:02 -05:00
Eric Pouech 028956d1fe dbghelp,winedump: Added support for symbol 0x113c. 2008-10-01 09:49:54 -05:00
Eric Pouech 82d1845d85 dbghelp,winedump: Added support for 0x113d symbol. 2008-10-01 09:49:45 -05:00
Eric Pouech cff33cedf5 winedump: Add preliminary dumping of 0x1136 and 0x1137 symbols. 2008-10-01 09:49:24 -05:00
Eric Pouech 076dcc845f dbghelp,winedump: Added support for symbol 0x1012. 2008-10-01 09:48:32 -05:00
Eric Pouech ee4aaf7fcd dbghelp,winedump: Added support for symbol 0x113a. 2008-10-01 09:48:20 -05:00
Henri Verbeet 3a7fcec4d7 wined3d: Handle texture coordinates the same way we handle other vertex attributes. 2008-09-25 11:53:10 +02:00
Henri Verbeet eaf2474003 wined3d: Split SetGlTextureDesc() up.
This creates a function for setting the texture name and one for
setting the texture target. The idea is that the texture target should
get set right after the surface is created, and won't change, while
generating a texture name can wait.
2008-09-25 11:52:42 +02:00
Henri Verbeet 66654cf057 wined3d: Add/update the D3DPRESENTFLAG constants. 2008-09-23 12:25:10 +02:00
Alexandre Julliard 05b4181cac server: Implemented the server side of Get/SetLayeredWindowAttributes. 2008-09-12 15:30:47 +02:00
Rob Shearman dc2bee5f42 include: Define sigset_t in pthread.h if HAVE_SIGSET_T isn't defined. 2008-09-09 11:02:26 +02:00
Rob Shearman 0b2e574273 wine_common_ver.rc: Allow the file version number and string to be automatically constructed from major, minor, build and platform ID numbers. 2008-09-08 12:47:20 +02:00
Stefan Dösinger d5f05c59c7 ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
Stefan Dösinger 3b48660f43 wined3d: Implement YV12 support for emulated overlays.
This is the prefered format of many codecs, and for some codecs this
is the only supported output format. As usual I try to handle all the
conversion in the GPU and keep the CPU involvement minimal to gain the
full performance of PBO transfers.
2008-09-02 14:55:50 +02:00
Eric Pouech f3c071660d winedump, dbghelp: Correctly name the age field in PDB headers. 2008-09-02 11:57:04 +02:00
Stefan Dösinger ec4955630e wined3d: Silence some format spam. 2008-08-28 11:24:49 +02:00
Stefan Dösinger 750973cec5 wined3d: Remove BaseTexture::UnBindTexture. 2008-08-28 11:24:49 +02:00
Stefan Dösinger 97b57931d0 wined3d: Advertise a few line caps. 2008-08-27 13:21:24 +02:00
Stefan Dösinger 3d49e8cd5e wined3d: Add a swapchain method to set the dest override.
DDraw can draw to the front buffer only, thus there's never a Present
call which could pass this window. Due to that a drawing-independent
method is needed.
2008-08-19 12:25:20 +02:00
Stefan Dösinger 376944ebe4 wined3d: Remove the device-global fullscreen flag. 2008-08-19 12:24:57 +02:00
Stefan Dösinger 34b37fe241 d3d: Remove IWineD3DDevice::SetHwnd. 2008-08-19 12:22:05 +02:00
Stefan Dösinger e178ddd9e1 wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there.  Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Stefan Dösinger 66738fbb87 wined3d: Remove unused enum entry. 2008-08-19 12:20:54 +02:00
Rob Shearman 24c5df3dc1 include: Remove superfluous semi-colons from wine/wined3d_gl.h. 2008-08-18 17:34:12 +02:00
Paul Vriens 5136b3a10b include/wine/svcctl.idl: Remove duplicate define. 2008-08-18 14:34:41 +02:00
Stefan Dösinger fad3f9ba98 wined3d: Basic overlay emulation with opengl. 2008-08-05 14:09:36 +02:00
Stefan Dösinger e795d842ec wined3d: Implement overlay position tracking. 2008-08-05 14:09:36 +02:00
Stefan Dösinger e9827cc916 wined3d: Always load glFinish and glFlush from opengl32.dll. 2008-08-04 13:12:10 +02:00
Stefan Dösinger a47e7badb9 ddraw: Set ddraw caps in wined3d.
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
2008-08-04 13:10:11 +02:00
Alexandre Julliard b25eb5542a test.h: Fetch environment variables from the Win32 environment not the Unix one. 2008-08-01 11:18:11 +02:00
Stefan Dösinger 726d9d47af wined3d: ATI2N support using GL_EXT_texture_compression_rgtc. 2008-07-24 11:56:42 +02:00
Stefan Dösinger dc25a86cc5 wined3d: Support ATI's D3DFMT_ATI2N format.
