wined3d: Fix a usage flags conflict.
Both WINED3DUSAGE_OVERLAY and WINED3DUSAGE_QUERY_SRGBBLEND were using the same value. All usage flags except for OVERLAY are directly mapped to d3d9, so give OVERLAY its own value.
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@ -1334,7 +1334,7 @@ typedef enum {
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#define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
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#define WINED3DUSAGE_DMAP 0x00004000L
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#define WINED3DUSAGE_MASK 0x00004FFFL
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#define WINED3DUSAGE_OVERLAY 0x00010000L
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#define WINED3DUSAGE_OVERLAY 0x80000000L
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#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
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#define WINED3DUSAGE_QUERY_FILTER 0x00020000L
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