wined3d: Remove GL_EXT_vertex_weighting stubs.
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@ -112,7 +112,6 @@ static const struct {
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{"GL_EXT_texture_lod", EXT_TEXTURE_LOD, 0 },
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{"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
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{"GL_EXT_vertex_shader", EXT_VERTEX_SHADER, 0 },
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{"GL_EXT_vertex_weighting", EXT_VERTEX_WEIGHTING, 0 },
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{"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
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/* NV */
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@ -2864,8 +2864,6 @@ static inline void unloadVertexData(IWineD3DStateBlockImpl *stateblock) {
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}
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if (GL_SUPPORT(ARB_VERTEX_BLEND)) {
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glDisableClientState(GL_WEIGHT_ARRAY_ARB);
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} else if (GL_SUPPORT(EXT_VERTEX_WEIGHTING)) {
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glDisableClientState(GL_VERTEX_WEIGHT_ARRAY_EXT);
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}
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unloadTexCoords(stateblock);
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}
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@ -3099,20 +3097,6 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
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showfixme = FALSE;
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}
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}
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} else if (GL_SUPPORT(EXT_VERTEX_WEIGHTING)) {
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/* FIXME("TODO\n");*/
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#if 0
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GL_EXTCALL(glVertexWeightPointerEXT)(
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WINED3D_ATR_SIZE(sd->u.s.blendWeights.dwType),
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WINED3D_ATR_GLTYPE(sd->u.s.blendWeights.dwType),
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sd->u.s.blendWeights.dwStride,
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sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride);
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checkGLcall("glVertexWeightPointerEXT(numBlends, ...)");
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glEnableClientState(GL_VERTEX_WEIGHT_ARRAY_EXT);
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checkGLcall("glEnableClientState(GL_VERTEX_WEIGHT_ARRAY_EXT)");
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#endif
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} else {
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/* TODO: support blends in drawStridedSlow
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* No need to write a FIXME here, this is done after the general vertex decl decoding
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@ -2450,23 +2450,6 @@ typedef void (WINE_GLAPI * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint
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#define GL_INCR_WRAP_EXT 0x8507
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#define GL_DECR_WRAP_EXT 0x8508
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#endif
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/* GL_EXT_vertex_weighting */
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#ifndef GL_EXT_vertex_weighting
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#define GL_EXT_vertex_weighting 1
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#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
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#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
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#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
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#define GL_MODELVIEW1_MATRIX_EXT 0x8506
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#define GL_VERTEX_WEIGHTING_EXT 0x8509
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#define GL_MODELVIEW0_EXT GL_MODELVIEW
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#define GL_MODELVIEW1_EXT 0x850A
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#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
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#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
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#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
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#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
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#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
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#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
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#endif
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/* GL_NV_half_float */
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#ifndef GL_NV_half_float
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@ -3346,7 +3329,6 @@ typedef enum _GL_SupportedExt {
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EXT_TEXTURE_ENV_COMBINE,
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EXT_TEXTURE_ENV_DOT3,
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EXT_TEXTURE_SRGB,
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EXT_VERTEX_WEIGHTING,
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EXT_GPU_PROGRAM_PARAMETERS,
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/* NVIDIA */
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NV_HALF_FLOAT,
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