This is an ATI specific format designed for compressed normal maps,
and quite a few games check for its existence. While it is an
ATI-specific "extension" in d3d9, it is a core part of
D3D10(DXGI_FORMAT_BC5), and supported on Geforce 8 cards.
2008-07-24 11:56:24 +02:00
Ismael Barros 4a4e5f269d dplayx: Moved dplaysp.h to include/wine. 2008-07-23 11:40:53 +02:00
Stefan Dösinger c088edeae7 wined3d: Use GL_ARB_texture_non_power_of_two emulation.
ATI cards prior to the radeon HD series did not have unconditional non
power of two support. So far we've used texture_rectangle for that, or
created a bigger power of two texture with padding. This had the
disadvantage that we had to correct the coordinates, which causes
extreme problems with shaders(doesn't work, pretty much).

Both the MacOS and the fglrx driver have support for
GL_ARB_texture_non_power_of_two, and run it on the hardware as long as
we stay within the texture_rectangle limitations. This allows us to
have conditional non power of two textures with normalized
coordinates. This patch adds an internal extension, and the code
creates a regular GL_TEXTURE_2D texture with NP2 size, but refuses
mipmapping, filtering and texture_rectangle incompatible
operations. This makes np2 textures work with shaders on fglrx and
macos.
2008-07-18 11:41:09 +02:00
Stefan Dösinger e5f42f91b6 wined3d: Remove GL_EXT_vertex_weighting stubs. 2008-07-18 11:40:00 +02:00
Andrew Talbot 3e1fad5350 wined3d: Remove const qualifier from output pointers. 2008-07-09 10:44:45 +02:00
Alexandre Julliard 4904c807d8 wine/test.h: Don't allow to use config.h in tests. 2008-07-08 21:29:28 +02:00
Rob Shearman 666b57d62f include: Remove unused file wine/rpcss_shared.h. 2008-07-07 11:11:02 +02:00
Alexandre Julliard 0f9484a124 server: Set the visible rect in the set_window_pos request again.
This essentially reverts 2f69329a37.
We really need the visible rect to be set atomically with the rest of
the window position info.
2008-07-03 20:33:12 +02:00
Alexandre Julliard 94e217891c exception.h: Make the RtlUnwind wrapper available separately.
Also avoid dependency on winternl.h.
2008-07-03 13:08:19 +02:00
Rob Shearman 16849ceba9 rpcss: Implement endpoint-mapper server using DCE/RPC. 2008-06-26 12:16:48 +02:00
Alexandre Julliard 6b36e2131d server: Also return the top-level message window in the get_desktop_window request. 2008-06-25 14:44:06 +02:00
Roderick Colenbrander 2b2a5d7fbc wined3d: Fix a usage flags conflict.
Both WINED3DUSAGE_OVERLAY and WINED3DUSAGE_QUERY_SRGBBLEND were using
the same value. All usage flags except for OVERLAY are directly mapped
to d3d9, so give OVERLAY its own value.
2008-06-23 12:54:15 +02:00
Roderick Colenbrander 5cc5d8a070 wined3d: Update the d3dusage query mask with 0x100000 (vertextexture). 2008-06-23 12:53:58 +02:00
H. Verbeet 4a4ab5f2ae wined3d: Add support for ARB_color_buffer_float. 2008-06-19 11:47:34 +02:00
Francois Gouget e767a2c04d tests: Add a win_skip() function to allow for missing Windows functionality that must be present in Wine. 2008-06-11 11:26:28 +02:00
Roderick Colenbrander b73b2eca47 wined3d: Update ATI GPUs. 2008-06-09 12:40:22 +02:00
Roderick Colenbrander 38a98f6789 wined3d: Update nvidia GPUs. 2008-06-09 12:40:10 +02:00
Stefan Dösinger 2173fde722 wined3d: Avoid float->string conversion in arb shaders. 2008-06-06 10:28:24 +02:00
Alexandre Julliard 58b00da312 test.h: Add a space after the file name prefix. 2008-06-04 12:32:48 +02:00
Francois Gouget 812f72410f tests: Add a broken() function to make it possible to handle Windows misbehaviors that we don't want to reproduce in Wine. 2008-05-30 10:01:18 +02:00
Alexandre Julliard 10e795a091 libport: Move the sigsetjmp replacement to exception.h to make it available for Winelib too. 2008-05-26 19:23:43 +02:00
Alexandre Julliard 33914a1bf4 services: Send the service name in the control requests.
Only start a single dispatcher thread for all services.
2008-05-08 18:08:41 +02:00
Rob Shearman ce42c95a1c winetest: Detect if an unhandled exception occurred in a child process and print an appropriate message.
Avoid getting caught incrementing the failure count in this case, as it 
could take a very long time to complete.
2008-05-07 17:48:09 +02:00
Eric Pouech b0a7c55cde winedump: Added support for latest versions of Codeview (VC70). 2008-05-01 11:12:06 +02:00
Alexandre Julliard 69c29866c1 exception.h: Preserve registers when calling RtlUnwind. 2008-05-01 11:07:53 +02:00
Alexandre Julliard c20e8c9005 exception.h: Only push the exception frame after sigsetjmp.
Otherwise on Windows longjmp may want to mess with the exception frame.
2008-05-01 11:07:08 +02:00
Alexandre Julliard 0ee44f5e20 ntdll: Make the exception handling functions inline. 2008-05-01 10:57:54 +02:00
Petr Sumbera 4992b6590e port: Add alternative for isinf. 2008-04-30 13:45:23 +02:00
Roderick Colenbrander 5fe5def3d1 wgl: We were already advertising GL_EXT_framebuffer_sRGB but not the corresponding WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT. 2008-04-30 10:28:59 +02:00
Roderick Colenbrander 628e4eece3 wined3d: Add multisampling support. 2008-04-30 10:23:25 +02:00
Roderick Colenbrander f0307d9366 wgl: Add a wine specific WGL extension which allows you to change the pixel format multiple times. 2008-04-24 12:32:38 +02:00
Erik de Castro Lopo fc9f8dac17 include: Fix "warning: cast from pointer to integer of different size". 2008-04-23 12:22:17 +02:00
Austin English 6e59cd2c34 Spelling fixes. 2008-04-22 12:20:12 +02:00
Jeremy White 40c3718d52 include: Add a resource type for scalable font resource (.fot) files. 2008-04-11 12:11:33 +02:00
Stefan Dösinger 67e0943ba3 wined3d: Store the number of aux buffers in the context. 2008-04-09 11:47:24 +02:00
Maarten Lankhorst 70a6495a31 user32: Implement BroadcastSystemMessage. 2008-04-03 12:00:02 +02:00
Rob Shearman 8529a3c404 services: Fill in the functions between implemented functions in svcctl.idl so that it our remoting code is wire-compatible with NT.
Add the necessary stubs for these in services.exe.
2008-03-29 11:51:47 +01:00
Rob Shearman 9a6fc01d84 services: Move ControlService and StartServiceW from advapi32.dll to services.exe.
This also changes the architecture such that services.exe is the server 
end of the control pipe and the service is the client end.
2008-03-29 11:51:34 +01:00
Rob Shearman 7afd9a977a services: Move LockServiceDatabase and UnlockServiceDatabase from advapi32.dll to services.exe. 2008-03-29 11:51:01 +01:00
Rob Shearman b48714b148 services: Move SetServiceStatus and QueryServiceStatusEx to services.exe. 2008-03-29 11:50:57 +01:00
Mikołaj Zalewski 010dcb168b services: Move GetServiceDisplayName to services.exe and implement GetServiceKeyName. 2008-03-29 11:17:33 +01:00
Mikołaj Zalewski 76d4eeebff services: Move ChangeServiceConfigW implementation from advapi32.dll to services.exe. 2008-03-29 11:17:07 +01:00
Mikołaj Zalewski a363b9a066 services: Move QueryServiceConfigW from advapi32.dll to services.exe. 2008-03-29 11:16:43 +01:00
Mikołaj Zalewski a2156fc348 services: Move CreateService, OpenService and DeleteService implementations from advapi32.dll to services.exe. 2008-03-29 11:15:59 +01:00
Mikołaj Zalewski 4275fbf603 services: Start a local RPC server. 2008-03-29 11:15:05 +01:00
Roderick Colenbrander 4eaa424c79 wined3d: Initial post pixelshader blending support. [attempt 2].
For each pixel format we store a flag in the table whether it supports
post pixelshader blending. Before applying blending or during a
context switch we verify that blending is turned off for the
format. In case of R32F this gave a 5-6x performance boost (without
filtering and software conversion).
2008-03-28 15:50:24 +01:00
Alexandre Julliard 8505f1429d libwine: Export functions that return the Wine version number and build id. 2008-03-26 23:38:36 +01:00
Alexandre Julliard c9f0bea910 libwine: Added a wine_call_on_stack function. 2008-03-26 15:38:00 +01:00
Stefan Dösinger 18e16f4e66 wined3d: Add GL_ATI_fragment_shader. 2008-03-25 19:48:35 +01:00
Stefan Dösinger 8869c0f147 d3d: De-pointerize the WINED3DCAPS structure. 2008-03-25 19:36:38 +01:00
Alexandre Julliard 34fe91bf2b user32: Implemented EnumDesktopWindows. 2008-03-19 11:13:46 +01:00
Stefan Dösinger d20768c120 wined3d: Support shininess > 128 if opengl does. 2008-03-05 19:23:06 +01:00
Stefan Dösinger 8b28ca720e wined3d: Use GL_EXT_gpu_program_parameters if available. 2008-03-04 12:15:32 +01:00
Rob Shearman e9f5bce333 Add configure check for strtoll and strtoull.
Define these to _strtoi64 and _strtoui64 if these are available instead.
2008-03-04 12:01:59 +01:00
Alexandre Julliard c52d921f34 kernel32: Added a winoldap.mod 16-bit exe to launch 32-bit processes.
Based on a patch by Dmitry Timoshkov.
2008-03-03 15:25:50 +01:00
Stefan Dösinger 6269415793 wined3d: Add GL_APPLE_float_pixels. 2008-02-26 11:31:29 +01:00
Stefan Dösinger 825506d5ff wined3d: General cross format blitting infrastrucutre, R32F->R16F blits. 2008-02-26 11:31:19 +01:00
Roderick Colenbrander e2d70fff6b ddraw: Add yv12 detection support. 2008-02-22 12:04:01 +01:00
Rob Shearman 4a4b1269fa include: Include excpt.h from wine/exception.h.
Some files use wine/exception.h without also including excpt.h, but 
excpt.h is needed when using native exception handling.
2008-02-21 20:15:56 +01:00
Roderick Colenbrander c2d978410f wined3d: Add separate alpha blend support. 2008-02-18 14:19:57 +01:00
Alexandre Julliard 50dea38178 gdi32: Export the DC hook functions as 32-bit functions. 2008-02-17 20:29:55 +01:00
Rob Shearman 8608e895eb Add a new convenience macro for an exception handler that handles all exceptions.
When using native compiler exceptions, the previous method of doing 
this, __EXCEPT(NULL), would expand to __except( 
(NULL)(GetExceptionInformation())) which doesn't compile as NULL isn't a 
function.

So add a new macro, __EXCEPT_ALL, which works correctly both when using 
native compiler exceptions and without and which makes the meaning of 
code in which it is used clearer.
2008-02-16 14:58:24 +01:00
Rob Shearman a82f4dd9b7 Don't use GetExceptionCode and GetExceptionInformation in exception filter functions.
When using native compiler exceptions, it isn't valid to use 
GetExceptionCode and GetExceptionInformation anywhere other than in the 
filter or handler blocks since it would be very hard for the compiler to 
work out where to retrieve the exception information from on the stack.

Therefore, remove the WINE_EXCEPTION_FILTER and WINE_FINALLY_FUNC macros 
which enabled GetExceptionCode, GetExceptionInformation and 
AbnormalTermination to be used inside of the functions they declared and 
fix up all callers to access the information directly.
2008-02-16 14:57:44 +01:00
Francois Gouget 4c8e218252 Assorted spelling fixes. 2008-02-15 12:09:24 +01:00
Alexandre Julliard b1789fc73f kernel32: Don't save the signal mask in sigsetjmp.
This shouldn't be needed anymore now that exceptions are not handled
on the signal stack, and signal mask handling is broken on Mac OS.
2008-02-12 22:39:54 +01:00
Francois Gouget 2c6cba8eef tests: Avoid InterlockedExchangeAdd() as it is not supported on Windows 95. 2008-02-11 19:56:16 +01:00
Alexandre Julliard 05c7174909 tests: Add a helper routine to wait for a child process and propagate its result correctly. 2008-02-07 12:56:00 +01:00
Eric Pouech aaa2862bf9 dbghelp: Added preliminary support for a strange stack variable object. 2008-02-07 11:59:52 +01:00
Eric Pouech b49d2b4e22 dbghelp: Added HRESULT as new basic type (and some doc about basic types ids). 2008-02-07 11:59:52 +01:00
Eric Pouech d5a60cf409 dbghelp: Fix mixed up return and this type in MFunction V2. 2008-02-07 11:59:52 +01:00
Stefan Dösinger 74db14728e wined3d: Separate OpenGL and driver version. 2008-02-06 12:43:53 +01:00
Alexandre Julliard 2f69329a37 server: Add a separate request to set the window visible rect. 2008-01-22 20:01:21 +01:00
Eric van Beurden 5184b49fe0 dbghelp: Update some mscvpdb.h definitions and descriptions. 2008-01-18 12:15:59 +01:00
Alexandre Julliard 3bf12b9aca server: Don't force the process affinity to 1, leave it up to the client. 2008-01-17 13:40:03 +01:00
Francois Gouget 44b52b128c Assorted spelling fixes. 2008-01-16 12:48:29 +01:00
Stefan Dösinger 80953d62d7 d3d9: Reject IDirect3DDevice9::Reset with active default pool resources. 2008-01-14 15:12:00 +01:00
Stefan Dösinger e59ddb0ab1 wined3d: Add a new IWineD3DResource::UnLoad method. 2008-01-14 15:10:17 +01:00
Hans Leidekker 43324fafd9 license: Update copyright info for the new year. 2008-01-14 13:10:35 +01:00
Roderick Colenbrander 916b56391d wined3d: Fix glBlendColorEXT for use on RivaTNT. 2008-01-14 13:10:28 +01:00
Stefan Dösinger c290f4c7a3 wined3d: Detect geforce 7300 cards. 2008-01-08 17:04:36 +01:00
Alexandre Julliard 980ee365a0 wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
Rob Shearman d7cbaf572a include: Add the strict_context_handle flag to the Irot interface. 2008-01-07 12:32:37 +01:00
Rob Shearman 53e8734049 include: Add defines for context handle flags to rpcfc.h. 2008-01-07 12:31:50 +01:00
Dmitry Timoshkov e735e199ad user32: Reimplement IsHungAppWindow. 2007-12-28 11:43:57 +01:00
Rob Shearman 9804aba758 rpcss: Use context handles to automatically free running object table entries if the client process quits without calling IrotRevoke. 2007-12-26 13:27:42 +01:00
Rob Shearman 70eb9e247e include: Remove semi-colons from the end of cpp_quote statements as MIDL likes them. 2007-12-26 13:26:08 +01:00
Stefan Dösinger b83dc6bbf6 wined3d: Move the GL info structure into the adapter. 2007-12-20 12:10:08 +01:00
Rob Shearman f8582a5310 include: Add definitions for RPC_FC_SSTRING and RPC_FC_C_SSTRING. 2007-12-17 11:57:30 +01:00
Stefan Dösinger 54fa712981 wined3d: Initialize output texcoord .w to 1.0 if needed.
The GL_ARB_vertex_program extension does not define a standard value for
output texture coordinates. This makes problems when using vertex
shaders with fixed function fragment processing because fffp divides the
texture coords by its .w component. This means that gl shaders have to
write to the .w component of texture coords. Direct3D shaders however
do not.
2007-12-07 14:54:22 +01:00
Alexandre Julliard a5e38b332d server: Partial implementation of NtQueryDirectoryObject. 2007-12-05 16:57:41 +01:00
Alexandre Julliard d30b5742ed server: Implemented EnumWindowStations and EnumDesktops. 2007-12-05 16:45:32 +01:00
Stefan Dösinger 7ba04e6132 wined3d: Detect the Intel GPU in macbooks. 2007-12-03 13:44:31 +01:00
Rob Shearman 9f8d379fb3 include: Move Wine-specific EH_* defines from winnt.h to include/wine/exception.h. 2007-12-03 11:54:10 +01:00
Marco Schuster 15e1c57141 wined3d: Added a card ID for a 8600 Mobile GT. 2007-11-29 15:31:54 +01:00
Stefan Dösinger 0cfa7f99e6 wined3d: Add GL_ARB_texture_rectangles to our opengl extensions. 2007-11-29 13:36:16 +01:00
Stefan Dösinger a0127f2e1f wined3d: Allow using a different internal format for fbos.
OpenGL drivers do not support some low precision internal formats
like GL_RGB5 for fbo color targets. Direct3D application depend on them,
so provide a fallback format for render targets if the requested format
itself is not supported.
2007-11-28 13:40:29 +01:00
Stefan Dösinger 28170c1440 wined3d: Report some more geforce 7 cards as geforce 7. 2007-11-28 13:40:29 +01:00
Rob Shearman bf2a35b78d server: Change the get_dll_info server request to allow retrieving the image file name of a process.
Implement NtQueryInformationProcess(ProcessImageFileName).
2007-11-20 14:29:09 +01:00
Stefan Dösinger f13bb40671 wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
Andrey Turkin 7a9210fa85 server: Pass Information field from async I/O APCs. 2007-11-15 14:24:50 +01:00
Andrey Turkin 27cb7c7274 ws2_32: Make certain winsock functions generate i/o completion messages. 2007-11-15 14:23:23 +01:00
Andrey Turkin c702a91a3c server: Allow async i/o operations to send completion messages. 2007-11-15 14:20:29 +01:00
Stefan Dösinger 894a705cc7 wined3d: Load GL_EXT_texture3D from gl 1.2 if the extension is not there. 2007-11-12 14:29:52 +01:00
Stefan Dösinger 07bbf1899d wined3d: Extend the gl extension function loading table with ext info. 2007-11-12 14:26:49 +01:00
Stefan Dösinger 44a592bc74 wined3d: Align the gl function table. 2007-11-12 14:25:18 +01:00
Stefan Dösinger f79ca75d08 wined3d: Implement a detection for the MacOS OpenGL implementation. 2007-11-09 12:29:55 +01:00
Stefan Dösinger 5ffea6e591 wined3d: Honor the driver's min point size. 2007-11-08 12:05:19 +01:00
Stefan Dösinger fb0dde7b27 wined3d: Relative addressing offsets are limited to [-64; 63] in arb. 2007-11-08 11:54:43 +01:00
Alexandre Julliard 6678c07f57 include: Only use DECLSPEC_IMPORT for Windows compilers in unicode.h. 2007-11-07 12:30:51 +01:00
Stefan Dösinger 654571f2fc wined3d: Add a max varyings member to the gl info structure. 2007-11-06 13:34:47 +01:00
Alexandre Julliard a54a990b3b server: Allow to specify the class name instead of the atom to find a window. 2007-11-02 15:26:49 +01:00
Alexandre Julliard 1fc461f98b server: Allow to specify the class name instead of the atom to create a window. 2007-11-02 15:16:25 +01:00
Alexandre Julliard b9b940fab9 server: Support using a name to destroy a window class too. 2007-11-01 15:28:30 +01:00
Alexandre Julliard 0762d98f7c server: Allow to send a name instead of an atom when creating a window class. 2007-11-01 13:02:01 +01:00
Alexandre Julliard 917f288f1b server: Also return the new extended style in the set_window_pos request. 2007-10-31 17:51:05 +01:00
Alexandre Julliard 94c976c97a server: Add the generated files missing from the last commit. 2007-10-30 15:32:40 +01:00
Stefan Dösinger 123744910f wined3d: Add a method for surface location updates. 2007-10-26 15:17:30 +02:00
Stefan Dösinger dcff7dc213 wined3d: Begin centralizing surface location management. 2007-10-26 15:17:19 +02:00
Rob Shearman 23df453d38 server: Make create_mapping use struct object_attributes and set the security descriptor of file mapping objects. 2007-10-26 12:45:29 +02:00
Rob Shearman 1f86321964 server: Make create_mutex use struct object_attributes and set the security descriptor of mutex objects. 2007-10-26 12:44:51 +02:00
Rob Shearman b0e5fb4384 server: Make create_semaphore use struct object_attributes and set the security descriptor of semaphore objects. 2007-10-26 12:44:26 +02:00
Rob Shearman dd9e392796 server: Use the security descriptor passed in when creating events. 2007-10-25 12:47:22 +02:00
Bang Jun-young ff96bd6aec configure: Add check for presence of _strdup() and strdup(). 2007-10-16 09:37:19 +02:00
Alexandre Julliard 235532ce28 server: Use the file_pos_t type for file sizes and offsets in the protocol structures. 2007-10-10 14:06:25 +02:00
Roderick Colenbrander c2bf124a90 wined3d: Use EXT-versions of glBlend*. 2007-10-09 12:34:49 +02:00
Rob Shearman 5356bfde2c server: Add a new get_security_object call for getting the security descriptor of an object.
Use it to implement NtQuerySecurityObject.
2007-10-03 11:16:45 +02:00
Roderick Colenbrander dac5e5ff1e wined3d: WINAPI compile fixes. 2007-10-01 12:43:52 +02:00
Andrey Turkin d1a8155882 server: Allow completion object to be attached to an fd object. 2007-09-28 13:17:18 +02:00
Andrey Turkin 477582401b server: Implement server-side completion queues and operations on them. 2007-09-26 13:56:43 +02:00
Roderick Colenbrander 243ac3ed75 wined3d: Move video memory tracking to the adapter. 2007-09-24 13:50:43 +02:00
Stefan Dösinger 1c4a15d2cd wined3d: Recompile glsl pixelshaders if the sampler format changes. 2007-09-24 13:30:08 +02:00
Roderick Colenbrander 21a3c1d4be wined3d: Better video memory reporting. 2007-09-20 15:53:40 +02:00
Roderick Colenbrander 0b0f353b7d wined3d: Update list of pci ids. 2007-09-17 12:10:33 +02:00
Stefan Dösinger c5410a6f22 wined3d: Use GL_NV_depth_clamp to implement clipping disable. 2007-09-17 12:08:40 +02:00
Rob Shearman 3f431a0646 server: Add get_token_statistics server call and use it to implement the TokenStatistics and TokenType levels for NtQueryInformationToken. 2007-09-14 14:43:46 +02:00
Roderick Colenbrander ad692f2a83 wined3d: Add PBO support for dynamically locked surfaces. 2007-09-13 11:00:47 +02:00
Stefan Dösinger 160258b637 wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
Stefan Dösinger 5ab9d85c39 wined3d: Implement texbeml. 2007-09-12 12:10:03 +02:00
Rob Shearman cfc50f89d7 ole32: Add cross-process running-object table support. 2007-09-11 13:55:08 +02:00
Stefan Dösinger 643d1e8847 wined3d: Tidy up the vbo removal from the strided data. 2007-08-30 11:57:18 +02:00
Alexandre Julliard 2896540a34 server: Set the queue mask directly in get_message to avoid an extra server call. 2007-08-29 18:13:13 +02:00
Alexandre Julliard b4edb573fd server: Message results should be stored as longs, not ints. 2007-08-29 18:01:10 +02:00
Alexandre Julliard df13cee288 server: Store a separate flag for windows that need to be erased in WM_PAINT.
This avoids the need to invalidate the window after WM_ERASEBKGND.
2007-08-27 16:41:08 +02:00
Stefan Dösinger 6ec6c941fa wined3d: BaseVertexIndex can be negative. 2007-08-27 12:00:42 +02:00
Roderick Colenbrander 925e8964f1 wined3d: Add Geforce8 device ids. 2007-08-27 11:58:44 +02:00
Kirill K. Smirnov f3e13174c7 wineconsole: Implement GetConsoleWindow. 2007-08-24 12:03:22 +02:00
Dmitry Timoshkov db552fbf4b include/wine/test.h: Use appropriate type. 2007-08-22 12:18:59 +02:00
Roderick Colenbrander 9ca3a22487 wined3d: Dynamically load WGL functions. 2007-08-17 12:03:13 +02:00
Stefan Dösinger a06e002e93 wined3d: Add a wined3d private WINED3DSBT_RECORDED. 2007-08-15 09:36:20 +02:00
Roderick Colenbrander 6af80e44c0 wined3d: Use WINE_GLAPI for setting the calling convention needed for OpenGL. 2007-08-14 20:29:21 +02:00
Roderick Colenbrander 4ad17c0c38 wined3d: Dynamically load OpenGL. 2007-08-14 13:32:08 +02:00
Roderick Colenbrander ac3927a73e wined3d: Move over to WGL. 2007-08-08 15:32:01 +02:00
Stefan Dösinger 89dccc7c7c ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided. 2007-08-08 15:32:00 +02:00
H. Verbeet f11ca610ba wined3d: Add definitions and detection for GL_NV_half_float. 2007-08-02 12:18:41 +02:00
Roderick Colenbrander 2c12c17ab6 wined3d: Compile against standard GL headers. 2007-07-31 21:36:56 +02:00
Roderick Colenbrander 8873478e05 wgl: Add WGL_NV_float_buffer and WGL_NV_texture_rectangle support. 2007-07-30 12:51:03 +02:00
Stefan Dösinger d2016ff892 wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
Alexandre Julliard fec5117e91 server: Merge APC processing into the select request.
This is needed to return the correct value when one of the handles
being waited on is set to signaled state by the APC.
2007-07-16 16:14:45 +02:00
Andrew Talbot c208c3b90b winelib: Cast-qual warnings fix. 2007-07-05 19:52:42 +02:00
H. Verbeet 61e1d1379e wined3d: Cleanup GL extension detection. 2007-06-27 11:44:32 +02:00
H. Verbeet 9c44b67d28 wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info. 2007-06-26 11:57:05 +02:00
H. Verbeet 3ad03206ab wined3d: Rename max_samplers to max_fragment_samplers. 2007-06-26 11:56:57 +02:00
John Klehm 3c3a879a86 include: Allow port.h to build on gcc4. 2007-06-15 12:03:23 +02:00
Stefan Dösinger c9b8a79e0b wined3d: Implement vertical refresh sync. 2007-06-14 13:21:54 +02:00
H. Verbeet fc5582aef7 wined3d: Add wined3d vertex sampler definitions. 2007-06-13 11:23:27 +02:00
H. Verbeet 1d6d831099 wined3d: Fix GLSL definitions. 2007-06-07 20:23:39 +02:00
Francois Gouget 96c337f0a1 Assorted spelling fixes. 2007-06-07 19:24:32 +02:00
Phil Costin e7578dca36 wined3d: Add support for loading gamma corrected textures. 2007-06-07 13:01:49 +02:00
Phil Costin 3650e31e85 wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query. 2007-06-07 13:01:23 +02:00
H. Verbeet 6ee356fca0 wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead. 2007-06-07 11:20:48 +02:00
H. Verbeet 262240adce wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index. 2007-06-07 11:20:48 +02:00
Alexandre Julliard 156b205eb5 server: Add support for system processes, that can be signaled to exit when all non-system processes are done. 2007-06-06 20:33:13 +02:00
Dan Hipschman 6cf8e6bd77 list.h: Add macros for reverse iteration. 2007-06-06 12:12:27 +02:00
H. Verbeet 785771272a wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead. 2007-06-06 12:10:47 +02:00
Alexandre Julliard 8992f89f27 server: Remove the extra apc_arg parameter now that user APCs all require the same arg as the kernel APC. 2007-06-04 15:20:49 +02:00
Dmitry Timoshkov ab2934781c gdi32: Make SetDCHook 64-bit safe. 2007-05-30 11:51:26 +02:00
Alexandre Julliard e6df00aa4f libwine: Add support for glyph chars mapping in OEM codepage tables. 2007-05-29 23:31:14 +02:00
Francois Gouget 41b099172f port.h: Issue an error if port.h is included after the regular Wine headers. 2007-05-23 13:43:56 +02:00
Dmitry Timoshkov 15f4bac787 include/wine/debug.h: Fix compilation warning in 64-bit mode. 2007-05-21 15:55:46 +02:00
Andrew Riedi a9c2e15cf6 wined3d: Add hardware cursor support. 2007-05-16 14:27:39 +02:00
Kirill K. Smirnov 9d74661856 server: Move console codepages to the server. 2007-05-11 12:41:29 +02:00
Stefan Dösinger 28170f0474 wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap. 2007-05-09 12:07:32 +02:00
Alexandre Julliard aafcfe7663 server: Add support for retrieving results of queued ioctls once they are done. 2007-05-08 20:45:44 +02:00
Alexandre Julliard 78b75108cd server: Add request to retrieve the next pending ioctl call for a device manager. 2007-05-08 20:40:26 +02:00
Alexandre Julliard b43dc15c8a server: Add support for generic device objects managed from the client side. 2007-05-08 20:28:37 +02:00
Stefan Dösinger d93e161b1f d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
Alexandre Julliard fd59e158a7 server: Infrastructure to return a wait handle for blocking ioctls. 2007-05-03 17:43:18 +02:00
Stefan Dösinger 34f95c683e wined3d: Add missing prototypes for GL_ARB_vertex_blend. 2007-05-03 14:24:09 +02:00
Stefan Dösinger 94b3fddec8 d3d: Pass the cube face to Create*Texture's surface creation callback. 2007-05-01 11:42:25 +02:00
Stefan Dösinger 460f71dcf8 d3d: Fix ProcessVertices.
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
2007-04-26 14:54:29 +02:00
Stefan Dösinger 32cfbd127c wined3d: Implement CreateVertexDeclarationFromFVF. 2007-04-26 14:53:48 +02:00
Stefan Dösinger aec1553e50 wined3d: Add a method to create a declaration from a fvf. 2007-04-26 14:53:07 +02:00
H. Verbeet 2100b9dce9 wined3d: The second parameter to glTexImage3DEXT isn't a GLenum. 2007-04-24 10:20:39 +02:00
Alexandre Julliard 133b8bc3ed server: Return a more correct fd type for anonymous files. 2007-04-23 15:13:22 +02:00
Alexandre Julliard 6105a93be6 server: Moved the FSCTL_PIPE_LISTEN implementation to the server. 2007-04-18 16:26:37 +02:00
Alexandre Julliard 3684dc181c server: Move the FSCTL_PIPE_WAIT ioctl implementation to the server. 2007-04-17 22:07:07 +02:00
Alexandre Julliard 737148c57b server: Add a specific data type for ioctl codes so they can be printed as symbols. 2007-04-17 22:06:13 +02:00
Alexandre Julliard aaf477f292 server: Change the timeout handling to use NT-style 64-bit timeouts everywhere. 2007-04-17 20:08:59 +02:00
Alexandre Julliard 2669af73df server: Move the server part of device unmounting to the ioctl processing. 2007-04-16 14:54:52 +02:00
Alexandre Julliard 8c46095484 server: Implement the FSCTL_PIPE_DISCONNECT ioctl on the server side. 2007-04-16 14:51:29 +02:00
Alexandre Julliard 635714397f server: Add infrastructure for ioctl server request. 2007-04-16 14:45:03 +02:00
Stefan Dösinger 725057da47 d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
Andrew Talbot b0418622c8 user32: Make function definitions and declarations agree. 2007-04-16 12:25:26 +02:00
Alexandre Julliard d85121f199 ntdll: Store the file access and options in the fd cache, and get rid of the dynamic flags.
This avoids server round-trips for all file I/O.
2007-04-10 22:32:46 +02:00
Alexandre Julliard 72bff2e445 server: Add support for restarting an async I/O when the client side couldn't finish it right away. 2007-04-10 17:07:27 +02:00
Stefan Dösinger 290f2eb146 wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.
2007-04-07 10:58:10 +02:00
Stefan Dösinger 1c1fdbe96a wined3d: Add D3DDEVCAPS3_* to the wined3d caps header. 2007-04-07 10:57:48 +02:00
Fabian Bieler dcd416edbe wined3d: Add GL_EXT_framebuffer_blit to extension handler. 2007-04-06 12:31:09 +02:00
Alexandre Julliard 0cb29f47ca server: Add support for associating a file descriptor to a message queue. 2007-04-04 18:02:01 +02:00